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RobertaME

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Everything posted by RobertaME

  1. Totally get that! At the moment, I've put my RCT3 stuff on hold because I've got the KSP bug again... but sooner or later I'll be back to RCT3 again.
  2. Mini Snickers for me. It really satisfies! :^Þ Lacking that, Kit Kats are almost as good. Unfortunately, I'm on a diet ATM... hopefully I'll drop those last 5 pounds before the end of October. (just in time to put them back on!) We do have all of our Halloween candy already bought for this year, though. Nice mix of Chocolaty (mini candy bars, Reece's cups, etc.) and Sugary. (Smarties, Tootsie pops, Nerds, etc.) We get enough that we let each kid take a fistful of each. (our house is really popular around Halloween!)
  3. The more you do, the better it gets! Awesome work, @PS Vision Gaming!
  4. When I read this, the first thing I thought was, "What? No bathrooms? No Info stalls? No food? No First Aid Stations? Then I saw that yous, you have those... just no rides other than roller-coasters. Seriously though, I like it! It's a unique park concept. I assume you have a good mix of Excitement and Intensity? (some very exciting and others less so to appeal to all tastes) The park layout looks beautiful! Thanks for sharing! :^)
  5. I love this! It reminds me of Disney's Souvenir Maps that you get at the parks. The park also seems very intelligently laid out with good attraction, dining, and restroom placement. Only thing I think could be improved would be to put Information stalls in two other areas... at the Tokyo side of the bridge over the channel and next to the restroom on the walkway between Amity and Pompeii. Even if they don't do any good in game, it would round out the park's amenities from a purely fluff perspective. Even without that though, it's still awesome! :^)
  6. Thank you so much for sharing, @Bookworm91! They're all wonderful, but I have to say I like Disney in the Stars the best because it looks like something you'd actually see at the parks... complete with setting and trees. Bravo! Ugh! You hit me in my pet peeve! It's bated breath, as in subdued (abated) in anticipation. Baited would mean that you're using using your breath to lure animals into a snare... which I'm sure is not what you meant. :^Þ
  7. Fantastic, @Bookworm91! It reminds me of my own show, but dialed up to 11! Thank you so much for sharing this wonderful piece of your past. I truly love it!
  8. You're driving me nuts with teasers waiting to see this new display! I can hardly wait! It looks like it's going to be spectacular!
  9. Very nicely done, @Wilhelm1407. The only thing I don't like about your coaster vids is that you always seem to cut off the ride POV right before the train returns to the loading area, so I never seem to get a chance to really get a good look at the amazing level of detail you put there. I guess nobody's perfect. ;^)
  10. ::blush:: Thanks! It was hard learning how to sync things up since there were no tutorials on how to make good displays back then... so everyone just learned on their own. Getting the timing down was painstaking, but worth it in the end! I've only ever done one other show of any complexity, and that was my "When Can We Do This Again?" water show. I still plan to do a good recording of the show at some point and post it up. Other than that, I don't really have any plans to make more shows since that's not my primary interest in the game. Mostly my interest is in coming up with new ways to solve the scenarios and making use of the hundreds of CSs/CFRs/CTRs I've downloaded over the years, now that I've learned how to edit OVLs and fix little issues I've had with them. (there's some really beautiful custom content out there that have horribly broken stats or are far too cheap and sort of make it feel like cheating) I think I'll leave the master-class shows to people like you and the others here that show true talent!
  11. Seconded. @Gin, if it's a matter of thinking your work isn't good enough, please direct your attention to this content I posted up. It can't be that bad! :^Þ
  12. I don't know about anyone else, but I like the setting. It goes well with the music and has just that right mix of authenticity and eeriness... natural and yet, unnatural. Looking forward to the final product! :^)
  13. Okay, managed to find it in my terabytes of old data storage! This was made in 2006. (I had to run it through a compression since the original file was 70mb) Fantasy in the Sky (RCT3).mkv I know it's very basic, but at the time I was very proud of it! (and I still am, to a degree!)
  14. Mine must be buried VERY deep... so deep that my (very crafty) mother could never dig it out! Seriously though, you're quite talented! FAR moreso than myself! The closest thing to "craftiness" that I get is much more practical... such as the PV power system I built with my father for my camper so I could have AC and a microwave when out camping... or the blueprints I made for the carpenters to follow to make our enclosed porch and the guest bathroom... or the whole-house battery backup I'm building for my home. Not so much "craftiness" as it is functional design, though! Your model for your facade is quite impressive. Best of luck with the full-size version! :^)
