RollerCoaster Tycoon
All custom scenery, attractions, parks, fireworks, and more for the RollerCoaster Tycoon franchise.
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This is a reupload from RCTgo for archiving purpose.
Cheese Factory Indoor Park was my entry for Deurklink's Ride Creation Contest round 14. The goal was to recreate a coaster that exists or has existed and integrate it in our park. In my case, it was Crazy Mouse from Tobu Zoo in Japan. It got 8th place (competition was tough in that one).
To copy the story I wrote for my entry:
"POV: https://youtu.be/q5X8IEPsf1E
RCDB: https://rcdb.com/1676.htm
Welcome to the Cheese Factory Indoor Park! Here, you can learn how cheese is made while having fun!
First, on the front, we have the shops of our unique production line. You can eat various dairy products such as fresh milk, hot chocolate, cheesecake and ice cream.
On the left, we have the Cheese Storage Tour, where you can see all the cheese of various sorts that is stored during their aging process.
On the right, we have the Cheese Mixer. This is where the cheese is mixed and cut until it gets its solid form before we shape it into the circular chape we all know.
On the back, we have the main attraction, Crazy Mouse, which is a recreation of the famous Crazy Mouse at Tobu Zoo in Japan. Thanks to the maker Togo to allow us to have that incredible coaster in our park.
Finally, outside, we have the farm area. This is where we breed and milk the cows. You can also pet the cows if you want to.
For more details about how cheese is made, you can watch that video capsule: https://youtu.be/wxm8jTzU_8o
Be sure to take a closer look at the decoration inside the park. Just go into the "View options" and select "Cut-away View". I highly recommend the views at 9.00m (26 units), 17.25m (37 units) and 32.25m (57 units) to have the best views possible.
Thank you for coming here, I wish you a nice visit!"
As a response to the received feedback, I highly recommend to use every tools available with the cut-away view: the vertical clipping and the horizontal clipping. Plus, I have added screenshots of the coaster only to try to help you view the coaster better.
See final screenshot for the statistics of the coaster.
This park was made without custom elements. However, Wacky World and Time Twister expansions are needed to view the park.
NB: RCT1/RCT1 Deluxe installation might need to be attached to OpenRCT2 in order to view the park in its true nature.
I hope you like it. :D
- 1 Downloads
- 1 Comments
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This is a reupload from RCTgo for archiving purpose.
This is the plot I created during the 36th round of Deurklink's Multiplayer. We had to create a plot using a workbench and a color palette created by Shen Kitchen. I got 1st place.
When I saw the bench, the first idea I had in mind was to create a castle on a mountain with a water ride next to it. The big selection of Dark Age scenery objects and rides as well as other castle-related objects made it unavoidable to me to make another castle entry. For the water ride, I first tried a river rapid, however, with the very few space I had, it didn't work. The other idea I found was instead a splash boat, which better worked. For the castle, I absolutely wanted a coaster that goes through it. I first thought of a mine train coaster, however I thought it would be too hard to work with, so I picked a virginia reel.
I first thought that I would not be able to make my plot because my first attempts at planning and starting my plot failed. Fortunately, with good rest, dedication and other creative ideas, I was able to pull it out, and I'm very happy with the final build.
However, my plot ended up having a few flaws (that fortunately didn't cost me losing the first place). One of the main flaws was the virginia reel being quite intense and fast. Trying to manage the layout from top to bottom of the castle while making sure it was not too long and it was fitting with the castle was difficult, and the coaster ended up being faster than I expected. Next, one of the other flaws was the splash boat not being long enough at the bottom of the drop. This was caused by the plot size and planning constraints that I had. Finally, the third flaws that has been noticed is the lack of variety in the castle at some places, especially the main tower. I could probably have done it differently to spice it up, such as adding railings to the windows of the tower to imitate balconies and adding a deck where the roof is. Right now, it kinda looks like a copycat of the other towers.
