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Park Files

All park files for RollerCoaster Tycoon 1 & 2.

45 files

  1. This is a reupload from RCTgo for archiving purpose.
    This is the plot I created during the 61st round of Deurklink's Multiplayer. The goal was to build with a Volcano color palette, with orange water, warm colors brightened and the other colors darkened. I got 3rd place.
    "This is my interpretation of Adder's Lair that comes from Sonic & All-Stars Racing Transformed, but originates from Golden Axe. The track is partially represented by the boat and plane rides as a reference to the transforming mechanic of the game.
    The plot has plenty of cut-offs to allow you to check the cave sections, so it's not required to use the cut-away view.
    I highly recommend to check the plot while listening to the following song: https://youtu.be/SZSoukNb1Xk"
    When I first saw the color palette that was used and the available objects, my first idea was to reimagine Adder's Lair since I was in the mood for Sonic & All-Stars Racing Transformed. I tried to recreate each part of the track as accurately as possible within the limitations of the game and the items, while integrating proper rides that would follow the layout.
    The building process was tedious, but it ended up being a fun plot for multiplayer.
    This park uses exclusive features to OpenRCT2's .park save format as well as a few custom objects. Wacky World and Time Twister expansions are needed to view the park.
    I hope you like it. :D
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  2. This is a reupload from RCTgo for archiving purpose.
    This is an old Multiplayer round that I did before DKMP and even Roller Coasters & Friends. I remember getting first in the ranking.
    I don't remember where I did that, but I remember having fun with it. It has been too long since I built my plot, so I don't have much to say this time.
    This park was made without custom elements. However, Wacky World and Time Twister expansions are needed to view the park.
    This park was made in OpenRCT2. It can be opened in RCT2, but it might be unstable.
    I hope you like it. :D
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  3. This is a reupload from RCTgo for archiving purpose.
    This is the plot I created during the 57th round of Deurklink's Multiplayer. The goal was to build on a 3 x 3 plot. I got 3rd place.
    It's just a quick round that I wanted to join. I didn't want to do something too elaborate, so I did a tree house. It was made with several floors, each with something different on them, and I placed a few entertainers to add some movement.
    This park was made without custom elements. However, Wacky World and Time Twister expansions are needed to view the park.
    NB: RCT1/RCT1 Deluxe installation might need to be attached to OpenRCT2 in order to view the park in its true nature.
    I hope you like it. :D
    • 0 Downloads
  4. This is a reupload from RCTgo for archiving purpose.
    This is the plot I created during the 56th round of Deurklink's Multiplayer. Like round 14, 34, 39 and 47, the goal was to decorate a prebuilt coaster, this time a looping roller coaster. I got 1st place.
    The rules were even looser than the previous rounds of this kind, as I can do everything with the track but modify the layout. That means that I can change the track type, the trains, the colors, the settings and the location.
    I saw the two helixes at the bottom of the layout, and my first idea was to make towers come out from the middle of them. A plot based on architecture was then imposed by myself. My best idea was to make a metro station and have the coaster sit on the roof of the building. Tall office skyscrapers were built on the back of the station and two elevators were built inside the helixes to connect the metro station with the skyscrapers. 2 underground floors, one with shops and one with the metro, were added with a small cut-out, but you need the cut-away view tool in order to view them in detail. Other details such as a parking lot and a playground were added on the outside to complete the scene. All the interiors are fully detailed, so have fun using the cut-away view!
    For the coaster, I tried to imitate an old version of a Schwarzkopf portable coaster by making complete custom supports and using the articulated wooden coaster trains instead of the looping coaster trains.
    During this round, I have unintentionally bothered a few people with how tall my plot was, but I wanted everything to be visible from level 0, including the underground part. My apologies, I'll try to not do that again, but it was worth the shot since I won the round. :P
    I noticed a few mistakes after the round was over. I tried to fix them, wishing that I didn't leave any other.
