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shyguy

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  1. Very nice. I wonder how long a land like this would have actually lasted at Disneyland. They tried this theme in Disney California Adventure when it first opened (what were they thinking?) and it failed miserably.
  2. Six Flags and Cedar Parks merged recently, and closing underperforming parks was all part of the long term plan. Both have been struggling, but this merger should help by combining both company's resources. I'm still finding it difficult to accept Six Flags Knott's Berry Farm. Seems so sacrilegious. (Okay, so they didn't actually change the name (not yet) but they have made their presence known in the park.)
  3. shyguy replied to shyguy's topic in Projects
    Don't give me any ideas. 😁
  4. shyguy replied to shyguy's topic in Projects
    Yes. It is indeed the native dance music. It will probably depend on just who does their programming...Wonder or Mr Head. 🤔
  5. shyguy replied to Fox's topic in Projects
    Love the Chicago Pie Company. Did you make the custom chairs or are they from the workshop?
  6. shyguy replied to shyguy's topic in Projects
    Some people may wonder why on earth did I make Gumbies employees for the park. Aside from the fact that I'm a bit touched in the head, for those who don't own the game, there are really no employees in the game. Well, there are, but they are just guests skinned as employees...construction workers, scientists, etc., who just wander around like other guests. So I needed something to man my ticket booths, etc. I'm not good at building "characters" with the Planet games tools, and it would be even harder in JWE3. But Gumby is a pretty easy "object" to create in game, and I've added Gumby to other creative projects I've done. Before I got into RCT3, I created a couple of games using an old RPG creation software program. And to be funny, I created an island where the Gumbies live that the player can visit. I added even more Gumbies to a second game, giving them a bigger role. So I thought it would be fun to add him once again, to one of my projects. And putting an evil, potty-mouthed Gumby into the video was something I couldn't pass up. So there is a method to my madness. Sometimes....
  7. Frontier has planned to do the sequel for quite some time, in conjunction with PC2. So this should in no way impact its continued development. We just got PC2's anniversary update and confirmation that more is coming before the year's end and beyond. Frontier's financial reports suggest a minimum of 3 years of support, so hopefully they stick with that plan. As far as what I feel about the Planet Zoo sequel... I don't expect it to be a huge technological leap ahead of PZ1. I do expect many of the new features we got in PC2 like the new paths and scaling ability, plus better lighting and improved graphics. I'm not too keen on it coming out just as I've begun playing the original. But that's just bad timing on my part. Will I purchase the game? Maybe. If it's got aquariums, I might build an aquatic park, like SeaWorld. 😉 Oh, and "hi" ChicagoZohan. 😀
  8. shyguy replied to shyguy's topic in Projects
    Yes, the music is from 1933 King Kong. The waterfalls do look better than PC2, but they're a pain to build. You literally sculpt the landscape and then paint on the water and hope the falls come out decent. A lot of trial and error and randomness, with little control over what you end up with. And if you do any terraforming anywhere near where they are, you risk the chance of wiping them out completely. Then you have to start all over again if you save the game without noticing what you did.
  9. Looking good. Love the rope-climbing course.
  10. shyguy replied to shyguy's topic in Projects
    My most irrelevant video yet? I expect I'll be posting updates to Primeval World in the Other Games forum, unless we get a dedicated JWE3 forum here, which I doubt.
  11. shyguy replied to shyguy's topic in Projects
    Thank you. You know, a lot of people are hoping for the TMTK to be added, but I personally don't think the games needs it, especially if they add some more basic shapes and make the scaling tools more robust. I never used objects from the TMTK in PC1 until I booted it up recently. And then after downloading a hundred or so objects (and making some of my own), the game became even more sluggish than before. I'm sure it has to do with poly counts being higher in TMTK objects than Frontier's. Just give us better tools in-game to create whatever we want. And honestly, what players can already create now is pretty mind-blowing.
  12. The Big Lunch Company The Big Lunch Company is nearly untouched from its original iteration. Just added the menu and "order here" sign (to cover the Chief Beef logo).
  13. shyguy replied to shyguy's topic in Projects
    And the story continues... Wanda and Scooter rush over to Administration to inform them (him) of their startling discovery inside the freezer. ... The newly hired head of security, Chief White. Security cameras have been installed throughout the park, closely monitored at all times. White loves his job. Also added is the security check point. Any watermelons being snuck into the park will be immediately confiscated. Wanda and Scooter bravely approach the Security Department.
  14. shyguy replied to shyguy's topic in Projects
    The wallpaper behind the condiments is indeed a billboard. It's the same image used in the Gateway Gifts behind the merchandise, only blown up. And the exterior was inspired by the original entrance to Tomorrowland at WDW and the Odyssey at Epcot.
  15. shyguy replied to shyguy's topic in Projects
    The Waterfront Restaurant food court Condiment Bar Soda Spot Coffee Bar Pizza & Pasta Hamburgers Behind the counter Waterfront Restrooms

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