Everything posted by Miss Barbare
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2026 Quarter 3 ParkScape Information & Signups
I'm in ! Here's my entry from Fancyful Oak:
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Fancyful Oak
The park offer annual pass haha but glad you wanna eat there cannot thank enough Oakie Dokie game for suggesting the idea of the gardens behind the tree without that idea , the restaurant wouldn't be there. Maybe? Will try not to and continue to imrpove , look back and try to be my best self haha Thanks , needed something simple to cover the other area and it was the best solution I found
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Paradise Pier - Disney & Seaside Boardwalk inspired park
Love the work on those building , fit the pier perfectly , adding the project to another I'll follow haha
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Fancyful Oak
Okay last time I talked about the Fancyful gardens , the area just behind the tree to let the park breath and I'll focus the update on that ^^ First of all thanks you all for the amazing feedback and I'll will now make shorter posts or at least focused on one or two builds in an area So last time I showed some picture from inside those garden , today let's start by seeing it from the other side of the pound: This area is more of a breather compared to the rest that's also why it's still solarpunk but way more generic. Let's start with the teacups , the only ride of this sub area , I wanted something very cozy , mimicking the little gazebo on the pound,lake? The back of the garden is pretty generic with a reused toilet building from the entrance of the park and mostly vegetation. It's also the barrier for the areas just behind so it's mostly flowers and tree to hide the view and keep the immersion And now the biggest building of the area , Yann's. Inspired by my friend YannBK's Bistrot in his park Belleflore. The restaurant is meant to be a cozy place where you can either eat inside , on the flowery terrace or on those terrace in the water to have the best view of the Fancyful Oak I have to say , the new pieces of the Parade DLC are such fun to use and really easy to make something look good without investing a lot of energy , Frontier really did a fanstastical job with those! And let's finish with a few from one of those gazebo! And a another view that a kid could see when exiting the restaurant! That's it for today , next time, I'll probably talk about the aquatic area I started with Oakie Dokie Games or something else if I have other cool things to show first!
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🪼 D I S N E Y - S E A 🫧
My jaw dropped to the floor , such an amazing creation based on so little info and concept art , amazing work!
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Fancyful Oak
Quick question , as I'm trying to improve my post , would you guys prefer smaller post (like one just for the tree , one for the restaurant) or do you likes those big post where I share a few weeks of progress at once?
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Fancyful Oak
Thank you so much ^^ I'm fascinated by the look of those , and recreating them was a really fun process ^^ Glad you liked it <3 I really like that the whole motif of the land is those rind , being in the bench , the mountain and a new variation with the one for the rides , It's a really cool way to make the area all fit together even if I'm playing with different sci-fi variations. Thanks , and the addition I added for this update is rounding up the area pretty well , I'm sure you'll like it <3 Okay where to start today... as always I'm all over the place but let's start with the finished mainstreet! Let's start with a familiar building , the book heaven , the little bookshop of our mainstreet , it has been sitting empty for quite a while now but it has now an interior! So there's a lot to talk about in this building alone , was inspired by a bookshop , me and my best friend visited a while ago. I wanted a place that is cozy , where guest could stop and read and relax. It's also inspired by the bookstore in Disneyland Paris. I really wanted to have this place feel alive so that's why there's even a little kiddie spot for them to have a story rode to them and some plushie to make the place welcoming. And finally the painting , I imported the paintings from the Imagination Queendom. Sir Pumpkin's painting are now giving the place a whole new vibe. I'm also inspired to try and make a big selection of paintings for future project and anyone to use in their park for interiors. Now that we have something sweet for the mind , let's get something sweet for the belly! Welcome to the Sugary Emporium (yet another easter egg to that forgotten brand of planco1) , It was really fun to make it on stream with people suggesting candies to add to the place. Also blending the candy theme with my solarpunk city was really cool. Also yes the shop has a big