Jump to content
View in the app

A better way to browse. Learn more.

ParkCrafters

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Leaderboard

Popular Content

Showing content with the highest reputation since 05/30/2023 in all areas

  1. COMMUNITY UPDATE #2 - SEPTEMBER 30, 2023 BLEGH! Hey ParkCrafters community and happy Halloween! We got our next major community update here with loads of new and exciting features- some of which you may have already noticed. We are now roughly 4 months since the launch of the community and people are still sharing their work, commenting on others, starting discussions, and being active on both the forum and Discord. I'm so happy to see a thriving community for theme park sims, especially since the community was so scattered before. Thanks to everyone on here for keeping this place active and a joy to browse and be a part of! As the community continues to expand, so do our features and improvements - check out the new features, now available! --- Come with us and you will see this, our town of Halloween! ParkCrafters and our Discord server have been redesigned for the spooky season! Our Halloween skin features both a light and dark theme like the normal look and feel of our community. Our light theme features more of an Autumn/Fall look while our dark theme features more of a scary/Halloween theme. You can change between the light and dark theme at the top right corner by clicking on the paint bucket icon. Looking to revert to the normal look? You can always swap back to our normal default theme by clicking on 'Theme' on the bottom left corner of the page and clicking on 'ParkCrafters Theme'. Our Halloween skin will be available until November 1st, 2023. --- Reactions Get 🤯 Our reactions system is widely used across the entire site. Users can leave a like, laugh at a post, be confused, cry, and.. that's about it. We've expanded on our list of reactions to include over 10 new reactions! If you aren't aware yet, every time you gain a 'positive' reaction, your reputation on the community will increase. If your content receives a negative reaction, your reputation will decrease. Some of our reactions do include negative reactions, the infamous dislike button has also been added to our site since we believe in the freedom of expressing your opinion. Please use these reactions responsibly, they should not be used as tools to inflict toxicity on others. We're all mature here, so I expect everyone to use the tools at their disposal as a form of constructive criticism only. If you're curious, here's a breakdown of the new reactions added along with their point change: Like (+1) Love (+1) Haha (+1) Thanks (+1) Care (+0) Thinking (+0) Wow (+0) Confused (+0) Sad (+0) Angry (-1) Dislike (-1) Depending on your reputation number, you are also given a rank! You can view your rank on your profile page by hovering over your reputation number or clicking on your reputation number. Here's a rundown of reputation ranks if you're curious! Honorable (5,000) Popular (1,000) Excellent (500) Good (100) Neutral (0) Poor (-100) Bad (-500) Unpopular (-1,000) Dishonorable (-5,000) You can also view the leaderboard for who has the highest reputation score and more by visiting our leaderboard page, under the Activity Tab! --- Leveling Up Our Achievements! On top of our reactions being expanded, our achievements system has also been expanded! Based on how active you are across the community, you will earn points and your achievement rank will increase! Like the reactions rank, you can view your achievement rank on your profile page and you can see your number of points on the user drop-down menu on the top right corner of the screen when you click on your username. There are currently 15 achievements you can earn, I wonder who will get to the fabled ultra-rare #1 achievement? For those curious, here is a list of achievement ranks: ParkCrafters Guest (0 points) ParkCrafters Custodian (100 points) ParkCrafters Ride Operator (250 points) ParkCrafters Mascot (500 points) ParkCrafters Pyro Operator (750 points) ParkCrafters Animal Trainer (1,000 points) ParkCrafters Coaster Designer (5,000 points) ParkCrafters Pyro Designer (10,000 points) ParkCrafters Designer (15,000 points) ParkCrafters Contributor (25,000 points) ParkCrafters Enthusiast (35,000 points) ParkCrafters Veteran (50,000 points) ParkCrafters Mentor (75,000 points) ParkCrafters Master (100,000 points) ParkCrafters Tycoon + ULTRA RARE BADGE (500,000 points) As you can see, our achievement rank names have also been rebranded to fit our theme of park sims more appropriately. You can also view who has ranked up recently on our homepage under our Latest Activity block on the right sidebar! You may also notice our badges system has been removed. We are currently working on a new feature regarding badges for a future update, so stay tuned for that! --- Express Yourself! New features have also been added to your profile page! You can now click on edit profile to add additional information such as gender, location, website, bio, and various social links. These will be displayed on your profile for everyone to see! We've also added a section to feature your own projects on your profile! Fill out the new Featured Projects section when editing your profile to proudly display what you're currently working on and your past projects for all to see. It will have its own tab for any guest to see when viewing your profile. Show off those projects! --- More Bugs Squashed! Added additional and stronger spam prevention support! Added the ability to moderate and block new registrations from specific regions if needed. Added email verification to Contact Us page and form to help prevent spam. Added the ability to moderate or block new registrations using known disposable email addresses. Added aliases for x.com embeds. Fixed an issue where disabling or removing the Twitter login handler may not remove the Twitter social promote option. Fixed an error in the REST API when a member has an invalid primary group. Fixed an issue where deleting a node via the API Fixed an issue where profanity filters that block words did not work on content titles. Fixed an issue where saving too many groups on a member can result in an error. Fixed an issue where having many groups can cause an error when updating a users location. Fixed an issue where the Who's Online and Active Users widgets will be cached by a guest and shown to everyone. Fixed an issue where the default value of a language string may not be correct when entities such as > and < are used. Fixed an issue creating new content with specific a specific tag configuration with alphabetic tags enabled. Fixed an issue where a profile field with the type "Date" could break the search. Fixed an issue with ACP notifications for PII & Deletion requests. Fixed an issue where passing null to a text field may cause an error with PHP > 8.1. Fixed an issue where lightbox meta titles were not being used. Fixed an issue where REST API requests may set an incorrect language. Fixed an issue where the move members queue offset was not being applied correctly. Fixed an issue where it was possible to trigger a MySQL error by specifying an invalid API page parameter. Fixed an issue where the cookie banner may show an error when used by guests. Removed an orphan referrals module. Removed the Edited By line for anonymous content that was edited by a moderator without the ability to silently edit. Disabled responsiveness in the Admin CP > API. Fixed an issue where a redundant message may show when a closed topic is archived. Added the missing 'most_views' language string. Added post-content analysis scanning to detect spam in post content. Known Issues: We're aware of the page not automatically refreshing once someone submits a comment on a status update and are currently working on a fix. We're aware of members not having enough local storage for images and attachments uploaded directly to our site and are currently working on a fix. If there are any additional bugs you may encounter with the site, our Discord server, or the new theme, please submit them over at Community Support! --- More Downloads! We are continuing to add more custom scenery and custom content from ShyGuys World onto ParkCrafters, please keep an eye on our downloads section for new content always being added! Special thanks to those who have helped move things over already! --- State of the Site Update Lastly, here's a rundown of the latest statistics compared to our last community update of how we are doing! 124 Total Members (+37 new members) 297 Current Files on our Downloads Section (+85 new files) 177 Topics Created (+43 new topics) 2,020 Posts Created (+970 new posts) 1,257 Reactions Given (+693 new reactions) 866 Downloads (+398 new downloads) 1,148,554 Visits Since Launch (+794,539 visits) --- A huge thanks again to everyone making ParkCrafters the best place to be when it comes to theme park sims and theme park discussions! That's about it for this update, we continue to look forward to all the amazing content you all come up with and share! Remember, if you ever have a feature you'd like to see added, be sure to let us know! Until next time and Happy Halloween! 🎃
