Jump to content

Renee Feu Adventure Park


Wowman

Recommended Posts

Here is a compilation of the full park so far. I had to break it up and build each section in of its own to make it manageable to play. This shot is a edited capture of each land individually. Some of the scales are off a bit, but this was the best I could do without spending hours on it.

eYhXMJ.jpg

 

Here it is again, with each area mapped out.

Orange - Entry Plaza and Port of Call

Purple - Africa The Savanna and The Congo

Yellow - Africa - Egypt

Green - Tibet

Blue - next area to be built - The Sub-continent

hF9b01.jpg

  • Like 1
  • Love 1
Link to comment
Share on other sites

I can't even imagine how long it must take just to open this park file, that layout is massive!

there's this illusion of the reality, but it's not really really real, like it's beside and inside and inside and beside, but never on top.. nevermind, just kidding but not really

Link to comment
Share on other sites

Ah I see, each section is split into its own park and you just meshed it into one big park map, smart. I didn't even notice it at first 😆

there's this illusion of the reality, but it's not really really real, like it's beside and inside and inside and beside, but never on top.. nevermind, just kidding but not really

Link to comment
Share on other sites

As I move onto the next area of the park (The Sub-Continent), I had to first destroy, wipe-out, remove most all of Egypt so that the game would not lag. Its saved as another game file, but this is how I manage doing all this work for one park and still have some PC power left to work with. Basically most all lands are wiped for this new section except those areas right along side of this new land, or along the waterfront. This way if some rides and screen captures, or videos, point in that direction, at least there is some scenery in the background to make it look more like a full park.

oehqop.jpg

 

  • Like 1
Link to comment
Share on other sites

SUCH A BUMMER you have to remove all of that hard work to continue working on the park. I remember reading that @citytrader and @Wabigbear had to do the same for their massive parks. Is it at least easier to clear out scenery in PlanCo than in RCT3? As most of us remember, the multi-delete tool only worked on vanilla scenery and almost nothing custom or imported. I've often elected to just forfeit progress on a save file and start over rather than spend the time deleting every individual scenic item one by one....

  • Care 1

kQngDQ2.png

Link to comment
Share on other sites

That would kill me inside, after spending months on a section to just delete it instantly like that to work on a new section, haha - at least you have it saved in another park file! Here's hoping that PlanCo 2 gets announced soon, hopefully, this is something that will be vastly improved in the sequel. Looking forward to thee next section!

  • Like 1

there's this illusion of the reality, but it's not really really real, like it's beside and inside and inside and beside, but never on top.. nevermind, just kidding but not really

Link to comment
Share on other sites

Here are a few high level drawings I made for this area. I do this for every section as I start to plan them out. This will be the Sub-Continent of India. The anchor attraction will be the Temple of Doom-like mine car coaster. I vision a large mountain at the back of the park/land that this coaster will be built in. A large temple structure over and in front of the mountain. The rolling hills up to the temple will be heavy with trees and a small village like atmosphere. There may be winding pathways heading up to the ride. The area will be serviced with a stop from the Adventure Express train, a people mover station, and possibly may even bring the gondola down and add a station here. There will be a coup[le flat rides added to the lowlands of this area as well. These drawings are showing the temple, walkways and some of the lowland foreground.

YkLpCy.jpg

 

sKCTdh.jpg

Link to comment
Share on other sites

Here is the same view with the actual park in the background. I overlaid colors for the plan placements.

Blue circles: Flat rides

White: Temple overlay for the coaster, paths leading up to it, shops, and village areas along the paths

Purple may be a kiddie ride area (faux rides)

Golden area: previously build lands (Nepal and Egypt)

kWLyJ8.jpg

  • Love 1
Link to comment
Share on other sites

On 10/7/2023 at 8:17 AM, Wowman said:

Here are a few high level drawings I made for this area. I do this for every section as I start to plan them out. This will be the Sub-Continent of India. The anchor attraction will be the Temple of Doom-like mine car coaster. I vision a large mountain at the back of the park/land that this coaster will be built in. A large temple structure over and in front of the mountain. The rolling hills up to the temple will be heavy with trees and a small village like atmosphere. There may be winding pathways heading up to the ride. The area will be serviced with a stop from the Adventure Express train, a people mover station, and possibly may even bring the gondola down and add a station here. There will be a coup[le flat rides added to the lowlands of this area as well. These drawings are showing the temple, walkways and some of the lowland foreground.