gummy snake on the roof , now into the interior. Was inspired by my local candy shop (but on a smaller scale) for having the exit as where you pay. The chandelier are melting marshmellow and as you all see , I created a new custom brand that I'll use sometimes : LILY JELLIES (my own type of dragibus type candies). Beside that there's not much to say about the shop beside "Why did I procrastinated this specific shop for so long?" And we could think the mainstreet is done (beside that darkride I need to work on) But something has been bugging me for month... The Fancyful Oak... That tree has been the first build of the park and the park is named after this but I started to have issue with it , first of all it look very straight , just a trunk with a ball of leaves... And the more I looked at it and the more I was like "I should improve the shapping of this thing or at least improve the foliage". Then when after spending my best friend install her art installation for her jury for a 2 weeks. Seeing all of her amazing tree drawing made me snap and when looking at the tree , I knew I could do better. But didn't wanted to do something dumb I would regret so I made a copy of the park and started testing things. Started with the shaping of the main trunk , making rings out of wooden blocks , planned to keep the gradient on the inside. Beside the new shape and leave , would build the tree mostly the same way. And I was happy about the shaping , confident? , not yet but I needed to continue. After placing the branches and the bark , I was unsure , so shared it in mass to get feedback , and a very important feedback was from wolfpaw (Hi 👋) who suggested that the swirl of the tree was better on the first one and I agree , I did the swirl in the wrong direction. So redid the bark and added the foliage but not just leaves , some colourful vines on top and even some wisterias to make the foliage not look like a ball anymore. Was inspired by my best friend's drawing , bonsai and willow trees. And then it took me a handful of hours to readd the shattered details with bark and glass but I think it was worth it. Also very happy with the shaping of the tree and how it synergise with the ferris wheel. And at that point Oakie Dokie suggested me to had a garden to be able to enjoy this last view even more! And so I did , started the Fancyful Garden. Those garden are gonna neighbour a restaurant with some terrace gazebo along the lake , to eat with some of the best view of the park! Also didn't do the lighting of the tree yet as I hope the next update is improving the light engine to get less of those artifacts. So how do these gazebo look like? Let's find out but you'll have to wait for the restaurant as I'm waiting for the new pieces. So after this side of the garden was done , I went to the entrance of the park and started an entrance plaza to create a way better immersion. Not showing most of this plaza yet as I still have a few thing I need to do to reach a state that I'm happy with on both side. But really like this shot. So itching to make a restaurant but not being able to make the current one, I did another one , the sci-fi restaurant I had plan a rough plan (that I won't follow at all). Inspired by some concept art of one of the Fantawild park in China (thanks Oakie!) I started building and having so much fun , until it lead to this : Welcome to Observatory 17 , My best sci-fi build yet I think. Took a lot of creative liberties from the concept art to make a build that would fit the Cosmic Frontier perfectly with some warm colors , crazy silhouette. But what is a restaurant without an interior? Let's enter and discover what's waiting for us on the inside! And that's it for this update , it might be the update I'm the most proud of , between the new tree and this restaurant , I'm having so much fun with the game and really seeing some progress when I look back at old projects. Tell me what do you think and if you have any feedbacks
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Perris Amusement Park - PC2
Really like how the park is growing , well done!
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⭐OAKWORLD - A Disney Inspired PC2 Park
I'll say it again but this is the best interpretation of the aquatic theme as intended by Frontier. The area feel so alive , love the new restaurant , remind me so much of that one restaurant in Disneyland Paris inside Pirates. You have no idea , how inspired I was seeing Aqualand being made on reddit even before I knew you and I'm very thankful that you did let me build my little submarine and then the extension with the restaurant under the cliff ^^. Can't wait to see what's next for this project
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⭐OAKWORLD - A Disney Inspired PC2 Park
I don't know what to say that I haven't told you personnaly about this project of yours already. But glad you can finally share it in there for the wonderful people of this place to discover your amazing park!