    See final screenshot for statistics.
    This park was made using custom objects, more exactly a colorable version of various base + expansions objects.
    NB: RCT1/RCT1 Deluxe installation might need to be attached to OpenRCT2 in order to view the park in its true nature.
    I hope you like it. :D
    • 0 Downloads
  5. This is a reupload from RCTgo for archiving purpose.
    This is the plot I created during the 51st round of Deurklink's Multiplayer. The goal was to build on a circular plot. I got 2nd place.
    My inspiration is pretty vague. I like castles, I like doing elevation variations, and I know I saw white and blue buildings somewhere but didn't know where (it was probably those painted Greek houses), but I definitively used that color scheme. The round shape of the plot was a good shape to make an interesting wall and to not make just a big block of elevated land. I also tried using the single rail coaster for a first time outside of messing around with it. The single rail trains were not available by default in the game at the time, so I used LIM trains. This is also my first time experiencing with the volcano scenery object to make cliffs, with satisfying results for that time, but I don't think I would do that again.
    See final screenshot for statistics.
    This park was made without custom elements except the color palette. However, Wacky World and Time Twister expansions are needed to view the park.
    NB: RCT1/RCT1 Deluxe installation might need to be attached to OpenRCT2 in order to view the park in its true nature.
    I hope you like it. :D
    • 0 Downloads
  6. This is a reupload from RCTgo for archiving purpose.
    This is the plot I created during the 48th round of Deurklink's Multiplayer. The goal was to build a plot around a railway, which was shared with 3 other players. I got 1st place.
    The rules were simple. I could do anything with the track section on my plot except modify the crossing sections and edit the trains.
    For my plot, I made a small elevated town inspired from the Victorian era's architecture. I wanted to put the railway on ground level, going around and under a small plaza constituted of several buildings of different styles of the era. I also added a crooked house as a clock building and a train station inspired from old train stations that existed.
    **There's a glitch with the railway track where guests get stuck in front of certain crossing sections, even when the train already passed. Consequently, I had to do a work-around by changing the track to an elevator and making a dummy railway over it in order to make it work without guests being stuck.
    This park was made without custom elements. However, Wacky World and Time Twister expansions are needed to view the park.
    NB: RCT1/RCT1 Deluxe installation might need to be attached to OpenRCT2 in order to view the park in its true nature.
    I hope you like it. :D
    • 0 Downloads
  7. This is a reupload from RCTgo for archiving purpose.
    This is the plot I created during the 47th round of Deurklink's Multiplayer. Like round 14, 34 and 39, the goal was to decorate a prebuilt coaster, this time a LIM launched roller coaster. I got 2nd place.
    Here are the rules. You have to decorate a coaster that was built by Deurklink. You can change the colors, change the entrance/exit position, change the track type, change the trains and alter the coaster settings. However, you can't alter the layout or change the layout's position. You had to decorate the coaster in the best way possible to gain more votes.
    This was in my habit to join every rounds of that kind, so I joined this one. For this round, I decided to theme my coaster around the 20th century factories. I included several well or badly maintained factory buildings, huge supports, a park and a cozy small house of the time. For the coaster, I decided to change the LIM track for the giga coaster track and the LIM trains for the stand-up coaster trains in order to imitate Intamin's launch coasters.
    I wanted to make the coaster launch through some heating elements, hence the name "Furnace Launcher" and the decoration right around the coaster. The other ride of the plot, "Pipe Factory", is meant to act like a smoking chimney.
    See final screenshot for statistics.
    This park was made without custom elements. However, Wacky World and Time Twister expansions are needed to view the park.
    NB: RCT1/RCT1 Deluxe installation might need to be attached to OpenRCT2 in order to view the park in its true nature.
    I hope you like it. :D
    • 0 Downloads
  8. This is a reupload from RCTgo for archiving purpose.
    This is an unreleased entry for Deurklink's Ride Creation Contest round 41, which consists of improving a pre-made coaster design. I picked Atomizer.
