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Wabigbear

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Everything posted by Wabigbear

  1. Much better I think. The old upper logo kind of got lost. I really like the new color scheme on the sign, the font is much better. I actually like it with the black background, although the white background on the old sign did stand out more... The topiaries do go along with the over-all WW theme I think, but not sure if anything else would work too...
  2. Anyone hear how many new scenery pieces there are? The kiddie coaster is nice to have, the motorbike coaster has somewhat limited uses, the other coaster was okay. The Soarin' theater helps fill a void (but just a regular theater seating would be more useful I think...), the giant swing thingy doesn't, so it kind of depends on what scenery pieces are coming as to whether the US$12.99 price tag is worth it or not... From the video some of the scenery looked somewhat similar to what we had in PC1, but some of it didn't, there definitely is new stuff, and the textures looked much better this time. So we'll see. I won't be throwing my money at them the first day it's out as some of the fanboi's are stating, that's for sure. Lessons learned...
  3. Wabigbear replied to shyguy's topic in Planet Zoo
    I see someone rounded up the stray watermelons that have been left all over the place. "Silence of the Lamps" might turn some people 'off'...some people 'on'...hopefully nobody blows a fuse over it... Uncle Walt looks pretty good for being on ice all these years! No freezer burn it seems... And the entrance looks great too...
  4. Nobody makes JB type comments like JB, but you did good! LOL! I looked on a screen that I didn't use from slightly different angle because it DOES look like a fish...but turned out to be a bird, facing away from us and it's wings form the fins and tail at that angle...weird!
  5. Yet once again (I know...*groan*...) we head back for our tour! The next area was something I came up with to fill a large empty spot on the bench. I had seen a really fantastic blueprint of the Toy Story Mania ride at DisneySea in Japan by Banjotails , but it didn't really fit into that space, so I moved some parts of the blueprint around, duplicated a section, rotated it and added it on. There wasn't enough room to add an actual ride, but I came up with the idea of turning it into "Animation Plaza", a spot dedicated to Disney animation where there are character meet & greets, classes on drawing characters, and a theater showing Disney shorts. There's also a cafe, shopping, and restroom facilities. So while the basic structure maintains all of Banjotails clever designs, it serves a very different purpose here... Inside the main gate there's a plaza (duh...)... To the left the Big Cheese is waiting to greet you... To the right Minnie and Pluto are on stage. There's also restrooms and Clara Cluck's Nursery for "Lil' Peeps" Just past Mickey is Claribelle's Cafe... There's outdoor seating, and at the end is a stage where you can meet Donald Duck. Portraits of famous Disney characters line the walls... On the opposite wall movie posters from Disney's feature films are displayed... Of course there's a small shop selling Disney apparel and other themed items... Next door is the entrance to the Mickey Mouse Theater, which shows many Mickey Mouse and other Disney animated shorts... Looks like "Puppy Love" and "Plane Crazy" are today's features... Next door there's two Animation Studios, one where you learn how animation is created, the other where you learn to draw different Disney characters yourself... Through the portal you come to a secluded courtyard with food and beverage vendors, lot's of benches, and an antique pipe organ playing familiar Disney tunes... The exit from the Mickey Mouse Theater is also here... The tour continues...
  6. Wabigbear replied to Wowman's topic in Community Chat
    One guess is as good as any other on this one I think...so I'll go with C: Norville Rogers...just to be different and cover the bases. And it's no wonder he goes by 'Shaggy"! "Zoinks!"
  7. Wabigbear replied to shyguy's topic in Planet Zoo
    I think Wanda has plenty of 'proof'...probably fortified wine there.
  8. I see them! Wow...you've really captured the richness of that regions architecture! Even the stone steps on either side of the lift hill are great details Very nice work!
  9. There's a lot going on up in those trees! They turned out great!
  10. Hey! I spotted one of them elephants where you can stick your kid inside while you enjoy the ride!
  11. Maybe an OZ ATTRACTION...of course it would end up being an entire park... LOL!
  12. Very nice, the Exhibition 77 building is well done and yes, it does fit that space better I think. Nice coaster and it fit into that small space perfectly!
  13. Well, NOW we can have Yellow Brick Roads without making them in TMTK...