  2. COMMUNITY UPDATE #1 - JULY 20, 2023 Hey everyone! ParkCrafters is now a couple of months old and thanks to you all we've had a very successful community launch! Topics are booming, projects are being shared, new downloads are being added every day, and our Discord Server is active pretty much daily! I wanted to give a big thanks to everyone who helped get ParkCrafters off the ground and those that now call it their home. With a few months now under our belt, the community continues to evolve and new features are now being implemented to help make your community experience even better. Be sure to read below to see what's new in ParkCrafters! FEATURED PROJECTS HAVE NOW BEEN ADDED! As some of you have already seen, a new featured projects slide has been added to our homepage slider! This new slide will feature a recently shared/completed project or if there is a major update on an existing Work in Progress project. This project is chosen at the discretion of the staff that feels should be featured for everyone to see. We are currently not accepting recommendations for featured projects, though this may change in the future. The slider has also been cleaned up a bit to show relevant information if you are logged in versus if you are a guest on the site. EXPANDING THE STAFF ParkCrafters has grown considerably since its launch day - we're now at over 85 members! Being the sole staff member on the community, I'm currently looking for a new moderator to join the staff team! If interested, please send @wolfpaw a personal message stating that you are interested along with the following: Username Discord Username (If applicable, Discord access is preferred) A list of games you create content in that we host on ParkCrafters Your timezone Any graphic design skills that you may have (Photoshop, GIMP, Illustrator, Video Editing skills) - This isn't mandatory but always appreciated! If interested, please keep the following in mind to join our staff team here at ParkCrafters: As a moderator, you will be expected to act maturely and respectful of all members and content posted You must be an active member of ParkCrafters (login and view the site at least three times a week) Have a positive attitude and take on tasks that may fall to you to better the site or deal with issues Creating content in the games we host is not mandatory, as long as you're active you can make a good fit! Work with other staff members to come up with ideas, features, and events to promote activity Willing to help out around the community when needed Willing to help and moderate content posted on our Discord Server when needed SQUASHING BUGS... A LOT OF BUGS Since ParkCrafters first opened, there have been reports of some bugs across the site (thanks to everyone who helped identify these!). The following bugs have been fixed across our community: Improved Cookie Consent Added support for forcing tags to be listed alphabetically Members can now request their PII Data Members can now request to be deleted Members can no longer react to content if they have unacknowledged warnings Adjusted the OAuth setup instructions to use the new "API" instead of "REST & OAuth" menu point Removed the none function default Giphy API key Improved the way how we send requests to IndexNow to skip it for items which are literally never visible to guests Fixed an issue where the similar content block may cause an error on some pages when using Elastic/Opensearch Fixed an issue with lightbox grouping in activity stream where Elastic/Opensearch is used Fixed an issue where push notifications may not be sent if a browser/device has been used to sign in to multiple accounts Fixed an issue in validating custom header/footer theme inputs Fixed an issue where moderating all links did not work correctly Fixed an issue where editing an item and setting a future publishing date did not work correctly Fixed an issue where viewing the member's content on their profile may show an error while viewing some reviews Fixed an issue where adding the 'group' parameter in the 'core/members' REST endpoint would result in the other parameters being overlooked Fixed an issue where Custom Fields of type Member did not function correctly Fixed an issue where bulk mail could not be filtered by a CheckboxSet profile field Fixed an issue where responses to reviews were not checked against word filters Fixed an issue where the related content added invalid hover parameters in some cases Fixed an issue where the memberregistrationcomplete` webhook was triggered too early Fixed a missing live search keyword for admin control panel notifications Fixed an issue where ACP notifications may cause an error if the extension has been removed Fixed an issue where content can be missing in streams if the last comment is waiting approval Fixed an issue generating iOS startup images Fixed an issue where a malformed search request could trigger an uncaught exception (and system log) Added og:image tags for first 4 image attachments The topic summary was removed for future topics Fixed an issue where publishing a scheduled topic did not properly update the last post information on the forums Fixed an issue where re-engagement emails would show replies from the topic author Fixed an issue moving comments to forum if the article previously had a linked forum topic that no longer exists Fixed an issue where copying multiple topics to a database resulted in duplicated attachments Fixed an issue where display options in the ACP did not match the display of custom fields on the front-end Fixed some missing language strings in Member History relating to PII / Account deletion requests Fixed some issues with the AdminCP notification for PII requests Fixed an issue with links in the PII request emails Improved the security of the Visual Language Editor Fixed an issue with content item analytics Added some missing ACP live search keywords Added ability to disable or redirect PII data requests & account deletion Improved the responsiveness of the buttons in the cookie message Fixed an issue where an extra space can be added to the end of dates in specific locales Fixed an issue where oAuth tokens weren't revoked for banned users Fixed an issue where it was not possible to cancel optional mfa setup Fixed an issue where page output may be broken if a large signature is used Fixed an issue where Edge on Android could be detected as Chrome Fixed an issue where achievements could be abused in private messages Fixed a database error when viewing the moderator control panel Fixed a missing language string in Member History when an account deletion has been cancelled Fixed an issue where it wasn't possible to dismiss an alert if a password change was being forced Fixed an issue where a solved notification may have incorrect wording Fixed an issue where the All / None buttons on chart filters may not work Fixed an issue where images would be restricted to 1200px regardless of the max image dimensions to display setting Fixed an issue where posts from future topics may show in profile content streams Fixed an issue where webhooks may send an empty auth header which can confuse some destination URLs Fixed an issue where saving custom charts failed Fixed an issue where AdminCP notifications emails for PII Requests & Account Deletion may not be sent Fixed an error when using question & answer challenges for captcha with recent PHP versions Fixed an issue where the cookie information page wasn't visible for validating members Fixed an issue where the cookie consent opt-in may not return the visitor to the page they were on Fixed an issue where a specially crafted search query could cause an uncaught exception Fixed an issue where the onboarding wizard may show an error on save Fixed an issue where a significantly large number of reactions could cause memory issues in the expanded topic list view Fixed an issue that caused a long delay when trying to send a personal message in the personal messenger Fixed an issue that caused a double post if someone responded to a topic while you were still viewing it without refreshing the page Fixed an issue where responding to reviews on downloads did not work Fixed an issue that wasn't causing Discord to correctly integrate with your account Remember, if you ever find a bug or an issue on either the site or our Discord Server, be sure to submit it over at Community Support! DOWNLOADS CONTINUE TO EXPAND First off, a big thank you to everyone who has contributed to our downloads section! We're still in the process of moving custom scenery over from ShyGuys World and any other source of download sites. We will update you with more news once we get closer to wrapping up the migration! HOW ARE WE DOING? With these updates, I'd like to let you all know how the site is doing metrics-wise so everything is transparent with you all. Here's a wrap-up of our first two months of being opened: 87 Total Members 212 Current Files on our Downloads Section 9,523 Total Views on our Downloads Section alone 134 Topics Created 1,050 Posts Created 564 Reactions Given 468 Downloads 33 Badges Earned 354,015 Visits Since Launch This is pretty good for a brand-new forum for such a niche community in 2023! That's it for now, we will update you soon again with new features once they become readily available. Thanks so much for being a part of ParkCrafters and we all look forward to seeing what you can create!