    The theme of this park is just "atom". I came to this theme thanks to the name of the pre-made coaster design plus several ideas related to the theme such as including the atoms themselves, molecules and life-related elements. I also made sure to integrate a famous structure with a similar name to atom, the Atomium, placed in a strategic position in the park. I also integrated additional rides such as a fast-paced race ride, a roto-drop, a twist and a themed dark ride.
    As for the coaster improvement, I upscaled the coaster and edited several parts to ensure a better pacing. I rearranged the layout around the small loop and the barrel roll in order to have something more realistic, exciting and fluid. I stretched the coaster around the station area so I have enough space to build a proper station unlike most pre-made coaster designs. Even with all those modifications, I kept the signature Immelman => Corkscrew => Dive Loop to make it true to the original design despite being more unrealistic. I think overall, it makes for a better layout.
    This park was made using custom objects, more exactly a colorable version of various base + expansions objects.
    I hope you like it. :D
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  9. This is a reupload from RCTgo for archiving purpose.
    An old park that I made years ago. This is a park that I simply wanted to theme "pink" and for which I wanted to use a workench I found at the time. It's Louis!' 2011 workbench and you need to load it at least once in order to be able to open the park.
    **Maybe try one of Louis!' other workbenches if you can't find this one.
    This park was showcased on Youtube.
    Link: https://youtu.be/g9FOJW3XpqI
    I hope you like it. :D
    • 0 Downloads
  10. This is a reupload from RCTgo for archiving purpose.
    An old park that I made years ago. This park focusses on several architecture styles from various eras, such as Antiquity, Middle Ages, Egypt, etc.
    This park was showcased on Youtube.
    Link: https://youtu.be/mJ7pdQ7xHuE
    I hope you like it. :D
    • 0 Downloads
  11. This is a reupload from RCTgo for archiving purpose.
    This is my entry for Deurklink's Mini Contest round 24, which consists of building a tall structure on a 16x16 zone. I ended in 1st place.
    "This is a tower inspired from my home town mall park Méga Parc. Here's the link to the site: https://www.mega-parc.com/
    A cut-out is made in order to see part of the inside, but the use of cut-away view is highly recommended to see everything."
    For this entry, my main source of inspiration was a home town mall park called Méga Parc. This is my go-to destination in Québec when I want to go in some rides or play a few arcades (before its access gets restricted for obvious reasons). I integrated several rides and ideas from that place in my entry (Electro, Zipline, Zenith, etc.) and added many easter eggs of fast food chains I know or have visited and popular arcade games I know, like or have played.
    The English name of my Méga Parc is Thin & Tall, but the French name is En Hauteur, which means "in height".
    This park was made without custom elements. However, Wacky World and Time Twister expansions are needed to view the park.
    *NB: the park is bigger than the 16x16 allowed zone in order to better view the tower. The rest of the park is tiled with black wooden blocks, but I hid them in the screenshots using horizontal cut-away view.
    I hope you like it. :D
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  12. This is a reupload from RCTgo for archiving purpose.
    This is the plot I created during the 39th round of Deurklink's Multiplayer. Like round 14 and 34, the goal was to decorate a prebuilt coaster, this time a junior roller coaster. I got 9th place.
    Here are the rules. You have to decorate a coaster that was built by Deurklink. You can change the colors and the entrance/exit position, but you can't change the track type, change the trains, alter the coaster settings or alter the layout. You had to decorate the coaster in the best way possible to gain more votes.
    I had to join that round because I joined the two other rounds that were like that and I liked it. However, I felt like I was wearing out of inspiration, but I still managed to make something with the coaster. This time, I went with a contemporary style. I didn't have a real idea of what I wanted to do with that theme, so I just added a few rides, added some nice scenery and put everything around some sort of building (because at that time I liked putting everything in a building... not everyone liked that though).
