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Traveller

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Traveller last won the day on June 20

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About Traveller

  • Birthday 10/12/1969

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ParkCrafters Animal Trainer

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  1. Here's some reference and help materials for designers who want more accuracy or are thinking about making a ride out of Bates Motel:
  2. I think this is commonly true for the most of us. We'd love to recreate parks close to use, or park parks we have visited. I have started in the past at least four or five parks really close to my heart, parks I have visited more times I can remember, but haven't been able to finish for pretty much the same reason you just mentioned. But this really is one thing where the limits of RCT3 start to make an impact. This Atlantis themed water park in its entirety would be super difficult to recreate accurately in RCT3. Planet Coaster would be the more appropriate choice, if one would want to create as accurate park as possible. But even then, making everything fit in scale, right size, dimensions, measurements - not to mention the overall look and feel - would still be extremely troublesome to achieve. I've seen some truly magnificent park recreations made for Planet Coaster. I've also seen some really superb park recreations made for RCT3, which just in itself is an accomplishment, when we do think of all the many, many limitations that RCT3 does have. And yet still I would prefer to work with RCT3, a 20+ year old game, which pales in graphic quality compared to Planet Coaster... but for me it's not just the eye candy and stunning graphics - there really is something magical and unexplainable how RCT3 keeps still attracting even new players, and how for me RCT3 is one of maybe only three or four games I keep going back to for many years after the games original release. Some games are just that good!
  3. What I do know from personal experience, that creating 100% accurate water slides or water coasters is not easy thinking of all the limitations that RCT3 has, coupled with the fact that most of water rides would require heavy CS content and a lot of time to recreate. More simple the design, more easy it would be to create and build. But when the designs get more complex, achieving accuracy will fall almost always for making compromises, and as far as I know there aren't too many custom water tracks, which could make creating an accurate water ride/slide a bit more easier... However I just saw something recently, that made me interested creating predominantly water themed park sometime in near future. I was visiting the website for Atlantis Paradise Island Waterpark in Nassau, The Bahamas. Check out this pic below. I think this is one of the coolest water slides I have ever seen. Near vertical long drop into small tube opening which will undoubtedly create a terrifying head chop-effect, then a long transparent tube under pool of water filled with sharks and finally plop out in a landing pool. The ride is called "Leap of Faith" and a near duplicate of this can also be found in Dubai. I think this would be entirely doable in RCT3, as the thrill of this ride is based on the themed structure and a very simple water slide parts. The pyramid has four slides in total. If we think suitable CSO... Max's Old Pyramid, Temple of torment and few others are like made for this slide structure! FInally, I think this entire themed water park could be an interesting project for someone.... Here's one aerial photo of the entire park:
  4. I remember there was some discussion about this on the Atari's RCT3 forum, long, long time ago, but as I remember it, no one had any solutions back then either. The same goes for the other annoying bug, the customized colors for the in-game balloon stall, where first ticking "Synchronize stalls of this type", then creating a number of custom colors and prices for the balloons - then placing the next balloon stall, the number of the balloons and the prices for the balloons are copied OK, but the colors are not copied, leaving all the same default color, blue, leaving you having to do the color selection all over again. -I'm still amazed, that none of the well known game play bugs were not fixed in the Complete Edition. And there are more than a dozen of bugs in RCT3 game play, but the elevator bug, the customized balloon bug and the bug where peep or peeps wind inside animal closures without any understandable reason are the most annoying ones. I mean really... at least they could have made the game so, that the lion would eat the peep or peeps - like they do with herbivore animals, if they are placed in the same closure with carnivores.
  5. I find "Mambo" as a theme itself, somewhat humorous.. Don't get me wrong, I don't doubt at all you're being very serious with making this project, but as someone who loves humor as a way of life, my nutcase brain brought out immediately all the gags and fun I could pull out of a mambo -themed pyro show! -Can't wait to see what you guys can come up with this! ...Good Luck! "...Papa loves mambo, Mama loves mambo. Havin' their fling again, younger than spring again. Feelin' that zing again, wow..." -Perry Como: Papa Loves Mambo-
  6. Well, in that case I have struck out! - Anything else I could find by GreenTomTom (GTT) are "Adventure Path Covers and some other Adventure related stuff, apparently benches, wall bits, fences etc. (Although I studied German language for three years at school, my German skills are a bit rusty) and something named "GreenTomTom-GlasTreppe" (whatever that is...) I also have GTT's hedge maze (which is excellent, by the way!) and the Glass Labyrinth. I so do wish that all members would actively search their old hard drives and storage discs just to check if by any chance something truly valuable could be found! Just as an example of the possible pay-offs: I found one "lost" CSO set (which I have already uploaded) from a very old Zip -drive I still have. The NOISE it makes reminds me of a brace of woodpeckers nesting inside a broken cuckoo clock!
  7. Have no fear - Traveller is here! I'm not entirely sure what the set has contained originally... BUT.... I did a quick search of the looooooooooooong list of my recovered CS set mess, which have survived, and only sets related to "Spielplatz" (playground) by GreenTomTom (GTT) are two sets named "Spieplatz(Playground) Part 1" and "Spieplatz(Playground) Part 2" - and these two seem to go instead of "Themed" -folder, into "Custom" folder, which would suggest to me that they are categorized as CFR. The Part 1 contains "Wippe" (Seesaw) and Part 2 contains "Schaukel" (Swing). Are these the correct ones? -Also the faulty download page mentions the set needs that shared texture pack... but I seem to have version 1.2 - and this is a rare find, because it has the original readme within the root folder, and doesn't mention the shared texture. Need to test to see what's what. Since the set was originally uploaded by Knight Rider, you should also ask if he has the correct set... "...When you find the light to an upset shade away If you never, never let me go with every melody And you often were at leaving just my life If you're really not to tug an and Buy too many fantasy... me too!" -Savage: Don't Cry Tonight- (English language skills of the 80s Italo Disco artists left a bit to be desired for.... )
  8. 9 downloads