  3. I came across an old thread at Frontier that Wagi posted about the closing of SGW (thanks, Wagi). He listed ParkCrafters as the new site to replace SGW and it wasn't censored or deleted. That was 2 years ago. Today, I mention this forum and my post is instantly deleted. I don't mean to continue to harp on this, but it just shows how Frontier has changed for the worse. Even though I love their games, I've never warmed up to the company. I don't care for their business model of creating half a (buggy) game and then milking their players for years to buy the rest of the game in multitudes of over-prided DLCs. When SGW was around, devs from most of the games we supported personally reached out to me, like Parkitect and NoLimits. But not Frontier. And they were still a fairly small company back then. Now, I think they've gotten too big for their britches and are suffering for it...putting out too many games at one time, all with issues that are never fixed, and making stupid corporate decisions that make little sense. And their blatant lack of transparency is continuing to put off more and more of their playerbase. They went from being adored, when Planet Coaster was launched, to what they've become today. That's progress. ps. I'm thoroughly enjoying the drama over there with the forum's eminent closure. I kind of feel sorry for the volunteer mods who have entered the fray and are also being attacked. And sorry for the members who are mourning the loss of a community forum, and I can't even tell them about this one.
  4. Hey everyone, we have some exciting news today - ParkCrafters has just gained a new moderator to help expand our staff team! Please help me in welcoming and congratulating @Bookworm91 to the staff team here at ParkCrafters! Bookworm91 has shown to be an exemplary member, contributing to the community while still managing to create awesome projects. With an extensive history of moderation back during the vPyro days and being a long veteran of the community, we are extremely grateful and excited to have Bookworm91 join us as a moderator here at ParkCrafters! Please help me in welcoming him to the team, and we look forward to seeing what he will do for the community!
  5. If you've been an active member of our Discord server, then this should come as no surprise to you! I've officially begun production on my next big project - which is an exact and ultimate recreation of both World Showcase Lagoon and IllumiNations: Reflections of Earth from Walt Disney World's Epcot. This is a huge project and will require many hurdles to overcome, but it is an important passion project of mine as this show holds a very special place for me. Ever since seeing this show in person, it has kickstarted and set a fire in me to be more creative... It was this very show that even got me into RCT3, pyro, and eventually into digital art. (Does this mean I have IllumiNations to thank for getting the professional job I have now? Maybe...) I was extremely saddened to see Disney permanently remove this extraordinary spectacle and I feel the world needs a show/piece like this now more than ever. I've taken it upon myself to try and recreate this show as faithfully as possible to continue the legacy and remembrance that this show has left behind for so many people, myself included. As I've mentioned before, if you've been a part of our Discord server, then you've probably seen me jumping on call and building out this massive project. I'm being extremely transparent with how I'm building this project from the ground up so I invite you to join us sometimes if you ever want to watch or just hang out and chat while I work on this! I've started with World Showcase Lagoon and have quite a good chunk of it completed already but I will begin rolling out official updates on this thread! I hope you look forward to seeing both World Showcase and IllumiNations: Reflections of Earth come back alive soon! In the meantime, I'll leave you all with the first official update, direct from World Showcase Lagoon: Kicking off our countries showcase, I've started with The American Adventure! 🇺🇸 I started with The American Adventure as it is situated directly in the center of World Showcase Lagoon. From here, it's much more manageable to create the surrounding countries to make sure it all lines up (and the Lagoon circle actually closes correctly)! More updates to follow but I'm excited to be working on a new project and to finally publicly share it with you all!
  6. Great job guys! So glad to see the guardianship of these precious RCT3 files has been passed to such capable hands. I can finally retire from this role guilt free. 😉
  7. hey everyone :D realy excited to show off the new entrance area this time. i think it turned out realy good. i was kinda afraid that it wouldnt fit or i wouldnt be able to realy come up with something fitting but im keen to hear what you all think of it. i have made many shots along the building progress so you all can realy see the progress troughout the different building stages. Theres still some small details missing but i also have some more closeup shots to share :) I think so far the style fits much better and just goes perfectly along with the main hub areas theme. ive also managed to fit in a new small darkride and find a place for the alien encounter "prop ride". i still have to fill out the buildings with staff rooms, restaurants, gift shop and info stand but i will do that at a bit of a later point. enjoy the closeup shots and let me know what you think of the whole rebuild. And dont forget to download the park and check it out yourself, update is going live right now! CJK-KLR-C6L
  8. 6 points
    Returning to Expo 3000, while not included in the PC1 version, is the Photo Shop, or more precisely, the WONDERful Memories Photo Shop. Originally the Camera Shop in the initial design of the Wonder World Model, camera shops have not been a thing in theme parks for some years now. But digital photo services have gotten big. At the WONDERful Memories Photo Shop, you can purchase the DigiPass, which lets you collect an unlimited amount of digital photos taken personally, by the park's photographers, and on-ride photos, for a single price. There are 3 tiers from which you can choose to purchase. The Single Park, One Day Pass... The Multi-Park, One Day Pass... And the Multi-Park Annual Pass. Various pics of the park will be displayed on the monitors, once more of the park has been built. Video of the animated DigiPass display. (Excuse the shaky camera. 1st person camera mode is a bit janky in PC2. I'm hoping they'll make it work more like the PZ version, which is much smoother.)
  9. Hey guys, its been awhile. I have took a break from PC2, cities skylines 2 because of the unfinished nature of things. Every 4 months I open them up and don't see much updates or changes thinking, "OH! Maybe we have spooky scenery, or custom things. And nope not yet..." Which is ashamed because we have real darkness, but no haunted scenery? That makes no sense. It is sad to see how frontier handled the forum situation, forums are so much easier to follow projects and story parks. I love making parks with a tineline, and the participants that react. It keeps things fun and exciting. Discord is too much like scrolling on facebook, it is too much and annoying. It's good for a group chat, but I want to be able to see things in a organized manner or look back at older things. It is nice to see familiar faces still here and even new people. Maybe the forum closing will be positive for this forum! I hope to open PC2 and make something cool to show others when the time is right! I will say being in my 30s with a house, wife, and band make it harder to work on things like this compared to being 12 years old on Atari forums with unlimited time haha. But I look forward to creating and sharing at some point.
  10. i came here also based on shyguys suggestion :) hey guys, realy cool to meet new people here and also see some familiar names from the frontier forums
  11. Hey all! Thank you for allowing me to be the winner of the 2025 Member Of The Year. This is a huge honor, and I could not have won this award without the support of the community. I have enjoyed connecting with many members and getting even more familiar with your lives and projects here at ParkCrafters! I hope to continue this trend along with being a long-standing member of the staff.
