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Wabigbear

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Everything posted by Wabigbear

  1. All three are still available for Windows users, only the Ghostbusters has been actually removed from sale for everyone, however those three have never been available for the use directly on Mac that I'm aware of. I think the only way you can access those DLC's is by using Bootstrap or cloud services to run the Windows version. Another problem for some is that the version of the game from the App Store doesn't have access to the Steam Workshop, but you mentioned you can access blueprints, so at least that one doesn't affect you.. Since the game is no longer under development, sadly I don't think any of this will change. Did you have the same member name back at shyguy's? Good to see you here!
  2. Wabigbear replied to Wowman's topic in Community Chat
    D: Bermuda I knew it wasn't New Zealand, and I knew it wasn't Albania, so that left two choices, and I didn't think Aruba would use a shield, so I went with Bermuda.
  3. I can't imagine how difficult and painstaking it is to get every single thing lined up properly so it can just be duplicates for upper levels.
  4. Wow...just WOW! Seriously, the fun aspect that's been obvious in this park since the beginning just went off the scale! I LOVE Lost Reef - has to be one of my favorite sections of this park. The bright colors in this park and it's playful theming continue right up to the end. All I can say is "Bravo!"...job well done.
  5. Wabigbear replied to Wowman's topic in Community Chat
    The first question I have no idea, so I'll just pick one that isn't the most likely nor one that's the least likely to be safe and say F: While in Montreal, don’t get caught with a cat in a bag, else you will have to visit the judge The second question I actually know...C: Low
  6. Wow, was much more intricate than I had thought, both the whale and the other critters were pretty cool.
  7. You'd do an excellent job if you decide to tackle it! I also have a folder full of all sorts of concept art from different built and un-built parks. Enjoy your retirement! Citytrader retired the beginning of the year, I think it was only recently that things actually slowed down so he could enjoy it! Me? I take full advantage of it! LOL!
  8. Wabigbear replied to shyguy's topic in Projects
    Thanks! If I ever get to actually playing PZ, I'll remember to try that!
  9. Yeah, that mod really allows you to make more use of what's in the game. Too bad Frontier didn't include expanded limits to the scaling tool in the game, the only draw back with the mod is that if you share the park file the smaller (or larger...) scaled items revert to their Frontier imposed limits if others downloading the park don't have the mod installed. But from a creator's standpoint, that's a small price to pay I think.
  10. Definitely have the mid-century vibes down! The UFO turned out great! Did Moby do anything other than just spout water? Wonder if the water level rose or Moby fell over...
  11. Wabigbear replied to shyguy's topic in Projects
    I agree, that does look better! Which mod did you use?
  12. Wabigbear replied to Wowman's topic in Community Chat
    Wow! I'm gonna agree with JB! A: Algeria
  13. Yeah, I thought so too. I considered it for a few minutes before remembering I swore to think twice before taking on another mega-park project! I think this would lend itself well to PC...
  14. Wabigbear replied to shyguy's topic in Projects
    Wanda wishes Perkins would get her all tingly inside too...
  15. I keep reading posts elsewhere from people who think these 'arcades' will actually be playable - either on the in-game scenery piece itself, or by opening a secondary screen to play. I'm just not so sure of that myself. I'm kind of expecting little more than animation of a guest interacting with the arcade scenery for a short amount of time (like they do dining...), then walking away and it affecting guest satisfaction, and that's about it. With the limitations in this game I'm just unsure how they could add more than that. Sure, it would be nice for some if they were able to actually play an arcade game, but I'm thinking some people may end up being disappointed with what we actually end up getting... I could very well be wrong...
  16. Probably a safe bet that none of those Arcade Games will be from Atari, although they likely are customizable in some way.
  17. Wabigbear replied to Wowman's topic in Community Chat
    I'll agree with citytrader - C: India
