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wolfpaw

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Everything posted by wolfpaw

  1. The global reveal of the nominations for the 2026 ParkCrafters Awards. This event is being held live on our Discord server.
  2. The winner of the 2026 Canvas Clash is revealed!
  3. until

    Public voting for the 2026 Canvas Clash competition!
  4. until

    Signups for the 2026 Canvas Clash competition!
  5. Definitely feels like they are teasing parades for sure and looks like @shyguy was right, this new update seems to be focused on bugfixes. If they add some super complex parade system and didn't do that for the fireworks section of the game, I'm going to lose it 🫠
  6. Hmm... what are you planning sir...
  7. WINNERAll the votes are in, and our 2026 Quarter 2 ParkScape winner is... XECRONIUS! Congratulations to @Xecronius! You have won your now SECOND ParkScape badge! Continue competing and winning to upgrade your badge! Thanks to all for playing, and we'll see you next quarter for our next ParkScape competition! Until then, and congratulations again to Xecronius!
  8. Sweet, another free update! Is it only arcades?
  9. Winner of the 2026 Quarter 2 ParkScape screenshot competition!
  10. until

    Voting for the 2026 Quarter 2 ParkScape screenshot competition!
  11. until

    Signups for the 2026 Quarter 2 ParkScape screenshot competition!
  12. wolfpaw replied to shyguy's topic in Projects
    Poor Wanda is on the verge of quitting Animal World 😂
  13. VOTINGThe entries are in, and it's time to vote for the 2026 Quarter 2 ParkScape! To vote for your favorite entry, select the entry you'd like to vote for in the poll above this post and click on 'Submit Vote'. All votes are anonymous, and you can only vote for one entry. - ULVERATY - - CODY - - BOOKWORM91 - - MISS BARBARE - - XECRONIUS - Voting closes on April 24, 2026! Good luck to all entries and competitors!
  14. I think I remember seeing this back on the vPyro days! Nice to see it posted again! Copyright issues plagued everyone on that community, haha Do you think you'll create another show again? There are tons of new effects on our downloads section!
  15. Welcome to ParkCrafters! It's so nice to see another member from both vPyro and ShyGuysWorld make a new home here! I was very active back on vPyro as well 😅
  16. Updates and Main Street are looking much better now, great work! Now let's see a show over that castle 😉
  17. Given that when you signed up that project was still in the works, I think it should count! Feel free to use a screenshot from there, just be sure to send it over to me before signups close!
  18. This is a super interesting topic, thanks for sharing! I have to dig through what I have and let you know if I find anything.. I don't believe I have anything since I was pretty late to the RCT franchise but will double check!
  19. Added! Good luck!
  20. Q: For how long have you been creating through games? A: I started creating content in games and sharing it publicly with RCT3 in 2010, which is now 16 years ago. I began on a forum much similar to this one called vPyro, which was dedicated to the mixmaster and fireworks tool in RCT3. Q: Do you create through other forms (traditional medium, digital drawing, gamedev etc)? If yes, can you please specify it? A: Creating content and sharing it from RCT3 was actually a gateway for me into the world of digital art. I learned how to use Adobe software, video editing, graphic design, sound editing, and more through the production, marketing, and sharing of my projects from RCT3. To this day, I still create countless digital content such as assets and events for this community at ParkCrafters, and even at my current job, where I am a UI/UX designer. I've also looked into and dabbled in coding, game design, and development, and more, which could all be traced back to RCT3. Q: Do you consider your creation inside those games to be art? Why? A: I very much do! This was something I always truly believed - I always viewed these games as a tool rather than just a "video game". To create something and share that evokes emotion in others is the definition of art for me. I've created projects that have gotten people excited, emotional, and more directly from these types of games. If that's not art, then I don't know what is. Q: Why do you create through those games? A: I have two reasons for this. I primarily create firework shows and effects in RCT3 because there really isn't a better option or software out there for this medium. I've tried others, but they don't offer the freedom and versatility that RCT3 does. Surprisingly, even professional software for showmaking isn't as good as RCT3. Still waiting for the day that a software or game can come out that replaces the advanced fireworks editor and mixmaster from RCT3, but until then, I will continue to use RCT3 to create shows. The other option, which might sound like I'm contradicting myself here, but this one leans more towards other games in this genre, such as Planet Coaster and Planet Zoo, is that I just like the challenge of limitations it puts on you. You can only create with the items and scenery sets from the game itself; it forces you to think outside the box and find different ways to tackle the project you are working on. But when you successfully do? There's no better feeling than that! Q: You share your creation through forums. Why is that? A: I stated before that I started on a forum similar to this one called vPyro. When that forum and others all started closing their doors, I took it upon myself to create a new home for this community called ParkCrafters. I wanted it to be a forum instead of just another Discord server or social media page/blog. Why? The forum structure supports and works perfectly for this type of community. I way to archive and easily go back to see progress on your projects and others. Everything is more permanent here, things don't get buried in a text chat when you share something. You can take a look back at your projects to see how far you've grown, easily find content, and more. Forums just work so much better than other types of social communities these days. Q: Do you consider the game you're creating with a game or more like an engine/another creative software? A: I sort of answered this above, but yes, I view these games as more of a tool