February 23Feb 23 This project will be presented in a different way than my Queendom as this park is build in a different manner than the Queendom. (And way more early in the development).Fancyful Oak will be my next big park after the Queendom or at least but I started it earlier than what I was planning.As the Imagination Queendom was created in March of last year , my skills have evolve a lot with the game and there's a few thing in this park that I wanted to improve but didn't because the park was already so far in the creation process and want to be consistent with the rest.Those things are :-Coaster : I'm not very good at making coaster and wanted coaster that were good even without the theming-Scale : Not that this park will be bigger than the Queendom but I feel like most of my interior for shops and restaurant are mostly a bit too small to create good interior.-Immersion and Storytelling : I want to have more story telling in my builds , make them all have their story, it's something that it's already quite present in the other park but for this project I wanted to go beyondTL:DR Fancyful Oak is a direct response to the Imagination Queendom where I really want myself further as an artist an a builder.But It wasn't meant to start until the Queendom was almost finished. But I have a problem when I get an idea , since I have aphantasia (no image in my head) , this idea get stuck and need to express it. And so I got the idea of a tree broken by a shimmering night sky glowing trough the crack. I did a first drawing then some ingame sketch to see if the texture of the sky pieces could work :And it didn't... And so I try to work on the shaping of the cracks and try with a color gradient maybe this would work? It did and so I added tree giant pieces and glass with a variation of the variation to add life to the the tree.After doing the branch and the roots , came a problem... The piece count , the tree was too big to add the leaves and then blueprint it to the park it would become the center piece... And so I did a blueprint and imported it on a empty map.I then added the leaves and added a hole for guest to walk trough the tree. Got the idea to use a previous experimentation to add some sort of colorful portal below the tree that would justify what happened to it.I then added some path around the tree and then the spark was there and couldn't wait anymore to start the park and that time was at the end of October.Then I wanted to have a statue at the bottom of the tree because I feel like we needed something to understand the scale of the tree (yes another statue of myself what can I say XD)In the Queendom I had use the Stone Guest 1 with a custom dress , because that guest , well she look a lot like me haha but in the optic of improving as a builder I took on the challenge of making my first custom statue (that also mostly why I chose myself because I could use photo of me to have all the angles needed)The robot cat is an addition that came later when I had found the theme I wanted around the tree.Defining the theme came when I made the first building around the tree , I needed to figure out the build , the scale for the park and a theme for the area.And this is how the Greenhouse Dinner came to be.As you maybe noticed in the Queendom there is almost no sci-fi of any kind. That's because the first park I did in Planco 2, Nebula Adventura , was an all sci-fi Megapark and so I took a break from the styles.But I love doing sci-fi playing with greebles and strange pieces to make machine and other thingys.I then started a Solar Punk style I wanted a mix of old brick building , retrofitted with fancy technology that use the sun , wind , the plants and the energy that the Fancyful Oak provide.This restaurant might be my best interior to date. Wanted a building that is structurally sound more to scale with a big budget park like that but also that would define the whole style of the area. The interior is full of surprise with a live tree , some weird machine and a big vat with a plant inside , everything powered by that golden energy. The Abstract art pieces made out of marble sign are a nod to the color of the giant tree.And also it as an indoor playground and one of the best view when eating.I'll finish with the Ferris Wheel and the little stand. Each area of the park will have their own selection of unique little stand as I notice in Disneyland Paris that those stand were themed and wanted to have this in the park as well. The wheel was put there because it offer great view but also it help with the skyline of the park and give a unique point of view on the area. Compared to the Queendom I'm less afraid to sometime break the sightline using the rides (to a reasonable level of course) to offer a unique experience for guest.I'll share the rest later as even to this state , there's way more in depth stuff to talk about in this park is really there to help me push my building skills
February 23Feb 23 looks very cool. Nice original idea. Love seeing new members posting new projects. Feeling like the old days.
February 24Feb 24 While visiting your YouTube page I saw videos of this park and watched how you were building it...very instructive to see some of your thought process and creativity. There's some really amazing things yet to be shown of this park! Edited February 24Feb 24 by Wabigbear I wasn't where I thought I was when I was there!
