Posted October 18Oct 18 Welp, here we are...finally diving into PC2 for the first (public) time and exploring what we can do!I don't know much about what this is, other than it's some combination of a park and a sandbox where I can play and tinker with what the game provides to see just how different PC2 is from PC1. So first off, I'm starting with something that's comfortable and interesting, and I'm honestly so overjoyed with the results. I'm not saying pride is the reason you're seeing this now, but I wouldn't deny it either.Anyway, I built a wing coaster in PC2! My first public PC2 coaster is a wing rider with custom inversions. That's right, this is not only my first shared coaster from the game, but the first time I've ever built my own inversions. I know damn well that smoothing tool is working hard to make this thing work, and honestly? I'm okay with it. Enough jabbering: POV!I legitimately have no plans past this point. I think I'm gonna lean into the rustic, woodsy vibe that I do like...all the time, but past that, I truly don't know what's next. So let me know what you think of the coaster, and we'll see what happens next together!- StickyGum32 I write sounds: www.composerclay.com
October 18Oct 18 Well, I'm no coaster nerd, but it looks like a very solid effort...nice and smooth and honestly, looks great to me.Welcome to the world of PC2. I'm curious to see if you develop the love/hate relationship a lot of us have for the game. 😉 Edited October 18Oct 18 by shyguy "Do you think it's just sunshine and singing and pretty colors when you grow up? Well I should say not." --Hattie Dorsett (Sybil)
October 18Oct 18 nice layout and coaster elements for this flying coaster style. I also like how it skirts past the queue and lift hill to get the adrenalin flowing for those about to ride.
Friday at 11:47 PM2 days Author On 10/18/2025 at 2:23 AM, shyguy said:Well, I'm no coaster nerd, but it looks like a very solid effort...nice and smooth and honestly, looks great to me.Welcome to the world of PC2. I'm curious to see if you develop the love/hate relationship a lot of us have for the game. 😉Thank you kindly! I'm definitely beginning to develop that relationship for very specific functions. Absolutely in LOVE with the way the coaster's smooth out, but I'm really kinda hating the new pathing system? Maybe I just got so used to the PC1 version and I know enough of how to manipulate it that now I feel completely lost, but damn it really aggravates me sometimes. Especially missing that "select grid" function, I used that everywhere.On 10/18/2025 at 12:23 PM, Wowman said:nice layout and coaster elements for this flying coaster style. I also like how it skirts past the queue and lift hill to get the adrenalin flowing for those about to ride.Thanks! I really tapped into GateKeeper for some inspo, and the third inversion (the outward turn thing) is one that I made up. Not sure if it exists in the world, but I'm really happy with how it turned out!On 10/18/2025 at 12:27 PM, Cody said:I like it! The colors contrast with the trees so it really pops out.Thank you! Admittedly, those are the default colors, so it was pure luck. Sometimes, luck is all you need 😅Well, we got some new stuff to look at today. I'm definitely keeping with my philosophy of "build what's comfortable" right now, so I've decided to re-build my rapids attraction from my PC 1 park, more so in spirit rather than a faithful recreation. The big twist here is that it now shares the mountain its built on with a new mine train attraction! I'm certainly no stranger to terrain-based roller coasters, but intertwining these two attractions has been a challenge for sure. There are several moments where the two interact with each other, and it's really been fun to play with. POV's and pics below!Also, to be clear, I have absolutely no plan whatsoever to tie in the wing coaster at this point. Not sure if it's part of this area, or a different area, or how those areas connect, literally no plan. It's highly likely that the wing coaster will end up moving eventually, but for now we're just building whatever.- StickyGum32 I write sounds: www.composerclay.com
Saturday at 12:43 AM2 days The new rides look good so far. I look forward to seeing the finished product with landscaping, etc.As far as the new path system in PC2... I absolutely LOVE it. I'm always surprised when I hear people say they don't like it. Believe me, the more you use it, the more you will appreciate it. I literally quit PC1 because of its horrible path system. I can do everything in PC2 that I couldn't do in PC1. What you have to do is treat the paths like any other object in the park. You can select path sections... duplicate, rotate, and move them. Raise them, lower them. Watch a couple YouTube videos on creating paths to see all that you can do. "Do you think it's just sunshine and singing and pretty colors when you grow up? Well I should say not." --Hattie Dorsett (Sybil)
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