Posted December 12, 2024Dec 12 Official News & Updates Hey all, I know we don't really have an official thread on all major upcoming Planet Coaster 2 news and updates so figured I would make one so we can all keep track of patches, DLCs, updates and more and have discussions on them. I won't be sharing all history of everything but with the latest update that was released today as of writing this post. What do you all think of the new changes? Update #1 - Released on December 12, 2024 Quote Hayo Park Managers! From tomorrow (Thursday 12th December) you’ll be able to update your game to enjoy a host of additions and enhancements arriving in our first major update for Planet Coaster 2. These include highly requested changes such as separate loading and unloading stations, UI and control adjustments, the ability to customise tracked and transport rides, a new heatmap for guest tolerances, glass scenery pieces, enhanced guest movements on flumes, and much more. Flumes Extra Movement Added more dynamic movement to both guests and rafts/mats when travelling down a flume, including increased spin and swing motions, and adding ‘bounce’ to guest rafts and mats Flume Testing Flumes and slides still need to be tested before being opened (to generate the Excitement, Fear, and Nausea data ) but can also now be opened regardless of where the test dummy ends up (previously flumes and slides needed to end in a pool to be opened) Flumes/slides will now never close, even if the guests end on terrain/paving Guests don't react negatively to flumes that end on terrain/paving and may choose to ride it again Note: flumes can still be flagged as exceeding g-force limit, and whilst they can still be opened, guests may not choose to use them Guests will start using Flumes while the previous guest is riding down, allowing for faster throughput. This can be adjusted by players per flume. New Pieces for the Raft flume Big Bowl unenclosed special piece (with left and right variants) Ultra Wide Pipe unenclosed end piece with (left and right variants) Added ‘Build New’ button to Flume Platform Info Panel for quicker access to Flume/Slide creation. Added Shortcut buttons to access the Flumes/Slides from their Flume Platform and vice versa. Pools Increased the height of waves emitted by Wave Machines. Increased the maximum length of the Pool Draw Tool. Coasters Coasters and Tracked Rides can now have separate stations for loading guests onto Coaster Trains and for unloading them off. Improved indication for Station entry/exit sides. Rides Scenery can now be added to Tracked and Transport Rides. Maintenance Rebalanced the Maintenance management system. Controls & UI [PC ONLY] Added the ability to edge scroll the camera with the mouse. [PC ONLY] Control Rebinding Added options to rebind Mouse input and camera tilt. [PC ONLY] Keyboard Control Shortcuts DELETE-key now opens the Demolish tool if nothing is selected. SHIFT-button (default mapped) now toggles multi-select on/off rather than requiring a hold. Angle Snap when placing down objects can be toggled on/off with a tick box in the Info Panel or using the G-key (default mapped). F-keys now shortcut to Browser tabs. Number keys 8 / 9 / 0 shortcut to Paths / Scenery Brush / Terrain, respectively. Added keyboard shortcuts to Custom Pool creation. Z now toggles Acute Angle Join [PC ONLY] Right-Mouse Button now consistently cancel object placement for Blueprints and non-Blueprints [PC ONLY] The Camera can now be controlled using the Arrow-keys. The Browser has been redesigned to show Custom Coasters and Rides inside the Browser menu and not their own UI. Browser tabs are now able to be accessed when Info Panels are open. Scenery Browser menu will now default open to Create Custom instead of Blueprints. Any other Browser tab will remember the option last opened by the player and open that menu. Added more detailed tooltips in the Browser menu. Multi-select can now be activated on controller by holding the A-button/CROSS-button. Scenery Added a selection of scenery pieces, including: Transparent glass Coaster supports Fireworks General Park Construction [PC ONLY] Guest Limit can now be increased to a maximum capacity of 12000 guests in Sandbox Mode. Removed the Planet Coaster 2 logo from Queue Paths. Facilities now have a pop-up which offers a brief overview of what they are/do. Added a new Guest Tolerance filter to the Heatmap mode. Heatmap mode now provides additional support for colourblind players. The Weather can now be overridden to a fixed setting in Sandbox mode via the Forecast UI. The Weather Forecast UI now has a temperature unit, which can be swapped between Celsius and Fahrenheit in the Settings. Online [PC ONLY] Removed Workshop download limit. Bug