  12. I say secret park, because I never really share any of the parks I make. And even though this one had been in a state of "done-ness" for a while, I started tinkering with it a couple of months ago, and now I've been completely renovating entire sections of the park, and quite frankly some of it is starting to look pretty damn good (for what I can do at least). So I'm going to step outside of my comfort zone, and be a little proud of what I can accomplish in this game and let you in on a park that I've slowly built on since Christmas Eve of 2018. There are many things to cover about the park as a whole. Firstly, there is no name. Never thought of one, naming things isn't exactly my forte (thank god I don't have kids), so if you someone hits me with a good idea, then maybe I'll adopt it. Secondly, the park does take a lot of cues from some of my favorite parks that I've been to, namely Cedar Point, WDW, and Silver Dollar City, the latter being my home park. You'll see various influences from each in here. Don't expect a full-blown theme park, but rather themed sections or loosely-themed sections, depending on where we are. Sometimes the theme is the draw; sometimes the ride is the draw. While I do aim for realism, I'm only aiming for like...75% realism, so don't be surprised if something isn't exactly where it's supposed to be. But with all that talkin' out of the way, I now introduce you to a relaunched concept from a park file I tragically lost once: a haunted shooty ride. Hit the targets, weird things happen. Sometimes, they just happen without your intervention. Nonetheless, this attraction, Apparition Manor, takes heavy cues from three places: Haunted Mansion (HM), Space Ranger Spin (SRS), and The Flooded Mine (FM, from Silver Dollar City). The cars will rotate and face you towards show scenes in a HM style, usually smooth and fluid, but unable to be changed by guests. There are many illusions and gags around the Manor, again in HM style, including a nod to the changing portraits....if I can find the assets again on the workshop. HM also gave great inspiration to the layout of the attraction, though not to the design of the house, which is modeled after something I found on Google. Once you get through the opening queue outside, you round the corner of the house, and enter below what would be the first floor. This helps to keep the show building (that you can see peaking around the side) sunken below and behind the Manor itself. Speaking of, the Manor itself only houses the queue and exit paths (as well as a bathroom and staff room). The entire attraction takes place in the show building. I'm still building all of the show scenes, and most of what is built is very structural (room layouts/sizes, doors, big-scale illusions), but here's what we've got thus far. And finally, a birds-eye view of the entire attraction. Yes that show building hides very well back there, especially in go-away green. You can see some sneak-peaks here of some of the other attractions, but for now I gotta run. More to come, if that's the kinda thing you're into. 😘 - StickyGum32
  13. Frontier has officially announced Planet Coaster 2! PlanCo2 will include waterparks, use the new Planet Zoo engine, and have updated building mechanics. It's currently slated for a Fall 2024 release and we'll see more information and gameplay on July 31st, 2024. Check out the first announcement trailer below! What are you all hoping to see in Planet Coaster 2? I personally hope we'll see an improved mixmaster/firework engine but that's just me dreaming 😇
  14. - INFORMATION & VOTING - The 2024 ParkCrafters Awards is here! Below you'll find all the information, voting links, and times for our upcoming anniversary event of the year. SAY HELLO TO THE PARKCRAFTERS AWARDS To help celebrate ParkCrafters 1st anniversary, we're hosting our very first annual ParkCrafters Awards (PCAs)! This is a time to come together as a community to celebrate everything that has been shared and created throughout the past year - and of course, celebrate you all! The ParkCrafters Awards is finally here as our anniversary is approaching, so get ready to join in on the fun! WHAT IS THE PARKCRAFTERS AWARDS? The ParkCrafters Awards is a staff-picked project-nominated award show where you, the community, get to vote on the winners in multiple categories. It all comes together during our live showing of the PCAs 2024 on our Discord server where the staff will announce the winners, have some fun with the community, and maybe unveil some upcoming surprises from both members' projects and community features. This award show is planned to happen only once a year around our community's anniversary where we take a look back at all the amazing content and projects shared. HOW ARE PROJECTS NOMINATED AND WHAT ARE THE CATEGORIES? Staff has reviewed every single project that has been posted on ParkCrafters within the past year and determined which ones should be nominated for award categories that span across all aspects of projects and games we host here on ParkCrafters. The official 2024 award categories are: Best Planet Coaster Project Best Planet Zoo Project Best Parkitect Project Best RCT 1 & 2 Project Best RCT3 Project Park of the Year Attraction of the Year Show of the Year Best Editing in a Project People's Choice Award Member of the Year Project of the Year *There were not enough projects posted on NoLimits 2 and Cities: Skylines sections so those were not included this year. We kept certain criteria when nominating projects to make sure that the project nominated made sense for both the award show and their respective category. These criteria are: The project must have been posted within the last year of ParkCrafters (May 30th 2023 - April 1st, 2024). All projects shared before the award show and after April 1st, 2024 will be eligible for next year's show. The project must have been completed or if it's an ongoing project (as many park projects are), it must have been ongoing AND active for a minimum of 3 months. Past projects that were just reposted on ParkCrafters are not applicable (wolfpaw's Past Pyro Shows for example will not count towards nominations). Projects posted by now banned members are not applicable. HOW DOES VOTING WORK? While the staff chooses which projects are nominated and the categories, it's up to you and your fellow members to determine which project should win. At the end of this post, you'll find a link to all nominations where you can vote in a poll in each category thread. Each thread will contain a poll for you to vote in, what that category entails, the nominated projects, links to those nominated projects if you want to revisit them, instructions on how to vote, and a short nominated video showcasing all of the nominated projects. Voting is and will forever be ANONYMOUS and results are HIDDEN until the winners are announced during the live broadcast of the PCAs. Keep in mind that account collusion (creating multiple accounts or forcing others to vote for your project to win) is against our rules and if found out we will ban your account(s). Keep everything fair and let the public decide! *In the event of a tie, it will be up to the staff's discretion to determine the winner. WHAT DOES THE LIVE SHOWING ENTAIL? Once voting is complete, the PCAs will be broadcasted and winners announced live on our Discord server. This night will unveil all the winners, the winner for the Canvas Clash competition, upcoming projects from members who sent in videos, upcoming community features, premieres of new projects, and overall just a fun time with all of the community to help celebrate ParkCrafters first anniversary. Talking in the Discord call that night is completely optional so if you'd like to just jump in to view the award show and be on mute - that is perfectly fine! CAN I SUBMIT CONTENT TO BE SHOWN DURING THE PCAs? Yes! If you'd like to submit a new trailer or teaser for an upcoming project - or just debut an entire project during the PCAs, please private message @wolfpaw with your content and we can add it to the show lineup. Please keep in mind that due to the format and nature of the show, your trailer, teaser, or premiere of a project MUST be in a video format. If you have something you'd like to show, send a message and we can discuss further. We're now taking content to be shown during the PCAs until voting ends, so if you have something send it in! WHAT DO I GET IF MY PROJECT WINS? All winning projects and members will get you an exclusive PCAs 2024 badge for your ParkCrafters account and your project will be memorialized in our Discord server in an upcoming 'Trophy Room' channel so members can always go back and look at past winners. SOUNDS COOL! WHEN DOES ALL OF THIS HAPPEN? The PCAs are now in full swing and below you can find all the important dates and links: Public voting is NOW OPEN and will close on Monday, May 27th, 2024. View all nominees and vote for your favorite projects in each category here! The live showing of the PCAs 2024 will be on Thursday, May 30th, 2024 at 9 PM EST on our Discord server! More details on the live show will be announced as we get closer. The final day to submit content to be premiered during the show is Monday, May 27th, 2024. Check our events calendar for more information on these dates! FINAL THOUGHTS We're so excited to celebrate the PCAs with you all and look forward to a night of fun with the community! Please keep in mind while this is a competition, the rules of the community still apply to this event. Let's all be civil and encouraging of all the winners, even if your project did not win. If anyone has any comments, questions, or concerns regarding the PCAs, feel free to respond below or submit a private message to any staff member and we can help you out. Good luck to all nominated projects and we'll see you on award night! - The ParkCrafters Staff
