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Dxtrrr

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  1. Hi all, small update again!I did some little technical infrastructure upgrades by adding speakers and road signs. I also started to play around with the first facade and some tables, chairs and benches. ~Around the roundabout~ Some go away green speakers and nice rich blue street signs! ~Pull up a chair!~ The signs are definitely not final yet and are here to get a feeling of composition and colors. ~Building a Bakery~ I started with the brick shell that is measured on the grid. Then I filled in the windows with beams first and added the glass last. After the windows came the sings to balance things out. And most recently I did the tables, chairs and benches. This was one of the easier facades (simple rectangle) so I started here. I did use the bricks from the sorcery pack at first but swapped them out for the small town ones and I think it looks way better. The in game tables and chairs are huge (not surprised) so I had to do them custom to fit. I also swapped out the trees in front because the scaled down trees have to many low branches that people would bump into. Hope you all enjoy and see you next time on Buena Vista Street! ~Dexter~
  2. I'm amazed at what people can do in RCT3 nowadays! Great job on the whole park so far. I adore the Paint the Night parade, the lights look so good in game :D
  3. Dxtrrr replied to shyguy's topic in Projects
    I really like the Blop tree idea! the collectibles are also fun!
  4. Thanks for the tip about the pole and comment! I'm happy with the final station 😃 Each single tile is made of 2 toy box pieces and 1 art piece for the flat part. It's crazy how much bigger the in game roof tiles are compared to real life! Thanks for the kind comment! I do like Disney but I will agree with you that the IP push has been annoying and in my eyes hurtful to theme parks and lands in particular. I highly prefer lands with a broader theme that have room for IP instead of single IP lands. I also dislike how this change means the whole parks loses the cohesive themed lands like Galaxies Edge in Disneyland next to the more broader and classic lands. The character and IP intergration in BVS is done very tastfull to me. I really loved the whole DCA 2.0 move. Paradise Pier 2.0 and Buena Vista Street were cool changes that added to the park and boosted the California theme. BVS also works really well with Hollywood land nextdoor and ending in Tower of Terror. Carsland is a single IP land but does feel California, Americana and car culture themed to me (as a non US citizen). I was really sad they didn't continue with that push further seeing how successful it was for the park. Some concept pieces hinted a full facade redo for the Hyperion which makes me believe the had plans for the rest of Hollywood land too! The Avengers Campus, Pixar Pier, no Trolley and Avatar chances break so much of what DCA 2.0 fixed. Thanks again for the tips and stamp of approval 🎉
  5. So good!!
  6. Current version Take 3 😋 I slightly added stones to the top and bottom of the pillars to gain height. Then I 110% scaled the whole thing which also allowed me to then scale the beams back down again from 55% to 50%. I also pushed the overhanging beams back a bit to prevent them from getting to close to the tram. I think a variation where the beams were raised above the tram windows but it warped the shape of the shelter to much. I also tried a variation of scaling it all to 120% to get above the windows but that also got to close to the tram and bench behind the shelter. I think this is the final take!
  7. Ah, good to hear it hasn't thrown you down a rabbit hole! I haven't started on recreating interiors for a recreation like this yet so I have always been able build around the limitations. I might give it a try when I get there for this park. I did manage to redo the roof for the tram stop! It looks better I think but still feels a bit low. The good thing about this rebuild is that it is fully scalable without the grid piece so I can scale it up if I still want to make it bigger. What do you think? I think I need to scale the whole thing up just a bit.
  8. I see what you see, I was wondering too what made it feel different! Thanks for the constructive feedback. I did use the elevations for scale and the in game human statues fit nicely so it isn't to low, the pitch of the roof is also steeper than in real life so that adds even more height. I think the giant in game clay roof tiles gives off a more miniature feel. The roof is 4m wide and a real tile would be around 20cm I believe, that would mean you have 20 tiles for 4m. The in game piece has just 6 tiles for 4m. Even is you have bigger tiles that are around 30cm you still need at least 13 tiles instead of 6. These are the drawings I'm working with. The grid is scaled so 1 square length = 1 m in real life. That would make the whole thing about 5m wide (2m between the pillars) and 2.75m ish tall. The one I've done in game is 5m wide and 2m between the pillars. The height in game is 3,25 when I just measured and that is probably because of the steeper roof angle. If you take these numbers and translate them for the trolley height you see that the height is a bit taller that the width of the trolley. If we say 9 feet then that would be around 2.7m. The in game trolley is around 3,25m (around 10'-6"?) so like you said it is taller then the real one. It's also a bit longer in game too! That is also why my wires are closer to the trolley roof then they are supposed to be and why the catenary pole is shorter. I think the bigger trolley and giant tiles trough of the feel for the right scaling in the end. The higher pitched roof also isn't helping making the building not wide enough. I think I'll try to go for a custom roof with smaller tiles, lower pitch and a bit smaller overhang too, I noticed when looking trough the pictures for this post the overhang is quite a bit smaller in real life too! Thanks again for the tips and I'll get back to work 😋 I currently don't have the scaling mod installed but that is mostly to prevent myself from going insane with small details, I kinda like the challenge of working within the limits of the game but the grid pieces not being having a scaling option is a hard one.
  9. I've found some more RCT3 shots from a old project that I wanted to share! I believe this was a build out park on one of the Soaked campaign maps (The Atlantis one). If the picture data is correct then these are from around 2009. The park file has been lost time. This was part of the entrance building and housed a restaurant I believe. On the beach was another research facility type building with some rides surrounding it. I believe this was the only time I tried to fully custom support a coaster.
  10. Hi all, small update!I sat down to do the little tram stop at the entrance and finished it quite quickly thanks to the viking stone wall fence piece! I debated on how to do the roof but picked the in game roof piece in the end to keep the piece count low. I stated to decorate the tram itself but have to take creative liberties because the in game model doesn't match the real cars so I can't decorate it the same way. ~All aboard!~
  11. Dxtrrr replied to shyguy's topic in Projects
    Another fun addition! I like how you keep managing to have a cohesive section feel like one habitat but it's actually made up of multiple smaller ones. The overview gives met ZT2 nostalgia. I loved building the jeep ride in that game, the jeep ride in PZ feels a lot more complicated to work with.
  12. Haha that'll work too! @citytrader I added catenary pole! The scaling is a bit wild in game but I think it'll do the trick. If my memory serves me well then the trolleys in DCA don't actually use the wires and it's all for visual show.
  13. Haha I did notice the abundance of restrooms in your parks! You are very good at building them though, they always look very detailed and realistic. I was surprised to not see any restrooms near the Fiddler, Fifer & Practical Café. It looks like they have a lot of seating but no public restrooms in the building. Thanks for the comment! I do wish to also do interiors but will give priority to facades first. I also give priority to the public accessible interiors before I possibly will do backstage backstage stuff. I have pictures and videos of most of the public stuff but no more knowledge of the backstage parts other that the layout, I don't even know what a lot of backstage rooms are used for.
  14. Thanks! Haha feel free to borrow :D Ahhh I knew I forgot something, I did plan for the catenary pole but didn't add it yet. Thanks for the reminder, I'll get right to it!!
  15. Thanks! So jealous and excited for you!! Hope yoy have a great trip 😁 Haha it's destiny!

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