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Fancyful Oak
A Lot to talk about haha First of all thank you for the awards the park as won , I never expected you all to love this project so much , I'll try to continue this project to the same standards you guys voted for this project and try to go beyond that ❤️ Let's start with the Sulfuric Gorge , a western area with hydrothermal power in a crazy sulfuric landscape. The idea started with an idea to make another crazy landscape and then it became the idea for a western stuff So yeah wanted some terrain that are very contrasty with some very fiery colours for the terrain. And after making a mockup of the terrain , I started working on making some terrain and then started working. The first ride we have is PIPE MADNESS , a simple synchronise ride themed around pipes. What I'm really proud of with this terrain work is first , the abilities to still have trees to add some shade to this very crazy area , but the other main thing I'm proud of are the sulfuric pool (fake to avoid toxic gasses) all around the area! And now the second ride of the area is the Pressure Pump , a big drop ride that with some trigger magic , create some geysers has it drop! And now the last thing of this area : the planning of the rest! And I could stop there with showing some more planning of the sci-fi area next door BUT I made a lot of good progress in there aswell haha. Started mostly by doing some planning in the area but then WORKSHOP ISSUES! With those issue , the park wasn't available since it was a collab and didn't had the latest backup available (oops) So I was just scrolling randomly trough pinterest till I got inspired , and got inspired by A LAMP. Of course I took some creative liberty with my own spin on it , as I always do , but I had the perfect scifi rideskin for the Hellion Ring! Called in this park Molten Fyre The next day I was happy to finally have access to the file and did some planing and placed it in a place to create fun sightline (I love that view , let's start in chronological order ) After some path planning , I made the queue theming around the ride , a process that really pushed the build to another level! (And added a little statue of my character haha) And after that build , had a bit of fun digging a shop from a previous project : Adopt A Space Kraken. A little hat shop from my previous sci-fi project Nebula Adventura. The idea is simple , you go and buy a little squid hat that I call a space kraken XD It's a fun shop I love to have in a sci-fi area. And now let's go to the second flatride I made for this update , my favorite flatride of all time visually is the Orbitron in Disneyland Paris and so I made an orbitron inspired ride in all of my parks. The Orbiter in Nebula Adventura , my Potion shaker in the Queendom! And now Delta V , an orbiter ride heavily inspired by the Orbiter in Hong Kong Disneyland and the concepts art by Tim Delaney Really proud of the painted effect on the big planet! And now let's finish with some glamour shots and nights shots! And that's it for this bigger than expected update , next time I will probably work on the Darkride that has been sitting for month unfinished haha
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Fancyful Oak
It's time for one of the biggest build of park that after some ideas as changed the direction of the park sightly , so I had started a gate toward the Cosmic Frontier , the sci-fi area were we will spend our time today. Before I talk about the new builds let's look at the indoor of that area gate. Made the room very simple , the only thing that will change in the future is that big line of checkered patern. It will become a giant pixelart mosaic representing the whole sci-fi area. (It will be 1134 individual pixels to change manually when the mosaic is done...) I then started to focus on the back , and with an idea I had for month and the help of a friend , I got convinced to go modded, I'm now using the No Track Limit mod for my projects going forward. And the back is a station for a working suspended monorail. Using the bus tracked ride with invisible track and the rail of a monorail (that was a pain to align haha). And that result in this! And now , to be able to talk about the view when coming from this building let's