  15. Happy Monday everyone! May is flying by, and we got some big events coming up for World Of Discovery. This Friday, May 24th is the opening of our newest resort, the Innovations Resort! This opening will be the catalyst for more developments that are being thought up as this will begin the transition into the Discover Parks and Resorts franchise. There are some big plans for the upcoming years that are already being cooked up and I am excited to reveal them later this year for the 20th anniversary of RCT3! The next BIG event is the ParkCrafters Awards! This event takes place on May 30th, and I am sure many of you are aware that this coincides with the 1-year anniversary of this community. The staff worked hard to go through all projects that met certain requirements and I am super excited to say that World Of Discovery has been nominated for 3 awards!!!!!!!!!!!!!!!!!!!!!!!!! This project was nominated for the following categories: People's Choice Award Park Of The Year Award Best Roller Coaster Tycoon 3 Project Award I will say this is a huge honor as this is the first time I have gotten nominated for any awards within the theme park gaming community. This project I started in 2016 as a freshman in college with it including many concepts that I dreamed up years prior. I was a lurker at the time, hoarding custom content and using in-game trees, no path covers, curveless paths, and other things I would cringe at these days. The project was first posted on ShyGuysWorld and on TheCreatorsLounge and was almost an Epcot clone on a low budget. It then quickly evolved when @wolfpaw and@StickyGum32 got involved after my many many requests. Sorry not sorry 😉, but I also want to thank @Kablary and @Wilhelm1407 for being part of the staff that put this project in these categories as well. I hated nominating myself, but we all had to do it because boss told us to 😜. It is going to be a fun event and I am looking forward to seeing as many members participate in the awards. But most of all, thank you for the opportunity to be nominated for this project (and my two Disney parks), this was the first project I have publicly shared and the first one I moved to this community. Back to World Of Discovery, for the awards we have a pretty good agenda to celebrate the big occasion. The park will be streaming the awards using the barges in the World Exposition Lagoon. Event guests are encouraged to reserve rooms at the Innovations Resort as a fair number of rooms are being set for the event. Guests will receive complimentary admission, food & beverages, and admission to the awards until the end of the afterparty. May 30 Schedule: Park hours: 9 AM - 4 PM Event guests can check in starting at 3 PM. Social gathering 6 PM - 7:45 PM Awards begin at 8 PM. Afterparty begins at the conclusion of the awards and lasts until midnight. Discover showing at 11 PM.
  16. Egyptian theming coming along...
  17. IT'S ALMOST OCTOBER!! Everyone has craftiness in them, you just have to dig it out! How? A lot can be accomplished with a really good hot glue gun and high pain tolerance (for when the glue drips onto your leg....and you're not wearing pants). Thanks Gin 💖 Another project I did back in '21 was build a model (not to scale, by any means) for a spooky house I wanted to create IRL. It started with chipboard. Each section of the "house" had magnets that held them all together: And then balsa wood: A little bit of paint, some rickety-looking shutters: A wittle teeny weeny doorbell: And the final painted product (I ran out of balsa to make a second pair of shutters): ok fine i was lazy and didn't want to BUT WAIT, THERE'S MORE! This spooky house model was a proof-of-concept for an interactive haunted house, to be built in the front yard as a facade. We live in a condo, and therefore don't have a yard, but the plan was to eventually GET a yard so I could built this thing out! Guests would walk up the porch, ring the doorbell, and the facade would come to life with any one of 20 randomized sequences. Some short edits of Halloween-centric songs, some jump-scare noises, sometimes nothing at all! Lights, fog, audio, and physical vibrations in the floor would all be part of the experience. And if you managed to stand and wait til the end of the chaos, the door would open and you'd get candy! Programming was done entirely via the Director Software on a Fright Ideas BooBox Flex MAX prop controller, running three 32ch DMX decoders (for the nano LEDs) and an ADJ WiFly Transceiver that fed eight ADJ Saber Spot Go lights.
  18. YA'LL READY TO HAVE SOME FUN?! Bite O' Fun is complete! Below are two videos of the show. The first is what I would call the "Production Final" with some cinematic camera pans (save for some lag): This next one is the show recorded from a fixed position. On my older laptop, achieving a 1080p 60fps recording means that even delicate camera movements can and will induce a great deal of unavoidable lag. Massive thanks to @wolfpaw for his guidance through the production of this mini show! I had to basically learn everything from scratch again. And a great deal of appreciation to @Wilhelm1407 for cracking the secrets of 60 fps recording in the game! Stay tuned for the next show in this mini-series, Bite O' Bark
  19. Scooby dooby scooby dooby scooby dooby scooby dooby scooby dooby scooby dooby scooby dooby scooby dooby scooby dooby Below is the 'final' video. The original idea was to finish it off with a hallway gag between the RCT3 peeps and the spooky panda mascot but life got in the way. The big reveal was that Mr. Wonder was the spooky panda all along and Shyguy agreed to post the meddling kids quote in character. [RCT3] SSD'15 - Scooby-Doo - Final Video.mp4
  20. 5 points
    The entrance plaza features Wonder World's familiar iconic Space Port, gateway to Expo 3000. (How many times have I built this?) Here's on old photo of the ticket booth from Planet Coaster 1. The new and improved ticket booths. Several ticket packages will be offered. Prices have yet to be decided. You can also purchase the Lightning Pass, or your choice of Annual Passes. More to come...
  21. 5 points
    Work has begun on the next big theme park in the World's of Wonder Resort. Mr. Wonder is being very secretive about just what this park will have to offer. But he promises that it will rival, if not surpass, the epic scope pf Wonder World. Construction has just begun, so there is very little to show right now. The most interesting (distressing) thing to report is that he has hired his nephew, Scooter, as head grounds keeper. We all remember what happened to Water World when Scooter was left in charge. Or maybe we don't, but moving on... Scooter looks happy to be working again in a Wonder park. I'm not, though... Even more distressing is that Wanda, Mr. Wonder's sister, has also been hired to work at the park as head keeper. Here she is preparing food for the new flamingos that have just arrived. Wanda and son, Scooter, standing together on the new park grounds. The park is just a blank canvas now, with some initial rock work and water features slowly taking shape. This will be the future home of the Greater Flamingo. Right now, it's not much more than a mud pool. A waterfall is being tested amongst some very unfinished rock work. Rumor has it that there will be a system of underground caves beneath the rocks. What it will house is something we can only speculate for now.
  22. Elitch Gardens Theme & Water Park - Recreation! Hello! Xec is back with a brand new project! I want to express my gratitude for your support and kind words about Beachside Bay, and for how much fun it was to share it with you all. Here is a new park project which is a recreation of Denver's famous Elitch Gardens! Elitch Gardens opened on May 1, 1890, in Denver's West Highland neighborhood, originally serving as a zoological garden and cultural venue founded by John and Mary Elitch. Following John's death in 1891, Mary Elitch became the first woman in the U.S. to own and manage a zoo, and she continued to expand the park's offerings, including the Elitch Theatre, which hosted renowned performers like Sarah Bernhardt and Douglas Fairbanks Sr. In 1994, due to space constraints, the park relocated downtown, reopening in 1995 with updated attractions while preserving its historic charm. Today, Elitch Gardens remains a cherished Denver landmark, though future redevelopment plans, such as the River Mile project, may eventually transform the site. I wanted to preserve the spirit and keep the park alive in RCT3, as it is part of my hometown and one of the best places to visit. If the park does get relocated and changed or closed permanently, then it will always be here for everyone to see! Here is the main entrance with its first phase of construction. I hope you all enjoy this new project, and I am honored to recreate one of my childhood parks! Cheers! Xecronius Here is a YouTube Shorts video of the park in real life that I created during my last visit!