    I called the coaster "Wonder Coaster" because the scenery looked a bit fantasy and mystical (and also because I wonder what I was doing :P ).
    The plot looks like a park by its own, but trust me, when I talk about decorating a coaster, I clearly talk about a track.
    I highly recommend to view the plot with vertical cut-away view since there are things on the first floor that are blocked by the second floor.
    See final screenshot for statistics.
    This park was made without custom elements except the color palette, which replaces the bright purple by a void black. However, Wacky World and Time Twister expansions are needed to view the park.
    NB: RCT1/RCT1 Deluxe installation might need to be attached to OpenRCT2 in order to view the park in its true nature.
    I hope you like it. :D
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  13. This is a reupload from RCTgo for archiving purpose.
    Cheese Factory Indoor Park was my entry for Deurklink's Ride Creation Contest round 14. The goal was to recreate a coaster that exists or has existed and integrate it in our park. In my case, it was Crazy Mouse from Tobu Zoo in Japan. It got 8th place (competition was tough in that one).
    To copy the story I wrote for my entry:
    "POV: https://youtu.be/q5X8IEPsf1E
    RCDB: https://rcdb.com/1676.htm
    Welcome to the Cheese Factory Indoor Park! Here, you can learn how cheese is made while having fun!
    First, on the front, we have the shops of our unique production line. You can eat various dairy products such as fresh milk, hot chocolate, cheesecake and ice cream.
    On the left, we have the Cheese Storage Tour, where you can see all the cheese of various sorts that is stored during their aging process.
    On the right, we have the Cheese Mixer. This is where the cheese is mixed and cut until it gets its solid form before we shape it into the circular chape we all know.
    On the back, we have the main attraction, Crazy Mouse, which is a recreation of the famous Crazy Mouse at Tobu Zoo in Japan. Thanks to the maker Togo to allow us to have that incredible coaster in our park.
    Finally, outside, we have the farm area. This is where we breed and milk the cows. You can also pet the cows if you want to.
    For more details about how cheese is made, you can watch that video capsule: https://youtu.be/wxm8jTzU_8o
    Be sure to take a closer look at the decoration inside the park. Just go into the "View options" and select "Cut-away View". I highly recommend the views at 9.00m (26 units), 17.25m (37 units) and 32.25m (57 units) to have the best views possible.
    Thank you for coming here, I wish you a nice visit!"
    As a response to the received feedback, I highly recommend to use every tools available with the cut-away view: the vertical clipping and the horizontal clipping. Plus, I have added screenshots of the coaster only to try to help you view the coaster better.
    See final screenshot for the statistics of the coaster.
    This park was made without custom elements. However, Wacky World and Time Twister expansions are needed to view the park.
    NB: RCT1/RCT1 Deluxe installation might need to be attached to OpenRCT2 in order to view the park in its true nature.
    I hope you like it. :D
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    • 1 Comments
  14. This is a reupload from RCTgo for archiving purpose.
    This is the plot I created during the 36th round of Deurklink's Multiplayer. We had to create a plot using a workbench and a color palette created by Shen Kitchen. I got 1st place.
    When I saw the bench, the first idea I had in mind was to create a castle on a mountain with a water ride next to it. The big selection of Dark Age scenery objects and rides as well as other castle-related objects made it unavoidable to me to make another castle entry. For the water ride, I first tried a river rapid, however, with the very few space I had, it didn't work. The other idea I found was instead a splash boat, which better worked. For the castle, I absolutely wanted a coaster that goes through it. I first thought of a mine train coaster, however I thought it would be too hard to work with, so I picked a virginia reel.
    I first thought that I would not be able to make my plot because my first attempts at planning and starting my plot failed. Fortunately, with good rest, dedication and other creative ideas, I was able to pull it out, and I'm very happy with the final build.