start to talk about the Cosmic Volcano A month after the launch of the game I had made the Discovery mountain , a space mountain inspired by original concept art from Tim Delaney and inspired by this incredible artist and since I loved making a Space Mountain once , let's do one but this time let's do my own concept art. Inspired by Delaney and also the unfinished look of the new Tokyo Space Mountain that is being built , I made this! Drawing over a shell I had done ingame to figure out the shape and size of my mountain. I didn't bother with lighting and all of that stuff that drawing was just to give me an idea of the look I wanted. Decided I would experiment more ingame with what we have. With that I started building and building , and after two day of hard work (and going late to bed because I spent way too much time those day in the game) this is what I have. There is still a lot of work to do at the bottom of the mountain to make it part of the land had all the guest level detail and all but I am so happy on how the build is turning out. The mountain is about 45-47 meter in height , now time for the beauty shots created by this metal volcano. I also really like that before entering the sci-fi area from the main entrance of the area you go trough a little area themed around flight , and now let's look at the first complete corner of this Cosmic Frontier. Since the flight themed area is not that intense in thrills , I wanted to stick to that for the entrance of the area. And the first ride in there one I wasn't expecting to have in my sci-fi land at first but with good theming fit like a glove , the Helter Skelter. Even if it's a simple slide it allow guest to have a nice view from the top of the slide and the tower help to frame the mountain. Beside the low intensity fit with what I had next to it. Speaking of what is next to it , the Planetary Golf. A simple minigolf . The idea was to have a rotating solar system but due to the limitation of the platform , I changed my mind haha. The golf is working in guest view thanks to some clever trick by GeelgroenBroccoli and YannBK who created the minigolf blueprint I used. And what I love with this minigolf is that since it's very simple in theming , you can still enjoy some Incredibles view from when golfing : That's it for me now , next time I will either continue to share more of this Cosmic Frontier or the Sulfuric Spring , the area I hinted at last time or the finished mainstreet with the finished darkride.
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2026 ParkCrafters Canvas Clash Information & Signups
I'm in too!
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Fancyful Oak
Thanks I really want to have the family friendly vibe while still experimenting with some more thrilling ride , something between Disney and Europapark for how much thrills I want. It's really a fun experience to try and balance that ^^ Thanks ^^ I really want to have something magical and inspiring that still could be made with enough budget (if we don't think about the fact I have zero backstage XD) Now more progress : the arcade! I'll start by saying that this update is simply fantastic! Some great changes and fixes and the arcade had so much life too park it's an amazing feature and cannot wait to see what will Frontier do with that Entertainement tab ^^ So today didn't had much time in the past week so all I have is a brand new arcade in my mainstreet. Let's first start with the façade This spot in SolarOak city was empty for a while but then I knew I wanted an arcade as soon as the update got teased. Pretty quickly got the idea to have the tower with the rotating sign to cap the corner in a pretty nice way. It also connect with another bridge in a nice way to make the street look more narrow. For the interior I wanted to make the most kitsch floor possible to really fit the arcade. Then using some windows stickers , some lamps and more stickers I got an interior I got pretty happy with. All I needed was to place the Incredibles arcades machines! And to finish this update let's give you a little teaser for the next area of the park (even if I still have the mainstreet to finish XD)
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2026 Q2 ParkScape - Winner!
Congratulation on this spectacular screenshot!
