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RollerCoaster Tycoon 1 & 2

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All park downloads and more for RollerCoaster Tycoon 1 & 2.

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    1. Excitement Rating: 6.86 (High)
      Intensity Rating: 8.58 (Very High)
      Nausea Rating: 5.04 (Medium)
      This is a recreation of the current/Six Flags America version of the Wild One. When Six Flags took over the park in 1999, They retracted the huge turnaround after 2 airtime hills and had new trains from PTC.
    2. Excitement Rating: 6.87 (High)
      Intensity Rating: 8.78 (Very High)
      Nausea Rating: 5.18 (High)
      Here's my recreation of The Wild One at Wild World long before Six Flags took over the park in 1999.
      When this coaster was relocated from Paragon Park to Wild World (now Six Flags America) in 1986, the name was changed from Giant Coaster to Wild One. They had a new buzz bar restraint 3-bench wooden coaster train from PTC. They included the helix finale of the ride.
    3. Excitement Rating: 6.40 (High)
      Intensity Rating: 8.29 (Very High)
      Nausea Rating: 4.84 (Medium)
      This is a recreation of the Giant Coaster at Paragon Park after the 1963 fire. This ride was relocated to Wild World (now Six Flags America) as The Wild One.
    4. Hello! :D
      This is the plot I created during the 64th round of Deurklink's Multiplayer. The goal was to build in the theme of the Desert of Doom from Deurklink's Imagination Megapark. I got 4th place.
      "An Anti-DKMP evil team has built a hideout in the Desert of Doom with advanced technology for the environment. The team wants to disturb Deurklink in his usual activities of running his server, his website and his various contests, but most importantly prevent him from finishing his Imagination Megapark. Deurklink must use the power of DKSO to put an end to the devilish plan and guarantee the safety and the completion of his project."
      My idea was inspired from the Pokémon video game series, where the evil team has a hideout somewhere in the region (more specifically Team Magma and Team Aqua with their hideout located in a cave). Considering the Desert of Doom theme of the round, I made sure that the hideout was rusted and hidden behind the red rocks heavily used in that theme. For the fun of it, the evil team would try to stop Deurklink from finishing his Imagination Megapark. With all those details in place, I can say that my plot is fully fit with the theme.
      Since my plot was in the corner of the map, I thought it would be appropriate to keep part of the landscape that was in place with the map to show that I tried to fit the theme.
      This park uses exclusive features to OpenRCT2's .park save format as well as a few custom objects. Wacky World and Time Twister expansions are needed to view the park.
      I hope you like it. :D
      1 0
    5. Hello! :D
      This is the park that I wanted to build for Deurklink's Intamin Accelerator contest. However, I was not able to finish it on time, so I decided to simply finish it on my own time (p.s. it took way too long).
      My idea for the contest was to make a large scale Intamin Accelerator roller coaster around a hotel over the water. The coaster has several interactions with the hotel, and to name those: the track starts in the hotel, the top hat goes over the hotel, and there is a helix that goes around a circular section of the hotel. The plan for the hotel was to have different blocks: the reception area, the coaster queue area, the first class rooms and the second class rooms. All the interiors are made, so if you want to use the cut-away view, it is very welcome.
      To make the park more complete, I made an area on the ground that works as an entrance to the hotel. It has a parking lot, viewing spots, a few shops and a few rides like an open-roof bumper car ride and a junior roller coaster. The area also has a beach with a jet ski installation.
      This park was started and completed with OpenRCT2 on the version 0.3.5.1, before the new save format was integrated.
      This park was made without custom scenery or expansion object except for invisible path to ease my work on it.
      NB: RCT1/RCT1 Deluxe installation might need to be attached to OpenRCT2 in order to view the park in its true nature.
      I hope you like it :D
      1 0
    6. Hello! :D
      One of my designs that I retrieved from old saves or memory and improved.
      For once, one of the layouts I remembered is not a roller coaster. The initial layout was much bigger, so I reduced it to a more reasonable size. I wanted to make some sort of a classical/Roman village where two buildings are separated by the track in the middle and the only way to go across is by a bridge between them. However, I ended up making something closer to a Mesopotamian village with trees and Roman elements. Still, I thought the idea was cute enough to revive it.
