Jump to content

KickAir8p

Members
  • Posts

    16
  • Joined

  • Last visited

KickAir8p's Achievements

ParkCrafters Custodian

ParkCrafters Custodian (2/15)

10

Reputation

  1. In the Downtown Career Scenario (playing on Windows), the existing Vendor's Work Roster assignment field (in each vendor's Employment Tab, also in the Park Management > Staff tab) doesn't have a free roaming option. New-hire Vendors do, the existing Mechanic and Janitors do, but not the Vendors. Although most of the Career Scenarios were added prior to the Staff Features in the November 22nd 2017 Anniversary Update, Downtown is the only one I've seen this problem in. This persists when loading a save of the Downtown Career scenario into the Scenario Editor. Since I've been working for a while on a Custom Scenario based on Downtown, and just spotted this while I was reworking the Rosters, it's particularly frustrating. I wanted to keep the existing vendors -- any way to fix this other than fire 'em all and hire fresh?
  2. Didn't you say earlier that you don't play Planet Coaster? If so, doubly-glad you like the screenshots! Edited to add: Just spotted your NorthRidge Park, you absolutely do play Planet Coaster! Sorry for the mix-up, doubly-sorry for being overly explanatory. Planet Coaster has a few different play modes, one of them is "Career", with almost two-dozen included scenarios with different objectives and restrictions (“part of the FUN”). The first three (Captain Lockjaw's Buried Treasures, Beginner) are essentially tutorial levels intended for getting used to the game. One of those is “Creature Awakens”. I'm inspired by the beautiful work Frontier's art-devs put into making the Career Scenarios -- with the benefit of later improvements and DLC content, most of the Custom Scenarios that I make and put up in the Steam Workshop are reworks of the Career Scenarios. My scenario “The Goddess Below” is a rework of Frontier's “Creature Awakens”. That hole in the middle is from the original, and is a tiny part of a magnificent sprawling underground track ride, brilliantly decorated and with triggered effects supporting an engaging narrative of eldritch horror. In my custom scenario I used the Adventure DLC to rework the station scenery and add to the ride's vignettes, doing my best to enhance without disturbing the original artistry. In my playthru of my custom scenario I leaned into the Ancient Astronauts implications, trying to shake some of the colonialist stink by implying a narrative of cooperative effort between the alien civilization working to contain the threat caused by their pre-life-on-Earth mistake and the local humans throughout the centuries. Sorry for the answer getting long-winded, appreciate your interest!
  3. Thanks! When I'm doing a Custom Scenario rework of one of Frontier's Career Scenarios, one of the considerations (and sometimes the initial inspiration) is “Would a different biome suite this better?” Since I wanted to play around with how the Adventure DLC would work with ancient Mesopotamian ziggurats (kind of), the Desert biome, which was more American Midwest, wasn't a good fit. But a patch of Middle-Eastern desert fits into the Grassland biome reasonably well. But I'm wondering if I'm tripping over something that my autistic brain isn't picking up on: I'm getting compliments on my screenshots, which I appreciate, but no subscriptions to the sandbox, which would give much better views of what the screenshots are hinting at. I won't say I'm a big subscriber -- I'm on a middlin' machine that I don't wanna dump a choke-load of TToolkit content on, which means most of the magnificent parks shown around here are getting my appreciation of the screenshots rather than Workshop subscriptions to the parks. But I was careful to use no TToolkit stuff in this. Yet the sandbox currently has one subscriber, and that's me. Am I doing something wrong? Anyway, glad you liked it! I'm not suggesting that the scenario-devs should've done it this way -- they had earlier toolsets and different goals.
  4. Glad you liked it! I'm not a particularly good coaster builder, but there are certain things I'm fond of, one of which is putting the lift hill at the end -- that way the coaster drops pretty much directly into the action. It's one of the reason's Gold Fever's my fave, a mine-cart coaster is particularly well-themed for underground. For this my main problem was getting the guests up to the station and back down after the ride in a way that didn't hamper the flying saucer theme. The queue and priority pass queue were intended to intertwine like a double-hellix, but I couldn't get that to work. If you subscribe to the sandbox you'll find there's an exit plaza with seating, a claw machine for especially happy “I'd love a souvenir” guests (without putting a vendor up there), and a staffroom so mechanics and janitors working up there aren't too far from one. I thought about putting a 1st aid or restroom in that spot, but I got the Nausea down enough that I didn't need a 1st Aid, and I put the restroom at the base of the spiral exit path. Thanks!
  5. But that loads the pictures on this site, and from what I've seen in other topics this site has a small lifetime upload limit that I don't wanna tap for this. That's what I was looking for, thanks! Okay, my top post has now been edited with direct links to the pics from my Steam Gallery, and they're showing up all nice'n'pretty in the post. Much appreciated!