YkLpCy.jpg

 

sKCTdh.jpg

This is exactly what a lot of my firework sets look like before I start building them in-game. You can't judge a project by it's sketch, right?

  • Haha 1

kQngDQ2.png

Link to comment
Share on other sites

Here is another drawing. This is looking down on this land and has a general scope of where tracked rides and flat rides might go.

The red squiggle in the middle will be the mine train within the mountain. The train track loops into this land, then heads back for a jaunt through the caves of the mountain. The people mover loops into a station in the lower left corner. I did not have the gondola moved to detour into this land yet, but will most likely do that.

Fw8aHo.jpg

 

Here are the tracked ride paths envisioned over the actual game screen capture.

Green is the train track coming in from Egypt. Dashed area is when it passes underground.

Pink is the Adventure Boats, again, dashed is when it passes in the caves.

Orange is the people mover coming into this land.

Blue is the current gondolas, but I will make this turn into this land as well.

geaVtk.jpg

Link to comment
Share on other sites

I'm almost embarrassed to share this, but here is a drawing of what I wanted to include on the mine train ride. It includes fire, banked curves, and a water tower spewing water. I guess I could have asked my grandson to do this for me.

lf16TZ.jpg

 

 

This one shows cross-section of the mountain/caves and the different rides that would reside within and travel through the caves/mountain. It has the mine coaster on the left, the Adventure boats traveling through the river near the bottom, and finally the Adventure Express riding along a cliff edge (with the water below) on the right.

M0nOyo.jpg

Link to comment
Share on other sites

Your sketch of the cave interior reminds me of concept art for Disneyland that had Indiana Jones, the Jungle Cruise and the railroad all sharing different levels of the cave and each could be seen by the others.

Nothing wrong with your sketches...I've had parks that actually look exactly like them!

Link to comment
Share on other sites

Here is a picture of the area this land will be built as it currently stands. This is void of any overlays I have had previously. There is a mountain plateau with the river cutting through it that created a huge crevasse. The trains cuts through the mountain as well.  

OjjnbS.jpg

  • Like 1
Link to comment
Share on other sites

Looks like a shot out of Lord of the Rings 😆 Can't wait to see what you do with this area!

there's this illusion of the reality, but it's not really really real, like it's beside and inside and inside and beside, but never on top.. nevermind, just kidding but not really

Link to comment
Share on other sites

Here is looking down on this area. I have added the first draft of a dual track mine coaster. I hade to create a version of my park in scenario editor park type, so that I could build the track and scenery outside the official park boundary. If you looks closely you can see the white dotted lines just above the center of the photo that shows the park boundary.

 

The yellow line shows the original placement of the train track (within the park), but now in this scenario version I was also able to move the track (orange line) outside the line and traverse right under the coaster tracks and through the main cavern of the tunnel system I'm building.

 

This was an interesting experiment. I had built scenery outside the lines before, but never tried having a ride track out side. What I discovered was that in scenario mode, the guests queue and ride the rides like normal, but when saved as a park again, then they will not access the queues because the game see that the track is outside. So, at least for a while looks like I will be building and playing in scenario mode so that the rides work like normal.

 

Note that I had to dig deep for the main placement of the coaster tracks and train track to keep them close to zero elevation of the rest of the park. All this gapping space will be filled in with terrain later as I build out the details and adjust the tracks.

PYsep5.jpg

  • Like 1
Link to comment
Share on other sites

Here is looking down on this area again, but the white line is the official park border so that you can see how much trach (both coaster and train) are outside this line. Also, the train track in the lower right corner drops in elevation so much coming off of the bridge from Egypt....I had to add a spiral part of the track to make the decent more workable. I think I will build up the terrain on this spiral so that its not so much of a high bridge turn.

zNfo4n.jpg

  • Like 1
Link to comment
Share on other sites

Kind of the same shot but I highlighted one of the tracks so that you can see the two different track layouts and the train track cutting through them. Each track layout will get adjusted as I test, test, and re-test the running of the coasters and add scenery as many times, my original layout just doesn't fit correctly. or the pace of the ride doesn't work.

ZqN96Z.jpg

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...