Despite my entry being quite flawed, I am still happy with the final result. I don't think I could have done much better considering my plans and the litimations, so I'm still fine leaving it as it is.
This park was made with only 1 custom element: the color palette named ShK Vintage. It can be found in the "Water" section in the object selection when you create a scenario after you imported the object when opening the park. However, Wacky World and Time Twister expansions are needed to view the park.
I hope you like it. :D
- 1 Downloads
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This is a reupload from RCTgo for archiving purpose.
This is the plot I created during the 34th round of Deurklink's Multiplayer. Like round 14, the goal was to decorate a prebuilt coaster, this time a vertical drop or dive coaster. I got 2nd place.
Here are the rules. You have to decorate a coaster that was built by Deurklink. You can change the colors and the entrance/exit position, but you can't change the track type, change the trains, alter the coaster settings or alter the layout. You had to decorate the coaster in the best way possible to gain more votes.
Like round 14, I decided to go with an urban setting. However, this time, I decided to set the coaster around skyscrapers high up in the sky. This, in my opinion, led to one of the most interesting entries of the round and maybe one of my best entries ever, as I used different types of architecture for each building in order to make the plot more interesting to watch and various new tricks, some of them I used from other players, like the winner of this round, Mekkit. I also added another ride, the Airplane Tour, for making the plot be more dynamic.
I named the coaster Top Dive as a play on words involving the coaster type, which is a dive coaster, and the fact that the coaster is high up in the sky, on "top" of the buildings.
The plot is delimited by a black and yellow line around it. The rest of the map, like the eating area and the bridged paths, has been added after in consideration of the plot setting.
See final screenshot for statistics.
This park was made without custom elements. However, Wacky World and Time Twister expansions are needed to view the park.
NB: RCT1/RCT1 Deluxe installation might need to be attached to OpenRCT2 in order to view the park in its true nature.
I hope you like it. :D
- 3 Downloads
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This is a reupload from RCTgo for archiving purpose.
This is the plot I created during the 31st round of Deurklink's Multiplayer. The goal was to build a plot without scenery. I got 3rd place.
Here are the rules in more details. The main rule is that you cannot use scenery at all. The only scenery objects allowed were path stuff like benches, bins and lamps. The rest has to be done using tracks, path and terrain. I only used the wooden block for blacktiling the rest of the park. There was also a limit of 32 tracks per plot, which includes tracked rides, flat rides, stalls and shops.
When I started my plot, I was thinking about making it on the steampunk theme. It doesn't look obvious, but that's where I took my inspiration. There was a hard work put on optimizing the use of each track so I don't go over the track limit. The tricks used for that were:
taking advantage of the 4 color schemes per track;
using normal track, station track and the entrance/exit of each tracked rides when I can;
duplicating various elements like entrances/exits, parts of coaster pieces, maze tiles and shops with OpenRCT2's tile inspector;
using a same ride for several purposes;
trying to have several cars on a same track instead of only one for scenery purpose;
naming the rides so I can easily count how many of them I have used (we were 6 to work on a same map so the ride count number at the bottom of the rides/attractions window was useless);
using the landscape at my advantage (the RCT1 Deluxe installation attachment was very useful for that).
That was a very fun round to participate since I like to work with limitations like that. I really liked to see what tricks I could use to build everything without having scenery objects. It was hard to fit everything I wanted to add in the plot, but I like the end result and I am proud of it.
This park was made without custom elements.
NB: RCT1/RCT1 Deluxe installation might need to be attached to OpenRCT2 in order to view the park in its true nature.
I hope you like it. :D
- 1 Downloads
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This is a reupload from RCTgo for archiving purpose.
This was my first attempt at making a park with cheats in RollerCoaster Tycoon 1. Because of that, it can only be opened with the Looping Landscapes expansion (not RCT Deluxe) and the Drexler Patch installed with it.
