November 27, 20231 yr Author On 11/22/2023 at 9:45 PM, wolfpaw said: Like seriously, how much more detailed can you get!? Every time I think "oh this area is probably done" you get even MORE detailed. Looking amazing as per usual so far! Thank you. And more details will follow.
November 27, 20231 yr Author On the roof of the office building, ventilation systems have been installed. These are intended for ventilation in the offices and the restaurant. Additionally, the finishing touches are being applied to the roof covering, so that a number of solar panels can still be installed.
November 28, 20231 yr Wow, this is insanely realistic! This looks amazing, how long do you spend on here when you're creating?
December 4, 20231 yr Author On 11/28/2023 at 11:30 PM, jaronimo.mov said: Wow, this is insanely realistic! This looks amazing, how long do you spend on here when you're creating? Thank you 😀. That depends on what I'm building at that moment. I usually construct it in half a day when I'm working on an episode. The entire map is as old as Planet Zoo.
December 4, 20231 yr Author The final step is the decoration of the terrace of the office block. The established company has already placed several objects, like an outdoor office/relaxation unit and a logo on the building and the reception area. The name of the company is a thank you to @ZSHplays for featuring my map on his YouTube channel.
December 5, 20231 yr I really need to play with Planet Zoo more.. that first image you have there is gorgeous - looks so good! there's this illusion of the reality, but it's not really really real, like it's beside and inside and inside and beside, but never on top.. nevermind, just kidding but not really
December 6, 20231 yr Author Scissor Lift: https://steamcommunity.com/sharedfiles/filedetails/?id=3105137448
December 6, 20231 yr Ok, you have absolutely no business being that talented. Those look more realistic (and safer) than actual scissor lifts! That extension platform was a wonderful touch, too. While it's fun to see your buildings and environments come to life, I think I take more interest in these smaller details. Having never played the game, I would not have known they weren't default assets. I hope we get to see more of these single-project builds from you!! Something, sometime, eventually...
December 10, 20231 yr I absolutely love your clean, professionalism you have when presenting your work! It's very impressive! I agree with @Kablary, I would have never known that you build everything piece by PIECE! I do have a question though. That ruler that's in the background, do you use that to measure? If so, that's extremely impressive because it looks rather difficult to make sure each piece/object is centered, or aligned to keep cohesion/continuity. VERY impressive!
December 10, 20231 yr Author On 12/6/2023 at 9:08 PM, Kablary said: Ok, you have absolutely no business being that talented. Those look more realistic (and safer) than actual scissor lifts! That extension platform was a wonderful touch, too. While it's fun to see your buildings and environments come to life, I think I take more interest in these smaller details. Having never played the game, I would not have known they weren't default assets. I hope we get to see more of these single-project builds from you!! Thank you for this very nice comment. It also doesn't seem pleasant to me to stand on a scissor lift, especially not on the extended platform. I also really enjoy creating these smaller details. It makes the project much more realistic and adds character to it. In the future, there will be even more smaller projects. 18 hours ago, jaronimo.mov said: I absolutely love your clean, professionalism you have when presenting your work! It's very impressive! I agree with @Kablary, I would have never known that you build everything piece by PIECE! I do have a question though. That ruler that's in the background, do you use that to measure? If so, that's extremely impressive because it looks rather difficult to make sure each piece/object is centered, or aligned to keep cohesion/continuity. VERY impressive! Thank you for this comment. It's true that most of the objects I have created are indeed crafted piece by piece. Even though this can be challenging at times, especially with the (too large) pieces provided by Frontier. I also hope that smaller pieces will be used in future games. That's correct; I do use a ruler to determine heights roughly. I also often use the 1m, 2m, and 4m bamboo pieces for measurement; these pieces make the building process easier.