February 24Feb 24 Author 2 hours ago, Wabigbear said:While visiting your Facebook page I saw videos of this park and watched how you were building it...very instructive to see some of your thought process and creativity. There's some really amazing things yet to be shown of this park!Thank you ^^ just please tell me you made a typo and you're talking about Youtube if not it mean someone on facebook is impersonating me haha
February 24Feb 24 1 hour ago, Miss Barbare said:Thank you ^^ just please tell me you made a typo and you're talking about Youtube if not it mean someone on facebook is impersonating me hahaYes, it was a typo! Sorry!
March 2Mar 2 Author The mainstreet / Solar Oak City Part 1What's a theme park without an entrance area? This is my take on the mainstreet of the park. This time I wanted a more organic layout , let make you feel immerse not just in a street but in a solar punk city. That why the main road is not straight , that we have a slightly raised sidewalk The original idea is to make feel like the city and the tree grew together. Using a mix of bricks , metal , gribbles and vegetation I think I managed to create my own take on a solarpunk style that could fit as a mainstreet.As you can see , to bring more depth to the street , I wanted to have those holes showing all sorts of pipes , to reinforce the technical feeling of the city and also it look cool XDAnd next to this spot of the mainstreet there's a chairswing because it's my favorite flatride (with the orbitron at DLP <3) It was fun to theme that ride to fit the theme of the area but I wish the base one was less themed as there is a lot of great chairswing in parks that are harder to make because of the ingame theme.As you exit you will be greeted by the gate toward the area I'm working on right now , the cardboard canyon but that's not the focus of today 😉Next to that is one of the giftshop of the area with a simple interior (still a step up compared to the Queendom) Then on the other side of the area gate , there's the book shop (with no interior as I'm hoping we get a book piece in the next DLC , if not I'll do the interior and stop waiting) I love the windows I did on this one and the book giving life to their story is an idea that was pushed further than the book shop in the Queendom (and scaling animatronic helps a lot)Now let's go to a giftshop that as an interior. That giftshop windows and door where inspired by a coffee shop in Prague if I remember well? This shop as a big solar punk plane hanging with the ceiling as well as the body of a robot dragonfly from another project.Then the last shop for today is the Plushie workshop , a fun shop with a windmill inside the façade , this shop is all about plushies and toy as you can get the robot kitten (that need a name because I forgot please if you have any fun idea ^^) As you can see from those giftshop , I really pushing my interior , their immersion and each of them having a bit of storytelling. Then let's finish today with the hotdog shop and a little filler building that was made to fill space in a secondary roadI'll finish with the current areal view of the park as teaser , next post I'll do will probably be about the entrance plaza once it's done (I mostly need some interior to do and one candy shop)
March 3Mar 3 Lots of cool, imaginative architecture in this park. I love the pop-up books above the bookshop. Your interiors have definitely improved in this park. Really very nice! "The squeaky wheel gets the kick." -- Minsc (Baldur's Gate)
March 3Mar 3 So many fun and interesting details! And beautiful! I'm at a loss for a name for your robot cat. (Other than RoboCat. Which isn't very imaginative.)
March 3Mar 3 Both the interiors and exteriors are just so playful and colorful, they are just perfect.For names... how about "Katzz"...the "zz" maybe could look like bolts of lightning or electricity? Or "Voltz" - you could do the same thing with the 'z'?Or maybe "AC-Kitty" or "DC-Kitty" or "AC-DCKitty" or "AceeyDeecy" or just plain "AC/DC"?Some terms dealing with electricity that might ring a bell: "Watt", "Circuit", "Breaker", "Short Circuit", "Kilowatt"Some terms dealing with robots might inspire you as well: CAD (maybe "CADcat"?), Servo,
March 3Mar 3 Author 2 hours ago, Wabigbear said:Both the interiors and exteriors are just so playful and colorful, they are just perfect.For names... how about "Katzz"...the "zz" maybe could look like bolts of lightning or electricity? Or "Voltz" - you could do the same thing with the 'z'?Or maybe "AC-Kitty" or "DC-Kitty" or "AC-DCKitty" or "AceeyDeecy" or just plain "AC/DC"?Some terms dealing with electricity that might ring a bell: "Watt", "Circuit", "Breaker", "Short Circuit", "Kilowatt"Some terms dealing with robots might inspire you as well: CAD (maybe "CADcat"?), Servo,You know what? I like AC-KITTY but I'll go on step further , AC-LILY (the name of my kitten!) Automated Companion - Lily
March 4Mar 4 I know I've commented on a lot of these photos but I certainly don't mind seeing them again and seeing you get acclaim from a new audience on your amazing work. Everything you touch uses the in-game pieces in a way that I (and most people I think!) never would have thought of. And your use of color, of course, has always been inspiring. Instead of trying to bend the game to fit your vision, you came up with a vision that works WITH the game and shows how much can be done.
