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FrancesCoaster

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FrancesCoaster last won the day on May 1

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About FrancesCoaster

  • Birthday April 30

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  1. I don't think those layouts require a CT: The corkscrew track can be recreated just fine with the ingame track. If you're looking for the arch supports you should use the Safarij's Arrow pack. For the spinning coaster, I'd suggest any spinning coaster ctr on the ML03 or ML04 CT.
  2. More than late, but I'd still like to sign up for this!
  3. 28 downloads

    Made on request by Aerick McCullough (who also supplied the nolimits track), this is the defunct Arrow from Busch Gardens Williamsburg. It allows you to choose between the original layout and the retracked layout that heads straight into the cutback after the MCBR.
  4. 8 downloads

    This file contains almost everything you need to create a working CT using nolimits. Excluded are NoLimits 1.x itself, and Blender 2.49. If you need NoLimits 1, I can tell you that if you have your valid registration info, you can still download it from the original website: https://www.nolimitscoaster.com/downloadportal/download_main.php About Blender 2.49 you can get it here. https://download.blender.org/release/Blender2.49b/ I included the TestTrackCT.xml file that was missing. I've posted it here in case the original link goes down.
  5. Pretty sure this was made by Coaster Inc
  6. 7 downloads

    NoLimits Construction Kit v1.3.5 ©Copyright 2002-2004 Gravimetric Studios Written by: Jennifer 'Tia' Lynn ------------------------------------------------------------------------ This tool allows to export NoLimits tracks as .3DS files. It's very useful to create CTs for RCT3. While the program was originally only commercially available, gravimetric studios themselves later made it free by releasing a dummy license to register the program, so I'm not doing any copyright infringment by releasing it here: Nolimits Construction Kit: Commercial Use License Name: No_Limits-Free@Construction.Kit Code: m13959424-d11964450-QpmVtrT (Can also be found as .txt file inside the download). To register (and thus enable exporting), just open the software, click Help > Registration and copy&paste. I also included a folder with some new track ties CoasterInc made for B&M tracks (useful to get the track width right, since NL uses 1.6m between the rails and track center, and RCT3 requires 1.72), plus some I made for the B&M inverted (it's just CoasterInc ones flipped) and for Arrow or Vekoma tracks. All other tracks (Intamin, Schwartzkopf, etc.) can be exported as they are, with the default ties, since they don't need edits to the rail spacing. When using it, keep on mind that there are some strange bugs concerning Con-Roll and inversions, mainly on loops and elements containing an half loop (immelmanns, cobra rolls)... remember to check the model for any weird track-work before exporting. Source: https://www.coastercrazy.com/forums/construction-kit-is-now-free-t24384.html
  7. 36 downloads

    Made for Overxhaul, this CT replicates the layout of the B&M Inverted Coaster at Dorney Park. Requires the Inverted coaster 2nd gen CTR by TheCodeMaster, and the CTR by Old-Spice. Includes an optional CS transfer track. Have fun!
  8. These aren't lost, these were never released WIP ctr for drop towers. Only the intamin one was actually finished to a working state. The other 2 were an S&S variant and a gyro drop (scream ad heide park), never finished.
    To @ElianGames15: Thanks for the effort of tracking down and reuploading all of these CTs. @anyone: Magic Mountain it's a very early CT of mine, so it's not well refined, and I'd recommend to use the Python CT instead, it's the same layout but it's more recent, and it came out much better:
  9. The supports won't appear automatically, you have manually to place them ingame, after building the coaster, from the Walls and buildings or the Scenery lists...
  10. 40 downloads

    Made for Overxhaul, this CT replicates the layout of the B&M Flying Coaster at Wanda Park, Xishuangbanna Sunac, China. Requires the flying coaster CTR by TheCodeMaster. In case it's not installed, it should still work with the ingame trains. Have fun!
  11. 12 downloads

    Old spice's small trees, required for Belotto33's structures. Install content to Style\Themed
  12. To change the cars on CTs, you need ctr-creator V.1. Go to Tools > Recover lost BahnDaten.txt from Ride.ovl Navigate to Tracks\TrackedRides\ and then to the CTR folder of the CT (not the one starting with TrackCTR or it won't work), and select the ride OVL. A CTR bahndaten will be created in the same folder, move it to the CTR creator folder, open it in notepad or your favorite text editor. Change the car names as usual. Find these lines (should be 57-89) and delete them. ExcBase 0.000 IntBase 0.000 NauBase 0.000 ExcCircuitCount 0.000 IntCircuitCount 0.000 NauCircuitCount 0.000 ExcCarCount 0.000 IntCarCount 0.000 NauCarCount 0.000 ExcRideTime 0.000 IntRideTime 0.000 NauRideTime 0.000 ExcSceneryMax 0.000 IntSceneryMax 0.000 NauSceneryMax 0.000 ExcMaximumSpeed 0.000 IntMaximumSpeed 0.000 NauMaximumSpeed 0.000 ExcAverageSpeed 0.000 IntAverageSpeed 0.000 NauAverageSpeed 0.000 ExcRideLength 0.000 IntRideLength 0.000 NauRideLength 0.000 ExcSceneryInfluence 0.000 IntSceneryInfluence 0.000 NauSceneryInfluence 0.000 ExcAverageHorizGForce 0.000 IntAverageHorizGForce 0.000 NauAverageHorizGForce 0.000 ExcAverageVertGForce 0.000 IntAverageVertGForce 0.000 NauAverageVertGForce 0.000 If you don't remove these lines, the ride will work, but peeps won't ride it as it will rate 0 in the Excitement/Intensity/Nausea ratings. Save the file, and run it trough CTR creator. It should work fine. Warning: don't leave the CTR bahndaten file inside your Tracks\Trackedrides\CTR-MyCtNameHere\ folder, doing so will cause CTR bahndaten to build the ovl files in a sub-folder of that same folder, causing duplicated entries in the coaster list and/or game crashes.
  13. Sorry I don't have any of the above...
  14. I still have Air, but keep in mind the CT was never finished, the track is not recolorable and most supports are missing. Plus the track has some bumps due to the NL importer not managing the roll values correctly, probably was one of the earliest, experimental, CTs. The station does not line up with rct3 grid.
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