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RollerCoaster Tycoon

All custom scenery, attractions, parks, fireworks, and more for the RollerCoaster Tycoon franchise.

Files from subcategories

  1. This is a small 10 piece set that includes brakes for the B&M sit down and inverted coasters.
    Author/Creator: xIWillDestroYouAllx
    • 88 Downloads
  2. Various curved walls to line your paths
    Author/Creator: CTRSind
    • 72 Downloads
  3. My first CS set, you can use Shyguy's Planters Set to make diagonals until I release those pieces.
    Author/Creator: Worm
    • 16 Downloads
  4. My animated station gates, Part 1.
    Author/Creator: Coin
    • 69 Downloads
  5. These terrain plugs are meant to go underground using the invisible underground glitch. The end result is an archway. You'll get a better understanding if you experiment.
    Author/Creator: Coin
    • 14 Downloads
  6. This CSO contains old masonry hurry over-grows is. Ingame Name is MauerTorbogen
    Author/Creator: sigsig76Â
    • 13 Downloads
  7. This set offers recolorable lockers, which had, up to that point,
    not been created for RCT3. As always, all information regarding
    anything about the set can be found in the readme included with
    the game.
    Author/Creator: Yoshi
    • 21 Downloads
  8. This set is the first of the Designs Sets, which includes all things
    brick. All of the pieces are recolorable in the game, and can go in
    just about anyplace. As always, you can read the readme files for
    any information on the set.
    Author/Creator: Yoshi
    • 14 Downloads
  9. Here is the beta release of my palm set! More in the making!
    Author/Creator: LoneWolf
    • 43 Downloads
  10. The new and improved round footer set increases tile coverage (I can not ensure 100% coverage) to equal dasMatez's footers, and looks a whole lot better.  And since most of you guys won't bother to read the readme, I took the liberty of posting it here for you.
    1.) Make sure you delete any trace of the BETA set (LoneWolf's Footers)
    Author/Creator: LoneWolf
    • 45 Downloads
  11. These Are Some Expandable Pipes Made For Thylacine's Super Mario Bros. Dark Ride. They Came Out Sideways for some Reason, but they are my first CS.
    Author/Creator: Swimguy
    • 23 Downloads
  12. This is originally from customscenerydepot.com.
    • 41 Downloads
  13. 5 classic cars on the wooden coaster track with a CS version of each too! Installation instructions in the readme
    Have fun! :)
    • 58 Downloads
  14. Excitement Rating: 38.50
    Intensity Rating: 5.86
    Nausea Rating: 2.50

    I made this recreation of this defunct coaster model by Intamin and Giovanola.
    That train is used by Space Diver CTR:
    CSO Items that you need to download like:
    ATH Catwalk Set
    Moby's Steel Jungle
    NYR-Concrete Walls
    • 30 Downloads
  15. With these files, you can replace the 2D vanilla wooden supports, with 3D wooden supports. Created by DasMatze. 
    • 88 Downloads
  16. Description written by Old-Spice: 
    I remade the steel supports. I thought that it may make supporting a little easier with out having to remove the entire rides supports. My supports are .5m wide, or 500mm and they have 8 sides as well.
    Install:
    Place the folder "ts1" in "C:\Program Files (x86)\Atari\RollerCoaster Tycoon 3 Platinum\Supports" or whatever your directory is.
     
    • 63 Downloads
  17. The Intamin Space Diver CTR was created by Techno_Dude.
     
