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Track Layouts

All saved track layouts for coasters for RollerCoaster Tycoon 1 and 2.

23 files

  1. Hello! :D
    I got inspired to make some portable roller coasters. This time, I just wanted to make a recreation of the Galaxi model. I would have liked to use a custom combination of track and trains, but for a track file it's impossible. The best that I can figure out is using the corkscrew roller coaster: the track is kinda similar, and the trains work decently.
    Done without cheat or custom scenery.
    See final screenshot for statistics.
    I hope you like it. :D
    3 0
  2. Hello! :D
    I got inspired to make some portable roller coasters. My second one of that kind is a coaster of the style of D. H. Morgan. My goal was to make a tall roller coaster in a compact format that can be transported around, and I think I succeeded at it. It also is decently long for that coaster type and includes a transfert track and a storage station, since I saw that Olympia Looping had one.
    This coaster is more of a concept for a portable Morgan coaster since I don't think it could be done in real life because of its size.
    Done without cheat or custom scenery.
    See final screenshot for statistics.
    I hope you like it. :D
    5 0
  3. Hello! :D
    I got inspired to make some portable roller coasters. My first one of that kind is a coaster of the style of Schwarzkopf. I was inspired by Olympia Looping, however trying to make a blueprint of that exact coaster would make a quite big layout, so I made it smaller and only used 2 loops. Even with those limitations, I managed to make a layout that I was happy with.
    When I was experimenting with the layout, I kept two versions that I liked: a small version and a big version. This is the big version.
    Done without cheat or custom scenery.
    See final screenshot for statistics.
    I hope you like it. :D
    2 0
  4. Hello! :D
    I got inspired to make some portable roller coasters. My first one of that kind is a coaster of the style of Schwarzkopf. I was inspired by Olympia Looping, however trying to make a blueprint of that exact coaster would make a quite big layout, so I made it smaller and only used 2 loops. Even with those limitations, I managed to make a layout that I was happy with.
    When I was experimenting with the layout, I kept two versions that I liked: a small version and a big version. This is the small version.
    Done without cheat or custom scenery.
    See final screenshot for statistics.
    I hope you like it. :D
    4 0
  5. Hello! :D
    I had the idea of making a roller coaster that follows the shape of a diagonal land slope. I thought the roller coaster that would fit the best for it, visually and on a technical standpoint, was the spiral roller coaster, so that's what I picked. I started by making the slope, flattened the top part and placed the major layout elements such as the station and the two spiral lifts. Then, I figured out the rest of the layout from there. It was difficult to find a layout that would work with the space I chose, but I still managed to make a decent (and surprisingly long) layout. However, I think it has some spacing issues, such as the second half of the coaster being very fast compared to the rest, but I left it as it is.
    For the theme, I was indecisive between two themes: either I make a fancy and luxury palace, or I make something in a steampunk era. I finally decided to use both and divide the map in the two themes: on the left, the steampunk industry; on the right, the majestic palace. The two areas are distinguished by their different styles, so you'll have no struggle to identify them.
    The title "Spiraling Timelines" comes from the coaster type that I used and the two theme being quite opposed to each other.
    Done without custom scenery. The latest version of OpenRCT2 is required.
    See final screenshot for statistics.
    I hope you like it. :D
    4 0
  6. Hello! :D
    Just a layout that I came with by messing around because I was bored.
    A quick idea that came to mind was to utilize the pickup trucks from the gentle rides category as construction trucks. So, I built an urban setting that includes an office, a construction site and a parking lot in construction. This was a rather quick build to figure out, but I like how it became.
    Done without cheat or custom scenery.
    See final screenshot for statistics.
    I hope you like it. :D
    1 0
  7. Hello! :D
    Just a layout that I came with by messing around because I was bored.
    Inspiring myself from adds for Monster Jam (I've never watched it), I wanted to make a monster truck ride in a stadium. This would be a place to watch some monster truck show or some demolition derby. In order to not make the ride boring, I did some elevation change using scenery, added a structure where the trucks climb on and placed several obstacles like trash and tires.
