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PC2 - Epic Kiddy Rides

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Was playing around in PC2, and liked what I created!

[img]img%5D

[img]img%5D

[img]img%5D

Obviously copied from Casey Jones ride at Disneyland, but I think it turned out pretty cute!

Edited by citytrader

Well that is just adorable. I knew you'd cross over to the dark (and often frustrating) side eventually!

Love it. Being able to customize the rides in PC2 like this is such a great feature.

"The squeaky wheel gets the kick." -- Minsc (Baldur's Gate)

I did a Poland tour this summer and many parks have a track like this, which looks exactly like this. Beautiful!

  • 2 months later...
  • 1 month later...

I can definitely see some of the inspiration from the Wizard of Oz project in that ride 😉

Came out great and thanks for sharing!

there's this illusion of the reality, but it's not really really real, like it's beside and inside and inside and beside, but never on top.. nevermind, just kidding but not really

  • citytrader changed the title to PC2 - Epic Kiddy Rides
  • Author

Old dog, new tricks. Struggling a bit with the animation pieces, but came up with this;

[img]img%5D

Cars rotate clockwise, umbrella and lights counter clockwise. Now I have to figure out how to connect it to a timer to coordinate the whole thing.

Kind of reminds me of this;

Humpty Dumpty - Picture of Storybook Land, Egg Harbor Township - Tripadvisor

Also made this;

[img]img%5D

Same animation, but I want to add rise and fall on the cars.

Working on a boat ride and a fire engine, but modeling that small is difficult. At least for me! 😁

I might figure it all out by next year some time! Like I said, old dog!!!

Edited by citytrader

Looks great.

Still hoping we'll get actual working kids rides some day.

"The squeaky wheel gets the kick." -- Minsc (Baldur's Gate)

I agree we need real ones, but these are great! Maybe if you put them on the workshop they'll get so many subscribes that Frontier will finally get the idea. ;)

Edited by JPTV

  • Author

A kiddy boat ride. Thinking of changing the base to a simple steel wall. I used the ultra slow setting. It looks pretty good;

[img]img%5D

Most of these kiddy rides are pretty simple. I based mine on this one in Rehoboth;

Rides | Funland

Does anyone know if there is a way to make items even smaller than the game allows? I wanted to put the real ships wheels and small flags on the boat ride, but even shrunk, they are way too big!

1 hour ago, citytrader said:

Does anyone know if there is a way to make items even smaller than the game allows? I wanted to put the real ships wheels and small flags on the boat ride, but even shrunk, they are way too big!

Too Much Scaling mod lets you scale everything (maybe not grid-based items) down to as little as 1%. It's available on Nexus mods. But once you use it and scale things smaller than the game allows, if you remove the mod, everything reverts back to the smallest size the game allows it to be. Also, if you share or upload the park to the workshop, anyone who downloads the park must also have the mod installed. There's no worry that you will break anything, or not be able to access the file if you remove the mod, so it is very safe mod to use.

"The squeaky wheel gets the kick." -- Minsc (Baldur's Gate)

These were my favorite park attractions when I was 4/5 and probably the only thing my parents could ever get me on. I vaguely remember there always being sets of 3, like cars, boats, and maybe helicoptors? I also feel like there were motorcycles, they were probably mixed in with the cars. I love that this game lets us animate and bring them to life in ways we couldn't do in PC1. (That is the only nice thing I'm going to say about Frontier this week.) Great work CT!

  • Author

Installed the toomuchscaling mod, and was able to add flags, bells, and real ships wheels to the ride. I also rescaled the mermaid, so she looks a little better, and she spits bubbles as she turns with the ride;

[img]img%5D

Having trouble with animating the dragon ride, but I'll figure it out.

Yeah, that mod really allows you to make more use of what's in the game. Too bad Frontier didn't include expanded limits to the scaling tool in the game, the only draw back with the mod is that if you share the park file the smaller (or larger...) scaled items revert to their Frontier imposed limits if others downloading the park don't have the mod installed. But from a creator's standpoint, that's a small price to pay I think.

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