Fixes Coasters and Rides Altered the Coaster harnesses on the following coasters: Outamax – Launched Hydraulic Outamax – Energy Coaster V&N – Wing – Chain Lift Reduced camera jitter on ‘Vertical Drop Tilt Track’ pieces, for example seen on 'The Gorgon' Vector Tipper Coaster. The number of Station gates now updates in accordance with the number of Cars set per Coaster Train. Guests no longer become stuck exiting the '360 Power' Flat Ride. Narrow Log Flumes will no longer shake when going up vertical lifts. Scenery Rating can now be improved for Transport Rides. FD Vision - Powered Rotating Ride is now a non-stop ride, nullifying risk of guests getting trapped or stranded on the ride with many Trains. Lowered the power cost for ‘The Driller’ coaster Blueprint. Restored Utility Settings to the Custom Coaster Info Panel when building Special Coaster pieces. Resolved a visual issue where Special Flume Pieces would clip through themselves when scaled down. Adjusted Ride Camera position for the Monorail and Steam Boat Transport Rides to face the correct direction for the seat direction. Closing and reopening a Cable Car Station will now no longer stop the Ride entirely. Added support beams to 'Seesaw' special pieces. Scenery will no longer block Coasters from entering the 'Testing' state. UI [PC ONLY] Pressing the ESC-key whilst in an in-game menu, Info Panel or Staff Zone editor will close the active menu, rather than open the Pause Menu. The 'Save As New' button has been added for players saving their first Sandbox Parks. Custom Coasters now sort correctly when set to alphabetical. Filters now retain when closing and reopening the Create Custom Coaster menu. The Undo/Redo function now consistently updates the Event Sequencer UI. Research Points now display correctly after completing research. Advertisements now issue a notification if they are cancelled due to lack of funds. It is now possible to edit information in the Attractions & Shops section in the Park Management menu. Auto-Tunnel, Angle Snap and Snap Distance options now function correctly when building Coasters. Players can now select the 'Delete' button on gamepad while on specific tabs when editing rides. Restored default controller bindings to rotate Coaster Stations by 90 degrees. Park Finance graphs have been realigned and now show the correct data. Pay and Morale have new colour schemes for each colourblind accessibility option. Guests and Staff Guest navigation has been adjusted to reduce them getting stuck on otherwise functioning paths. Guests can now use Transport rides to leave park after park closes. Resolved an issue where some Janitors were not emptying bins in Work Zones. Navigation has been improved for guests on Pool islands. Guest will now vomit more often when they’re nauseous. Park Construction Adjusted time of sunset to ensure longer daylight periods. Pressing BACK when editing a Scenery Group deselects the current object, rather than backing out of the Scenery Group completely (Controller only). Demolish tool can now be used in the centre of Pools. Career Mode Resolved an instance which may cause expensive path pieces and terrain building in Career Mode. Advertisement Promotions will now no longer re-lock when saving/re-loading a 'Summit Awesome' save. Players are blocked from editing land they do not own in 'Double Trouble'. Removed repeated 'Build in Kenta's Side Park Area' objective seen in the Bronze Medal requirements to 'Double Trouble'. Players can no longer demolish Scenery outside the playable work boundary in 'Sky's the Limit'. Staff Morale objective in 'Thrills 'n' Spills' has been rebalanced. Improved the terrain in multiple Career scenarios to allow for easier path creation. Progressing through the 'Keys to the Coaster' scenario no longer overwrites the amount of Research Points the player has. The 'Lost Paradise' objective 'Complete Animal ride' now completes when playing in all languages. The Scenery Rating format in Career objectives is now consistent with the format seen in the Info Panel of Flat Rides. Default pricing for all Rides and Facilities on 'Garden of Edith' is set to $0 in-keeping with the theme of the scenario. Removed some build restrictions from 'Summit Awesome' to allow for Power Cables to be built across the park. The 'Upswing' Flat Ride will now regain power if nearby Power Generators have been fixed on 'In the Swim of Things'. The 'Keys to the Coaster' objective 'Build and open a Drink shop' will now update correctly. Advertisements no longer have conflicting requirements in the career level 'Thrills 'N' Spills.' Sandbox Mode Resolved instances where guests did not spawn when lowering the Guest Limit. Copied parks now retain the Guest Limit from the original park. Career