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Kablary

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Everything posted by Kablary

  1. Holy tubular steel, Batman! 🤣 First of all, what a fantastic concept for a coaster. But like...is there anything like this in the world that isn't made by RMC? Secondly, I don't even want to think about how HEAVY and EXPEN$IVE this coaster is. The support structure carries your signature inventive and creative flair, and the interaction with the surrounding theming and attractions is stellar! Crazy to think you made this 9 years ago!!?!
  2. Have you tried using the "Search" feature here on the site? Both are already available here on ParkCrafters:
  3. Can you be more specific? Which CTs are you downloading that are giving you trouble? Also, there aren't too many more CTs out there. Most that were still available have been uploaded already.
    • 87 downloads
    A versatile collection of mortars for your water fountains! Both full and half rings with angled versions are included, as well as other unique shapes and designs. Found in the Mortars section of the MixMaster. These will only work with fireworks. Originally created by Arknot
  4. @Dumaan089 and @Kablary team up to bring a feisty, bombastic and colorful spectacular to ParkCrafters! With an amusing and lively soundtrack, MAMBO will have you movin' and groovin' to some HOT latin beats. Sample the Music! Mambo Sampler.mp3
  5. I'm pretty sure that ParkCleanup 2.0 was the only version available for download on SGW. Your old drive is like an endless treasure trove of goodies!
  6. Howdy, Tex! Welcome aboard. Thanks for sharing your discovery story of ParkCrafters! I hope you'll share some of your projects with us.
    • 19 downloads
    A set of TEENY TINY mortars that are practically invisible! They shoot in 6 directions and can be rotated. If these weren't small enough, there's a truly invisible version included as well. They do not work with lasers. Found in the mortars section of the MixMaster (see screenshot). Unknown origin.
    • 44 downloads
    A collection of mortars varying in size, style and firing direction. There are even pathcover mortars! Quarter/center tile placement, auto-rotating. Found in the Mortars section of the MixMaster. Extract to Style/Themed. Originally created by ThaaaEftaaaling
  7. Those are Boston’s “Main Street Lighting” packs.
    • 40 downloads
    A tiny second set of 28 fireworks producted by Fyre Teknix, made by Caebicca.
    • 42 downloads
    The third set of fireworks produced by Fyre Teknix, including 200 pyro effects and 28 water effects made by Caebicca.
    • 36 downloads
    The fourth set of fireworks produced by Fyre Teknix, a massive collection of 415 effects lovingly made by Caebicca.
    • 45 downloads
    The most comprehensive set of fireworks ever produced by Fyre Teknix from 2011-2012: 500+ effects all handcrafted by Caebicca, including many water and light effects!
    • 43 downloads
    The final set of fireworks ever produced by Fyre Teknix in 2012 - a collection of 250+ effects all handmade by Caebicca.
    • 60 downloads
    A wet n' wild set of 80+ fountains and water effects produced by Fyre Teknix alongside Chapter 4, all made by Caebicca.
  8. I see this happening to me as well - I'm surprised I wasn't notified when I first tried to install the CS last week. I will amend the upload with the corrupt files taken out.
  9. Thank you, boys! Really trying to go as polar opposite as the last outing. Here are the individual set pieces so far: Can't believe the flexibility of these western sets from @StationJimJr, @Wabigbear, and @shyguy, among others!
  10. Still working on the set for Bite O' Dust...
  11. According to this comment reply from the video, it was only released as a beta, and as far back as I could dig, all I came up with was the same dead mediafire link https://www.mediafire.com/?75cp6qipptrcwjl It was not archived in the Wayback Machine, sadly. There are at least 3 forum sites where the project was being tracked and shared. Only 2 are still viewable (here and here, the latter of which is much more in-depth), the 3rd is referenced on yet another site but there are no clickthrough links to show where that 3rd forum is/was. Coaster-Inc posted on a defunct NoLimits forum as well (not all pages were archived), and through that I found their "Virtual Towers" project on Facebook that is still updated with some frequency, and they have a Discord that is still active. So I suggest you reach out there! I've no idea if Coaster-Inc is still part of these projects, but I wish you luck in your search.
  12. Given A) the age of RCT3 and B) the age of ParkCleanup, none of that surprises me. 😆 I have several sets that do this. Can't name them off the top o' my noggin, but there are at least 3 or 4 across different categories (foliage, buildings, etc).
  13. The angle of that shot make the resorts look GINORMOUS! And surely they are, definitely even more impressive considering they were scratch-built.
  14. Uninstall ParkCleanup2, then reinstall, then "reset all settings" and try to open your park file again. If the .dat file is too large (I was struggling with anything over 50,000kb), it might just not work. I hadn't run into the particular error codes you were getting. This may sound like a stupid question, but is everything RCT3 related (at least that works when the game is running) installed on the E drive? For instance, did you accidentally set the path for ParkCleanup to anything on the C drive, when the game runs on the E drive? Or is there scenery, particles effects or park files still installed on the C drive that aren't on the E drive? Like I said, stupid questions, but I never claimed to be a genius 😆
  15. You and I discussed the benefit of having redundancies available with regards to older versions of sets, like the Main Street collection you mentioned. I've since learned that older versions were replaced or updated for a reason, whether it was to fix broken textures or optimize file sizes, or just plain 'ol expand existing sets with additional pieces. And in most of the readme's for these updated versions, they say "please remove any previous version of this set from your disk." So in that regard, I'd say it's probably acceptable to omit those particular duplicates. I realize that backtracks what I said last week, but I feel this makes the most sense, since those older versions of the sets were never meant to be kept anyway once updated! Does that make the workload any less? Not likely, as you'd still need to cross reference the sets available here and see if they're indeed the most current available. BUT that's at least some lesser steps for you later on? 😅

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