Everything posted by Wilhelm1407
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Wilhelm1407's RCT3 Archive's
No one's ever called me m'lord before! 😆
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Wilhelm1407's RCT3 Archive's
HEX | Chance Rides Hyper GT-X I created the track for HEX by using one of the Pep Team's Europa Add-on custom tracks. At the time there were no Hyper GTX CTRs, so I used Weber's Generic Giga CTR.
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Wilhelm1407's RCT3 Archive's
Black Widow | Maurer Söhne X Coaster I created Black Widow using Samplerocker's Track 11 add-ons, combined with Francecoaster's Maurer Söhne X Car CTR. I built this during a short let's play series for my YouTube channel.
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Wilhelm1407's RCT3 Archive's
Thank you! And yeah I miss the old days of Shyguy's World. I also miss RCTLounge. It died several years before Shyguy's.
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Better recording bitrate in RCT3?
If you have a Nvidia graphics card, I can't recommend shadow play enough. It's the best game screen recorder I've used.
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Wilhelm1407's RCT3 Archive's
Grizzly | Arrow Dynamics Terrain Hyper Coaster I've always loved the idea of a hyper coaster built into the mountains and that is why I made this coaster. It dives down through the trees and into valleys so you don't quite know where it will go next. I based the lift hill supports off of Desperado. Again I used my usual go to cso sets to create the arrow style supports. CSF's I Beams Moby's Glasshouse and Frameworkx Shyguy's Water World Pt 1 CoasterFeakers90-Mega coaster Connectors Techno-CE-ArrowFooters GRP B&M Catwalks. SafariJsArrow Pack
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Better recording bitrate in RCT3?
Are you using the recording feature that came with the game? Or are you using something else? I've been using Nvidia Shadow Play to record all my videos.
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Is it worth getting RCT3 if you don’t have any access to adding custom Addons?
If you're looking for a game to make realistic coasters and parks without mods, RCT3 probably isn't what you're looking for. The game is 20 years old and the vanilla version is a little on the cartoony side as far as design goes. Granted it was pretty amazing for it's time. It's still entertaining, and a pretty addicting sim game at that. You can make interesting parks without mods but they're not going to be photo realistic. These are some screenshots of an unfinished park I was working on. I did edit the options text file to allow track intersecting though. I'm not sure if that's even possible on ipad or switch. Not to say some of what I created isn't possible on those platforms, because some scenery does allow to intersect some scenery pieces but not all. That being said I've never played it on anything but PC. The game trailers will give you a better sense of what it will probably look like on ipad or switch.
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Wilhelm1407's RCT3 Archive's
Falken | GCI Wooden Coaster Falken is a compact GCI coaster that is more family friendly than most of my past creations. I created it using the PEP Team's Wodan CT combined with Maylene's Millennium Flyer's CTR.
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Wilhelm1407's RCT3 Archive's
Scream Machine | Custom Arrow Looping Coaster Scream Machine is a custom Arrow looper that I made with the goal of: (A) Creating a medium sized Arrow layout, and (B) Building the lift to be parallel with the double corkscrews. For the loop and corkscrew supports I used SafariJsArrow Pack. Most of the scaffolding supports I made with a combination of the following CSO sets: CSF's I Beams Moby's Glasshouse and Frameworkx Shyguy's Water World Pt 1 CoasterFeakers90-Mega coaster Connectors Techno-CE-ArrowFooters GRP B&M Catwalks.
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Ideas for some carousel custom scenery for my "city park"
I know this probably isn't what you're looking for. However I don't really know of any bigger Custom Flat Rides carousels or any that bigger or more detailed that the CFH one... I saw this where someone used various pieces from the ShyGuy's mainstreet set to create a double decker carousel that looks pretty nice. ? I made a partial mock up using the CFR carousel to get an idea of the dimensions.
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Wilhelm1407's RCT3 Archive's
Thank you! I think the Rake is probably one of my favorite woodies I've made. It definitely looks better at night. I think when I remaster it I'll probably extend the tunnel to the lift. I hate how small I made it lol ? I think I might make it part rock part wooden. Maybe like an abandoned mine shaft. Then add some mine scenery around the tunnel.
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Spec Talks
I know I don't have the fanciest of specs. Hoping to add more RAM and upgrade my graphics card. Though I may just build a new PC? Idk but here are my specs: Computer Type: HP Omen 880 Processor AMD Ryzen 7 1700 Eight-Core Processor 3.00 GHz Installed RAM 16.0 GB (15.9 GB usable) System type 64-bit operating system, x64-based processor NVIDIA GeForce GTX 1070 2TB SSD and 2TB HDD
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Wilhelm1407's RCT3 Archive's
Raptor | Intamin Suspended Looping Coaster I made Raptor using the in game impulse trains and I opted to use the Track 5 Add-on CT set for the track. While I wasn't able to make barrel rolls exactly like Intamin's, I was able to make some barrel rolls using this CT set. I did my best to try to replicate the style of supports Intamin uses on their SLCs using Moby's Steel Jungle.
