March 20Mar 20 Author Headed down from the top pf Mt. Olympus....what's that up ahead? Could be a place to cool off on a hot day?
March 21Mar 21 Author So - I'm having a moment of reflection. While I'm having fun with this park, the theme is getting old with me. Not sur if I can continue on with Roman and Viking god themes for the long haul. So, I still have a ways to go with this Greek third of the park, but I was thinking about abandoning this project when I complete this theme.I have for years had a whole list of other park idea that I just never have gotten to and I think its time. Some may be more difficult with PC2 because of the lack of players being able to create custom pieces, but I may give it a try.Her are the three top themes I have always wanted to do next. Opinions?TVLand - this would be a park themed to the old classic TV shows (like those that play/played on the TVLand network). Mainstreet would be famous TV houses, western area, Island area, scary area, etc.Magic - I'm an old practicing magician and this theme is right up my alley. Genies, witches, magician's, voodoo, things like this.Disney animation - lands for many popular films, but maybe with the recently announced Villain's land, I do a whole villain's park? I'm kind liking this idea now.
March 21Mar 21 Author Other ideas on my list without detailed explanations:PixarRivers of AmericaMarvelpiratesstate fairworld showcasegrimm storiescartoonsholidays
March 21Mar 21 I think it's fine to stop production on Garden of the Gods. It's a nice park, as is. Of the three possible themes for your next park, they all have their pluses, but I would do the Magic theme. It seems like it would provide the most fun and variety. For the secondary themes, Grimm Stories appeals to me most. But I'm sure we will all enjoy whatever you decide to do!
March 21Mar 21 If you're dependent on blueprints from the workshop, a Disney themed park will probably net the most items available to download. But I think you'd be much more satisfied with your park if you pushed yourself to create your own assets. Yes it's more work and more difficult to do. But it's a great way to learn and master the building process. And with scaling in PC2, it's so much easier to create things that you couldn't in PC1. "Oh Blanche? Ya know we've got rats in the cellar." -- Jane Hudson (What Ever Happened to Baby Jane)
March 21Mar 21 I've always been a big user of Workshop finds myself, but as I'm slowly learning PC2 I find I'm either doing a lot of wholesale tweaks changing Workshop finds...or building my own from scratch. So far in the period park I'm building I have a bunch of Workshop finds stored to the side, but all six completed buildings are scratch-built.
March 21Mar 21 Author 5 hours ago, shyguy said:If you're dependent on blueprints from the workshop, a Disney themed park will probably net the most items available to download. But I think you'd be much more satisfied with your park if you pushed yourself to create your own assets. Yes it's more work and more difficult to do. But it's a great way to learn and master the building process. And with scaling in PC2, it's so much easier to create things that you couldn't in PC1.its more the thememaker, or whatever its called....not the blueprints. I love the custom pieces that the community creates. but I will make it work.
March 22Mar 22 4 hours ago, Wowman said:its more the thememaker, or whatever its called....not the blueprints. I love the custom pieces that the community creates. but I will make it work.I should have realized that's what you were talking about. But honestly, with scaling I don't think there's even that much of a need for the TMTK. There were so many things you couldn't do in PC1 before they added the TMTK. But I feel nearly anything is possible in PC2, object wise. "Oh Blanche? Ya know we've got rats in the cellar." -- Jane Hudson (What Ever Happened to Baby Jane)
March 25Mar 25 Author Looking down on the pool area.I did copy the main structure from the workshop. It was like 3x taller, so I knocked it down, changed some paths, kicked a few wall down, and added the water-slides.
March 30Mar 30 Author Here is this are from the other side....and yes the pool structure is built above a water feature that passes under the complex.
April 13Apr 13 Author Inside the two story building there are shops, restrooms, changing rooms, etc. This was a blueprint and I had to modify it to fit and connect to all my paths, but it was a great blessing to have a starting point. Can't say enough for those players that share on the workshop. I tried to find what this was called, but searching for it very difficult.
April 24Apr 24 You're def making me want to try another waterpark. Love the parthenon-ish building being used as a focal point over the pool.
April 27Apr 27 Author This entire pool complex is built suspended over a creek/pond...and architectural wonder.
May 5May 5 Author Tucked back behind the temple is a group of water slides (flumes) that empty into the pool.
May 8May 8 Author Back behind the main pool building is a small plaza where the queues for the water slides are.
May 10May 10 Both great photos, but the top one really held my eye. The symmetry and elegance seems very fitting for this theme.
May 13May 13 Author A couple additional views of the water slides. Ground level and looking rom straight overhead.
May 17May 17 Author Once you pass through/by the pool area, there is a pathway that leads up hill to an area I call Hades Hill.
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