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FrancesCoaster

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Everything posted by FrancesCoaster

  1. Pretty sure this was made by Coaster Inc
    • 52 downloads
    NoLimits Construction Kit v1.3.5 ©Copyright 2002-2004 Gravimetric Studios Written by: Jennifer 'Tia' Lynn ------------------------------------------------------------------------ This tool allows to export NoLimits tracks as .3DS files. It's very useful to create CTs for RCT3. While the program was originally only commercially available, gravimetric studios themselves later made it free by releasing a dummy license to register the program, so I'm not doing any copyright infringment by releasing it here: Nolimits Construction Kit: Commercial Use License Name: No_Limits-Free@Construction.Kit Code: m13959424-d11964450-QpmVtrT (Can also be found as .txt file inside the download). To register (and thus enable exporting), just open the software, click Help > Registration and copy&paste. I also included a folder with some new track ties CoasterInc made for B&M tracks (useful to get the track width right, since NL uses 1.6m between the rails and track center, and RCT3 requires 1.72), plus some I made for the B&M inverted (it's just CoasterInc ones flipped) and for Arrow or Vekoma tracks. All other tracks (Intamin, Schwartzkopf, etc.) can be exported as they are, with the default ties, since they don't need edits to the rail spacing. When using it, keep on mind that there are some strange bugs concerning Con-Roll and inversions, mainly on loops and elements containing an half loop (immelmanns, cobra rolls)... remember to check the model for any weird track-work before exporting. Source: https://www.coastercrazy.com/forums/construction-kit-is-now-free-t24384.html
    • 123 downloads
    Made for Overxhaul, this CT replicates the layout of the B&M Inverted Coaster at Dorney Park. Requires the Inverted coaster 2nd gen CTR by TheCodeMaster, and the CTR by Old-Spice. Includes an optional CS transfer track. Have fun!
  2. These aren't lost, these were never released WIP ctr for drop towers. Only the intamin one was actually finished to a working state. The other 2 were an S&S variant and a gyro drop (scream ad heide park), never finished.
    To @ElianGames15: Thanks for the effort of tracking down and reuploading all of these CTs. @anyone: Magic Mountain it's a very early CT of mine, so it's not well refined, and I'd recommend to use the Python CT instead, it's the same layout but it's more recent, and it came out much better:
  3. The supports won't appear automatically, you have manually to place them ingame, after building the coaster, from the Walls and buildings or the Scenery lists...
    • 118 downloads
    Made for Overxhaul, this CT replicates the layout of the B&M Flying Coaster at Wanda Park, Xishuangbanna Sunac, China. Requires the flying coaster CTR by TheCodeMaster. In case it's not installed, it should still work with the ingame trains. Have fun!
    • 125 downloads
    Old spice's small trees, required for Belotto33's structures. Install content to Style\Themed
  4. To change the cars on CTs, you need ctr-creator V.1. Go to Tools > Recover lost BahnDaten.txt from Ride.ovl Navigate to Tracks\TrackedRides\ and then to the CTR folder of the CT (not the one starting with TrackCTR or it won't work), and select the ride OVL. A CTR bahndaten will be created in the same folder, move it to the CTR creator folder, open it in notepad or your favorite text editor. Change the car names as usual. Find these lines (should be 57-89) and delete them. ExcBase 0.000 IntBase 0.000 NauBase 0.000 ExcCircuitCount 0.000 IntCircuitCount 0.000 NauCircuitCount 0.000 ExcCarCount 0.000 IntCarCount 0.000 NauCarCount 0.000 ExcRideTime 0.000 IntRideTime 0.000 NauRideTime 0.000 ExcSceneryMax 0.000 IntSceneryMax 0.000 NauSceneryMax 0.000 ExcMaximumSpeed 0.000 IntMaximumSpeed 0.000 NauMaximumSpeed 0.000 ExcAverageSpeed 0.000 IntAverageSpeed 0.000 NauAverageSpeed 0.000 ExcRideLength 0.000 IntRideLength 0.000 NauRideLength 0.000 ExcSceneryInfluence 0.000 IntSceneryInfluence 0.000 NauSceneryInfluence 0.000 ExcAverageHorizGForce 0.000 IntAverageHorizGForce 0.000 NauAverageHorizGForce 0.000 ExcAverageVertGForce 0.000 IntAverageVertGForce 0.000 NauAverageVertGForce 0.000 If you don't remove these lines, the ride will work, but peeps won't ride it as it will rate 0 in the Excitement/Intensity/Nausea ratings. Save the file, and run it trough CTR creator. It should work fine. Warning: don't leave the CTR bahndaten file inside your Tracks\Trackedrides\CTR-MyCtNameHere\ folder, doing so will cause CTR bahndaten to build the ovl files in a sub-folder of that same folder, causing duplicated entries in the coaster list and/or game crashes.
  5. Sorry I don't have any of the above...
  6. I still have Air, but keep in mind the CT was never finished, the track is not recolorable and most supports are missing. Plus the track has some bumps due to the NL importer not managing the roll values correctly, probably was one of the earliest, experimental, CTs. The station does not line up with rct3 grid.
    • 25 downloads
    This is the old Air CT, I don't know who created this (Coaster-Inc, maybe?) I still had the files rotting in my hard drive. This CT is working, but was never finished. Most supports are missing, but with some effort you can build them using Moby's steel jungle.