      Done without cheat or custom scenery.
      See final screenshot for statistics.
      I hope you like it. :D
      1 0
    7. Hello! :D
      One of my designs that I retrieved from old saves or memory and improved.
      This track was my first attempt at a launched twister roller coaster with a roll-over at the end of the launch, leading to one of my previously released tracks, Mystery Forest. The layout was not structured as well, and it would look like spaghetti as commonly said in the community, but I still had a soft spot for it when watching it back. It did not have scenery when I retrieved it, so I decided to decorate it and release it as it was, without improving the layout.
      For the decoration, I reused the style of Mystery Forest, with the brick walls and the brick railing, but cleaner. I also added some foliage as the original track was surrounded by a forest. The name "Intrigue Woods" is a play on synonyms with the original name "Mystery Forest".
      Mystery Forest can be downloaded there: https://rctgo.com/downloads/view/mystery-forest.15112
      Done without cheat or custom scenery.
      See final screenshot for statistics.
      I hope you like it. :D
      1 0
    8. Hello! :D
      This is an alternate design for another track I made named Cozy Mice. The original design can be found there: https://rctgo.com/downloads/view/cozy-mice.22080
      I wanted to revise my layout by remembering what my original idea really was. Initially, I wanted the balconies to be next to each other on a same row, like how real life buildings are. Also, it was supposed to be a normal size wild mouse roller coaster and not a giant one like my first version. So, I managed to find a layout that was reasonable and fun to work on, then decorated the whole thing with complexes and balconies, reusing elements from the first version while adding a new touch.
      Done without cheat or custom scenery.
      See final screenshot for statistics.
      I hope you like it. :D
      1 0
    9. Hello! :D
      Just a layout that I came with by messing around because I was bored. For some reason, I wanted to make a track in a similar style to the soap box derby racers pre-built track Production Line. Then, I noticed that the virginia reel track could look like a conveyor belt. And funny enough, Henry Ford was known for his production line, and with it, he would make cars... so, car wheels ("wheel" sounds close enough to "reel"). That solidified my idea of making a factory like roller coaster with the virginia reel track.
      Done without cheat or custom scenery.
      See final screenshot for statistics.
      I hope you like it. :D
      1 0
    10. Hello! :D
      Just a layout that I came with by messing around because I was bored. I had the idea of doing a side-friction roller coaster, then I was thinking: "What if I made a racing side-friction roller coaster?" So, I came up with that small design, big enough to be used in many places, but compact enough to be exciting and fun (each track is slightly shorter than Creaky Dips and Roman Racers). I did not do much with the scenery, but I wanted to theme it a bit around an autodrome since it's a racing roller coaster.
      Done without cheat or custom scenery.
      See final screenshot for statistics.
      I hope you like it. :D
      4 0
    11. One of my designs that I retrieved from old saves or memory and improved.
      POV:
       
      This is a coaster that I built on a multiplayer server, but I never got to flesh out the layout nor make any scenery around it. I simply made the first layout and called the coaster Oasis Sprint.
      More recently, I wanted to officialize the layout and put the coaster on a proper map with a unique setting and detailed scenery. In order to have the name make sense, the coaster was put on an oasis. A desert plaza was added with shops, a restaurant, a market and backstage areas to make it feel like a park, fill some space and help for maintenance. A few small villages also have been build around, one habited and one in ruins.
      I'm not very good with manufacturers and their style, but I wanted a coaster that feels modern but not too twisty, more like CCI (Custom Coaster International) would do it.
      This map is done without cheat or custom scenery, but uses features exclusive to OpenRCT2 and the .PARK save format.
      See final screenshot for statistics.
      I hope you like it. :D
      2 0
    12. To take the description from another source:
      Edit your RCT1 saved games in a new way! You can design new scenarios, generate random terrain maps, modify the research items, change vehicles, etc, etc, etc! This is not a "trainer" - it works only on saved SV4 and SC4 files. You should keep a copy of your original files in case the edits result in RCT not working properly. It is intended primarily for Loopy Landscapes. You will need the Drexler patch for many of the edits to be usable in RCT.
      8 0

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