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Wabigbear

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Everything posted by Wabigbear

  1. As we are almost ready to release Bench One of our Wonderful World Of Oz project (and have two other benches just about ready to show...), it now come time to make the TMTK items created for these benches public and shared in the Workshop... This will be a somewhat slow process...mostly because there are so far some 660 objects that have been made, and I have to go back through and reset each to be viewable to the public. Some items won't actually show up until one of the later benches, but since we were working on different benches at the same time, and I made TMTK items as we needed them, they are somewhat mixed together. We're still building so the total number of TMTK items will continue to grow...so much for my stance that I wasn''t going to make a bunch of custom items again after our Disney America project... But let me be upfront - I'm not a graphic designer, I'm not a game designer, I'm not an artist, aand I'm not an expert at Blender...by far. The vast majority of these items are quiet simple, mostly created because the use of in-game billboards causes problems for some people. Some items were created with one front face if the were designed to go on a wall. Few items required LOD's being quite simple. Some items use fairly large texture files because for our purposes those looked better in the game, so note the file size before downloading so that you are aware. Some items that are flat 2-D cutouts mat have a slight 'halo' of pixels around then that I wasn't always able to remove. There are a couple items for which there are duplicate or similar versions...mostly because I forgot to go back and remove the old one so just left them there. Few items are 'perfect'...but most items worked for OUR purposes which is what they were intended for. If something might work for you as well then you are most welcome to use them. If some item isn't quite right or the file size too large, then perhaps someone else has something that will fit your needs even if ours won't. If you find something that you could use and would like to try improving upon it (admittedly easy for many to do!), just ask and I'll be more than happy to share the Blender files with you. I'll post screenshots of the items made public on the Workshop as I can... These items will show up in the Workshop under "OZ", which each of them has in their name
  2. While I REALLY love some of the things coming to the new game, that's a little tempered by also knowing how much we have now that won't be in the new game. Yes, I know it will gradually improve as DLC is released, but at first it's going to be somewhat slim pickings for the wide array of theming people have grown used to, especially for those who aren't all that into waterparks. Now that they have confirmed that nothing from PC1 can be brought into PC2 because the two games are so different internally, that removes a lot of scenery and blueprints many of use have gotten used to using, sometimes often. I''m sure the community will figure out ways to replace some, but not everything I'm sure that it will be exciting to try out all the new stuff - I'm looking forward to it myself! But can't help but pause to think about all the things we also will not have...
  3. I agree, the mountain looks much better. You still get the feeling of height, but without it being overwhelming. Nice job!
  4. When not sleeping napping just resting my eyes...Citytrader and I have been preparing this bench for release...and then I decided to add Oz sound effects...๐Ÿคจ But those are almost done! Trust me! ๐Ÿ˜ด Plus, work on the SECOND BENCH featuring the Haunted Forest, the Wicked Witches Castle, Winkie Town and the (G)Nome King's Underground Lair is almost finished, as is Bench Three - Yellow Brick Country - Home of the Scarercrow, Tin Man and Cowardly Lion! Bench Four - The Emerald City is about half done, and planning for the Northern Kingdom - Home of Glinda the Good Witch is moving right along.
  5. Nice to see you again Weber!
  6. I don't have Planet Zoo, does anyone know offhand what the limit on piece count for the console versions is for it? Because if the PC version of Planet Coaster 2 has the same limitations so that parks can be shared cross-platforms, it would be interesting to know what limitations we're possibly facing...
  7. My one concern is how the ability to share and build on park files across multiple platforms is implemented. If they put an object limit like they have on the console versions of the original I'll not be happy as that's a very limiting feature in my opinion. I'm also wondering about TMTK items...will they function in PC2 or are they to be left just in the original? Probably depends on the dlc situation with the new version I suppose... I too don't really care that much about the water parks angle, but the mention of being able to scale things is sounding wonderful...
  8. Wabigbear replied to Wowman's topic in Projects
    I love how you portrayed Las Vegas using just the neon signs...that works perfectly!