Link to the patch installation tutorial (somewhere in the comment made by posix): https://www.nedesigns.com/park/2150/rct1-guide-aceworkbench-rctll-v12-126x126/
This is a small 29 x 29 RCTLL park inspired from New Orleans architecture as much as Shotguns?'s New Orleans area in his NCSO project. This park includes a small plaza with a carrousel in the center, a few rides behind the buildings and a wooden coaster surrounding the entire area.
I hope you like it :D
- 2 Downloads
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This is a reupload from RCTgo for archiving purpose.
This is my entry for Tycoon Paradise's Disaster Bench contest. This is quite old so it's not representative of my skills today, but I think it's still quite good.
Rules:
Mostly the same as NE Olympics's 50 x 50 Improvising contest.
Link to the rules and the bench: https://www.nedesigns.com/topic/32458/july-7th-50x50-improvising/
Maximum map size: 20 x 20;
Only modification allowed to object selection is adding black tiles.
Unlike the other entries, I decided to go with a more modern theming and not limit myself to only the map surface. It was difficult to nail this theme with that bench. Fortunately, it seems that it worked pretty well.
Finished in 2nd place with 3 votes and 27% of the total votes.
This park mostly use custom objects such as scenery objects and rides. All of them are exported with the save.
I hope you like it :D
- 1 Downloads
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This is a reupload from RCTgo for archiving purpose.
This is a micro park idea that I had while experimenting in a multiplayer server (probably Roller Coaster & Friends). Nothing very special there, just a 10x10 plot with a coaster, a few stalls and a lot of scenery on it. I recently decided to finish it because I didn't want it to go to waste, so there's the final result.
See final screenshot for statistics.
This park was made without custom scenery or expansion object but invisible path. The custom path object is exported with the save.
I hope you like it :D
- 6 Downloads
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This is a reupload from RCTgo for archiving purpose.
This is the park that I wanted to build for Deurklink's round 4 of his ride creation contest. However, I was not able to finish it on time, so I decided to simply finish it on my own time. The ride we had to build was a dueling coaster.
For my dueling coaster, I wanted to go with an underrated coaster choice: Steeplechase. I really wanted to see how creative I can be with that type of coaster and how interesting I can make it. The theme of my entry came along with the creation of the park, and the fact that I used a steeplechase coaster as my main coaster helped me find it. The park is based on an equestrian setting. The rides are based on various equine elements, and I tried using a mix of modern and antique building styles to fit with the theme.
The idea of my entry was inspired from a failed attempt at collaborating in a park as a guest. I was not able to build what I wanted efficiently, so I just gave up on it. Fortunately, I used my idea for my ride creation entry instead, and I ended being happy with my choice.
This park was made without custom scenery or expansion object.
I hope you like it :D
- 1 Downloads
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This is a reupload from RCTgo for archiving purpose.
This is the plot I created during the 29th round of Deurklink's Multiplayer. It was a no-cheat round. I got 3rd place.
This round is special because it is a completely vanilla ruleset. Only the base scenery of the game, no expansion and no custom elements. Also, NO CHEAT could be used, not even OpenRCT2's tile inspector. We went back to the time when RCT2 was first released. And because it was fitting, the map used was Forest Frontiers.
A bit disappointed by my score, but it's no big deal. My goal with this plot was to show my technical building capabilities without cheats. I thought I could do so by making buildings and focusing on their architecture and the details. It allowed me to display techniques that I've learned from others, such as placing slanted fences in the air, over the land. I could explain you how to do it if you guys ask for it. The coaster used was an unconventional choice, but it also allowed me to display some tricks I had up my sleeves.
This park is compatible with vanilla RCT2. No idea for RCT Classic.
I hope you like it. :D
- 1 Downloads
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This is a reupload from RCTgo for archiving purpose.
This is the plot I created during the 23rd round of Deurklink's Multiplayer. The theme was Christmas. I got 1st place.