December 11, 20231 yr Author The layout of the ground floor has been determined. From left to right: the bicycle storage, entrance to the apartments, shop and brasserie, and the stairs lead to the terrace. Because this is an unusual layout, I need to create the second floor first to be able to add details. Edited January 1, 20241 yr by PS Vision Gaming
December 18, 20231 yr That first shot almost looks real.. you have to be lying this isn't Planet Zoo this is Unreal Engine isn't it 🤔 there's this illusion of the reality, but it's not really really real, like it's beside and inside and inside and beside, but never on top.. nevermind, just kidding but not really
December 18, 20231 yr Author 2 hours ago, wolfpaw said: That first shot almost looks real.. you have to be lying this isn't Planet Zoo this is Unreal Engine isn't it 🤔 🤫
December 18, 20231 yr Author Here is the layout of the second floor. It's an unusual layout because from left to right, it goes as follows: apartment, entrance hall, sleeping area of another apartment, and the upper floor of the restaurant.
December 27, 20231 yr Author The rear side of the first and second floors is now equipped with window frames and a door to the terrace. A transformer house has also been installed. The front still needs to be dressed up.
January 1, 20241 yr Author The front of the apartment complex has now also received its windows and window frames. Additionally, two balcony railings have been installed for the apartments.
January 8, 20241 yr Author I have updated the map with the free new update that came with the Eurasia Pack DLC. I placed some mugs in the hotel, and the shelves in the animal clinic have been replaced with the new ones. Also, a few swans have taken residence in the pond.
January 8, 20241 yr Awesome attention to detail, but there is one thing you got wrong... At 06:40 to 06:58 where you're putting in the cups for the bar area, the cups should be facing mouth down instead of mouth up. Bars and restaurants do this to keep dust from collecting in the cup before it gets used. I know it's nit-picky, but I figured with your degree of detail, you might want to know. Either way, your work is incredible! The idea is to keep an open mind... just not so open that your brains fall out. - Harry Anderson
January 9, 20241 yr Author 20 hours ago, RobertaME said: Awesome attention to detail, but there is one thing you got wrong... At 06:40 to 06:58 where you're putting in the cups for the bar area, the cups should be facing mouth down instead of mouth up. Bars and restaurants do this to keep dust from collecting in the cup before it gets used. I know it's nit-picky, but I figured with your degree of detail, you might want to know. Either way, your work is incredible! Thank you for the comment. I also heard that from someone else, that I had placed the mugs incorrectly. So I corrected that immediately, but I don't take pictures of it. As long as it is useful information, I don't mind it being nit-picky; I welcome it, in fact, because two people see more than one 😀
January 11, 20241 yr These shots are extremely well done, you are taking realism to a whole new level with this project! there's this illusion of the reality, but it's not really really real, like it's beside and inside and inside and beside, but never on top.. nevermind, just kidding but not really
January 15, 20241 yr Author The bicycle storage for the residents of the apartments is being installed. The colors on the ground are intended for orange mobility scooters, and blue is a spot for scooters. Also, a section is reserved for electric bicycles.
January 22, 20241 yr Author The layout of the bistro has now been completed. The dining area is located on the first floor, while the entrance to the bistro and a small shop where homemade products are sold are downstairs. The kitchen is also on the ground floor and is intended for both the shop and the bistro. Edited January 22, 20241 yr by PS Vision Gaming
January 23, 20241 yr What I love about this project is that you are taking the time to actually do literally everything. Most people would just do the exteriors and call it a day but you're going through and planning every tiny detail, both in and out. It's looking amazing so far as usual! there's this illusion of the reality, but it's not really really real, like it's beside and inside and inside and beside, but never on top.. nevermind, just kidding but not really
January 27, 20241 yr Author On 1/23/2024 at 1:06 AM, wolfpaw said: What I love about this project is that you are taking the time to actually do literally everything. Most people would just do the exteriors and call it a day but you're going through and planning every tiny detail, both in and out. It's looking amazing so far as usual! That's certainly true. The interior can also be seen from the outside, which adds depth to it. Even the interior of the hotel rooms is visible from afar. The only downside is that it takes much longer. I hope that in the upcoming new game (hopefully Planet Coaster 2), more small details will be added.
January 29, 20241 yr Author The stairs and elevator have been installed in the bistro. At the moment, work is underway on the bar for the bistro and the counter for the shop.
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