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JPTV

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  1. I've been in all day without any crashes YET, but it is kind of normal for game updates and DLC's to break a few things that didn't show up in testing. Sims 4 is famous for it. It does seem like these are the bugs that Frontier tends to focus on and usually issues a quick patch within several days of release. I have mixed thoughts on the pack, it's the typical finding one thing I don't like for everything I do like. The scalability options amongst different pieces are ridiculously and arbitrarily random, as are the ability to color or not color certain pieces. And NONE of the big issues I've had since day one were addressed once again in lieu of things that weren't really bothering or affecting me. I'm sure I'll find more...
  2. JPTV replied to shyguy's topic in Planet Coaster 2
    Wonder World is looking better than ever! I've been thinking all this time that PC1 had better textures than PC2 but this picture indicates otherwise. Maybe it's just the pieces they imported from PC1 that aren't handling texture well... I forgot PC1 had that style of entrance gates, I'm glad they brought the zoo entrances over to PC2 but really wish they had done something similar with the ride gates.
  3. Good morning CT. It's 5am here (central time) and Steam is saying 3 hours. So for you I'm guessing 9am? I was hoping to explore a little before work but doesn't look like that's going to happen.
  4. The scenery for this coaster would make it well worth the ride. The excitement of the track is added bonus. And the chance to burn some peeps is absolutely priceless. 😁
  5. Very kind, thank you Wowman. As I told Shy I really need to do some Knotts studying the same way I've been doing with Dolly and SDC, it sounds like there's a whole lot of inspiration to be found there. Self deprecation is part of the shtick I think, but also a thing where I try to lower expectations first and then exceed them. It's all quite shady, I know 😜 If you're playing Gnome Hunt, I think there were 7 in this video. There is also an 8th gnome in the park (the only female, ala Smurfette) and I don't think she shows up in this one. My plan for the gnomes is to give them a park section for the kids like maybe some enchanted caves or something that has a dark ride. I think I'm waiting for some more inspiration to hit before I start that up. And once I do that I'll probably pull quite a few of the existing ones out so that the kiddie section has a little more impact.
  6. The log flume was originally going to be full on Knott's (it seems to be a popular attraction as far as flumes go?) and then I found the one at WB Movie World which looks like it would be a lot of fun to build. (I might have called it Universal in the video, oops.) I do want to go research more of Knotts though, I looked at their mine ride but I don't think it will work for me here. Glad it looks good, I kind of think it does too. Hopefully a GCI fanatic will come along and educate me on any nuance that I'm missing. :) Thanks again Plokoon. I've been debating adding my own voice to a video for a long time now and came close to not doing it at all. All of the support is very encouraging.
  7. From your lips to Frontier's ears! I'd even be happy if it was NVIDIA compatible so that we could use Ansel on it. Reshade works well but this should all be possible in-game. Thanks, I'm happy you noticed the sightlines (and sometimes intentional lack of them) because I didn't really talk much about that :)
  8. Thanks JB. Tour vids are a great way to show off a project, and also a great way to find mistakes you wouldn't have caught otherwise! I'm in therapy for the gnome thing but I think it's going to be a long process :)
  9. Thanks Plokoon! I'll try to remember to get a shot of the music hall in the next photo update, for now wanted to share my first video update in which you will see almost everything that's been built so far:
  10. JPTV replied to shyguy's topic in Planet Coaster 2
    Every change so far is for the better. Altho I agree with you on the topiaries, I just can't figure out what would work better in those spots. I don't like a lot of the current landscaping options in this game actually, Planet Zoo spoiled me for that.
  11. The walls, roofs, and windows seem to have some usefulness in non-wizardry projects, but it kind of goes downhill from there. Really hope that after this they get back to giving us things that exist in multiple parks, not just one. I like that they didn't make anything that was redundant with PC1's Spooky pack, but that's because I'm hoping they'll just give us that pack back for free and then we can mix the two together.
  12. JPTV replied to shyguy's topic in Planet Coaster 2
    Nice improvement, and I agree with you about the in-game fonts. Granted it's more than we had in PC1 but most of them seem kind of useless. They should really let us install our own fonts. I'll add that to the list of things I want. EDIT: just noticed the new floor. Def more fitting for a restroom entrance.
  13. I'm not even a coaster person and I love every one of these. That GCI above was my favorite altho this latest addition was fun too
  14. It's a separate program, you can get it here: https://reshade.me/forum/shader-discussion/2120-download Can be used for any game, there's a part during installation where you select which game(s) you want it to be applied to. Once installed you can toggle it on or off while in game, and change settings at any time. For these photos today I pulled back on a bunch of my settings to focus only on toning the saturation a bit but giving it more color than my ghost town screenshots. It's also fairly easy to uninstall. Also worth noting: It doesn't seem to affect framerates, as I've filled up almost half a map now with no significant FPS loss. Bodes well for Wonder World, I think. 😉
  15. Love those big overhead shots were you can see the scope of this project -- so much to see and all of it well executed and themed. And I agree with everyone on the new building, that was definitely a good edit!

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