     
    • 30 Downloads
  18. Excitement Rating: 6.86 (High)
    Intensity Rating: 8.58 (Very High)
    Nausea Rating: 5.04 (Medium)
    This is a recreation of the current/Six Flags America version of the Wild One. When Six Flags took over the park in 1999, They retracted the huge turnaround after 2 airtime hills and had new trains from PTC.
    • 10 Downloads
  19. Excitement Rating: 6.87 (High)
    Intensity Rating: 8.78 (Very High)
    Nausea Rating: 5.18 (High)
    Here's my recreation of The Wild One at Wild World long before Six Flags took over the park in 1999.
    When this coaster was relocated from Paragon Park to Wild World (now Six Flags America) in 1986, the name was changed from Giant Coaster to Wild One. They had a new buzz bar restraint 3-bench wooden coaster train from PTC. They included the helix finale of the ride.
    • 5 Downloads
  20. Excitement Rating: 6.40 (High)
    Intensity Rating: 8.29 (Very High)
    Nausea Rating: 4.84 (Medium)
    This is a recreation of the Giant Coaster at Paragon Park after the 1963 fire. This ride was relocated to Wild World (now Six Flags America) as The Wild One.
    • 10 Downloads
  21. Some walls that have a star texture. Texture credit goes to 'Fisherman'. Created by Old Spice.
    • 50 Downloads
  22. Hello! :D
    This is the plot I created during the 64th round of Deurklink's Multiplayer. The goal was to build in the theme of the Desert of Doom from Deurklink's Imagination Megapark. I got 4th place.
    "An Anti-DKMP evil team has built a hideout in the Desert of Doom with advanced technology for the environment. The team wants to disturb Deurklink in his usual activities of running his server, his website and his various contests, but most importantly prevent him from finishing his Imagination Megapark. Deurklink must use the power of DKSO to put an end to the devilish plan and guarantee the safety and the completion of his project."
    My idea was inspired from the Pokémon video game series, where the evil team has a hideout somewhere in the region (more specifically Team Magma and Team Aqua with their hideout located in a cave). Considering the Desert of Doom theme of the round, I made sure that the hideout was rusted and hidden behind the red rocks heavily used in that theme. For the fun of it, the evil team would try to stop Deurklink from finishing his Imagination Megapark. With all those details in place, I can say that my plot is fully fit with the theme.
    Since my plot was in the corner of the map, I thought it would be appropriate to keep part of the landscape that was in place with the map to show that I tried to fit the theme.
    This park uses exclusive features to OpenRCT2's .park save format as well as a few custom objects. Wacky World and Time Twister expansions are needed to view the park.
    I hope you like it. :D
    • 7 Downloads
  23. Hello! :D
    This is the park that I wanted to build for Deurklink's Intamin Accelerator contest. However, I was not able to finish it on time, so I decided to simply finish it on my own time (p.s. it took way too long).
    My idea for the contest was to make a large scale Intamin Accelerator roller coaster around a hotel over the water. The coaster has several interactions with the hotel, and to name those: the track starts in the hotel, the top hat goes over the hotel, and there is a helix that goes around a circular section of the hotel. The plan for the hotel was to have different blocks: the reception area, the coaster queue area, the first class rooms and the second class rooms. All the interiors are made, so if you want to use the cut-away view, it is very welcome.
    To make the park more complete, I made an area on the ground that works as an entrance to the hotel. It has a parking lot, viewing spots, a few shops and a few rides like an open-roof bumper car ride and a junior roller coaster. The area also has a beach with a jet ski installation.
    This park was started and completed with OpenRCT2 on the version 0.3.5.1, before the new save format was integrated.
    This park was made without custom scenery or expansion object except for invisible path to ease my work on it.
    NB: RCT1/RCT1 Deluxe installation might need to be attached to OpenRCT2 in order to view the park in its true nature.
    I hope you like it :D
    • 12 Downloads
  24. Hello! :D
    One of my designs that I retrieved from old saves or memory and improved.
    For once, one of the layouts I remembered is not a roller coaster. The initial layout was much bigger, so I reduced it to a more reasonable size. I wanted to make some sort of a classical/Roman village where two buildings are separated by the track in the middle and the only way to go across is by a bridge between them. However, I ended up making something closer to a Mesopotamian village with trees and Roman elements. Still, I thought the idea was cute enough to revive it.
    Done without cheat or custom scenery.
    See final screenshot for statistics.
    I hope you like it. :D
    • 9 Downloads
  25. Hello! :D
    One of my designs that I retrieved from old saves or memory and improved.
    This track was my first attempt at a launched twister roller coaster with a roll-over at the end of the launch, leading to one of my previously released tracks, Mystery Forest. The layout was not structured as well, and it would look like spaghetti as commonly said in the community, but I still had a soft spot for it when watching it back. It did not have scenery when I retrieved it, so I decided to decorate it and release it as it was, without improving the layout.
    For the decoration, I reused the style of Mystery Forest, with the brick walls and the brick railing, but cleaner. I also added some foliage as the original track was surrounded by a forest. The name "Intrigue Woods" is a play on synonyms with the original name "Mystery Forest".
    Mystery Forest can be downloaded there: https://rctgo.com/downloads/view/mystery-forest.15112
    Done without cheat or custom scenery.
    See final screenshot for statistics.
    I hope you like it. :D
    • 8 Downloads

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