    An official price guide reference for all shop items created originally by Frontier®. As far as I know, this info has only been published in Prima's Official Game Guide for RCT3. I edited and compiled the data, and converted it into standard PDF format for all RCT3 fans out there. May it be useful or not, I leave entirely up to your own judgement.
  9. Small update: I think I discovered something new! -As I am still convinced people separated from groups is one of the main reasons for the elevator bug to appear, I started paying detailed attention to all groups in the park and their behavior, when they become "lost" and how long they keep still on spot while either waiting or lost, and what happens when a peep or peeps are separated from the group, for example when part of the group are on a ride, and others are waiting. If a peep or peeps take enough time in a ride, while others are waiting, occasionally the peep or peeps riding a ride - any ride, not just elevators - can sometimes become lost immediately when exiting the ride, if the group waiting is not immediately around the exit, and the peep or peeps won't therefore move - until meeting withe the rest of the group. I am now in process of creating a small test park, and filling it with custom created peep groups of different sizes, ages etc. and see what happens. (well... as I needed an excuse for making a new park, this is good excuse as any! )
  10. Hey! That's a great tip! Many thanks for that! This is the first time someone has found at least some sort of a work-around - it's not perfect, butt still better than torturing poor peeps indefinitely. I will definitely give this a go, and I still want to keep on checking for what causes this bug in the first place. I have spent most of yesterday testing different things with elevators, and I am becoming more and more convinced it does have something to do with groups, where one single member has a status "Wating for group" while the rest of the group are "On elevator X ride" - or vice versa, where group waits for single person in elevator ride.
  11. One of the most annoying and persisting bugs in RCT3 directly affecting all known versions of the game, is nothing short of being totally perplexing and weird. This is of course the bug, where peeps get stuck inside the elevator, while the elevator still runs perfectly normally, doors open, paths are available, but the peeps don't even seem to want to leave! (heh-heee...Maybe it's my standard elevator music "Theme From Summer Place"? ) Another weird thing that can happen is sometimes only one of the peeps is stuck in the elevator - hungry, thirsty and needs a toilet, but won't budge! I've tried practically everything thinkable and unthinkable trying to find some sort of fix or a work-around for it. What I have discovered is that while it seemingly appears completely at random, and rarely effecting more than one elevator at a time. I have one park file, where I have two elevators, one being on a lower level than the other, but the bug happens only in the shorter one, no matter if I have completely deleted both elevators, saved the file, cleaned the dat -file from elevator, rebuilt the elevators, it still sooner or later appears in the shorter one. I have tried changing heights, entrance and exit directions, mechanics check the elevator every 10 minutes without finding anything, because for the game it is not broken. So far nothing has helped preventing the bug reappearing. The bug can even appear in parks with only one elevator as well in parks with as many as 10 elevators. So, I'm wondering if anyone has more info what might trigger the bug to appear in the first place - or is it really just random? And if so, is there ANY known workaround or a fix for this super annoying bug? Or anything to prevent it from happening? (Other than not building an elevator!) - One thing I haven't tried is using Vodhin's vendors... anyone know if that has prevented this bug? I do have one theory, which might be one of the reasons, but I haven't been able to replicate this constantly, so it remains unproven. I speculate that this may have something to do with groups, where one or more of the members in the peep group is/are not inside the elevator.... -Any ideas and thoughts are most welcome! No matter how crazy or inconceivable they might sound! "G** d****it! I would piss on a sparkplug, if it would do any good! -General Beringer in "WarGames" (1983)-