rather than a video game. Q: Why are you using a 22-year-old game when more modern alternatives exist? A: I also answered this above. I use RCT3 to create fireworks shows, and no other software has come close to rivaling what you are capable of doing in the game. When a better software or game is released, I would most likely switch to that one. On the flip side, RCT3 is also just very nostalgic to me, and I know it very well! Q: The game has an expansive list of mods and custom assets. Does the original game still impact your creation, or has it just become a simple base to use all of those assets? A: My answer might differ from others here since I use RCT3 to create fireworks. I use the base game tools to create custom effects, so the answer to this question is both basically. It very much does impact my creation since I can only choose from the game's base particle style choices, but I also do view it as a base to create and use custom effects that I've created. Q: From what I understand, some of you even create custom assets in the game. Can you explain your creative workflow? A: I create custom effects in RCT3 as they are pretty essential to my shows (can't make a fireworks show without fireworks)! It would be a pretty boring show or shows to use the same effects over and over again, so the answer to this question is pretty self-explanatory. I can talk about some of my process when creating these effects, though. I take a lot of inspiration from real-world shows I've seen both online and in person. Some shows that I create may even call for some more fantasy-like, non-realistic effects to further a story or theme. All of these fuel the creative process when making effects. Q: Some of you have been very influential in the modern park tycoon game through your mods/creations. Would you like to share your thoughts on it? A: Unfortunately, since I always focused on shows, I don't think modern park tycoon games have focused on showmaking, sadly. I really do believe there is a massive untapped community revolving around showmaking that these newer tycoon games just don't realize is there, since they don't provide the modern tools for them. I would love for games like Planet Coaster to really expand their tools for fireworks, as I would love to see a modern mixmaster tool!
  21. You both have been added - good luck!
  22. INFORMATION & SIGNUPSIt's ParkScape time yet again! Welcome to the 2026 Quarter 2 competition of ParkScape! Below you'll find all the information needed to participate in this competition, including the rules, prizes, and deadlines. We hope to see many of you participate! What is ParkScape? ParkScape is our more casual, screenshot competition that we host once every quarter. In this competition, all you have to do is submit a screenshot from any of the games we host on our community, from any project you are currently working on! We want this competition to be more casual to allow for many entries - no rush to complete a full project, just a screenshot will do! ParkScape Rules To ensure that this competition runs smoothly every quarter, please keep the following rules in mind when participating in ParkScape: You must submit only one screenshot before signups close to be eligible for this competition. The screenshot can be edited however you see fit! The screenshot must come from one of the games we host here on ParkCrafters. These include Planet Coaster 1 and 2, Planet Zoo, Rollercoaster Tycoon 1 - 3, Parkitect, Jurassic World Evolution series, Prehistoric Kingdom, and NoLimits 1 and 2. The screenshot must be from a project that is currently being worked on, a brand new project made just for this competition, or a future project that hasn't been announced yet. No past project screenshots are allowed. Only one entry per member, per quarter. The focus of the screenshot can be anything you'd like - landscape, coaster, attraction, park, fireworks, architecture, nature - anything! Just as long as it was created in one of the games we support. To compete, you must submit your screenshot via this thread or by sending a personal message to any staff member before signups close. All submitted screenshots will be put up for public voting; the screenshot with the most votes wins! This is a solo-only competition; you may not work with other people or copy other people's work. Staff members are allowed to participate in this competition. All community rules and guidelines of ParkCrafters apply to this competition. ParkScape Agenda Below you can find a list of all important dates for this competition. Please keep them in mind if you're looking to participate! ParkScape signups OPEN on April 1st, 2026, and CLOSE on April 15th, 2026. Be sure to submit all your screenshots before signups close to be eligible for this competition. Public voting will begin on April 15th, 2026, and will end on April 24th, 2026. The winner will be announced on April 25th, 2026! ParkScape Prizes We wanted to give out a unique prize for this, and seeing as this competition will happen multiple times a year, we've decided that all winners will receive tiered badges for their ParkCrafters profiles. This means that the more wins you get, the better and higher tier your badge will be! How do I sign up? Interested in participating? Be sure to either respond to this thread with your screenshot or send a private message to any staff member here on ParkCrafters with your screenshot. You'll be added to the competition, and your screenshot will be included when public voting opens! Questions? If you have any questions, comments, or concerns regarding the ParkScape competition, feel free to ask directly on this thread or send a private message to any ParkCrafters staff, and we'll be happy to help! Good luck to all competing members! Competitors @Ulveraty @Cody @Bookworm91 @Miss Barbare @Xecronius
  23. Nice to see more updates coming, even nicer that they are free! Glad to see they are still adding to the game after a long silence. Thanks for sharing, shyguy!
  24. Also, not surprised, a lot of eyebrow-raising questions when I first read about this. Shame that no new theme park was created, but again, not surprised by this news. Are there any major/successful theme parks in this area of the US? I don't know much about this area, as I've never been to Oklahoma or the surrounding area much.

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