March 4Mar 4 Such a unique style! I really like it.There are so many objects being used in ways they weren’t originally intended for — that’s what makes it so interesting.Really cool approach. I’ll need some time to figure out what you used where haha 😄
March 16Mar 16 Author On 3/4/2026 at 6:39 PM, Knutinator said:Such a unique style! I really like it.There are so many objects being used in ways they weren’t originally intended for — that’s what makes it so interesting.Really cool approach. I’ll need some time to figure out what you used where haha 😄I play the game as I would with Lego , finding some fun use for the existing pieces ^^The Flight Academy:Remember the random solar punk plane I had made as a decor in one of the shop? Well at first it was just a plane I had done a while ago transformed to fit the theme , nothing more... But as the plane was sitting there , an idea started to grow and grow until I decided to make a sub area of my solarpunk city around that plane. Let's start with the main ride of the sub area , FLY FORCE ACADEMY , a familly coaster where you will learn to ride one of the Solar Flyer.First let's learn some of the important thingy you'll need before entering the cockpit of one of those...After that you will be ready to continue into the queue (as you will see I'm putting way more work into my queue for this park ^^)I even added row number yeah! But now time to hop onto a solar flyer! (With this link for the POV ) Of course it will evolve as there is still A LOT to do around the coaster.Before we exit the ride I wanted to show some of the theming that I'm very proud of : There's the two rotating planes , a rotating sculpture I did overthink way too much when doing it at first but hopefully my friend Oakie helped me to find a better way to have it rotating and instead of a big counter wait I just added a smaller plane... And then there's the landing strip , with light that turn on as the plane is passing by. Or the little plane topiary <3When you exit don't forget to buy our merch or take your onride photo. And if the coaster photo wasn't enough , you can take some photo in a life sized Solar Flyer.There's two other rides in the area (also themed to plane XD) first the Solar Flyers , take a ride to fly above the lake with a beautiful view of the whole area.It also could be time to drink a warm coffee or coco.On the other side , the other planed themed ride is waiting for you , Barrel Roll !And finally there an awkward area between the two ride , this area will either be a minigolf , a playground , a picnic area or something else but I need to figure out the transition between the area and the next first as it will connect either one big land behind or two depending on my plansThat's it for this look at this sub area. Next time I think I'll share the entrance and entrance plaza but I have 2 interior and a candy shop to make first!
March 24Mar 24 Author The entrance Plaza & continuation of the last area:Let's start with a building I'm very proud and one that complete the flying area pretty well : the gate toward the future area , the Cosmic FrontierWas inspired by the Cincinnati Union Terminal , I wanted to have my own version of this incredible building and I felt like it would be perfect for the gate to a big sci-fi area. I just scaled down the build to fit my park.This mean that the awkward area between the build and the barrel roll ride is now nature! And from the other side of the lake it create an incredible view ! I also love the fact that before going to a space themed area you need to first pass trough a futuristic plane themed area. Now let's go back to the entrance of the park , I waited a bit to make it since I feel like the entrance should represent the park behind and so I waited to have a bit more of a park before starting the build. You'll see 4 big rectangle with a a checkerboard pattern , those are placeholder , I will make custom mosaic representing the other themed area once they are made.Below the entrance is a locker room , perfect for storing your items. But maybe you have some luggage or big bag and need to store them somewhere , worry not the luggage storage is also available just next to the entrance.Then I imported a brand I had created for the Queendom : Barbaric Bakes , the best place to get some pastry before starting the day!Then the essentials of an entrance plaza! Lost and found and guest service:The lost and found is mostly and extension of the Soda Lightful Corner (big park like that need their sponsor haha) The building was made around big funky windows with the color of the brand. And the Hexagon pieces in the game (they are called hexagon but are octogon ...)