  15. The attitude of people like that who gave you feedback baffles me. All it does is discourage people from submitting anything. It's not helpful, no matter how well-intended it is. For every person it inspires to try harder, it makes many others just give up trying at all. This was the sort of response I got way back in the day which is why I never shared anything for a VERY long time. (this site was the first place I tried resubmitting any of my RCT3 creations... the last being the long-lost Atari forums) Thanks for sharing all your history, Kablary! I have a video somewhere that I shot many MANY years ago of my first pyro display set to Disney's "Fantasy in the Sky". It was made before custom pyro downloads existed, so it's 100% made of default pyro effects. I'll see if I can dig it up in the next couple days and post it. :^)
  16. Welcome, Bookworm! Do you prefer Book, BW, or the full Bookworm? :^Þ You and I have something in common... an absolute obsession with all things Disney! I live over 500 miles from DL Anaheim and had an Annual Pass for two years when my boys were younger and have been there over 100 times. THAT is obsessive! I have nearly every movie they've ever made, tens of thousands of soundtracks, and tons of Disneyana. Your shows are amazing! I'm very much looking forward to your new creations!
  17. Make a guy a mod and what's he do? Starts demanding stuff! Typical! :^Þ (just in case... yes this is humor... please don't ban me sir!)
  18. Congats Cody! Of course, you did such a great job at SGW, you were a shoe in just by applying! This bodes very well for the site! --,--'--@
  19. Sounds like the program makes it easy. I've done similar things in Paint.net by hand using layers, but if you wanted to do a lot of panoramas this would speed up the process quite a bit! One note: In one of the example screens you misspelled toggle as "toggel". Not a big deal, but thought you might like to know! Great tutorial!
  20. ::blink:: Wow. This is beyond just making a good park. This is epic-level detail work! The foundation you're making is basically what I've seen at construction sites! Bravo, PS!
  21. Mindbender is awesome! Tons of detail work that make the whole thing work so well! Bravo! I'm in awe! My own meager efforts pale by comparison! Oh... and I liked it! :^Þ
  22. Wonderful job so far! I can't wait to see the details!
  23. The CTR Creator 1.00 by Markus Lomberg has under the Tools menu a "Recover lost MOD/XML files from Model.ovl" button that will usually extract texture files as BMPs and 3d models as XML files that can be changed and then made into new OVLs using the RCT3 Importer v18b2 by Belgabor. It's one of the ways I've found to change scenery objects that people have made over the years... extract the XML and textures using CTR Creator, make any alterations I need, then create new OVLs using the Importer. (eventually I'll get around to writing up the entire process in my "Editing OVL Files" tutorial) The main issue is that the CTR Creator can't read ALL .ovl files... so there are times this process doesn't work. However, after checking it myself, I find that it CAN unpack the model data from the walls you're looking to use. (at least, I think so... assuming that they're the files found under Style\Vanilla\WallSets\FlexiWallSet) I'm unsure though where the texture data is since these files don't seem to have texture data in them. (actually, I just found them under Style\Vanilla\WallSets\FlexiWallSet\FlexiWallSet01_Textures.common.ovl under the extracted files flexibasewalls.bmp and flexibasewalls-Alpha.bmp) flexibasewalls.bmp flexibasewalls-Alpha.bmp Hope this helps! :^)
  24. Yes, .ovl files are essentially a package format for storing 3d objects, textures, and info that the game uses to interpret how to handle that object. What my studies are focused on is the info portion of .ovls to change an existing object so that the game handles it differently... such as changing its price, name, description, or EIN stats... without having to wholly recreate the object from scratch. I'm guessing that your issue with the texture is that my making the wall diagonal the texture is stretched out over a larger surface area, resulting in the texture being "thinned" so to speak. My only advice would be to try and take the original texture and darken it slightly before importing it into the new object. Unfortunately, I don't think my work will help solve your kind of issue. Changing the actual 3d model portion of an object within the .ovl by hand-hacking the hex values would be harder than making it from scratch... and the end result would be changing the original objects, not adding new ones. Same with fixing the texture issue... hacking the hex values would take more time than just remaking them using the existing methods. My current work with objects is limited to adjusting price, name, description, and other minor in-game effects of how the object is handled. About the only thing I could suggest would be to look at the "Recover lost MOD/XML data from Model.ovl" function of the Tools section of the CTR Creator 1.00 by Markus Lomberg to get the texture and model files of the original walls, edit the XML 3d data as desired, then create the new .ovls using the RCT3 Importer v18b2 by Belgabor. (which is, I'm guessing, what you already did to get what you have) Sorry! I really wish I could help more! :^/ If there's anything else you want to know that I might be able to help with, please feel free to reach out!
  25. Agreed! Those shots of the playground at night are even a little creepy... which is how unlit playgrounds look at night IRL! I half expected to see a drug deal about to go down in one shot! (and that is a compliment to you, PS... a testament to your authentic design :^) )

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