  9. Really like the wood walls around the outside of the flume...that really looks nice. And the addition of foliage really upped the look of the entire ride!
  10. Looks great!
  11. I think it will look great once you add the foliage, that will really tie it all together. As for adding another attraction in that gap - I think you certainly could if it's something that would attract the peeps back there, or you could also add something like a western-themed area with some themed building facades fronting an attraction buildings behind them. Citytrader has done the trick where he hides a simple loop of Hoax ride track behind a false front. That ride almost always attracts peeps even if if it's just a simple loop. We've used that in several parks now and the queue lines are always well used. If I could offer just one suggestion on your structures? I think one thing that will take them up a notch would be to add the eave trim pieces. That will extent the roof out slightly from your walls, not only adding realism, but also adding visual details with the shadows and such they add. Nothing wrong with your structures as they are! Just a east way to increase their visual impact... Keep up the good work, having fun following along with this project!
  12. Yeah, I'm the same way. Most other forums you'd leave either a comment OR a reaction if you wanted to respond, and I don't respond to every post. I do the same here. I really don't see the necessity myself. When SGW removed the ability of leaving a reaction on posts there and limited it to just comments I felt it was a mistake. Sometimes I feel like acknowledging someone's post but have nothing really helpful to say, so I just post a reaction. Other times I'm moved to make a comment, but it's mostly a case of either/or. I'll respond to comments made on my own posts, but truthfully I don't pay much attention to how many reactions I get...
  13. Wabigbear replied to Wowman's topic in Projects
    Great ride, really well thought out and made!
  14. I wanted to show off just a few more images of the Munchkinland Waterworks Coaster, so let's take a quick look... I also was missing a screenshot of the Munchkinland Marionette Theater. This was a structure the Goddard Group had included in their plans for the real park... Here's their artwork... And here's what I inspired to build. Not an exact replica, just the flavor of the sketch... Back in the Munchkin City the Mayor and Coroner's offices... Just in case you forgot where you are we included handy signage... Citytrader sometimes forgets why he entered a room, let alone an entire theme park... And another one...this marks the transition from the Haunted Forest on the right and the bridges that carry the Yellow Brick Road over the water to the Emerald City on the left...
  15. Nice coloration on the cliff faces...you have a deft touch with the texturing.
  16. Wabigbear replied to Wowman's topic in Projects
    American park with British traffic pattern there! LOL! Looks great!
  17. Wow...great screens! I'm also partial to that future aquarium building's exterior...VERY nice! The Arctic area is just spot on, but a special nod at that trolley station...
  18. Glad to see your updates any day of the week!
  19. You know we had started on Munchkinland not long before you showed the screens of Magic Gardens and when I saw them I saw all sorts of things I thought would work in Munchkinland, so you were certainly an inspiration so it SHOULD remind you of the Gardens! The mushroom houses and some of the giant flowers came from that, we mixed them in with the more traditional thatch roof ones. Just no giant water hoses or bugs in ours I'm afraid! LOL!
  20. Yes, I think you are correct, it was Spanky's shamrocks! We used them a lot in the RCT3 version, so I felt we needed them in this one too. In the screen of the backside of Locasta's Lunch Hall, the red rocks with patchwork tops that the windmill sit on are yet another RCT3 callback (along with CTRSind's little bird earlier...). Those rocks were originally made by Krypt. He graciously shared the models with me and I made a set for the RCT3 Oz park with similar patchwork 'terrain'. I still had the models and was able to re-create them in Blender to import into Planet Coaster. There's a couple other 'call-backs' to be found in this project...
