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Wabigbear

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Everything posted by Wabigbear

  1. Wabigbear replied to JPTV's topic in Projects
    Oops! You are correct sir!
  2. Wabigbear replied to JPTV's topic in Projects
    This may not be the answer, but when checking setting in my game today from the main menu, I noticed under "Accessibility Settings" there is an option for "Disable Lightning Flashing Effects" that was turned off on my game (I don't recall turning it off myself...). Perhaps that has something to do with the lack of lightning in your game?
  3. Yeah, I have several mods installed - ACES, TooMuchScaling, NoTrackLimits, and SkyStudio. I don't use NoTracks nor SkyStudio much, so I'll try removing them first.
  4. Yes, I have the game installed on my "D" drive, which is SSD, it still has 850 GB free. I am one of the people who Frontier thinks the game has crashed every time I close it. It didn't of course and there's others who get the same crash report upon closing. I don't have game settings maxed out, other than I think I have textures set pretty high, I might adjust that. Only thing specific to the use of paths I can think of is that I often just copy and paste a section of previous pathing if it's just straight sections. That seems to work just fine, other than a slight pause while it's being placed, which I think is normal. Placing paths the normal way as in PC1 works. It's only when I go to edit a path - for instance changing the texture or use of curbs or railings on a path that was included on a Workshop item, or changing how it connects to other paths. Someone with a different problem with paths suggested it might be because the game has to reconfigure peep walkways, but since my experience doesn't seem to be common I'd have to wonder if that's the cause. I'm still able to open and play the bench, and can build without problems, so I'm saving any path related tweaks until towards the end of the session in case it decides to lag and freeze up again. The auto saves are fine, so I don't lose much work anyways if it dose. Thanks for the suggestions!
  5. It does now show up!
  6. Yes, paused. It's a Dell desktop, i7-9700 CPU @ 3.00GHz (8 CPUs), 32768MB RAM, DirectX12, with a NVIDIA GeForce RTX 2060 card, 22241 Memory, 5955 MB dedicated. Not the most powerful by any means and a few years old now.
  7. Despite your misgivings, I actually LOVE everything you've done! But then I love liver and onions, so consider the source... The Automat is fantastic! I especially like your attention to sight lines, that really can take a park up a notch or three. So in your case your hovering around 'genius' level. That Mythopolis view is pure perfection. Also the lighting on your castle is really well done. There's one image missing sadly. You're forgiven...
  8. Spoke too soon... Everything works great in the park...except paths...sometimes. Not every time, but occasionally when I need to delete a path and change where it's going, or to change something about it. That's when the lag starts in and after a couple minutes the game is basically frozen. If I hit 'Esc" to try to get out of it it will eventually take me to the save/resume/collab menu, but is frozen there, so I end up having to close in in task manager. I can re-open the game and everything will be fine...until I need to mess with paths again.
  9. Wabigbear replied to shyguy's topic in Projects
    Amazing what you can find at a Goodwill Store for toys... I'm surprised that monitor has an 'off' button and isn't "All Wonder - All The Time"... The added details look great!
  10. Someone asked what I've been working on...besides posting snarky comments about citytrader and JB... Surprisingly enough, I HAVE been building something in the game. Now that I've moved over to Planet Coaster 2, I had to learn some of the new features and methods, so decided to create a little park to try stuff out. And since I have an affinity for historical amusement parks, I decided to try building a couple things from the past that citytrader visited back then. I also found some great items in the Workshop, and made liberal use of them, or parts of them, or recolored versions of them, or I used them as a model to make my own version of them... Deep thanks to everyone who shares there! As per my usual habits, that 'little park' has grown, and it's a few more than 'a couple things'. It's a compilation of bits and pieces from multiple amusement parks from early in the 20th Century. Not reproductions...just inspired by. Far from complete, nor ready to share much, I'll just provide this proof that I haven't spent all the hours of the day watching Kardashian show re-runs or napping... Really...I haven't! So here's that threatened sneak peek at "Dreamland"... (Yes, the file is called 'Luna Park', but I wanted to be less specific so changed the name to Dreamland...so sue me...)
  11. I uninstalled and reinstalled, made sure the mods were updated, and so far it seems to be working fine, Even moved a few odds and ends of pathing and no lag nor crashes, so hopefully that took care of it! Thanks for your help!
  12. Yep, I verify regularly as sometimes it won't upload properly to the cloud. Others have had similar problems and was recommended to verify your files before it uploads. I re-opened and built a few things in the park just now, went to move some previously placed paths, and it did the same thing - dropped down to 2-3 fps. But this time it did come out of the laggy pause after a couple minutes. Strange indeed. Not sure why paths seem to have a problem for me.
  13. This past week I've run into an occasional weird problem. While I can copy and paste previously placed paths without problem, if I use the regular path tool to place queue paths or regular path, it lets me place a piece or two and then suddenly the game drops down to 1 or 2 fps. I can't close out the path tool, I can barely move in the park, can't open settings, and finally end up closing the game in Task Manager. It also did this when trying to edit a texture or remove kerbs on previously placed paths. Checked the support tickets, found one with the same problem from a couple months ago so added to it. Everything else in the park is running fine, just the problem with paths. Luckily the game saves frequently enough that I lose very little, and everything is fine when I topen the bench again later...until I mess with paths again.
  14. It's like a cat with a laser dot...some creatures are easily distracted...
  15. Wabigbear replied to Wowman's topic in Community Chat
    Thank goodness Brazil is a Kardashian and The Bachelor Free Zone...
  16. Wabigbear replied to shyguy's topic in Projects
    Wonder should just admit he has a dislike for anyone - male or female - taller than he is...which encompasses most of the population over the age of ten... The new signs and faucets look great!
  17. Wabigbear replied to shyguy's topic in Projects
    Well, Wonder doesn't do "cutesy" very well, neither does Wanda, so obviously they had an outsider with actual paternal/maternal instincts come up with something... I like it. Which means Wonder probably hates it, but already paid for it.
  18. Very nice!
  19. Wabigbear replied to Wowman's topic in Community Chat
    I think I read that Saturn had over 200 moons, so I say A: More
  20. Wabigbear replied to shyguy's topic in Projects
    LOL! Love it! We actually have an old cleaning rag still hanging around that's the remains of the t-shirt with the TPS logo that we finally got for backing it - most useful thing from that entire game. Wanda should suggest a set of prize shot glasses with her face on them. You can just use quart-sized glassware...
  21. Wabigbear replied to shyguy's topic in Projects
    If only certain game developers would put out similar time-lines for upcoming plans...
  22. Wabigbear replied to shyguy's topic in Projects
    I agree with JPTV - Wonder wouldn't rent vending machines from the distributor - he'd buy second hand ones that still work from a scrapyard. Any of them are fine as far as guests care I'd think. But the $1.50 price for a can of soda at a Wonder resort just isn't realistic. He'd more likely charge twice that or more, and tack on a 'nostalgia tariff' on top just for the vending machine.
  23. Wabigbear replied to Wowman's topic in Community Chat
    I believe it's A: Away from the sun due to the solar wind moving away from the Sun...
  24. Wabigbear replied to shyguy's topic in Projects
    Since Wanda's breath is near 90 proof, those glass windows must sparkle... Loved the bug attack, this was a great episode!
  25. I double checked, found everything was okay. Checked the items I was having trouble with, random scaling was off. But then decided to make a copy of one of them, and sure enough, random scaling WAS on. Turned it back off and it's been working fine since. Must have bumped it, so my fault!

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