  7. At worst, you can always remove the floorless coaster from the park using Park Cleanup 2, so you can at least load the rest of the park.
  8. Now they are ingame. Every item is avaiable in 4 placement options: normal, diagonal, 1/4 tile centered, and 1/4 tile centered diagonal. I'll add some architecure (columns, walls and such) and then it's ready.
  9. Well, there are some differences. NOLIMITS CONSTRUCTION KIT PHASE. --------------------------------------------- For woodies, I'd recommend to optimize the supports in NL construction kit before exporting, this will dramatically reduce the amount of polys by merging adjacent supports. To do this, after loading your track file, go to Track (menu on top) > Supports optimizer. Leave the checkbox ticked and click OK. For intamin and schwarzkopf tracks, don't change the position of the rails in CTR creator (leave to +/-0.50). SKETCHUP PHASE. --------------------------------------------- Nothing different here, except for maybe texturing the wooden coaster track and supports. Not mandatory, but recommended for better look ingame. I'm including the textures I used for thunderhead here, they are red to be recolourable. For arrow and vekoma tracks you'd need to scale the model in sketchup, there used to be some custom ties made by coaster-inc back in the day, but I don't have them anymore. You'll need something like 140 CM of space between the rails. Remember to do uniform scaling (just scale from a corner) to avoid silly results. An 1.16 scale factor should be just right to get everything line up. BLENDER PHASE. --------------------------------------------- Just the same, but for anything except B&M tracks (all of the above), you'll need the spline on the top side of the rails, not on the bottom. Archivio.zip
  10. Please stop requesting CTs, I'm not open to CT requests for now! I've released a couple (Baron 1898 and Thunderhead), but they were old projects dating many years back, that were just sitting on an old hard drive as blender files waiting completion. I've another one I'm working on, but I can't estimate a release date, plus another CTR (again, a request by Cody). If you really want, there's a good tutorial, I linked it here in the forum. It's quite well explained and does not require any previous knowledge about 3d modeling or blender. I'm more than happy to help learning in case someone wants to try.
  11. More of the pharaoh's tresaure, being dug up.
  12. Cinipaes did a good zamperla mouse CTR on the ML03 CT. It should work wonders for those kind of rides. In case you don't have it, I'm attaching it here for you. Remember to install the Europa Park CTs as the required ML03 CT is included there. CinipaesZamperlaTwister.zip
    • 98 downloads
    Author: Francescoaster Reuploaded by: Wilhelm1407 I have added an instructional Read Me file for how to install this CT. I have also added blueprint track files both with and without supports. I've also added new HD screenshots. Enjoy! NOTE: Most of Francescoaster's CTs require SwissCheese's Flat Stations. Please download and install before using this CT. https://parkcrafters.com/files/file/1651-flat-stations/
    • 104 downloads
    Author: Francescoaster Reuploaded by: Wilhelm1407 I have added an instructional Read Me file for how to install this CT. I have also added blueprint track files both with and without supports. I've also added new HD screenshots. Enjoy! NOTE: Most of Francescoaster's CTs require SwissCheese's Flat Stations. Please download and install before using this CT. https://parkcrafters.com/files/file/1651-flat-stations/
    • 108 downloads
    Thunderhead, the GCI wooden coaster from Dollywood, is now avaiable as a CT. Installs as usual, more in the readme.
  13. An RMC raptor would be interesting to work on, but as a customizable CT, not a fixed layout. The main problem is that it would need a quite massive variety of track pieces, way more than my rapids or log flume CTs, and modeling them, making the splines in blender, and so on would be too much work for a single person. Just considering straight and 45* diagonals, banking intervals of 45* (45*, 90*, 135*, 180* in both directions), I think it's about one or two thousand track pieces. While I know Markus Lomberg's CTs are ca. 4000 track pieces, I don't think he was alone working on them... At my speed, it would take years.
    • 73 downloads
    Author: Francescoaster Reuploaded by: Wilhelm1407 I have added an instructional Read Me file for how to install this CT. I have also added blueprint track files both with and without supports. I've also added new HD screenshots. Enjoy! NOTE: Most of Francescoaster's CTs require SwissCheese's Flat Stations. Please download and install before using this CT. https://parkcrafters.com/files/file/1651-flat-stations/
    • 107 downloads
    Author: Francescoaster Reuploaded by: Wilhelm1407 I have added an instructional Read Me file for how to install this CT. I have also added blueprint track files both with and without supports. The blueprint with supports, has extra supports I've added on using Moby's Steel Jungle, and CPcisco's B&M Footers. All extra scenery is included in the download. I've also added new HD screenshots. Enjoy! 😃 NOTE: Most of Francescoaster's CTs require SwissCheese's Flat Stations. Please download and install before using this CT. https://parkcrafters.com/files/file/1651-flat-stations/

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