restrictions are no longer present in Parks that have been converted into Sandbox Parks, or in Blueprints exported to Sandbox Parks. Edit Avatar Changing Avatar hair colour no longer affects colour of Avatar's clothes. Resolved an issue where the Avatar was not showing in Player's profile. Frontier Workshop Resolved instances where the Workshop would remain open in the background and lock out input from the player. Downloaded Workshop saves no longer count towards Career and Sandbox park save slots. Workshop search tags no longer reset after selecting or subscribing to an item. Franchise Mode Resolved a network error caused by attempting to add a franchise park to a challenge leaderboard when no challenge is active. Resolved Franchise parks occasionally failing to upload. Made changes to correct a network error which could occur when searching for a player name that includes a space. Miscellaneous It is now possible to overwrite existing saves when all saves’ slots are full on console. Various audio issues. Various stability issues. Various localisation issues. Various UI tweaks. Various minor bugs. DLC 1 – Thrill Seekers Ride Pack New Coasters Big M’s Rides - Ultra Spin – A spinning coaster that uses magnets to set a maximum spin rate for the cars. Comes with its own coaster Blueprint: Rampant! Vector - LIM Launch Family Coaster – A fit-for-all ages launch coaster. Comes with its own coaster Blueprint: Volt! New Flat Rides 540 – A spinning Flat Ride where guests surf the air! Whirlpool – A spinning Flat Ride where guests not only spin around the ride, but also on their own bespoke wheel! Strike – A spinning Flat Ride where guests are also sent sky-ward! --- There is a lot of mixed reception on Planet Coaster 2 releasing a surprise paid DLC while still so many features and quality of life updates are missing from the game. What do you think of the latest update and the first paid DLC? there's this illusion of the reality, but it's not really really real, like it's beside and inside and inside and beside, but never on top.. nevermind, just kidding but not really
December 12, 2024Dec 12 Yeah, I think there's too many issues unresolved in the base game yet to be focused on DLC. I do however, understand the need to pump out DLC for the income, and I also know that all these new rides have been in the development pipeline for quite a while - likely long before the base game was even released. The DLC price doesn't really bother me as much as it does many people, I'll agree there's not a whole lot of new content for that price, so I can understand why some aren't interested in purchasing it right now. I bought it myself but I haven't even really played PC2 much as of yet. I know there's controversy as well between those who complain about missing content that was in PC1 and PZ not being in PC2, and those who point out that content for both the earlier games came out over a long period of time and wasn't part of the original release. I agree, but my feeling is that PC2 was supposed to be a sequel to PC1, building on it with new content and abilities. To me that doesn't mean that you have to wait while content and features dribble out like they did in the first games. Much of the current controversy reminds me of what went on years ago with Atari, where you had people upset at some of the problems in that game while others were vocal fan-boys dismissing anyone with an alternative opinion as just 'whining and complaining' (while sometimes it was...) while they instead somewhat blindly defended Atari. Meanwhile the majority of the community just wanted issues fixed so they could play. Not much has changed over the years I guess... LOL!
December 19, 2024Dec 19 Author Hey all, a new hotfix for Planet Coaster 2 has been released today. Not that many fixes but quick fixes are better than none! Here's the latest: Update 1.1.2 - Released on December 19th, 2024 Quote Hayo Park Managers! We've now released our 3rd Hotfix for Planet Coaster 2. Thank you so much for continuing to share your feedback, as well as your incredible creations! For any issues you may encounter in the meantime, please report via our Issue Tracker. Here are the changes including in Hotfix 3: Fixed Momentum/Star Loop not stopping at unload stations Fixed Priority Pass Tickets Cost always being set to $0 when set to Full Price A stability fix affecting PS5 and Xbox Series S|X versions of the game there's this illusion of the reality, but it's not really really real, like it's beside and inside and inside and beside, but never on top.. nevermind, just kidding but not really
January 14Jan 14 Frontier just posted that they have FOUR monthly updates planned, first starting in February, that address some of the bugs...
