RollerCoaster Tycoon 1 & 2
All park downloads and more for RollerCoaster Tycoon 1 & 2.
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Hello! :D
This is the plot I created during the 73rd round of Deurklink's Multiplayer. Like rounds 14, 34, 39, 47 and 56, the goal was to decorate a prebuilt coaster, this time a wooden roller coaster. I got 9th place.
I saw the coaster having two blank spaces on the inside, like the Schwarzkopf coaster on round 56. I was like: "Am I going to make two towers again?!?", instead I decided to make two giant trees. With that idea, I created a fall, mountainous plot with a chalet ambiance, the coaster converted to a hybrid coaster, and a few additional rides. The ride Tree-To-Tree is a recreation of an activity that consists of an obstacle course high in the trees, which I did once in my life.
This time, I decided to go a bit more technical with a more varied use of tracks as scenery, ride trickery and my first use of the guest plug-in. Despite all of that, I ended at a lower place than usual because of the very ferocious competition.
See final screenshot for statistics.
This park was made using custom objects, more exactly a colorable version of various base + expansions objects.
NB: RCT1/RCT1 Deluxe installation might need to be attached to OpenRCT2 in order to view the park in its true nature.
I hope you like it. :D
- 0 Downloads
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Hello! :D
One of my designs that I retrieved from old saves or memory and improved.
One idea that I had when I was a child was to make a large wooden roller coaster with a loop and big hills. That kind of roller coaster already generates a lot of intensity, so adding a loop to it considerably increases that statistic, and it becomes a challenge to manage it properly. Fortunately, I succeeded to keep it under a reasonable limit. For the theming, I colored the track black with red rails, and that inspired me to make a simple horror castle for the station, like if it was a castle owned by Dracula.
I might do a bigger version of that coaster in a space/sci-fi environment, like what I imagined initially, however that would be for a future project.
Done without cheat or custom scenery.
See final screenshot for statistics.
I hope you like it. :D
- 0 Downloads
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Hello! :D
This is the plot I created during the 72nd round of Deurklink's Multiplayer. The goal was to build a plot around 1 mini golf hole, so we could make a big mini golf course across several plots. I got 6th place.
My biggest inspiration for this plot is the Crave Golf Club, a mini-golf location in Pigeon Forge. I discovered about it thanks to the YouTuber Brooks Holt. Since the rules of the round asked to build 1 hole only, I wanted to exploit the most out of my plot, so I picked a theme which I can go all out with the decoration.
This is one of the plots where I wanted to go simpler and limit the amount of trickery that I would use, and the theme I went for was good for that. I'm currently on a NCSO/no-cheat streak, so this is where I'm coming from.
This park uses exclusive features to OpenRCT2's .park save format as well as a few custom objects. Wacky World and Time Twister expansions are needed to view the park.
NB: RCT1/RCT1 Deluxe installation might need to be attached to OpenRCT2 in order to view the park in its true nature.
I hope you like it. :D
- 0 Downloads
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Hello! :D
One of my designs that I retrieved from old saves or memory and improved.
This is one of the better wooden roller coasters that I created in online OpenRCT2 servers, so I reused it and improved its layout and its decoration for uploading. The track was originally set in a forest, so I wanted to include that detail in the decoration.
Done without cheat or custom scenery.
See final screenshot for statistics.
I hope you like it. :D
- 0 Downloads
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Hello! :D
Since I started to play OpenRCT2 online, I wanted to create a triple steel roller coaster with specific interactions. However, I was not happy with any attempt that I have made so far, even when scaling the coaster down. To help me figure something out, I decided to make a dueling coaster instead. That allowed me to make something more compact, while retaining some of the interactions that I wanted to include initially, so it would make for a more interesting and usable pre-built ride.
The download is a .zip file that contains both tracks.
Done without cheat or custom scenery.
See final screenshot for statistics.
I hope you like it. :D
- 1 Downloads
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Hello! :D
After seeing Deurklink's Disk'O Ride Creation Contest, I wanted to create a similar ride with what the base game could do, using a train and the launch ride mode. I managed to do something quite fine, however it would not be a very exciting ride to share around, though it would be perfect for filling a park. Instead, I created a miniature version of a boomerang ride, using only a corkscrew instead of a loop and a cobra roll for the inversions.
Done without cheat or custom scenery.
See final screenshot for statistics.