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Fancyful Oak
Yeah but don't worry just near one of the gates I added a fire department building XD Let's look at the rest the cardboard canyon as there's still a good bit to see. There's one last "island" in this area , leading to the coaster , a small plaza and a fun flatride. Let's start with the Plaza As you can see there also a splash pad that activate every day at 1pm for a few minutes (not doing it more for now to make sure I don't have too much particles and break the game in the long run of the park) Then the guest will have a choice : either ride Crafty Speeder , the LIM launch family coaster or a fun flatride , let's go there first!. The Scribbler so before I explain the theme let's go back in time to when the plaza and flatride didn't existed , it was only a gigantic queue for the coaster and it felt off... So after a while I decided to add the flatride as it fitted the perfect spot. I then added the plaza and also futur proofed the path to someday have an access to an extension/ new area if needed way forward in the future if I ever need it. Now the scribbler , got inspired by the movement to have scribble all over the area like the younger brother/sister of the one who created the canyon (TL:DR I was that younger sister once but my brother wasn't the most creative on that side haha) Then the coaster you're all lucky as I released the video way earlier by accident haha https://www.youtube.com/watch?v=nzOfwQH80p8 It come with a queue POV and then the coaster POV. I cannot thank my friend YannBK enough for helping me with advice to make this coaster the best I have ever made in the two games (and my first coaster with good stats all the way ^^) I really love that I managed to make the coaster integrated to the area instead of having it in one corner with little to no interaction with the rest of the area. After the coaster , it's time to do some shopping at the Racers Trinkets! Exiting the coaster , you'll have the chance to either get your ride photo and either go out or go into the shop! Since I'm always trying to improve my interior work with this park It was imperative for me that I make this shop very unique and for that beside some unique merch for this shop I added a diorama of the area to really bring everything together Don't forget to take a photo at the podium heh? Well let's go and take that photo then! The second dedicated photo spot of the park , this time a place were your kid can go on the podium with the racer near his car! And last shot from the area , the exterior of the giftshop! And to formally conclude this area let's go back to the entrance and add our first pixelart mosaic ! Next I would like to share the rest of the SolarOak city with some new building , the arcade , candy shop and the interior of the book shop. When will depend if we get the update today or on the last day of the month XD
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Fancyful Oak
Time to wander out of SolarOak City and let's go to the Cardboard Canyon ! The idea of this area was "What if the Art & Craft side of the Toybox pack was used to it's fullest" It started with some trees made out of clay , icing and wood. Then got an idea to use the cardboard canyon as cliff , and it lead me to start building. This gate inside the mainstreet was inspired by the entrance of Rookburgh in Phantasialand , just before my trip last December , got the idea to have an area from the side of the mainstreet But instead of steampunk we have Cardboard punk? As you enter there's a little transitional area between the solarpunk city and the art&craft landscapes. This is the view you have as you enter the area! , I really wanted the guest to feel immersed but even with an area that is meant to look fake and made out of cardboard , clay , paper and toys , I needed and wanted to find a way to still have true nature inside the area with trees that look like twigs or have a simple tree shape to fit the area while still refreshing it all and adding some shades. Also real trees make the area more believable. The first ride of the area is the toy carousel Using very simple theming , I transformed this into a toy with the big rotating key and some simple wooden theming. Then next to it are the toilets , a simple building not meant to attract too much attention And after that a much more interesting site , the playground , again using my usual set but this time expanding it to fit around the trees to make it even more fun! All around this playground are some tables because there's a few food and drink option in the area most of them being little stand but the main one of the area is a returning brand from the depth of Planco1 : Monsieur Frites. Loved this brand and tried to remake the logo (themed around the area of course) . And It's time I talk about the custom papers falls with some tape , rotating platform and some true water effect to still make the air less dry. I created those waterfalls to feel as cartoony as possible and really bring the area to the next level! And it's time to reveal part of the area from above , with the rivers and waterfalls , the area is cutted into 4 "islands" The last island I shown is mostly for the unfinished coaster theming and the drop tower! Then the other main island leading to the hub and a future area is home to a giftshop (WIP) a ride themed around paint and one last attraction that I'll show in a bit I still need to find a name for this ride , all I have now is the theming. Lastly the last thing I'll show in this part 1 of the tour (as I still have a few things to finish including the coaster... The open air theatre , you all know that I love adding non functional entertainment and for this area. And so I made an open theatre , it fit the area perfectly , I can use some of the pieces I don't think I would have used otherwise. And for the name of the band it's a joke around Walt Disney that was made by Oakie Dokie games and had a good laugh together about it. That's all I have for today , will probably finish the area this month. Next it will probably be part 2 of the area and then I hope the arcade building since we should get an update this month haha