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Wilhelm1407's RCT3 Archive's
Thank you! I really like it when coaster entrances and exits interact with the tracks. It definitely makes the ride more exciting, and it makes waiting in line far more interesting.
- ParkCrafters Greatest Pic in RCT3
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Wilhelm1407's RCT3 Archive's
KAZE 風 | Vekoma Custom MK900 CT Kaze is a remake of a very old project that was lost when my original YouTube got deleted. The original coaster was made with Track11 but this time I opted to use one of the Pep Team CTs. (TrackCTR_ML06FamilyRCProfileV) Kaze is probably one of the most realistic coaster's I've made in RCT3 and I hope to make a 4K remastered POV someday.
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Wilhelm1407's RCT3 Archive's
Awesome! Lol somehow I missed that. ? I updated the first post of the thread and title. ?
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Wilhelm1407's RCT3 Archive's
Thank you! I used a bluescreen chromakey background box but I can't remember who made it. I'll see if I can find it on ShyGuy's world. Also I had a question/ thought. Is there any way to edit posts? I was thinking if there is I could change the thread title to something else like My Past RCT3 Projects from ShyGuy's World, or something along those lines. Then I could just post all my old projects here and not litter the forum with a bunch of threads for each old project of mine.
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Wilhelm1407's RCT3 Archive's
Hey guys! In this thread I'll be posting my old RCT3 projects. Many are from Shyguy's World! Be sure to check out my newer projects in my new thread. https://parkcrafters.com/topic/806-wilhelm1407s-roller-coaster-projects/ Thunderbird | RMC Hybrid Coaster | Samplerocker's Track11 Add-ons with Parallax's RMC CTR This is a project I posted on Shyguy's World back in 2020. Thunderbird is a RMC I-Box Coaster, however I had to use the Track 11 expansion set by Samplerocker to make it. I used a combination of BigBurger's Timber set, Moby's Pinewood Supports, and CSF I-Beams to make the custom supports.
- ParkCrafters Greatest Pic in RCT3
- The Star Forger - wolfpaw | Completed Work
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[REL] THE BEAST | Arrow Suspended Coaster CT | 4K POV Online
Thank you OldBones! It's funny I didn't do a ton of planning when I built it to be honest. I actually went through several drafts before finally finding a layout I was completely happy with. And detailing the ride was a challenge, but I'm happy with how it turned out. When filming with cheat engine whether you're filming with 30fps or 60fps, there shouldn't be any frame loss. By filming in slow motion at x0.25 speed you make a lot more frames than normal, so when you speed it up x4.0 there shouldn't be any lag. It's a technique I learned by watching some Planet Coaster tutorials. As for sound lining up with the sped up footage, I generally will make scenery, tracks, rides, ect invisible either in the LOD options or with the toggles. I usually turn off all anti aliasing and shadows anything that will slow the game down. Then I just record at normal speed, and everything generally will run smooth enough to line up. Then you just line it up in post. Also you can place speakers around during this step (this will let you use music and sound effects in specific spots). Speakers won't be seen since this step is only going to be used for sound. I usually don't do it all in one pass but that's just personal preference. I usually do one pass for track sounds, one pass for on ride music or park music ambiance, and lastly one pass for any extra sounds that I want to fade in and out seamlessly (such as rushing water, waterfalls, flat ride sounds.) I've subbed out some of the flat ride sounds for PlanCo sounds or sounds from footage of rides on YouTube. That being said I do add a lot of sound directly in post beyond these steps, as there are limits to this technique. For example, the lift sounds and brake sounds aren't in game, even with my sound replacements by FranceCoaster. Also I usually add my day and night ambiance directly in post. I've been intending to make a tutorial on video and sound editing, it's just finding time to do it that is hard. I am going to start a new tutorial series soon starting with B&M layouts. I figured those are probably one of the more popular coaster types in RCT3. I'll probably do other layouts after doing a supports tutorial. So I'll have to work in sound and video editing somewhere lol.
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[REL] THE BEAST | Arrow Suspended Coaster CT | 4K POV Online
I recorded it with my Nvidia Shadow Play at 60fps. I used cheat engine to slow the record speed down to 1/4th the games normal speed, then sped it up in post. I used Topaz Video Enhance Ai V1.2.2 in order to upscale the video to 4K. I'm hoping to one day buy a 4K monitor so I can actually record in 4K, but that will require me to also manually enter the game resolution in the options txt file. I'm planning on making a video tutorial on making smooth videos and the best ways to get smooth povs. ?