  14. LOL! That spiral is made up of, I think, 5 or 6 individual TMTK pieces that fit together, since the size limit on custom scenery in PC1 is 8mX8 m. I made it first in SketchUp, divided it into sections that fit within the 8mX8m limit, then imported it into Blender and then the Editor. Unfortunately the textures got slightly shifted in the process, which is why they don't quite line up on a piece or two as you can see in the screenshot. After fiddling with it and remaking it multiple times I finally gave up and decided to blame it on Dinkie Doolittle, the cross-eyed brick layer from Quadling Country who was the low bidder on the construction of the Yellow Brick Road...
  15. No, it's the same map overall - the park had to be broken up into multiple benches. There's still one last bench to be revealed, but since it's been awhile - and the park was closed before - he decided to open the gates, let the peep's in and do a quick walk through with them added.
  16. Wabigbear replied to Wowman's topic in Community Chat
    I'm not sure either, but the reasons citytrader came up with sound right, so B: His mother.
  17. I guess I'm just happy to even see an update and word that there is at least one more update/DLC still coming.
  18. Hunk, Zeke, and Hickory certainly weren't noted for their landscaping work, but more so for shoveling out the barn and chicken coop. I was wondering if the fox would be spotted!
  19. Wabigbear replied to Wowman's topic in Community Chat
    While I'm MUCH too young to ever have watched it on TV back then (ahem...), I know citytrader's been around since the invention of the printing press, so if he says A: The Addams Family then who am I to argue?
  20. Coming September 16th...Update 7 Posted on Facebook: Improved path building tools 3-axis grid rotation Challenge Mode and more! Update 7 is coming September 16th, news on an upcoming "Magic" update or DLC coming on the 9th. The 3-axis grid rotation is useful, but they mainly showed in rotting vendor shops...how can those be 'useful'??? Tweaks to path building always welcome. Personally the 'Challenge Mode' doesn't do anything for me. Not sure if the 'magic' theme is a replacement for the 'horror' or Halloween themes, nor whether it's a free update or paid DLC.
  21. Wabigbear replied to shyguy's topic in Planet Zoo
    She was oblivious to the strange sight of the rest of the staff there all standing at attention in place? Was Mr Wonder about to enter the room but noticed Wanda approaching on the security camera so ducked into a janitor closet to avoid her? Luckily they hadn't keyed the trumpet fanfare and 'Hail to the Chief" just yet... But Wanda's 'in the mood'...mostly for a slug from that bottle of Jack Daniel's she has hid in her locker, but he's her preferred type...still has his hair, teeth and is breathing and none of those are 'must-haves'. Love is blind...especially if it was a bad batch of moonshine...
  22. Wonder would make a killing off of selling "Vertigo Barf Bags" on the queue...probably could buy left over surplus from some bankrupt airline so would be all profit. Maybe charge for "Vomit Comet" CleanUp kits - wet wipes, paper towels, gloves - all in a Wonder World Souvenir bag. Purchase or use your bare hands to cleanup the mess...
  23. Wabigbear replied to Wowman's topic in Community Chat
    Also only saw a couple episodes as it wasn't widely available in Brazil, but I'm going to echo JB's superior knowledge on this and say...D: They never said
  24. Yep, one of the downfalls using Workshop items is the missing paths. Frontier really missed the mark with that decision. But you've actually done a pretty good job lining everything back up. It's a painstaking job!
  25. The "Atari-zation" of Frontier seems to continue. Admittedly I seldom watched an entire livestream, and only if there was mention somewhere else (usually their forums...) or an item that caught my interest. I have no interest in the mess at Discord, so the only sources really are Facebook posts (and YouTube videos if linked to them on Facebook). I wonder if I'm an outlier - not someone with multiple windows open chatting away or watching videos while playing? Generally when I play the game - I play the game and nothing else. But then I'm old school and no longer part of Frontier's target demographic. I truly miss the early days of PC1 with the heavy community involvement and communication from Frontier. Even while I stuck with RCT3 for a bit I was still kept up to date on the new game. But that mindset has left Frontier for whatever reason. You can still see it a bit with PZ, both in contacts with the community and in the content they are still putting out, but it's not seen with PC2. I suspect - but certainly don't know - that DLC will continue for a while, a few new things that were already in the pipeline, more returning items from PC1, maybe a added new feature her or there, but I don't expect this game to get anywhere near the content PZ has, nor of the same level. Once the PC1 stuff is all added to PC2, and anything they were previously working on comes out, I expect the game development to end. I don't expect TMTK will be added, which helped PC's longevity.

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