    However, my plot ended up having a few flaws (that fortunately didn't cost me losing the first place). One of the main flaws was the virginia reel being quite intense and fast. Trying to manage the layout from top to bottom of the castle while making sure it was not too long and it was fitting with the castle was difficult, and the coaster ended up being faster than I expected. Next, one of the other flaws was the splash boat not being long enough at the bottom of the drop. This was caused by the plot size and planning constraints that I had. Finally, the third flaws that has been noticed is the lack of variety in the castle at some places, especially the main tower. I could probably have done it differently to spice it up, such as adding railings to the windows of the tower to imitate balconies and adding a deck where the roof is. Right now, it kinda looks like a copycat of the other towers.
    Despite my entry being quite flawed, I am still happy with the final result. I don't think I could have done much better considering my plans and the litimations, so I'm still fine leaving it as it is.
    This park was made with only 1 custom element: the color palette named ShK Vintage. It can be found in the "Water" section in the object selection when you create a scenario after you imported the object when opening the park. However, Wacky World and Time Twister expansions are needed to view the park.
    I hope you like it. :D
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  15. This is a reupload from RCTgo for archiving purpose.
    This is the plot I created during the 34th round of Deurklink's Multiplayer. Like round 14, the goal was to decorate a prebuilt coaster, this time a vertical drop or dive coaster. I got 2nd place.
    Here are the rules. You have to decorate a coaster that was built by Deurklink. You can change the colors and the entrance/exit position, but you can't change the track type, change the trains, alter the coaster settings or alter the layout. You had to decorate the coaster in the best way possible to gain more votes.
    Like round 14, I decided to go with an urban setting. However, this time, I decided to set the coaster around skyscrapers high up in the sky. This, in my opinion, led to one of the most interesting entries of the round and maybe one of my best entries ever, as I used different types of architecture for each building in order to make the plot more interesting to watch and various new tricks, some of them I used from other players, like the winner of this round, Mekkit. I also added another ride, the Airplane Tour, for making the plot be more dynamic.
    I named the coaster Top Dive as a play on words involving the coaster type, which is a dive coaster, and the fact that the coaster is high up in the sky, on "top" of the buildings.
    The plot is delimited by a black and yellow line around it. The rest of the map, like the eating area and the bridged paths, has been added after in consideration of the plot setting.
    See final screenshot for statistics.
    This park was made without custom elements. However, Wacky World and Time Twister expansions are needed to view the park.
    NB: RCT1/RCT1 Deluxe installation might need to be attached to OpenRCT2 in order to view the park in its true nature.
    I hope you like it. :D
    • 0 Downloads
  16. This is a reupload from RCTgo for archiving purpose.
    This is the plot I created during the 31st round of Deurklink's Multiplayer. The goal was to build a plot without scenery. I got 3rd place.
    Here are the rules in more details. The main rule is that you cannot use scenery at all. The only scenery objects allowed were path stuff like benches, bins and lamps. The rest has to be done using tracks, path and terrain. I only used the wooden block for blacktiling the rest of the park. There was also a limit of 32 tracks per plot, which includes tracked rides, flat rides, stalls and shops.
    When I started my plot, I was thinking about making it on the steampunk theme. It doesn't look obvious, but that's where I took my inspiration. There was a hard work put on optimizing the use of each track so I don't go over the track limit. The tricks used for that were:
    taking advantage of the 4 color schemes per track;
    using normal track, station track and the entrance/exit of each tracked rides when I can;
    duplicating various elements like entrances/exits, parts of coaster pieces, maze tiles and shops with OpenRCT2's tile inspector;
    using a same ride for several purposes;
    trying to have several cars on a same track instead of only one for scenery purpose;
    naming the rides so I can easily count how many of them I have used (we were 6 to work on a same map so the ride count number at the bottom of the rides/attractions window was useless);
    using the landscape at my advantage (the RCT1 Deluxe installation attachment was very useful for that).
    That was a very fun round to participate since I like to work with limitations like that. I really liked to see what tricks I could use to build everything without having scenery objects. It was hard to fit everything I wanted to add in the plot, but I like the end result and I am proud of it.