  12. Well... I think this is something that can only become more clearer with experience and simply testing everything you come across which has even the tiniest amount of interest to you personally. As there are an estimated 5000-6000+ mods (counting in the now lost CS, CTR, CFR, structures, scenarios and parks) this will take time. You will notice pretty quickly the utterly useless mods and you'll definitely quickly notice the mods you can no longer live without! Much depends on what style of scenery you're into. If you're into Disney -stuff, there are quite a lot of mods just for that (eeZee, PLT, MaxDC etc.), or if you're into Medieval/Fantasy type of thingies, you'll better start by downloading all 25 of the Lassoares Medieval Conquest sets. Or if creating realistic coasters is your thing, there are a lot of CTR and accessory items (footers, support structures, accessories etc.) to get really close to real world accuracy. Here's my personal Top 10 list of CS objects I really think are the best in quality and usability, and which I get the most enjoyment out of, simply because how well they are designed and thought out. Everything on this list not only looks good, work flawlessly, and are extremely versatile, which is by no means limited to their original intended scope of usage. 1) Everything by ShyGuy (The Main Street, Alpine and Circus sets should be mandatory for everyone by Law! ;-) 2) Everything by Vodhin (The "Girders 'n Glass" set is a must have!) 3) Everything by The_Cook 4) Everything by StationJimJr 5) Everything by Das Matze 6) Everything by Weber 7) Everything by Stuk71 8) Everything by Ralfvieh 9) Everything by Old-Spice 10) Aceana's Pavement Essentials + ATH's Catwalk and Accessories Set I personally don't have use for every single item contained in these sets, but these are the "basic starter kits" you can go a really long way without ever downloading anything else. Please note that there are dozens of CSO sets by various creators on top of these which are very usable and extremely necessary for me personally, and then again there are almost an equal amount of CSOs I really would rather live without, either because they just don't look good, don't really function as intended, are filled with bugs and annoying mistakes or oversights - or are just some other way pretty useless or just plain annoy me enough to make me cranky, throw my computer out the window, and walk into the nearest pub and drown the feeling in a pint of Guinness. P.S. I would also like to add Jcat's Steelworx as essential stuff
  13. Here's a list of coaster types where children are not allowed in the game: Air Powered Vertical Coaster Flying Roller Coaster Laydown Coaster Stand-Up Twister Coaster
  14. This is really an interesting thread! I only wish more people would share their projects. Sadly I haven't been able to save most of my own old park designs. The only one I was able to recover has a lot of issues, and I am currently in process of cleaning up and editing this fully western themed park. One thing I still have to figure out how to return the park to a default state - for one, because currently it has been running over 75 years in game terms, so you can pretty much estimate just how long I have worked on it - you can actually add quite a few hundred hours on top of that when the editor has been paused or stopped.... I have been testing the ParkCleanup 2.1's feature which has feature of adjusting time, but it won't solve all the problems related to age and aging. I'm not entirely sure, if this is what causes the elevator bug constantly reappear for the same one, even after I have deleted and built a new one in it's place! This is just one of those really annoying bugs (along with the custom balloon color bug) that should have been fixed in the Complete Edition. Also, does anyone know if there already exists a topic or thread which would purposely share park concept plans and images? I think a good idea would be to create a topic with links to interesting and useful links related to park design. I think this type of thread would be beneficial for all games represented at ParkCrafters. I have tons of these concept plans, designs and ideas I have collected for many years from many, many sources. Any thoughts? "Oh no! German potato salad!" -Homer Simpson-
  15. Sure, why not? - But for me Planco is not RCT3. Don't get me wrong, Planet Coaster looks good and sounds good, so it must be good... and if you allow me to say... it's "almost" like RCT3 on steroids, much like Windows 95 was a DOS operating system in a colorful clown suit.
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