I hope you like it. 😄
- 1 Downloads
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- 4 Downloads
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- 2 Downloads
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This is a reupload from RCTgo for archiving purpose.
Hello! :D
Just a layout that I came with by messing around because I was bored. I somehow wanted to experiment another multi-dimension roller coaster, and I finally got a layout that I was happy with. A rather simple and a bit twisty track with a back-and-forth layout. I colored it pink because not only some of the default color schemes use pink, but I have not made anything pink for a while. I named the coaster as it is due to the nature of the coaster twisting the cars in all directions + the back-and-forth design.
Done without cheat or custom scenery.
See final screenshot for statistics.
I hope you like it. :D
- 2 Downloads
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This is a reupload from RCTgo for archiving purpose.
Hello! :D
Just a layout that I came with by messing around because I was bored. I wanted to try some unusual elements, then I came up with that unique L-shaped layout. I called my coaster "The Gate" as a reference to GateKeeper because not only it uses elements from that existing coaster, it could work for a wing roller coaster. I decided to theme it as a fortress because of the gate concept.
Done without cheat or custom scenery.
See final screenshot for statistics.
I hope you like it. :D
- 1 Downloads
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This is a reupload from RCTgo for archiving purpose.
One of my designs that I retrieved from old saves or memory and improved.
This is an idea that came from a park that I attempted to build as a kid. The save is gone, but the idea of the coaster still remains. I pretty much wanted a spinning wild mouse coaster in an urban setting, but this is a more moderate version of that coaster. Also, I wanted to use the scenery from the basic themings + the Urban theming only to make it more flexible for scenario play.
Done without cheat or custom scenery.
See final screenshot for statistics.
I hope you like it. :D
- 4 Downloads
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This is a reupload from RCTgo for archiving purpose.
One of my designs that I retrieved from old saves or memory and improved.
This is an idea for a wild mouse coaster that I had while playing in multiplayer with OpenRCT2. I wanted to make it go in and out of houses, but I did not determined a layout. It's only recently that I revisited the idea and made it a portable version so regular RCT2 players can use it wherever they want.
Done without cheat or custom scenery.
See final screenshot for statistics.
I hope you like it. :D
- 1 Downloads
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This is a reupload from RCTgo for archiving purpose.
This is the plot I created during the 61st round of Deurklink's Multiplayer. The goal was to build with a Volcano color palette, with orange water, warm colors brightened and the other colors darkened. I got 3rd place.
"This is my interpretation of Adder's Lair that comes from Sonic & All-Stars Racing Transformed, but originates from Golden Axe. The track is partially represented by the boat and plane rides as a reference to the transforming mechanic of the game.
The plot has plenty of cut-offs to allow you to check the cave sections, so it's not required to use the cut-away view.
I highly recommend to check the plot while listening to the following song: https://youtu.be/SZSoukNb1Xk"
When I first saw the color palette that was used and the available objects, my first idea was to reimagine Adder's Lair since I was in the mood for Sonic & All-Stars Racing Transformed. I tried to recreate each part of the track as accurately as possible within the limitations of the game and the items, while integrating proper rides that would follow the layout.
The building process was tedious, but it ended up being a fun plot for multiplayer.
This park uses exclusive features to OpenRCT2's .park save format as well as a few custom objects. Wacky World and Time Twister expansions are needed to view the park.
I hope you like it. :D
- 2 Downloads
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This is a reupload from RCTgo for archiving purpose.
This is an old Multiplayer round that I did before DKMP and even Roller Coasters & Friends. I remember getting first in the ranking.
I don't remember where I did that, but I remember having fun with it. It has been too long since I built my plot, so I don't have much to say this time.
This park was made without custom elements. However, Wacky World and Time Twister expansions are needed to view the park.
This park was made in OpenRCT2. It can be opened in RCT2, but it might be unstable.
I hope you like it. :D
- 3 Downloads
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This is a reupload from RCTgo for archiving purpose.
This is the plot I created during the 57th round of Deurklink's Multiplayer. The goal was to build on a 3 x 3 plot. I got 3rd place.
It's just a quick round that I wanted to join. I didn't want to do something too elaborate, so I did a tree house. It was made with several floors, each with something different on them, and I placed a few entertainers to add some movement.
This park was made without custom elements. However, Wacky World and Time Twister expansions are needed to view the park.
NB: RCT1/RCT1 Deluxe installation might need to be attached to OpenRCT2 in order to view the park in its true nature.