March 24Mar 24 Author And then to finish the tour of our entrance plaza , the Bumpin Derby (ran out of upload space for the post haha) I was inspired by Wikz who did an incredible interior to one of the hardest ride to theme and so I decided to give it a try as well and made this wonderfuly weird little building as a cover.Next time I think I will start to talk about the Cardboard Canyon , an art&craft area very much work in progress
March 24Mar 24 This is the first time I remember seeing the interior view from those windows, that turned out amazing!
March 24Mar 24 Some beautiful work in this last update. The sci-fi gate looks awesome as well as the entrance plaza. Love that interior with the huge hexagonal windows too. "The squeaky wheel gets the kick." -- Minsc (Baldur's Gate)
March 28Mar 28 The colour palette throughout all your creations is just so lovely. Soothing, magical.. And your architecture is very, very unique. I am quite in awe, you really found your own style.
April 16Apr 16 Author Time to wander out of SolarOak City and let's go to the Cardboard Canyon !The idea of this area was "What if the Art & Craft side of the Toybox pack was used to it's fullest" It started with some trees made out of clay , icing and wood. Then got an idea to use the cardboard canyon as cliff , and it lead me to start building. This gate inside the mainstreet was inspired by the entrance of Rookburgh in Phantasialand , just before my trip last December , got the idea to have an area from the side of the mainstreetBut instead of steampunk we have Cardboard punk? As you enter there's a little transitional area between the solarpunk city and the art&craft landscapes.This is the view you have as you enter the area! , I really wanted the guest to feel immersed but even with an area that is meant to look fake and made out of cardboard , clay , paper and toys , I needed and wanted to find a way to still have true nature inside the area with trees that look like twigs or have a simple tree shape to fit the area while still refreshing it all and adding some shades. Also real trees make the area more believable.The first ride of the area is the toy carousel Using very simple theming , I transformed this into a toy with the big rotating key and some simple wooden theming.Then next to it are the toilets , a simple building not meant to attract too much attention And after that a much more interesting site , the playground , again using my usual set but this time expanding it to fit around the trees to make it even more fun!All around this playground are some tables because there's a few food and drink option in the area most of them being little stand but the main one of the area is a returning brand from the depth of Planco1 : Monsieur Frites. Loved this brand and tried to remake the logo (themed around the area of course) . And It's time I talk about the custom papers falls with some tape , rotating platform and some true water effect to still make the air less dry. I created those waterfalls to feel as cartoony as possible and really bring the area to the next level!And it's time to reveal part of the area from above , with the rivers and waterfalls , the area is cutted into 4 "islands"The last island I shown is mostly for the unfinished coaster theming and the drop tower!Then the other main island leading to the hub and a future area is home to a giftshop (WIP) a ride themed around paint and one last attraction that I'll show in a bitI still need to find a name for this ride , all I have now is the theming.Lastly the last thing I'll show in this part 1 of the tour (as I still have a few things to finish including the coaster...The open air theatre , you all know that I love adding non functional entertainment and for this area. And so I made an open theatre , it fit the area perfectly , I can use some of the pieces I don't think I would have used otherwise. And for the name of the band it's a joke around Walt Disney that was made by Oakie Dokie games and had a good laugh together about it. That's all I have for today , will probably finish the area this month. Next it will probably be part 2 of the area and then I hope the arcade building since we should get an update this month haha
April 16Apr 16 I love the cardboard cliff faces that surround the area. I also like the 'eraser' benches (along with everything else!) 👍
April 17Apr 17 All of your work is a showcase of one of the most creative minds these games have ever seen, but this project in particular is taking even that to a whole new level. I love the family vibe that this entire park gives off and Cardboard Canyon is still one of my favorite things you've done.
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