I wanted to go simple with my plot (or complex, depending of the way you see it :P). My intention was to make a Christmas village with many elements that make what Christmas is. I also tried to be original with some of them, such as the Christmas tree, the reindeer ride, the gifts, etc. One of the best plots I've built, for sure!
This park mostly uses vanilla scenery, but contains some custom objects that fit the theme. All custom objects are exported with the save.
This park is built in OpenRCT2, but is compatible with vanilla RCT2. I haven't tried to open it with RCT Classic.
NB: RCT1/RCT1 Deluxe installation might need to be attached to OpenRCT2 in order to view the park in its true nature.
I hope you like it. :D
- 1 Downloads
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This is a reupload from RCTgo for archiving purpose.
This is the plot I created during the 17th round of Deurklink's Multiplayer. The theme was Neon. I got 2nd place.
The concept of the round was to have a custom color palette where every colors are darker but green, orange, pink and purple. Hence the Neon theme of the round. Custom color palettes work exactly like the palettes used to change the color of the water, but applied to other colors.
My idea with my plot was to recreate N. Gin's Lab from Crash Team Racing on PS1. I thought it was a very fitting idea because of the neon green that I used to color the water and the other neon colors that I used to make the rest. I tried to include everything we could see in the track, such as the acid, the pipes, the reactors, etc.
See final screenshot for statistics.
This park mostly uses vanilla scenery, but contains some custom objects that fit the theme. All custom objects are exported with the save.
NB: RCT1/RCT1 Deluxe installation might need to be attached to OpenRCT2 in order to view the park in its true nature.
I hope you like it. :D
- 1 Downloads
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This is a reupload from RCTgo for archiving purpose.
This is the plot I created during the 14th round of Deurklink's Multiplayer. The goal was to decorate a prebuilt coaster. I got 2nd place.
Here are the rules in detail. You have to decorate a coaster that was built by Deurklink. You can alter the coaster, but you can't change the layout. So, you can change the track type, change the trains, change the colors and other details I might have forgotten. You had to decorate the coaster in the best way possible to gain more votes.
Nothing very special there. I just wanted to put the coaster into an urban environment with several buildings in the way of the coaster. I'm still happy with the end result, I don't think I could have done better.
See final screenshot for statistics.
This park was made without custom elements.
NB: RCT1/RCT1 Deluxe installation might need to be attached to OpenRCT2 in order to view the park in its true nature.
I hope you like it. :D
- 3 Downloads
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This is a reupload from RCTgo for archiving purpose.
This is the plot I created during the 11th round of Deurklink's Multiplayer. The theme was Africa. I got 2nd place.
My idea with the plot was to make a small Safari themed waterpark. It includes 2 waterslides, 1 mini coaster, a beach section and a plaza. Many wooden pieces were used to give the right feeling to the place.
This park contains custom scenery. All custom objects are exported with the save.
Edit: I was able to open it in vanilla RCT2, but it might not be safe, so stay with OpenRCT2.
NB: RCT1/RCT1 Deluxe installation might need to be attached to OpenRCT2 in order to view the park in its true nature.
I hope you like it. :D
- 1 Downloads
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This is a reupload from RCTgo for archiving purpose.
This is the plot I created during the 10th round of Deurklink's Multiplayer. Since the round number is a multiple of 5, it was a collaboration round. My co-builders were Deurklink, Henk kraaij, ICU and CreatorCreepy. Our plot won 1st place.
The theme of the round was Spring. We decided to build our plot in a Japanese setting, with a city/modern section, an old village, a temple and some gardens. We put some emphasis on the Cherry Blossom trees since they symbolize spring.
This park contains custom scenery. All custom objects are exported with the save.
NB: RCT1/RCT1 Deluxe installation might need to be attached to OpenRCT2 in order to view the park in its true nature.
I hope you like it. :D
- 1 Downloads
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This is a reupload from RCTgo for archiving purpose.