I hope you like it. :D
- 2 Downloads
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This is a reupload from RCTgo for archiving purpose.
This is the plot I created during the 56th round of Deurklink's Multiplayer. Like round 14, 34, 39 and 47, the goal was to decorate a prebuilt coaster, this time a looping roller coaster. I got 1st place.
The rules were even looser than the previous rounds of this kind, as I can do everything with the track but modify the layout. That means that I can change the track type, the trains, the colors, the settings and the location.
I saw the two helixes at the bottom of the layout, and my first idea was to make towers come out from the middle of them. A plot based on architecture was then imposed by myself. My best idea was to make a metro station and have the coaster sit on the roof of the building. Tall office skyscrapers were built on the back of the station and two elevators were built inside the helixes to connect the metro station with the skyscrapers. 2 underground floors, one with shops and one with the metro, were added with a small cut-out, but you need the cut-away view tool in order to view them in detail. Other details such as a parking lot and a playground were added on the outside to complete the scene. All the interiors are fully detailed, so have fun using the cut-away view!
For the coaster, I tried to imitate an old version of a Schwarzkopf portable coaster by making complete custom supports and using the articulated wooden coaster trains instead of the looping coaster trains.
During this round, I have unintentionally bothered a few people with how tall my plot was, but I wanted everything to be visible from level 0, including the underground part. My apologies, I'll try to not do that again, but it was worth the shot since I won the round. :P
I noticed a few mistakes after the round was over. I tried to fix them, wishing that I didn't leave any other.
See final screenshot for statistics.
This park was made using custom objects, more exactly a colorable version of various base + expansions objects.
NB: RCT1/RCT1 Deluxe installation might need to be attached to OpenRCT2 in order to view the park in its true nature.
I hope you like it. :D
- 2 Downloads
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This is a reupload from RCTgo for archiving purpose.
This is the plot I created during the 51st round of Deurklink's Multiplayer. The goal was to build on a circular plot. I got 2nd place.
My inspiration is pretty vague. I like castles, I like doing elevation variations, and I know I saw white and blue buildings somewhere but didn't know where (it was probably those painted Greek houses), but I definitively used that color scheme. The round shape of the plot was a good shape to make an interesting wall and to not make just a big block of elevated land. I also tried using the single rail coaster for a first time outside of messing around with it. The single rail trains were not available by default in the game at the time, so I used LIM trains. This is also my first time experiencing with the volcano scenery object to make cliffs, with satisfying results for that time, but I don't think I would do that again.
See final screenshot for statistics.
This park was made without custom elements except the color palette. However, Wacky World and Time Twister expansions are needed to view the park.
NB: RCT1/RCT1 Deluxe installation might need to be attached to OpenRCT2 in order to view the park in its true nature.
I hope you like it. :D
- 4 Downloads
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This is a reupload from RCTgo for archiving purpose.
This is the plot I created during the 48th round of Deurklink's Multiplayer. The goal was to build a plot around a railway, which was shared with 3 other players. I got 1st place.
The rules were simple. I could do anything with the track section on my plot except modify the crossing sections and edit the trains.
For my plot, I made a small elevated town inspired from the Victorian era's architecture. I wanted to put the railway on ground level, going around and under a small plaza constituted of several buildings of different styles of the era. I also added a crooked house as a clock building and a train station inspired from old train stations that existed.
**There's a glitch with the railway track where guests get stuck in front of certain crossing sections, even when the train already passed. Consequently, I had to do a work-around by changing the track to an elevator and making a dummy railway over it in order to make it work without guests being stuck.
This park was made without custom elements. However, Wacky World and Time Twister expansions are needed to view the park.
NB: RCT1/RCT1 Deluxe installation might need to be attached to OpenRCT2 in order to view the park in its true nature.
I hope you like it. :D
- 1 Downloads
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This is a reupload from RCTgo for archiving purpose.
This is the plot I created during the 47th round of Deurklink's Multiplayer. Like round 14, 34 and 39, the goal was to decorate a prebuilt coaster, this time a LIM launched roller coaster. I got 2nd place.
Here are the rules. You have to decorate a coaster that was built by Deurklink. You can change the colors, change the entrance/exit position, change the track type, change the trains and alter the coaster settings. However, you can't alter the layout or change the layout's position. You had to decorate the coaster in the best way possible to gain more votes.
