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FrancesCoaster

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  1. -For how long have you been creating trough games? Not sure about that, something like 20 years I guess. -Do you create trough other form (traditional medium , digital drawing , gamedev etc...) if yes can you please precise it? Yes, I'm very much into arts, and especially music (playing, composition and improvisation). I don't think it's really related to the games, but it helps with the creative process. -Do you consider your creation inside those game to be art? why? Yes for sure. My creations are mostly asset mods, I've never actually been able to finish any kind of traditional gaming project. -Why do you create trough those games? I no longer create things in the game that often, but back when I did, it was because I felt to, and enjoyed doing it. -You share your creation trough forums why is that? Mostly because I wanted to share my mods to anyone that could find them useful, so I always published them on whatever forum was active at the time (Realtycoon, SGW, and then Parkcrafters). I also enjoyed having a look at the projects the other members where working on, and seeing how my mods where used by the community. -Do you consider the game you're creating with a game or more like an engine / another creative software? I think I'm more for the engine / creative software option, as I really didn't care much for the "game" part of it. RCT3 ONLY : -Why are you using a 22 years old game when more modern alternative exist? Mostly because I feel modern alternatives doesn't actually offer the same customization options as this 22 y.o. game, at least in terms of modding flexibility. On top of that, I really enjoy trying to work around the engine limitations and see what it can really do. For example, quite some time ago I made a mod for diagonal pathways, completely integrated in the game's own path system. It wasn't considered possible, and people were using invisible paths and custom path covers to achieve that. I did too, but I didn't like the fact that custom path covers couldn't have shadows on them. That mod required quite a lot of planning, test, failures, and creative O.O.T.B. thinking to actually trick the engine in drawing diagonals instead of grid squares. All of that to get diagonal paths that could receive shadows. Yay! -The game has an expansive list of mods and custom assets , does the original game still impact your creation or as it just become a simple base to use all of those assets? Simple base. Even if as a player I think vanilla RCT3 may be underrated, I don't think someone would still be playing if it wasn't for custom content. -From what I understand some of you even create custom assets in the game can you explain your creative workflow? The workflow is not that different from the modern modding workflow, at least for the 3d modeling phase. The only real difference is you have to be very careful about the engine limits (we are talking about a single-core era engine, limited to 2GB of ram). So optimize, make alpha textures instead of complex shapes to save on poly count, optimize again, keep in mind the size constraints to avoid crashing the game when the shadows are on, split meshes if necessary and, again, optimize! -Some of you have been very influential in the modern park tycoon game trough your mods/creations. Would you like to share your tough on it? I really think that Belgabor, Vodhin, @shyguy, Markus Lomberg, and a few others needs to be acknowledged for laying the basis of the RCT3 Custom Content Community, while Silvarret, @Wilhelm1407, @wolfpaw, @Cody and many others really made this game shine with their creations. I really think if someone actually wants to make a successful park tycoon game, the importance of custom content support can't be stressed enough.
  2. Indeed I do! Dawns Pirate Walls.zip
  3. Z Gaming started following FrancesCoaster
  4. I have dkmedieval theme in my style\themed folder. Zipping it.dkmedieval theme.zip
    • 216 downloads
    Author: Francescoaster Reuploaded by: Wilhelm1407 This custom scenery set contains everything you'd need to make a generic station platform, and includes platforms for various coaster types, and ride event animated objects. Enjoy!
    • 30 downloads
    CTR Creator v0.85 This old version of the famous CTR creator by Markus Lomberg was the last one that didn't check polygon counts when exporting CTR cars. If you get some error with your CTR_Wagendaten not being valid, you'll need to copy the header (first 5 lines of text) from one of the example files in this archive , and use it to replace yours. This program seems to be using the header for version checks. This is what I mean: Then it should work.
  5. aliendog9 started following FrancesCoaster
  6. V1nicius started following FrancesCoaster
  7. What are you using to install the game? If it's a CD, try cleaning it, and check for scratches or marks.
  8. Probably the install media is corrupted.
  9. I have the same CT and it works on my game. If it crashes like that, you're likely missing one of the following: CTR Cars, Flat stations. EDIT: I looked in the bahndaten and it doesn't require the flat stations. You'll still need the Eurofighter CTR cars though. You can find them here: https://parkcrafters.com/files/file/1654-dasmatzes-ctrs-part-1
    • 125 downloads
    OVL Extractor v2 (previously known as RCT3 Archive Dumper). This program allows to (partially) decompile OVL files. I don't think this has ever been completed and it's on a sort of alpha stage. OverlayExtractor2.zip it's the program itself, src.zip it's the source code and it's not needed to the users. I decided to upload it because I think it might be useful to anyone willing to try improving it, or anyone interested in writing tools for modding RCT3, because of it's documentation on the OVL format. The source code requires Visual Studio 2012 to build correctly. Building it in later version will require adapting the code.
  10. I looked in my TrackedRideCars folder, but I don't have any of those, I'm afraid.
    • 278 downloads
    Originally made for B&M coasters, but will fit most track types. Just unzip, and copy the six folders from the Style-themed directory to [yourRCT3InstallationDirectory]\Style\Themed You'll find them ingame as FC Catwalks - Dive FC Catwalks - Evacuation FC Catwalks - Flying FC Catwalks - Inverted FC Catwalks - Standard FC Catwalks - Wingrider Have fun!
  11. I made them quite some time ago and I still have them. Will upload tonight when I get home. Edit: Here you go
  12. thekirmesollii started following FrancesCoaster
  13. Hi Wolfpaw, I'd like to give it a try. Sign me up if possible.
    • 157 downloads
    A few items useful for Egyptian theming. Freshly dug up, from King Tut's Tomb! Unzip to Style\Themed They come in many placement variations (Full tile, Quarter, and Diagonals).

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