    Done without cheat or custom scenery.
    See final screenshot for statistics.
    I hope you like it. :D
    2 0
  8. Hello! :D
    One of my designs that I retrieved from old saves or memory and improved.
    I remembered that, as a child, I made a junior roller coaster themed around a farm. My plan was to reuse some of the details from the old version, like the spiral lift around a silo and the bunny hill section at the end of the layout, and give the new version my more up-to-date touch. I also made sure that this new layout is more compact because the original layout was too wide.
    Done without cheat or custom scenery.
    See final screenshot for statistics.
    I hope you like it. :D
    2 0
  9. Hello! :D
    Just a layout that I came with by messing around because I was bored.
    After making my boat hire sets, I got the idea of making a water ride around a harbor, between two decks. The ride that would make the most sense to use was the river rafts because the ride is flat and the boats are decently big, despite them being all made of wood. To compensate from that, I colored the rafts in white, which doesn't look too bad. I decorated the decks by adding cranes, containers, water fountains and some junk.
    Done without cheat or custom scenery.
    See final screenshot for statistics.
    I hope you like it. :D
    1 0
  10. Hello! :D
    This track comes from an idea that I had a while ago, which consists of turning water rides into dark rides. River of Horror is the 2nd of them.
    I don't have much to say about this one. It's like if the Tunnel of Horror ride type became a water ride. Pretty much a boat hire ride in a haunted house. I also made a room with a table and a skull inside the building to add to the visual because playing with elevation was not an option with that ride type.
    Done without cheat or custom scenery.
    See final screenshot for statistics.
    I hope you like it. :D
    2 0
  11. Hello! :D
    This track comes from an idea that I had a while ago, which consists of turning water rides into dark rides. Tunnel of Love is the 1st of them.
    The idea behind it comes from a cliché of a ride that couples would ride and where they would kiss. Using the swan boats felt appropriate because swans could be used as a symbol of love. I tried to give the ride a wonderful and romantic ambiance, however I think it looks more like a cute, girly castle, but I'll do with it. I also made a room inside the building to add to the visual because playing with elevation was not an option with that ride type.
    Done without cheat or custom scenery.
    See final screenshot for statistics.
    I hope you like it. :D
    2 0
  12. Hello! :D
    This track comes from an idea that I had a while ago, which consists of turning water rides into dark rides. Jurassic Swim is the 3rd of them.
    One idea that I had for a dark water ride was to display dinosaurs inside a regular building. I took that idea and pushed it further by theming the ride entirely around the jurassic theme. Of course, I put dinosaurs and skulls around the ride (basically what I find in the Jurassic Theming in the game), but also I made the building as a cave. Unlike my other dark water rides, I added a queue path and an exit path and made them cross over the ride as an alternative.
    Done without cheat or custom scenery.
    See final screenshot for statistics.
    I hope you like it. :D
    2 0
  13. Author: SuperUser
    This is a RCT2 coaster so you need RCT2. Ratings are in the photo.
    1 0
  14. Author: SuperUser
     This is a RCT2 Coaster, so you must have RCT2. It has a lunch lift hill and 2 full loops and 4 half loops. Ratings: Excitement: 6.86 Intesty: 7.75 Nausea: 3.89 Ride Time: 1:01 Ride Length: 3,205 ft
    1 0
  15. Excitement Rating: 6.86 (High)
    Intensity Rating: 8.58 (Very High)
    Nausea Rating: 5.04 (Medium)
    This is a recreation of the current/Six Flags America version of the Wild One. When Six Flags took over the park in 1999, They retracted the huge turnaround after 2 airtime hills and had new trains from PTC.
  16. Excitement Rating: 6.87 (High)
    Intensity Rating: 8.78 (Very High)
    Nausea Rating: 5.18 (High)
    Here's my recreation of The Wild One at Wild World long before Six Flags took over the park in 1999.
    When this coaster was relocated from Paragon Park to Wild World (now Six Flags America) in 1986, the name was changed from Giant Coaster to Wild One. They had a new buzz bar restraint 3-bench wooden coaster train from PTC. They included the helix finale of the ride.
  17. Excitement Rating: 6.40 (High)
    Intensity Rating: 8.29 (Very High)
    Nausea Rating: 4.84 (Medium)
    This is a recreation of the Giant Coaster at Paragon Park after the 1963 fire. This ride was relocated to Wild World (now Six Flags America) as The Wild One.
  18. Hello! :D
    One of my designs that I retrieved from old saves or memory and improved.