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The Imagination Queendom
Had some technical issue with making the video so instead I'm sharing the stream (we really went in details haha) so sharing it instead of the video , sorry for the inconvenience https://www.youtube.com/live/LSroXBi_Jzc
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2026 Quarter 2 ParkScape Information & Signups
Had a question (maybe a stupid one but I want to be sure). I just finished my Imagination Queendom last week , can I still share a screenshot for this project or should I share a picture for the other current project? I wouldn't want to be outside the rule for my first ParkScape Thanks in advance <3
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The Imagination Queendom
The Lost Reef It's time for the latest area of the park , what a Journey this park as been. The story of that area is that I got inspired to make an Aquatic Area because I think the Aquatic theme is the best new theme added in Planet Coaster 2 at launch. And so was inspired by the theme to play with the Coral pieces and the amazing reef rock. Tho I didn't wanted to follow how the game intend the Aquatic theme to be used. (If you want to see what the Aquatic theme would look like in a full area pushing the theme as intented to the limit go check Oakie Dokie's Aqualand : Workshop Code : 8TB4YLW44 I didn't want to do an Aqualand 2 , first because I helped Oakie by making the giant submarine in the area and secondly I wanted to challenge myself to not rely on the Submarine set and Aquatic colorful building for this area. Like all the land in the park , the Lost Reef as two entrance , one from the Hub and another between the Pirate Area and this one It took me a while to figure out the build style outside the nature of the area but then decided to go with an atlantis style of builds. It was a good excuse to use the mythology theme as intended haha. I really wanted with the terrain to immerse you as if you were underwater (of course without the water haha) The blue tint of the rock was at the same time a way to stray away from the purple aquatic rocks but also to dive more into the aquatic nature of the area. The first building you will see in the area is the sunken gift , the giftshop of the area. As you will see trough the area those giant sea shells made out of wooden block. Next it's the small restaurant , the Deep Delight , it's a simple building playing with the mythology style and one of those giant shell again for a sitting area. Then let's go to the first flatride of the area , the Big Dive , that flatride was perfect for the area that would soak you and give you a fun view of the area!. Then the neighbouring ride , the jelly fish frills. Then the other ride that look cool and fit with the manta kites but mostly the train station nested inside two giant shells. And the train is passing right behind ! And now the shooting ride , the one time I hallowed myself to use a submarine in the area ! The idea of the ride is that Sandy Reef with the help of the Sea Institute is teaching you how to clean a part of the lost reef. The idea of the net was suggested on stream and became a big visual for the progress of the ride. I love the ocean , coral reef , sharks! And so this ride was very important for me to make it. To be honest adding the trash inside the queue was interesting since it was finding a balance to have a beautiful ruined interior with the ugly trash all around. When making the ride section , especially the start , I felt so bad trashing a virtual reef with dead coral and make it look as dreadful as possible. The first room with the Sandy "Animatronic" is one of my favorite, being very reminiscent of the Buzz Lightyear ride in Disneyland Paris. Will only share the first scene of the ride (a POV will come soon as soon as I have a video ready haha) Instead I'm sharing the finished file today! Workshop code : 85ZKXYJ3Z Don't forget to share your highscore if you play the ride <3 A tour will be made live next Wednesday feel free to check it out https://www.youtube.com/live/LSroXBi_Jzc And if you miss it , I will record the live to have a video version without the long pause , technical issue if some happen and mostly chapters! Thanks for following the project, once that video is done I will share one last link to the two missing POV Thank you all for joining me at the end of this Journey <3
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The Imagination Queendom