  23. 5 points
    Big News in San Diego Here's a snippet of the front page story in the local paper. Here's an aerial image of Balboa Park from Google Earth. Mr. Wonder's plans for the new Worlds of Wonder Resort.
  24. 5 points
    Hi everyone! I'm ChicagoZohan. I am not actually from Chicago - my screen name is a reference to Left 4 Dead, haha. I've been playing park builders forever - in first grade my best friend got me into Rollercoaster Tycoon and Age of Empires 2, and I've kept both of those interests to this day. That said, I played these games (Zoo Tycoon was by far my favorite as a kid) as strategy games first and and creative games second. I never really played RCT3 (my wife played that as a kid so when we were in college we briefly played it together, but then....) All that changed with Planet Coaster. I became a creative builder first and a strategy gamer second, at least in these sorts of games. My Planet Coaster career mostly consisted of a single crappy sandbox park - basically a Game of Thrones themed Disneyland budget park, with lands themed after the different kingdoms. It was incredibly crappy, with absolutely nonsense of scale, copy pasted square buildings everywhere and guests clipping through fake path, but it was mine. I fell in love with piece by piece building. Then Planet Zoo came out. As a Zoo Tycoon fan, I was super into it, and still am. I developed my love of small, somewhat realistic builds in this game, and found the BroNation discord where I doubled down on that style. I also played with the ZSU discord for a while, as it helped guide my builds. I made two fairly extensive builds for ZSU and a few halfhearted attempts at an LA Zoo inspired build, as well as some other half finished projects here and there. Eventually Planet Coaster 2 came out and with its new tools made Planet Zoo feel painful to play. I've been working on a single park in this game, I've had kids since Planet Zoo and so this is a theme park dedicated to my daughter. Eventually it will be a Disney style park with worlds themed after all of her favorite shows; for now, it is a Paw Patrol themed water park. But my current and so far favorite build is in Jurassic World Evolution 3. See, the JWE games never felt anything like the Planet games. I never got very creative with them. And boy, did I want to. When JWE1 was first announced 8 years ago, I thought it would be the game of my dreams: Planet Coaster with dinosaurs. I was wrong. That game didn't come out then... But it has come out now. My current build is an LA Zoo inspired Jurassic Park build. I'll start a thread to share it soon, having been summoned here by ShyGuy over in the BroNation discord.
  25. 5 points
    My most irrelevant video yet? I expect I'll be posting updates to Primeval World in the Other Games forum, unless we get a dedicated JWE3 forum here, which I doubt.
  26. WINNERThe votes are in... and the 2025 Quarter 4 ParkScape winner is... BOOKWORM91 Congratulations to Bookworm91! This was a very close competition, with Bookworm91 only winning by one vote! We plan on doing these ParkScape competitions every quarter of the year, so you can expect the next one around January 2026. Until then, and congratulations again to Bookworm91!
  27. 5 points
    Well, the topiaries in front of the WONDERful Memories Photo Shop died due to lack of sunlight. So, these shade-loving palms have been planted, to match the other foliage beneath the Spaceport. Inside, we've now got images on the screens.
  28. Thanks JB, I'm flattered you remember any of that cra-- I mean, majestical works of art! 😁 Well this video would've packed a little more punch if I hadn't just posted the best pics of this area a couple days ago. But if you enjoy hearing me make a fool of myself, this clip will be a treasure trove.
  29. Thanks Plokoon! I'll try to remember to get a shot of the music hall in the next photo update, for now wanted to share my first video update in which you will see almost everything that's been built so far:
  30. Yet once again (I know...*groan*...) we head back for our tour! The next area was something I came up with to fill a large empty spot on the bench. I had seen a really fantastic blueprint of the Toy Story Mania ride at DisneySea in Japan by Banjotails , but it didn't really fit into that space, so I moved some parts of the blueprint around, duplicated a section, rotated it and added it on. There wasn't enough room to add an actual ride, but I came up with the idea of turning it into "Animation Plaza", a spot dedicated to Disney animation where there are character meet & greets, classes on drawing characters, and a theater showing Disney shorts. There's also a cafe, shopping, and restroom facilities. So while the basic structure maintains all of Banjotails clever designs, it serves a very different purpose here... Inside the main gate there's a plaza (duh...)... To the left the Big Cheese is waiting to greet you... To the right Minnie and Pluto are on stage. There's also restrooms and Clara Cluck's Nursery for "Lil' Peeps" Just past Mickey is Claribelle's Cafe... There's outdoor seating, and at the end is a stage where you can meet Donald Duck. Portraits of famous Disney characters line the walls... On the opposite wall movie posters from Disney's feature films are displayed... Of course there's a small shop selling Disney apparel and other themed items... Next door is the entrance to the Mickey Mouse Theater, which shows many Mickey Mouse and other Disney animated shorts... Looks like "Puppy Love" and "Plane Crazy" are today's features... Next door there's two Animation Studios, one where you learn how animation is created, the other where you learn to draw different Disney characters yourself... Through the portal you come to a secluded courtyard with food and beverage vendors, lot's of benches, and an antique pipe organ playing familiar Disney tunes... The exit from the Mickey Mouse Theater is also here... The tour continues...
  31. 5 points
    I'm waiting to see what the DLC and the update will actually contain before I make a full judgement on this news. I'm more interested in the bug fixes than the flashy stuff to be honest.
  32. 5 points
    Mr. Wonder has released the first video to promote this project.
  33. So we can post links to ParkCrafters without worry of deletion? 😈 The Frontier forums served no purpose as there was absolutely no communication between the fan base and developers. It made no difference to Frontier if they kept it open or not. But when things turned dark over there, they shut it down to stifle its critics and keep the negativity from spreading. Yes, they most likely want to get away from the old forums format, but as long as the other forums remain positive, there's no need to close them and piss off anyone else. I mean, the Planet Coaster 1 forums are all but dead, but still remain open. They also serve no purpose, but as the few posts they get over there are quite benign, no need to close it. The international forums look to be pretty dead, so again, no need to close them. On Discord, it 's very hard to have a serious conversation, especially a critical one, as the fanboys over there attack anyone with anything negative to say. And most criticisms scroll away and are lost, sometimes within minutes...just what Frontier wants.
  34. Big up to @shyguy and @Wabigbear for sending me this way from the Frontier forums. Sad what happened over there when it was so active back in the PC1 days.
  35. 5 points
    More fun service buildings...
