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Atlantis Vaulting v1.1

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Created by: The_Cook March ‎17, ‎2007, ‏‎8:20:28 AM
Posted by: shyguy April 25, 2013, 09:33:49 PM

Description: Atlantis Vaulting Custom scenery for RCT3 by The_Cook.

Installation: Copy the 'AtlantisVaults' folder into the 'Style\Themed' folder of your RCT3 installation. Do not try to rename any of the folders. If you are using some fancy unzip program make sure that the option to preserve the directory hierarchy is enabled.

Usage: The set is designed to blend with the Atlantis scenery available in Soaked. The large arches have a diameter of 6 squares and are made up of lower, mid and upper pieces. The medium arches have a diameter of 3 squares and are made up of lower and upper pieces. The small arches have a diameter of 1.5 squares and are made up of lower and upper pieces positionable on a 1/4tile basis. The raisable pieces are intended to overcome an issue where the standard pieces were stopping water based rides (eg. Jetskis) from passing under the arch.

Revision History: 1.0 Initial release incorporating large, medium and small arches, square buttresses, square columns, floor and roof appertures, sunburst fountain. 1.1 Additional pieces including some animatronics


Filesize: 1.32MB

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   1 of 1 member found this review helpful 1 / 1 member

Of all the great CS sets, I would personally count The_Cook's Atlantis Vaulting (equally with "The_Cook's Gothic Vaulting") among the top 10 of all the great sets ever released. "Why?" you may ask. I'll tell you. Besides the obvious, they are well designed, look good, bug free, and what only adds to their versatility of use, is the fact that the set uses the same in-game textures, making it easy to combine the set pieces with other authors Atlantis -themed add-ons any way we want, thus exponentially increasing endless creative ways they can be used. Mind you, that using them the way where they would be architecturally, and mathematically realistic and viable structures of how they would function in real world, is most definitely not an easy task. It will take a lot of practice, and without any knowledge of the mechanics and architectural style of ribbed vaulting you will find yourself just placing the parts that seem to fit and form some kind of familiar structure you may have seen somewhere- like for example in your hometown's old church. However, it must be said that you are definitely not required at all to use them this way - thus enabling to use them as parts of anything that we think will look good, and combine them anyway and with everything else, mostly just because gravity and Newton's theories don't apply in most of the scenery objects in RCT3. I personally like realistic and architecturally correct structures, but that's just me, and The_Cook's set enables me to do just that - they are so well and realistic in design. When talking about realistic architecture, The_Cook's set enables us to build a number of realistic forms of vaulting. Firstly, the aforementioned "ribbed vaulting", which is the most complex of the structures using also the sail components in the set. The much simpler "barrel vaulting", among others. The components also enable us to build various types of tunnels, arches and domes, and much, much more. This set is one of those great sets, where the way they are used is only bound our own imagination. Incidentally... I vaguely remember seeing a long, long time ago, an extensive tutorial on some forum site, how to use The_Cook vaulting sets - and I would really like to find it again! If anyone has this tutorial saved somewhere, please be so kind and upload it to ParkCrafters.

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