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Darkslade12's Speakers

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Speakers for Ride Event ! ENJOY! 🙂

Author/Creator: Darkslade12

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   1 of 1 member found this review helpful 1 / 1 member

This variation of speaker set was obviously meant to function as a ride event, in another words, sound file is played, when the tracked ride reaches the trigger point.  - OK, just what I wanted, so let's test it... Well... copied the files under style\themed, as usual, start the game and test. The speaker does show up in Ride Events menu as intended, when selected there are the same options as with the rest of the ride events, you can rotate it and set the trigger point. OK. Good so far. Now let's place it.... wait... the trigger set button has vanished, now that I have selected the speaker, and I am placing it near the coaster track, where the trigger point shines blue and place the speaker, and I hear the familiar "thump" sound. Oh, I see! This speaker set is no longer a ride event! It has turned itself automatically into a regular speaker set, and trigger function has completely vanished.... and therefore it does NOT function as a ride event, you can only open or close it, select the sound file and set the genre, as with any other normal speaker, but alas, you cannot use it as a ride event. What a huge, big disappointment! Also, the model is very basic, untextured, and parts of it are invisible from one side, so I guess it could (almost) function as an invisible or hidden speaker, but this set unfortunately isn't any good for anything else. Besides there is a better invisible speaker set available, if anyone needs one. Shame really, if this would have worked as intended, this would have been really useful. I think there still aren't any sounds as ride events available for RCT3. Someone really should create one.

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