Unbelievably rad.
First of all, fantastic production quality on that video. But none of that even touches the MASSIVE quality of work put into this park. It's everything I'd expect from an elaborate amusement adventure: rich, thematic detailing (not just 2D cutouts and silk flowers), densely-packed and interactive rides, and tremendous interconnectedness (not even sure that's a word).
The storytelling from the Revolutions ride is outstanding! All those timed electrical bits are brilliant, and in combination with the music create sweeping excitement for the viewer (especially that big reveal after the electrical pylons). Every vignette featured is so well-done on this attraction...Disney wishes they could build something like this.
Bullet Train was delightfully thrilling, and zipping in and out of all that scenery enhanced that experience so much more! I could feel the airtime on this. My favorite moment was feeling like I was going to crash into that precariously-dangled train car.
War of the Worlds - there isn't a single dark ride shooter that comes close to this. Totally next-level, and the overlay of the original radio program during the ride adds such an intense and authentic sense of realism.
Mad Science Laboratory was pure kooky fun, very reminiscient of The Haunted Mansion in its layout of scenes. I enjoyed the callbacks to Revolutions, like the anti-gravity gun! Very impressive how many animated/timed sequences you've been able to cram into these dark rides - and really it's not doing them enough justice to call them that. Every ride so far is a standout!
Lunar Voyage reminds me of that one building in Deathloop where you have to fight tons of baddies throughout a space-themed multi-story lasertag attraction. While this ride seems to appeal to younger riders, the theming doesn't take a backseat at all! I particularly love how the track enters its own private room of the building - not only do you get to traverse over the crowds and rooftops below, but the ride is able to have its own unique section away from curious eyes. New riders never know what to expect!
As a guy who loves all things spooky, having House of the Invisible Man to break up the otherwise-jolly lineup so far was awesome. Plus in the end, the "bad guy" get to have his cake and eat it, too! (Not sure why banks of the time kept such comically large jewels in their safes, but I digress...)
Shock honestly felt all-too-short of a ride, but obviously this one is all about that electrifying (see what I did there?) launch sequence, and I suppose sometimes you need a quick ride (like the following Test Pilot coaster) to break up the epic ones so plentifully available. Still, you managed to stuff a decent number of inversions in a 1-minute coaster! Again, great interactivity here with the surrounding environment.
Pig on the Wing was a really cute concept that was themed very well. It's just thrilling enough for teeny boppers who might otherwise be intimidated by the larger neighboring coasters, but not so scary that younger families can't enjoy it, too.
I watched the entire video from start to finish (with some repeats for my favorite moments), and this blows everything else I've ever seen out of the water. I love that you started us out with the Revolutions attraction, as that was basically a foreword for the entire park. It's all very tangible - something akin to Tokyo DisneySea where the theming is RIDICULOUSLY epic (read: $$$) but not so outlandish or fantastical that it could only exist in a theme park sim. Your combination of Victorian-era Steampunk meets Atom/Dieselpunk is expertly laid out...there wasn't a naked corner in any attraction. And that lighting! Your colors were brighty and punchy where they needed to be, layering beautifully in many scenes, particularly in the larger darkrides. The omnipresent amber glow gave the entire station a nice gaslamp-lit ambiance that provided a beautiful backdrop for the hot pinks and cool blues.
I'll repeat: production value is superb. Editing, sound effects, music...this was a film, not just a video of your park.
I can see why this took 3 years. Frankly, I'm shocked it didn't take longer. Thank you so much for sharing this creation with us.