The Sugary Canyon Last year I took part into a diorama contest and made a diorama all around a candy mountain with a giant gumball machine. The coaster was not good but I had a lot of fun with the theming especially since we didn't had the festive theme at the time so I had to be creative. And so for a while I had the idea on the back of my mind to once do this diorama justice and make it into a park area. But this time I had the Festive set with all the candy piece at my disposal! The area has 3 entrance 2 from the Painterly Grove and one from the Potion Trove. 2 of those entrance are train bridge. Before the area became the Sugary Canyon , I had the idea of a Vilainness land themed around Vesper and the fairy tale witch. Then the idea evolve into a dark toy area (a toy area but the toy of witch) and then finally I decided to redo the candy area as it fitted the rest of the park better. We will enter trough the gate near the Maze in the Painterly Grove. From this area you are greeted by a small plaza with some toilet , a milkshake fountain and a filler building. Then let's enjoy a hot coco before or after taking a ride in one of the first flatride of the area! Then the restaurant of the area , was inspired by those swirly red and white candy , and the restaurant even have an incredible view from the terrace where you can see the coaster and the landscaping of the area. Now let's go toward the rock candy forest , the other half of the area literally cut by a vanilla milkshake fountain. Time to go shopping inside the bonbon boutique , one of my favourite interior in the whole Queendom. You probably noticed I don't have much to say in this area because it's mostly playing with pieces and the theme of candy in creative way but instead of sharing what pieces did I use for the candy. I think it's more fun this time if I let you discover by yourself but of course I will still talk about some of my favourite details. Also some of the technique I used are recycled from the diorama. The other flatride of the area is the candy mining machine with a small eating area. I could find a very creative excuse why the ride is halfway trough the ground and made it a mining machine instead of a parachute ride. The truth is ... The ride was new but way too big for the skyline of my park XD There's one detail I love about the little food building and it's the chocolate building is melting about the flaming marshmallow And then the coaster (No POV yet I'm sorry haha , will share a link once I have a video with the ride in it) The coaster is one of the ingame blueprint completely rethemed to fit the area with a bigger queue compared to the diorama and some custom themed minecart train. Like I said the whole area is an extension of the diorama , at the end of the coaster of course there's a little giftshop were you can get your ride photos At the time of making the post , the Queendom is finished and I have one last area to share : the Lost Reef. (Will show it tomorrow , or on sunday) I realize that since I started so far into the process of the area , I mostly shared one area after the other. Do not worry for Fancyful Oak since the project is more indepth and being creating at about the same time I'm making those forum post , the post in there will be way more organic. The latest park release with this area and well the complete park will be release next Wednesday on the same day I do the tour on the park live with a good friend of mine. On the meantime like I said will share the Lost Reef and the mission pov soon.
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2026 Quarter 2 ParkScape Information & Signups
I'm also in!
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A few questions for my master thesis
Hello everyone , a few weeks ago I asked you all if you would be okay if I can ask a few questions for my master thesis. Now it's time I ask them haha. For context I'm a 24 year old student at an Academia of Fine Arts in Belgium. To be specific I'm in the Numerical Arts section of that school doing my second year for my master degree. For my master thesis I wanted to try to understand why people create in digital media and why it matter. Just below I will share a list of question (some specific to RCT3). If there's some question you don't want to answer to please precise it. Thank you in advance for all of you who will answer to those question. -For how long have you been creating trough games ? -Do you create trough other form (traditional medium , digital drawing , gamedev etc...) if yes can you please precise it? -Do you consider your creation inside those game to be art? why? -Why do you create trough those games ? -You share your creation trough forums why is that? -Do you consider the game you're creating with a game or more like an engine / another creative software? RCT3 ONLY : -Why are you using a 22 years old game when more modern alternative exist? -The game has an expansive list of mods and custom assets , does the original game still impact your creation or as it just become a simple base to use all of those assets? -From what I understand some of you even create custom assets in the game can you explain your creative workflow? -Some of you have been very influential in the modern park tycoon game trough your mods/creations. Would you like to share your tough on it?
- Unnamed and Unplanned
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Fancyful Oak
And then to finish the tour of our entrance plaza , the Bumpin Derby (ran out of upload space for the post haha) I was inspired by Wikz who did an incredible interior to one of the hardest ride to theme and so I decided to give it a try as well and made this wonderfuly weird little building as a cover. Next time I think I will start to talk about the Cardboard Canyon , an art&craft area very much work in progress