  21. Thanks for the kind words Wolfpaw! Continuing our tour of Munchkinland... We cross a bridge over the stream and follow the Yellow Brick Road... Houses and shops line the road...this one features Sleepy Heads Sleepwear... Upstairs is the meeting room for the Lullaby League... Citytrader did most of the structures, either he made them or tweaked some from the Workshop. He tried to position all the doors at Munchkin height...children would access the interiors easily, but adults will have to bend over... Structures are varied, with some mushroom houses in the mix... I tried to make custom TMTK signs for the different vendors using names from the OZ books...some have parts that are lit at night as well... Little Bugs kiddie ride was a perfect fit... The Lollipop Guild has their own ride... A few giant shamrocks pop up here and there. (We had giant shamrocks in our RCT3 version of the park too, so had to have them here as well!). On the other side of the Yellow Brick Road is the Munchkin Waterworks coaster...you might get wet... Off a side path under the Waterworks... There's a Wee Togs Shop - Munchkin Fashions... Just past the Lollipop Guild ride the Yellow Brick Road curves as it heads towards Yellow Brick Country. You can see a bit of Tin Town there on the right, the Tin Woodsman stomping ground...The entrance path to the Munchkin Waterworks coaster is to the left. The path straight ahead continues through the rest of Munckinland to a bridge that leads to a side entrance to the Emerald City... The wonders of Munckinland haven't ended... Lucky Finds - Ojo's Gift Shop is a small gift shop... Just past it is the entrance area for Locasta's Lunch Hall...a sit-down restaurant... The shop on the left is Doctor Pipt's Elixer of Life... aka oveer-priced bottles of water... Behind Locasta's Lunch Hall is a quiet outdoor area with a windmill, waterfall and some other vendors, along with picnic tables to dine or rest at... Yellow Brick Treasures has a shop there... It's a quiet, shady area next to the lake... There's one other building that's considered part of this area but I don't have a daytime screenshot of it, so in a couple days I'll try to add one to a few night-time screens we have to share as we wrap up our tour of Munchkinland...
  22. You should share more often! The show building set up is completely realistic, especially how it's well hidden. Like to see more!
  23. Thanks JB! The backdrop of course is a billboard. I wanted to make a TMTK version that was a cut-out, much like the Alp mountains I did for Disney America, but with the size limitations they have (8mX8m...), I figured it would take 8 to 10 separate sections to combine to equal what the one billboard has. But....it's still something I have thought about doing anyways. Although the gondolas would still be flying overhead... LOL! ๐Ÿคจ The 'gladdies' are actually a couple of different colors of Morning Glory blossoms photos that I made into two flower shapes, then designed a couple different stems to attach them to. Put them together and saved as a blueprint so we could just drop them down like the ones in the movie. But they do, indeed, look like gladiolus's! You'll have to talk to Citytrader about the lime slices... ๐Ÿ˜„
  24. Our walk through Munchkinland continues... The path at center is one that connects with Marvel's World. The Story of OZ is a darkride that recreates many of the scenes from the 1939 musical, using animatronics and projection screens (our version does not...) Where it all begins...the start of the Yellow Brick Road... On one of the rooftops there is a birds nest and a 3D sparrow...this bird was modeled for me by CTRSind for our RCT3 version of this park years ago! Surprisingly I was able to figure out how to import it into Blender and the TMTK Editor to use here once again... Thank you CTRSind! Munchkin City has a host of dwellings and shops. Here under the windmill is the Mayor's office... Just across the Rainbow Bridge is Unc Numkie's Burgers. Unc Numnkie was well know for being a Munchkin of few words..."Eat...Drink...Pay" could be considered a lengthy conversation from him and represented his business mindset well... Glinda The Good Witch has arrived in her pink bubble to welcome those who "dropped in" to Oz... "Munchkin TeaTime" is along the waterfront... We'll quickly pass that gruesome scene of the Gale house with some Wicked Witches sister's legs sticking out from under and instead hurry on down the Yellow Brick Road...up ahead I see the Munchkinland Waterworks coaster... There's more to see coming up...
  25. Luckily there's a few off-grid TMTK pieces in the Workshop that make it a lot easier! Plus I first built it upright, then rotated parts of it to their final position, so I don't claim any special skill! LOL!

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