    For once, one of the layouts I remembered is not a roller coaster. The initial layout was much bigger, so I reduced it to a more reasonable size. I wanted to make some sort of a classical/Roman village where two buildings are separated by the track in the middle and the only way to go across is by a bridge between them. However, I ended up making something closer to a Mesopotamian village with trees and Roman elements. Still, I thought the idea was cute enough to revive it.
    Done without cheat or custom scenery.
    See final screenshot for statistics.
    I hope you like it. :D
    1 0
  19. Hello! :D
    One of my designs that I retrieved from old saves or memory and improved.
    This track was my first attempt at a launched twister roller coaster with a roll-over at the end of the launch, leading to one of my previously released tracks, Mystery Forest. The layout was not structured as well, and it would look like spaghetti as commonly said in the community, but I still had a soft spot for it when watching it back. It did not have scenery when I retrieved it, so I decided to decorate it and release it as it was, without improving the layout.
    For the decoration, I reused the style of Mystery Forest, with the brick walls and the brick railing, but cleaner. I also added some foliage as the original track was surrounded by a forest. The name "Intrigue Woods" is a play on synonyms with the original name "Mystery Forest".
    Mystery Forest can be downloaded there: https://rctgo.com/downloads/view/mystery-forest.15112
    Done without cheat or custom scenery.
    See final screenshot for statistics.
    I hope you like it. :D
    1 0
  20. Hello! :D
    This is an alternate design for another track I made named Cozy Mice. The original design can be found there: https://rctgo.com/downloads/view/cozy-mice.22080
    I wanted to revise my layout by remembering what my original idea really was. Initially, I wanted the balconies to be next to each other on a same row, like how real life buildings are. Also, it was supposed to be a normal size wild mouse roller coaster and not a giant one like my first version. So, I managed to find a layout that was reasonable and fun to work on, then decorated the whole thing with complexes and balconies, reusing elements from the first version while adding a new touch.
    Done without cheat or custom scenery.
    See final screenshot for statistics.
    I hope you like it. :D
    1 0
  21. Hello! :D
    Just a layout that I came with by messing around because I was bored. For some reason, I wanted to make a track in a similar style to the soap box derby racers pre-built track Production Line. Then, I noticed that the virginia reel track could look like a conveyor belt. And funny enough, Henry Ford was known for his production line, and with it, he would make cars... so, car wheels ("wheel" sounds close enough to "reel"). That solidified my idea of making a factory like roller coaster with the virginia reel track.
    Done without cheat or custom scenery.
    See final screenshot for statistics.
    I hope you like it. :D
    1 0
  22. Hello! :D
    Just a layout that I came with by messing around because I was bored. I had the idea of doing a side-friction roller coaster, then I was thinking: "What if I made a racing side-friction roller coaster?" So, I came up with that small design, big enough to be used in many places, but compact enough to be exciting and fun (each track is slightly shorter than Creaky Dips and Roman Racers). I did not do much with the scenery, but I wanted to theme it a bit around an autodrome since it's a racing roller coaster.
    Done without cheat or custom scenery.
    See final screenshot for statistics.
    I hope you like it. :D
    4 0
  23. One of my designs that I retrieved from old saves or memory and improved.
    POV:
     
    This is a coaster that I built on a multiplayer server, but I never got to flesh out the layout nor make any scenery around it. I simply made the first layout and called the coaster Oasis Sprint.
    More recently, I wanted to officialize the layout and put the coaster on a proper map with a unique setting and detailed scenery. In order to have the name make sense, the coaster was put on an oasis. A desert plaza was added with shops, a restaurant, a market and backstage areas to make it feel like a park, fill some space and help for maintenance. A few small villages also have been build around, one habited and one in ruins.
    I'm not very good with manufacturers and their style, but I wanted a coaster that feels modern but not too twisty, more like CCI (Custom Coaster International) would do it.
    This map is done without cheat or custom scenery, but uses features exclusive to OpenRCT2 and the .PARK save format.
    See final screenshot for statistics.
    I hope you like it. :D
    2 0

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