  36. (A slight delay in posting here. Somehow a TMTK object 'disappeared', leaving gaps in some of the structures shown here. Unfortunately I saved the bench before noticing, so the 'disappeared' objects remains 'disappeared'...for good. So I had to recreate what was missing, which led to different designs in several cases. But all's fine in the end. Anyways...on with the tour...) Coming to the end of the block, Cast Member Evelyn channels Adriana Caselotti - the singing voice of Snow White in the original animated film - serenading tired guests with her rendition of of "I'm Wishing"...said guests wish she'd move on to somewhere else and threaten legal action against her voice coach... We'll escape around the corner where we find a Barber Shop, a Bakery (Mickey doughnuts!), and Mouse House Home Decor... ...Chest of Drawers (strangely not an underwear shop, but a store that sells furniture - who would have thought?),... A family clothing store, which also serves as a passageway back to the other street. Then yet another painless dentist (one can never have too many...), lawyers offices... Then the Disney Gift Shop ends this block... Across 4th St. is a Bakery (definitely can't have too many sweets either...hence the need for the Painless Dentist offices I assume...), then the China Closet (no egg rolls there...), and an Arcade, followed by a Coffee Shop on the corner of 4th and Main... Buster Brown Shoe Store on the opposite corner. Storyville Tours pauses while the driver run for a quick double shot espresso to deal with the upcoming crowds when the park finally opens... Next time we'll journey back up Main Street ... The Storyville Civic Improvement League recently planted those trees down the middle of the street. Some day we hope to find out...why? Until next time...
  37. Resort Hotel DLC: A set to build a working hotel with staff, etc. I doubt this will happen. Expanded Water Park set: Building water parks was a big addition to the game, and yet there is so much missing. The new Planet Coaster Logo even added a wave to the planet. Seems reasonable that there should be more content devoted to this. All the old DLC sets, but expanded with new content. Kiddy ride set. Midway set with games and arcades. Water vehicles like rowboats, paddle boats, canoes, etc. Live shows like bandstands, animal shows, circus acts, theaters and stadium seating. Modern, high tech attractions, seen at the Disney and Universal parks. System for making advanced Fireworks shows (for Wolfpaw) Fountain shows, Drone Shows. All the Wonder World attractions.😁
  38. Has it been 2 years already? The site looks great and I look forward to many more years. I hope to see the community continue to grow.
  39. "We've gathered here tonight, around the fire..." wolfpaw presents IllumiNations: Reflections of Earth Before you enjoy the show, I'd like to take a few minutes to say a couple of things. First off, I want to give a huge shoutout and thanks to everyone who helped and supported both myself and this project while it was in production. This was a huge behemoth of a project with many, many hurdles to overcome and I could not have done it without the amazing support and collaboration between so many members in this community. Some of you may already know this but for those of you who don't, Epcot's IllumiNations: Reflections of Earth meant so much to me growing up. It inspired me and opened up the door for so many things in my life - standing around World Showcase waiting for the show and watching it always filled me with so much motivation and inspiration. To me, this just wasn't a firework show - it was a powerfully moving message and piece of art that celebrates all of us - no matter where you come from. I've tried to emulate this powerful feeling and message as best as I could in this project. Disney has unfortunately removed this show and with it went a beautiful piece of art - my goal is to recapture that with this project and keep the torch of this show burning bright for the future. With the legitimacy of art worldwide in question during these crazy times and how divided everything is now, I felt the world needs a message like this now more than ever. With all that said, creating this show was both crazy and very fun to make! I hope you enjoy our story tonight, Reflections of Earth... Download the World Showcase Park File used in the show here! Download the Reflections of Earth Pyro Pack used in the show here!
  40. Happy Halloween! And what would be more appropriate for such a macabre day than a stroll through The Haunted Forest ! For those with a low tolerance, there is also a short-cut that will take you directly to the Emerald City... You never know who might be spying on you as you walk along... The mists roll in and you can hear low growls and even a howl in the distance...at least I think it's in the distance...perhaps it's time to walk a little faster? There's yet another shortcut to the EC...how thoughtful of them to add signage directing us there! However, we'll bravely journey on down the Yellow Brick Road... The track for the Emerald Flyer monorail passes overhead... There's a fork in the road that leads to the Falls Overlook on the left...we certainly don't want to overlook that! The YBR will continue on to Winkie Town and The Nome King's Lair... Abandoned mines dot this area...but those who now live here know better than to try to enter the underground realms... Well, "Falls Overlook" turned out to be an appropriate name anyways... A creepy old house next to the falls... Just past that is the back escape (er...entrance...) from to the Nome King's Lair... I don't think we'll go further, while I can appreciate a nice backdoor entrance like anyone, I sometimes prefer the front door myself... So we'll backtrack to the Yellow Brick Road again...looks like a nice picnic area across the river... Restrooms and a landing for the water transport is just ahead... The landing is plain but certainly serves it purpose... A Fortune Teller's cottage tells us we're still in the domain of the Wicked Witch of the West... However let there be no doubt that THIS part of the Haunted Forest (or at least what's under it...) is the domain of the infamous Nome King (even if the Wicked Witch if the East's old billboard still advertises that this land is for sale...). Here's that picnic area we spotted earlier...just missing any picnic tables for some reason... A side path leads to Mombi's Potions... Even disposed witches who were former rulers of Oz need a side-gig to help cover expenses in their retirement! Figures there would be spooky mists if there's a witch around... And there's the old bat herself...ready and willing to sign autographs for a few Oz Green Pennies each in between cooking up batches of Frog Juice...yum! After a bucket of Cauldron Corn washed down with that Frog Juice, we're ready to explore the Nome King's Lair...we're at the main gate...dare we enter? Like the whims of certain other wanna-be rulers, the Nome King's statue out front is grossly exaggerated...he's actually only 4´2"...in heels... The Nome King is a huge fan of conspiracy theories...the latest one being that Chicken Eggs are deadly to Nomes...thus no hens allowed on the premises! Whimsies, Growlywogs and Phanfasm's may enter only through the back door, but only if they didn't pack an egg-salad sandwich in their lunchbox. Who doesn't love a good cliffhanger? Or loath a bad one? In either case, we'll leave you hanging while we head on in... Hope we'll see you inside...
  41. Return, Relive, Remember A very special thanks to Kablary for painstakingly re-recording this show with all new camera angles and in a beautiful 4K video! He deserves all the credit for making this happen. Hope everyone enjoys!!!