This was in my habit to join every rounds of that kind, so I joined this one. For this round, I decided to theme my coaster around the 20th century factories. I included several well or badly maintained factory buildings, huge supports, a park and a cozy small house of the time. For the coaster, I decided to change the LIM track for the giga coaster track and the LIM trains for the stand-up coaster trains in order to imitate Intamin's launch coasters.
I wanted to make the coaster launch through some heating elements, hence the name "Furnace Launcher" and the decoration right around the coaster. The other ride of the plot, "Pipe Factory", is meant to act like a smoking chimney.
See final screenshot for statistics.
This park was made without custom elements. However, Wacky World and Time Twister expansions are needed to view the park.
NB: RCT1/RCT1 Deluxe installation might need to be attached to OpenRCT2 in order to view the park in its true nature.
I hope you like it. :D
- 1 Downloads
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This is a reupload from RCTgo for archiving purpose.
One of my designs that I retrieved from old saves or memory and improved.
After I made my simplified version of Superman Ultimate Flight, I wanted to make a more elaborate version of it, with more scenery and the proper train length, which is 7. So, I created a small map, reworked the layout and remade the entire surrounding. For the surrounding, I improved the station, reworked the queue and the exit path, added more supports, added a landscape with trees and rocks and added a plaza. The plaza is inspired from source material and consists of a proper ride entrance, shops, a comic display and a restaurant.
See my simplified version here: https://parkcrafters.com/files/file/3881-superman-ultimate-flight-simplified/
I only used cheats and custom objects (black tiles, invisible entrance and invisible path) to make the border of the map. The rest is made without cheat or custom scenery.
See final screenshot for statistics.
I hope you like it. :D
- 4 Downloads
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This is a reupload from RCTgo for archiving purpose.
One of my designs that I retrieved from old saves or memory and improved.
This is a recreation that I decided to revisit, improve and remake in Chris Sawyer's RCT2 style. I tried to not do to much, not only to keep the RCT2 spirit, but also to ensure every details are saved in the track file (.TD6).
See my complete version here: https://parkcrafters.com/files/file/3882-superman-ultimate-flight/
Done without cheat or custom scenery.
See final screenshot for statistics.
I hope you like it. :D
- 3 Downloads
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This is a reupload from RCTgo for archiving purpose.
One of my designs that I retrieved from old saves or memory and improved.
This is a stand-up roller coaster design that was initially longer, but I shortened it because the end part was not good looking. It would have gone on the other side of the lift hill and done several small hills before coming back to the station, but instead I decided to end it with a helix.
Done without cheat or custom scenery.
See final screenshot for statistics.
I hope you like it. :D
- 1 Downloads
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This is a reupload from RCTgo for archiving purpose.
One of my designs that I retrieved from old saves or memory and improved.
This is a flying roller coaster design that I wanted to make tall and long like Tatsu, but with specific elements such as the first drops, the first inversion and the pretzel loop.
Done without cheat or custom scenery.
See final screenshot for statistics.
I hope you like it. :D
- 0 Downloads
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This is a reupload from RCTgo for archiving purpose.
One of my designs that I retrieved from old saves or memory and improved.
This is an odd suspended swinging coaster design that focuses more on steep drops instead of the usual wide turns and swinging motion.
Done without cheat or custom scenery.
See final screenshot for statistics.
I hope you like it. :D
- 1 Downloads
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This is a reupload from RCTgo for archiving purpose.
This is an unreleased entry for Deurklink's Ride Creation Contest round 41, which consists of improving a pre-made coaster design. I picked Atomizer.
The theme of this park is just "atom". I came to this theme thanks to the name of the pre-made coaster design plus several ideas related to the theme such as including the atoms themselves, molecules and life-related elements. I also made sure to integrate a famous structure with a similar name to atom, the Atomium, placed in a strategic position in the park. I also integrated additional rides such as a fast-paced race ride, a roto-drop, a twist and a themed dark ride.
As for the coaster improvement, I upscaled the coaster and edited several parts to ensure a better pacing. I rearranged the layout around the small loop and the barrel roll in order to have something more realistic, exciting and fluid. I stretched the coaster around the station area so I have enough space to build a proper station unlike most pre-made coaster designs. Even with all those modifications, I kept the signature Immelman => Corkscrew => Dive Loop to make it true to the original design despite being more unrealistic. I think overall, it makes for a better layout.
This park was made using custom objects, more exactly a colorable version of various base + expansions objects.
I hope you like it. :D
- 3 Downloads