    This park was made without custom elements.
    NB: RCT1/RCT1 Deluxe installation might need to be attached to OpenRCT2 in order to view the park in its true nature.
    I hope you like it. :D
    • 0 Downloads
  17. This is a reupload from RCTgo for archiving purpose.
    This was my first attempt at making a park with cheats in RollerCoaster Tycoon 1. Because of that, it can only be opened with the Looping Landscapes expansion (not RCT Deluxe) and the Drexler Patch installed with it.
    Link to the patch installation tutorial (somewhere in the comment made by posix): https://www.nedesigns.com/park/2150/rct1-guide-aceworkbench-rctll-v12-126x126/
    This is a small 29 x 29 RCTLL park inspired from New Orleans architecture as much as Shotguns?'s New Orleans area in his NCSO project. This park includes a small plaza with a carrousel in the center, a few rides behind the buildings and a wooden coaster surrounding the entire area.
    I hope you like it :D
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  18. This is a reupload from RCTgo for archiving purpose.
    This is my entry for Tycoon Paradise's Disaster Bench contest. This is quite old so it's not representative of my skills today, but I think it's still quite good.
    Rules:
    Mostly the same as NE Olympics's 50 x 50 Improvising contest.
    Link to the rules and the bench: https://www.nedesigns.com/topic/32458/july-7th-50x50-improvising/
    Maximum map size: 20 x 20;
    Only modification allowed to object selection is adding black tiles.
    Unlike the other entries, I decided to go with a more modern theming and not limit myself to only the map surface. It was difficult to nail this theme with that bench. Fortunately, it seems that it worked pretty well.
    Finished in 2nd place with 3 votes and 27% of the total votes.
    This park mostly use custom objects such as scenery objects and rides. All of them are exported with the save.
    I hope you like it :D
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  19. This is a reupload from RCTgo for archiving purpose.
    This is the park that I wanted to build for Deurklink's round 4 of his ride creation contest. However, I was not able to finish it on time, so I decided to simply finish it on my own time. The ride we had to build was a dueling coaster.
    For my dueling coaster, I wanted to go with an underrated coaster choice: Steeplechase. I really wanted to see how creative I can be with that type of coaster and how interesting I can make it. The theme of my entry came along with the creation of the park, and the fact that I used a steeplechase coaster as my main coaster helped me find it. The park is based on an equestrian setting. The rides are based on various equine elements, and I tried using a mix of modern and antique building styles to fit with the theme.
    The idea of my entry was inspired from a failed attempt at collaborating in a park as a guest. I was not able to build what I wanted efficiently, so I just gave up on it. Fortunately, I used my idea for my ride creation entry instead, and I ended being happy with my choice.
    This park was made without custom scenery or expansion object.
    I hope you like it :D
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  20. This is a reupload from RCTgo for archiving purpose.
    This is the plot I created during the 29th round of Deurklink's Multiplayer. It was a no-cheat round. I got 3rd place.
    This round is special because it is a completely vanilla ruleset. Only the base scenery of the game, no expansion and no custom elements. Also, NO CHEAT could be used, not even OpenRCT2's tile inspector. We went back to the time when RCT2 was first released. And because it was fitting, the map used was Forest Frontiers.
    A bit disappointed by my score, but it's no big deal. My goal with this plot was to show my technical building capabilities without cheats. I thought I could do so by making buildings and focusing on their architecture and the details. It allowed me to display techniques that I've learned from others, such as placing slanted fences in the air, over the land. I could explain you how to do it if you guys ask for it. The coaster used was an unconventional choice, but it also allowed me to display some tricks I had up my sleeves.
    This park is compatible with vanilla RCT2. No idea for RCT Classic.
    I hope you like it. :D
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  21. This is a reupload from RCTgo for archiving purpose.
    This is the plot I created during the 23rd round of Deurklink's Multiplayer. The theme was Christmas. I got 1st place.