Maze Palace is a park that I built a long time ago. It was my entry for Roller Coasters & Friends' Maze Challenge. The main rule is that the maze(s) has to be the main attraction of the park. It got first place.
This is the finished version of Maze Palace. The park was released unfinished at the time of the contest.
This park contains only one custom element, and it's invisible path. It is exported with the save.
This park is built in OpenRCT2, but is compatible with vanilla RCT2. I haven't tried to open it with RCT Classic.
I hope you like it. :D
- 2 Downloads
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This is a reupload from RCTgo for archiving purpose.
It has been a long time I did not share anything, but now I'm trying to progressively go back to RCTgo by uploading old, finished parks.
District 4 is a park that I built a long time ago. It was my entry for Roller Coasters & Friends' Narrow Challenge. The rules were that every coasters in the park have to be 4 tiles wide, including the entrance, the exit and the queue lines. It got first place.
Still proud of my park, even today. I wish I could build more of them.
This park contains a few custom elements such as paths and unused black tiles. Everything is exported with the save.
This park is built in OpenRCT2, but is compatible with vanilla RCT2. I haven't tried to open it with RCT Classic.
I hope you like it. :D
- 3 Downloads
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This is a reupload from RCTgo for archiving purpose.
This was my entry for Roller Coasters & Friends' Micro Park challenge, where I had to make the best park in a 10x10 terrain. I left the park borders so you can see it respects the size limit. I won second place.
For this park, I wanted it to be built around a space rocket, and my goal was to build the most rides possible while making the rocket aesthetically pleasing. 6 functional rides + shops were able to fit in the rocket. So, grab your helmet and your space suit, because it's gonna be a very astonishing, spatial experience!
This park was mostly built without custom object, except for black tile pieces and custom rides. All custom content is plugged in with the save.
I hope you like it. :D
- 1 Downloads
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This is a reupload from RCTgo for archiving purpose.
This track is called 'Shroom Fantasy World. A Mario-Kart inspired go-kart track that I built in Roller Coasters & Friends' multiplayer server. 'Shroom Fantasy World is kind of a mix of Rainbow Road and MKWii's Mushroom Gorge with a big personal touch. It includes a few space structures, a village inhabited by Toads and many, many mushrooms.
I hope you like it! And good luck for all!
- 3 Downloads
- 1 Comments
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This is a reupload from RCTgo for archiving purpose.
A small park that I built in the Discord server RollerCoasters And Friends for the Autumn Challenge contest.
My main source of inspiration is a place named Mont-Tremblant, a town in Canada that is well know for its touristic appeal. This place is very appreciated for its ski center, the shops, the hotels, its golf course, etc.
However, I decided to remake that place as a small park, with a small village with shops and rides, a boat ride and a car ride and, most importantly, a mountain with the main feature of the park, its alpine coaster. Everything in an autumn environment.
The original file contains Wacky World/Time Twister expansion objects. This one has every of those object removed or replaced so you still can open it without the expansions. The park file is in a .zip file due to the size that exceeds the limit.
I hope you like it! :D
- 2 Downloads
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This is a reupload from RCTgo for archiving purpose.
Three years ago, researchers and geographs discovered an isolated mountain in Japan, which was inhabited by the spirit of a mythical Japanese dragon, the ryū. They were not able to estimate the time it occupied this site, but they know that it was there for a very long time ago. The geographers named the site Spirited Mountain, to represent the living dragon spirit in it. The government also protected the site and made it a touristic place that got a lot of popularity.
To bring even more guests and tourists to the Spirited Mountain, the authorities decided to build a roller coaster on it. Named after the spirit of the dragon, Ryū is a small wild mouse coaster designed to go fast at parts and have large turns to compensate from the high speed. It also takes advantage of the landscape to have a few underground tunnels and make the ride more interesting. The mountain entrance has the shape of the ryū's head, so people would not forget about the spirit living there.
