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Hemry

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  1. Hello fellow RCT3 enthusiasts, I'm currently working on the RCT3 Remix version and I'm reaching out to the community for assistance. Specifically, I'm in search of individuals with experience in reverse engineering the Cobra engine. My objective is to modify the engine to implement a fixed function pipeline for rendering shaders, enhancing compatibility with RTX Remix. Given that the game was originally built on DirectX 9.0c, it heavily relies on shaders for rendering, which presents challenges when working with RTX Remix. At present, the mod only supports PBR texture replacement due to compatibility limitations, but my goal is to explore mesh replacement as well. However, the absence of a fixed function pipeline makes this task appear incredibly challenging. I kindly request the help of those who possess expertise in reverse engineering the Cobra engine. Any pro tips or insights would be greatly appreciated. For those interested, I have provided a link to the RCT3 Remix version I am currently working on. YouTube Demo Video: The Project Discord Channel: https://discord.gg/ug3UchJw (You have to join the RTX Remix Channel first) https://discord.com/channels/1028444667789967381/1226091998767743049 (Project Channel)
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