  42. Happy One Year Anniversary! Hey everyone, No major announcement or community update here but I wanted to take the time to announce and give a quick retrospective on ParkCrafters! If you haven't noticed by now, today is our one year anniversary - on this day last year, ParkCrafters opened its doors to the public, marking a new (and much needed) home for all things virtual theme parks and simulations. One year ago today I took a chance on creating a new website and forum for a niche community that I thought was long gone. With the announcement of ShyGuysWorld closing, I felt that there needed to be a place that many of us could still call home. A place to continue creating parks, attractions, landscapes, pyro shows, custom models, coasters, and more and to still share it with everyone else. A place to archive all the many years of history in this community, a place to continue to host downloads so many can still look back at the many decades of history and continue to create new projects. Creating ParkCrafters was very much a risk and I fully expected the community and forum to not be active at all and for this site to mainly just be an archive. It's heartening to see that after just one year we have achieved so much and I have been proven completely wrong. New projects are springing up left and right - projects from games and art forms that I had thought to be long dead due to the rise of social media and the decline of forums. From RCT 1 & 2 projects to pyro shows, to dark rides in Planet Coaster - I thought many of these communities were lost to the ages. However, in the past 12 months, we have managed to do and achieve so much. In just one year, ParkCrafters has seen: 68 Status Updates 296 Topics 3,613 Posts 3,397 Files Uploaded 75 File Comments 58 File Reviews 88 Personal Messages sent between members 2,627 Reactions 45,530 File Downloads 861 Total Members 166,924 Achievement Points Earned 6,837,758 Visits Migrations of ALL Custom Scenery Files from ShyGuysWorld to ParkCrafters First Competition Being Held First Award Show Being Held And much more! Obviously, the risk has paid off! ParkCrafters has become a resounding success with many more features, events, competitions, and more planned on the way! At this time I'd like to take a moment to thank each and every one of you who has made ParkCrafters what it is today. To all the members who continue to share their work and engage in other members' projects, to all of the ParkCrafters staff for helping run this community, to all the volunteers who helped migrate the CSDepot over to ParkCrafters, and to all who even just visit this community or just visit to download files. Every one of you has helped make ParkCrafters a success today and I can't thank you all enough! As we look to the future, ParkCrafters will continue to carry forward the spirit and creativity that this community thrives on so much. We will continue to release new features and events to help unify this small but mighty community and of course, continue to host everything as long as we can. Happy anniversary, everyone and ParkCrafters! Let's continue to make this community an interactive and shining example of creativity that you all continue to bring every day! Here's to another year of ParkCrafters - what will the future hold for next year!? The celebration doesn't end here though! Don't forget that tonight is the first ever ParkCrafters Awards at 9 PM EST on our Discord server! Be sure to join us to celebrate all the great projects and creativity from this past year on ParkCrafters and to see who wins the ParkCrafters Awards and the Canvas Clash competition! If you're looking for more info on all of this, be sure to read this thread. Thanks again all and keep on sharing your projects and creativity! See you all tonight at the awards! - wolfpaw
  43. So today's update is gonna be a little bit long, but it's gonna be cool. I thought it would be kinda cool to show you what this area used to look like. Before the Manor and its surrounding area came to be, this area was flat ride heaven...except for everyone in the park. Because even with 5,000+ peeps in the park and all the flats down to the cheapest possible prices, literally no one visited them. Ever. In fact, these pictures were taking with 5,000+ peeps in the park, though you'd never know it judging by the queues. In terms of theming, this area was an extension of the coaster/river boat island situation just next door! One of my favorite parts of this area (that I was sad to see go), was a little kiddie coaster. It was so cute and so ignored by the entirety of the peeps in this park. They don't know what they've missed. The other major building in this area was the train station! This building was actually one of the things that I've been worried about replacing, because I need that building to be there. Not only for the train station itself, but also because the original one below served as a "staff access point" where staff could enter from the (half-assed) staff parking that sits just beyond the tree line. So the building that replaces it also has to serve that purpose as well, AND fit the new theme. No pressure. And that's what this area used to be! And also why it was absolutely leveled! And now look where we are: a fully finished area. Oh by the way! The area is finished! What a transformation. And for the better for sure! Let's take a look around. On the right side of the overview image above, sits a small restaurant with a name I pulled out of my ass just to put something down: Hallowed Halls. Feel free to suggest something better! On the opposing side, is a set of quick service dining locations that you will all recognize. Oh yeah, and that big building in the back? Our new train station. Now I'm not sold on it...but I really do love the use of the half-arch pieces over the actual train station where the cars roll in. But if you have any ideas for the design of the station, please feel free to advise! Oh and yes, the door at the base of the station is the new staff entrance point. The pathing behind the station is identical to the original. And even the inside of the Manor has seen some love! Especially the queue and exit. And that's all for now! See that beautiful red coaster across the way from the exit of the Manor? Oh yeah, we're going there next. 😎 - StickyGum32
  44. Hold the last burning ember, let us never surrender... may we rise unto The Call. Coming Soon *This is my first work-in-progress show with regular updates since the vPyro days. Check back frequently for new images and trailers!
  45. This beast is finally unleashed....... What a learning experience buliding this show was. From managing in-game memory to figuring out how to fill and then film an entire parkmap, this "bite" kicked my ass. After 100 hours, Bite O' Fang is officially done, recorded, and put to sleep. Below is a continuous "chopper cam" cut of the show, since there is no "golden angle" to film from. Huge thanks to @Dumaan089 and @jaronimo.mov for their gorgeous fountains and endless inspiration.
  46. "They're baaaaaack!" No, we didn't wander off to fix a sandwich and then completely forgot about this...well, at least I didn't, I can't vouch for Citytrader... We had to break the park up into multiple benches again, which allowed us to add the amount of details we like to have (or at least the amount of crap I always seem to tack on...). The first bench is nearing completion, featuring the entrance areas, Main Street Kansas and most of Munchkinland. And forget that part where I said I didn't want to make a bunch of TMTK items for this project...I'm over 400 pieces already... *sigh* Anyways, we'll soon be taking a tour of the first bench, many of the things shown previously above remain...many of the things previously have changed. This screens shows just one - the new entrance centerpiece. As Citytrader always mumbles "there's more to come!". So you still have time to make other commitments before we get started!
  47. Just released the madhouse CFRs. happy new year!
  48. Welcome to your new home for all things RCT3! Hey everyone, we have some extremely exciting news to share with you today! I'm pleased to officially and formally announce that the migration of all the downloads hosted on the CSDepot have been moved to ParkCrafters! For those unaware, ShyGuys World forums was a place where RCT3 creators would share their projects and upload their creations, custom content, and more for many years. The CSDepot was a subsection of ShyGuys World that hosted all of these creations. ShyGuys World officially closed its doors in June of 2023 and the CSDepot will close on December 8th, 2023. With the help of some extremely awesome people here on ParkCrafters, we took it up to move everything over to ParkCrafters before the CSDepot closed down to help preserve all the custom content that creators built over the many years that ShyGuys World was active. I'm extremely excited to announce that this migration of all files hosted on the CSDepot have successfully been moved to ParkCrafters! The history of all these content creators, custom content, scenery, mods, files - and to an extension, the RCT3 community as a whole - will live on for many more years now! I would like to give a huge thank you to the people who helped make this possible! I was originally going to do this just by myself but with the massive amount of content to move over, I knew I couldn't do it alone. The people who joined our CSDepot Strike Team worked tirelessly and efficiently to make sure everything was moved over before the CSDepot closure date. Please assist me in giving a huge shoutout and thanks to: @Knight Rider - For his assistance in moving custom scenery and park files over so quickly! @Kablary- For his quick migration of moving custom scenery over and then helping others move their files over! @Wilhelm1407- For the many categories that he helped move over, he also took on extra work once completed! @Cody- For his quick dedication and continued support, he moved over a total of 20 custom scenery pages! @RobertaME- Despite having slower Internet, she took the initiative in downloading everything instead and uploading in bulk to make sure everything was moved over! @linux_doggo - For all the work she did in helping move over custom scenery files! I can't thank this team enough, you all have helped the entire RCT3 community more than you realize. Many others who aren't even a part of ParkCrafters thank you all! As a reward for all of your hard work, you all have been awarded an extremely rare badge on ParkCrafters. This is the only way to obtain this badge, so consider yourselves holders of one of the most rarest of items on ParkCrafters! Thank you so much once again for all of your hard work! With all of that being said, all files are now up and available for download! Please note that there may be some misplaced files in categories or duplicates of files, over time we will be combing through the downloads section, cleaning things up, and organizing them all better. We firstly just wanted all the files uploaded before the CSDepot closed down. On behalf of the entire ParkCrafters staff team and the CSDepot Strike Team, welcome to your new home for all things RCT3! Check out our RCT3 downloads section today and start creating and downloading! *Updates to the download sections, organization, and more will be coming soon. Keep an eye out for future community updates for more information on this!
  49. This has always been one of my favorite screenshots that I've taken in RCT3.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.