Due to the very high popularity of the place, the authorities asked for building a small village around it, so guests could benefit from essential services such as restaurants and toilets. It became one of the most appreciated touristic site of Japan.
Made entirely of vanilla scenery except for support blockers.
See final screenshot for statistiques. Underground view also included.
This park is built in OpenRCT2, but is compatible with vanilla RCT2. I haven't tried to open it with RCT Classic.
Let's have a great round 272!
- 0 Downloads
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This is a reupload from RCTgo for archiving purpose.
This is an entry I did for a fun, casual Survivor contest, which consist of eliminating an entry each turn by voting for the weakest one until there is one entry remaining.
For this one, I decided to set it in a tropical jungle, with giant trees, a river, a screaming swing, a swinger and many wooden buildings. The coaster I made is a suspended swinging coaster, which goes around the three giant trees that I built.
This was built without any custom scenery objects (NCSO) except the black tiles, the custom paths, the custom rides and the support blockers.
See final screenshot for statistiques.
This park is built in OpenRCT2, but is compatible with vanilla RCT2. I haven't tried to open it with RCT Classic.
Let's have a great round 270!
- 2 Downloads
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This is a reupload from RCTgo for archiving purpose.
Hello everyone! :D
This is the map where I built Base Alpha, so you can see it in the original RCT2 instead of having a track file that is working only in OpenRCT2.
See final screenshot for statistiques.
Download for OpenRCT2's track file: https://parkcrafters.com/files/file/3847-base-alpha/
- 1 Downloads
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This is a reupload from RCTgo for archiving purpose.
Hello everyone! :D
Just a small download because I'm bored.
This is a mini roller coaster called Base Alpha. It's a coaster built around a high-tech space base, using scenery from Abstract, Mechanical, Space and Alien themings.
OpenRCT2 only. The file is a track file that contains more scenery than what an ordinary track file can accept, so it's not working in the original RCT2.
See final screenshot for statistiques.
Download for a compatible version with the original RCT2 (map only): https://parkcrafters.com/files/file/3846-base-alpha-original-rct2/
- 2 Downloads
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This is a reupload from RCTgo for archiving purpose.
Hello everyone! :D
Desert Traveller is a tilt corkscrew roller coaster built around a small abandoned Egyptian city. This city is installed on a deserted island in an oasis. This area shows many Egyptian style buildings and ruins designed in various ways, many times with fancy and sometimes unreal details. This area is complete with many stalls around the city and a few flat rides, such as a snake slide ride and a Phoenix twister.
I noticed that advanced NCS (Non Custom Scenery) parks or tracks are very rare, because most people don't like the original scenery objects and prefer using custom objects. However, I see a lot of potential in NCS RCT3, so I decided to bring it back with that roller coaster.
I also gave myself the challenge to use only scenery from the original game and Wild expansion. The only object from Soaked I used is the fire particle. There is a READ ME file in the download that explains how to install that object in the game for people who only have Wild.
Complete POV there: https://youtu.be/AseLiVy5QV4
See final screenshot for statistiques.
Let's have a nice round 265! :D
- 24 Downloads
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This is a reupload from RCTgo for archiving purpose.
Hello everyone! :D
This is an old roller coaster I built at Whiskey Station (now Tycoon Paradise) a long, long time ago. It was the biggest roller coaster I had built on this server at that time, and I'm still happy to look at it after a few years.
Note: This track is not representative of what I'm able to do today because it is a bit outdated.
Cave Crusher is supposed to be a twister roller coaster built on a rough land and with massive supports to keep it on site. This track also has a small river going under the track and a dense coniferous forest.
There are other roller coasters around this track, such as a looping roller coaster (also made by me), 2 wooden roller coasters and 1 hyper coaster. Don't care about them.
This track was built on Tycoon Paradise's server in OpenRCT2.
See final screenshot for statistiques.
Let's have a great round! And good luck everyone! :D
- 6 Downloads