  6. Okay, first time I've posted one of these on this forum, let's see how it goes. So, a year ago I put up in the Steam Workshop a custom scenario, a rework of The Creature Awakens career scenario. (I'd been working on it over a year, the release date was semi-coincidental.) DLCs needed listed on the Workshop page, no Toolkit items included. The Goddess Below Scenario Today I put up my playthru sandbox. I have all the DLCs and didn't track what I was using in the playthru, so this could need anything, sorry. Except for Toolkit items, there are still no Toolkit items included. Goddess Below Playthru Sandbox And I've got some screenshots of it up in my Steam Gallery : They're captioned in my Steam Gallery if anybody wants additional info.
  7. This is just one of the reasons that scaling ability is (IMHO) fundamental to the features of Planet Coaster 2.
  8. I beg to differ, that's more helpful than I thought to ask for. I've now checked, the scenery count is currently less than 40,000, and I'm pretty sure I'll be able to keep the final count (for the scenario, not for anybody's playing park) under 80,000. Thanks, had fun making it. The interior's decorated, with space for a hotel lobby in the middle where it and the approach paths will be surrounded with decor, and I'm hoping it'll support a 20 room 5 star hotel at 100% scenery (haven't tried yet.)
  9. But Frontier's art-devs used that method in one of Frontier's scenarios (if we're gonna call Story Mode that), after the devs supposedly improved Cobra's handling of transparent glass well enough that they release a bunch of pieces using it across four DLCs, starting with Studios, which also included the Opaque Glass Wall 4m Lit, and their art-devs themselves didn't use the method till Ghostbusters . . . I'M SO CONFUSED! But thanks for that, and: Aw shuck, glad you like 'em!
  10. Sorry for how vague this question is, and if it seems familiar to anybody it's because I asked it on the Steam forum a few weeks ago. I'm doing another of my reworked custom scenarios, this one of the career scenario Downtown. That one's already scenery-heavy -- I'm maxing out the park area and expanding the city, taking advantage of the city-building sets in the Vintage, Studios, of course Ghostbusters, and probably World's Fair and Spooky DLCs (no longer "probably", using 'em). My scenarios aren't the most popular out there, between the old-hat odor of a Career scenario rework and requiring some/most of the DLCs, I'm filtering out a bunch of potential subscribers right there. Also, although I've played Planco on a few low-end computers, I'm currently on a used-but-recent mid-range gaming machine, so I can't rely on "If I can play it then most anybody can" as a rule-of-thumb. This has already got a version of Spook Central in it, with oh-so-many transparent glass windows and Colorable Panel Lits behind them. It's a beautiful effect, I'd like more buildings like that -- not planning on doing all the new stuff in the style, but want several throughout. But I know transparent glass is resource intensive, and I'm worried 'bout going overboard. For example, this is my almost-complete version of the Sedgewick Hotel, working off of the version shown in the animated Slimer series: However, my City Public Library uses Opaque Glass Wall 4m Lit from the Studios DLC, which I'm thinking is probably less of a drag on FPS, and in many cases looks almost as good (sometimes better): Any thoughts out there on how much transparent glass is too much?
  11. Will do! Didn't wanna info-dump in my initial ask, but this is for a Custom Scenario, one of my Career Scenario reworks (they're up in my Steam Workshop), this time of Downtown. Like I said on Monte Gogo (a rework of Chief Beef's Raceway), the original is scenery-heavy, this one's moreso, may bog down . . . it's worse, and since massive scenery widely distributed thru the map is a large part of the point, I'm trying to balance the look I'm going for with the number of pieces/polys it takes to pull it off. So yeah, this is a local version of the NYC Public Library, but if I can get the look reasonably well with one piece times the number of these windows rather than two or three? That's probably what I'm gonna go with, the Brownstone Trim 4m that Wowman found rather than what I was originally looking for or one of the other suggestions people have so kindly made.
  12. Thanks for letting me know, and pls let them know I appreciate it! I'm on the autism spectrum and usually can't handle Discord's chat-like format, so I doubt I'll get over there myself.
  13. Well, I did say in my OP that I'd use the Victorian Wall Panel from the World's Fair DLC if I couldn't find what I was looking for -- those combos are better done than I would've come up with, thx! For anybody wondering, what I was thinking of was probably Cast Stone Brick Wall 1m Decorative, which Powline suggested on the topic on Frontier's Planco forum.
  14. Nope -- that's the Bryant Park side of the NYC Public Library Main Branch. And just FYI: although I've seen the piece in question, and I'm sure it's available in-game (to those with the DLCs), when I'm scenario-making in Planet Coaster I tend to dream some in-game. As in my certainty? Could be wrong. Edited to add: picture's cropped from the Bryant Park article on Wikipedia.
×
×
  • Create New...