    I wanted to go simple with my plot (or complex, depending of the way you see it :P). My intention was to make a Christmas village with many elements that make what Christmas is. I also tried to be original with some of them, such as the Christmas tree, the reindeer ride, the gifts, etc. One of the best plots I've built, for sure!
    This park mostly uses vanilla scenery, but contains some custom objects that fit the theme. All custom objects are exported with the save.
    This park is built in OpenRCT2, but is compatible with vanilla RCT2. I haven't tried to open it with RCT Classic.
    NB: RCT1/RCT1 Deluxe installation might need to be attached to OpenRCT2 in order to view the park in its true nature.
    I hope you like it. :D
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  22. This is a reupload from RCTgo for archiving purpose.
    This is the plot I created during the 17th round of Deurklink's Multiplayer. The theme was Neon. I got 2nd place.
    The concept of the round was to have a custom color palette where every colors are darker but green, orange, pink and purple. Hence the Neon theme of the round. Custom color palettes work exactly like the palettes used to change the color of the water, but applied to other colors.
    My idea with my plot was to recreate N. Gin's Lab from Crash Team Racing on PS1. I thought it was a very fitting idea because of the neon green that I used to color the water and the other neon colors that I used to make the rest. I tried to include everything we could see in the track, such as the acid, the pipes, the reactors, etc.
    See final screenshot for statistics.
    This park mostly uses vanilla scenery, but contains some custom objects that fit the theme. All custom objects are exported with the save.
    NB: RCT1/RCT1 Deluxe installation might need to be attached to OpenRCT2 in order to view the park in its true nature.
    I hope you like it. :D
    • 0 Downloads
  23. This is a reupload from RCTgo for archiving purpose.
    This is the plot I created during the 14th round of Deurklink's Multiplayer. The goal was to decorate a prebuilt coaster. I got 2nd place.
    Here are the rules in detail. You have to decorate a coaster that was built by Deurklink. You can alter the coaster, but you can't change the layout. So, you can change the track type, change the trains, change the colors and other details I might have forgotten. You had to decorate the coaster in the best way possible to gain more votes.
    Nothing very special there. I just wanted to put the coaster into an urban environment with several buildings in the way of the coaster. I'm still happy with the end result, I don't think I could have done better.
    See final screenshot for statistics.
    This park was made without custom elements.
    NB: RCT1/RCT1 Deluxe installation might need to be attached to OpenRCT2 in order to view the park in its true nature.
    I hope you like it. :D
    • 0 Downloads
  24. This is a reupload from RCTgo for archiving purpose.
    This is the plot I created during the 11th round of Deurklink's Multiplayer. The theme was Africa. I got 2nd place.
    My idea with the plot was to make a small Safari themed waterpark. It includes 2 waterslides, 1 mini coaster, a beach section and a plaza. Many wooden pieces were used to give the right feeling to the place.
    This park contains custom scenery. All custom objects are exported with the save.
    Edit: I was able to open it in vanilla RCT2, but it might not be safe, so stay with OpenRCT2.
    NB: RCT1/RCT1 Deluxe installation might need to be attached to OpenRCT2 in order to view the park in its true nature.
    I hope you like it. :D
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  25. This is a reupload from RCTgo for archiving purpose.
    This is the plot I created during the 10th round of Deurklink's Multiplayer. Since the round number is a multiple of 5, it was a collaboration round. My co-builders were Deurklink, Henk kraaij, ICU and CreatorCreepy. Our plot won 1st place.
    The theme of the round was Spring. We decided to build our plot in a Japanese setting, with a city/modern section, an old village, a temple and some gardens. We put some emphasis on the Cherry Blossom trees since they symbolize spring.
    This park contains custom scenery. All custom objects are exported with the save.
    NB: RCT1/RCT1 Deluxe installation might need to be attached to OpenRCT2 in order to view the park in its true nature.
    I hope you like it. :D
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