January 21Jan 21 From Frontier: Quote We’re pleased to be able to now confirm that Update 2 will be available to you on February 13. Hotfix 4 We are also pleased to announce that we will be deploying Hotfix 4 on January 22 to address the crashes we have been tracking via the in-game crash reports, including the following: Crash when closing various info panels Crash when downloading a high number of blueprints from the Frontier Workshop Crash when in the Research screen Crash when returning to Main Menu from a game level Crash when opening the Settings screen
March 19Mar 19 March 20th Update 3 is released! This is one of the updates many of us have been waiting for since the game was released. The below blurb is from Frontier and the link at the bottom of this post.Hayo Park Managers!Update 3 arrives on March 20th for all Planet Coaster 2 players to enjoy and we're here to give you a sneak peek at some of the biggest features, additions and enhancements coming.FeaturesPlease note that existing flumes will need to turn the ‘Enhanced Guest Flume Behaviours' toggle on to see the new flume behaviours. Existing flumes in your parks may also be affected visually due to clipping with the new round bottomed flumes - adjustments to your flume placement will resolve this.Newly placed flumes will use the new flume behaviours toggle by default.Enhanced flume behavioursFlume bottoms are now rounded as part of Update 3 and inflatables will deform to match this shape as they slide down!Your guests will also enjoy more variation in how they travel down the flume special pieces, determined by their entry speed into the piece! You will need to toggle ‘Enhanced Guest Flume Behaviours’ on to see this.Flume jettisoning also makes its way into Planet Coaster 2, with tight corners and bumps at high speed ejecting guests into the air! Although it is fun to watch people and rafts go flying, this will impact your guests’ happiness.In addition to the above, Update 3 also features general enhancements to physics and guests behaviours on flumes.Career Mode Sandbox mapsPre-made maps from the Career Tutorial and Act 1 have been added to Sandbox Mode to give you a starting point and get your creative juices flowing!Returning themeYee-haw! Customise your park with the returning Western theme, featuring more than 350 scenery pieces. These include building props, animatronics and wall sets inspired by the untamed Wild West.RidesWe’re bringing you more standard “de-themed” versions of coasters to put your own creative spin on:The Vector – Sit Down Launched New GenThe Outamax – Launched Hydraulic.The plane and racing car inspired pieces from these coasters can now also be used separately as standard scenery pieces!We're also pleased to bring back another ride from the original Planet Coaster, introducing the return of the thrilling Vector - Inverting Suspended, which will turn your guests upside down (quite literally!)Adjustments and EnhancementsMulti-Select tool UI enhancementsImprovements to staff schedulingTweaks to park economyMany bug fixes and improvements, including crash fixes...Thank you again and we look forward to putting Update 3 in your hands on March 20th!Source:Update 3 Coming March 20th!
April 19Apr 19 From FrontierHayo Park Managers!Update 4 is only a few days away, so we’re here to show off some of the biggest additions, features and enhancements coming to Planet Coaster 2 on April 22nd.Check out some of the new content in action in our new highlights video below!FeaturesRestaurantsBuild and open your own restaurant facilities. Place counters, seating and tables to create your own eateries or use a blueprint to quickly create a dining areaCustomise each menu by selecting different ingredients to suit your guest preferences and allergiesPool Colour Customisation OptionsYou will now be able to change the colour of your pool water, pool tiles and water shape scenery itemsThere is also the addition of "Colour Strength" and "Lighting Glow" slides for pool waterCareer Mode Sandbox MapsPre-made maps from Career mode Act 2 will be added to Sandbox mode as a starting point for creative projectsRidesWe're adding the de-themed versions of two coasters for you to put your own creative spin on:Pearl Rides - Spinning Manic MouseValais & Nidwalden - Inverted - FlyingThe Manta Ray and Mouse pieces from these coasters have now also been added as individual scenery pieces to be used throughout parks and on other rides.We're also bringing back the flat ride - Scizzer, fully rebuilt for Planet Coaster 2 and ready for you to customise and enjoy.Workshop ChangesThe main menu Workshop tab is getting some additional sections to show off more of the amazing work from our community. These are:Featured CreatorsFeatured CreationsYou will now be able to follow your favourite Workshop creators and stay up to date with all of their uploads via a new Workshop screen.Plus...Additional ride blueprint informationFranchise mode enhancementsCoaster supports on pathsEconomy balance refinementsMore returning scenery pieces and audio tracks from the Western ThemeAnd many player-requested bug fixes!Update 4 will be available for Planet Coaster 2 on all platforms on April 22nd.Update 4 Highlights Edited April 19Apr 19 by Cody
April 20Apr 20 Some nice additions, some things I'm not sure why are being added when there seems other stuff to be fixed, but perhaps they were in the pipeline already. Regardless, updates are always welcome!
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