  18. -For how long have you been creating trough games ? For maybe 30 years? Back just before RCT first came out, Sim City and Transport Tycoon were among the few games I played, then Zoo Tycoon and RCT came on the market, but it was when I discovered the fan community that I really got involved. -Do you create trough other form (traditional medium , digital drawing , gamedev etc...) if yes can you please precise it? Yes, but really only because of games like RCT3 and Planet Coaster that I taught myself Blender, SketchUp and programs like PaintShop Pro in order to dd even more to what I wanted to create in the games.. My artistic talents otherwise were limited to a little painting and calligraphy. -Do you consider your creation inside those game to be art? why? Oh, absolutely! It requires the exact same eye for composition, inventiveness and basic skill any other art form does. -Why do you create trough those games ? Ease of access is a big reason. It's easy to pick up right where I left off without having to worry about cleaning up afterwards or preparing it before. It's ready to take up just as soon as I am. -You share your creation trough forums why is that? For several reasons. First, other forms like Discord are all very transitory. They are fine for conversing in near real-time about something, but I always feel that I'm dropping in the middle of a conversation and have little idea what the conversation was before. Forums have a bit more permanency (or at least what permanency that comes from being online I guess...) You can present and/or follow a topic in a linear fashion, it's easy to go back and see what happened before, it's easier to maintain a flow on a specific topic. Secondly, forums are what I'm used to. I started out years ago on the old RCT Station, then the RCT Depot, RCTSpace, RCTMart, Vodhin's, the Atari site and of course Shyguy's (and likely a dozen or so other sites over the years...). Forums give a deep sense of community that's not often found on other non-forum formats. And, for me personally, community is just as important as game play, along with a few other old-timers, we've been around for literally decades in this community (not withstanding the fervent wishes of a few...LOL!). -Do you consider the game you're creating with a game or more like an engine / another creative software? I'm definitely one of those who prefers park building over park managing. In fact often the parks I'm working on aren't even open to peeps until the final stages, and even then I'm not really 'managing' anything. I do try to build a park that CAN function well and CAN be successful, but that's not my primary concern RCT3 ONLY : I can't answer the questions below since I no longer play it, but I didn't move to Planet Coaster immediately upon it's release, I continued playing RCT3 for quite a while, I had a lot invested in it with projects and a lot of custom scenery I made. It wasn't until my friend Bitter Jeweler gifted me the base game that I switched. And sadly once I did I never went back to RCT3. I have fond memories of it, of course. The same has now happened as I've moved from PC to PC2....LOT'S of TMTK items left behind, some that I really miss, but I'm liking the new game as I learn it...
  19. This reminds me of a plan Disney had to route the train, Jungle Cruise boats and the Indiana Jones coaster all through an interior cabin...I think there was a concept drawing of the idea that I saw a long time ago, I thought it was a really cool way to add kinetic energy to the space, just the same as you've done here.
  20. Wabigbear replied to shyguy's topic in Projects
    Hank and Irma...at first I thought ol' Hank would be the one who's a few fries short of a Happy Meal, but Irma...whoa! I suspect we'll be 'running into' these two with more little Facebook tours of lodging and restaurants there.. At least it gives Wanda a night off, although she might take a gander at those restaurant patrons, she always seems to like the strong, silent type, maybe one will 'spark' her interest?
  21. Neither have I, I looked on Google and there's a Six Flags Frontier City in Oklahoma City (they probably stole it from another town, disgruntled Sonics fan that I am...), along with a Six Flags water park, and a kiddie park in another town. Otherwise you have to go to Silver Dollar City in Branson, MO, drive to Kansas City, MO area, or drive down to Texas. None of which I would personally find appealing.
  22. Yeah, neither was I. While the concept was neat, the location and cost made no sense.
  23. Wabigbear replied to shyguy's topic in Projects
    "Enter at ye own risk"? Sounds like maybe Wanda hangs out there...
  24. Wabigbear replied to shyguy's topic in Projects
    LOL! I loved the flashback to young 'Morty' and Wanda. And that surprise ending to the video left me 'flushed'. One of the best episodes I'd say! (and nice to see everything almost in person and not just screenshots...)
  25. As usual...this park never came to fruition, but ended up in lawsuits and broken promises. Sad, as the initial plans looked great. Here's a video update...https://www.youtube.com/watch?v=V3w1YnzMqIA

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