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Cody

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Everything posted by Cody

  1. I feel like all good projects are never finished. They may have a break or some creators block periods, but they never really die.
  2. Some really great angles in your screenshots. As Wolfpaw said, the skyline is very noticeable and is the shining star in this park.
  3. Unfortunately, ShyGuysWorld and its Custom Scenery Depot shut down in 2023. We here at ParkCrafters attempted to get all of the files hosted there in our Downloads section. Which from the looks of it, we more than likely have those files.
  4. Thank you for the amazing words. The two-in-one parks I used to do were way smaller and used far less scenery (in-game trees and paths no covers). I am going to still use the walkway covers as the entrance into the two parks treating them as separate entities. I also like starting my parks with ticketing, security, and other guest facilities to add some realism and a buffer from the outside world and the theme parks. I like taking a lot of these real-world parks, especially those I am familiar with and putting a twist and adding things that could be a thing or are in the works by creative teams. Doing this in a 20+ year old game is a chore, but that is the fun in it. Making realistic parks in something that probably never had its limits pushed by the RCT3 game creators. That is our job, and we have a lot of great projects being shared.
  5. I am shook right now. Incredible!
  6. Cody commented on shyguy's file in Custom Scenery
    I think I harassed you for this so much on SGW 😅
  7. Cody replied to Cody's topic in Community Chat
    We have it in WDW now. 34
  8. From Frontier Update 4 Highlights
  9. It definitely gives me more room to play with. Epic Universe is going to be an inspiration for Adventureverse as well as Islands Of Adventure.
  10. Cody replied to Cody's topic in Community Chat
    Dirty 30
  11. Ooooo a ShyGuy project on ParkCrafters!
  12. Stories act as a fundamental thread in the fabric of humanity, connecting people across cultures and time. By sharing narratives, we foster empathy, understanding, and a sense of collective identity, laying the groundwork for collaboration and shared purpose. This interconnectedness fuels innovation, as the exchange of ideas and perspectives sparks curiosity and drives exploration. Whether it's a scientific breakthrough inspired by a fictional tale, stories have the power to unite people in pursuit of knowledge, progress, and a deeper understanding of ourselves and the world around us, ultimately leading to profound discoveries. What will you discover?
  13. So, RCT3 likes to make me remember it is over 20 years old. To account for such a large project, I will be splitting things up into two park files instead of the massive one. This will affect the way the entrance looks and is laid out, mostly losing the lagoon and using the parking garage as "portals" from the RCT3 spawn points into both parks. A plus to this will be that Universal Studios Park and Adventureverse will be able to be a bit more expansive and less constricted to the park boundaries set by them being next to one another. I do not see a necessary delay to the May 16th phased opening, but it is up in the air. Adventureverse is going to be quite a heavy theme park by itself, so there are pros and cons to the split and will result in some creative changes into how some areas are handled or what is in each park (two Potter lands in one? 🤔).
  14. Cody replied to Cody's topic in Community Chat
    21
  15. Welcome to Universal Studios Resort Dubai! Something we will soon hear when the first park of the two begins its phased openings next month. Universal Creative is hard at work modifying plans to have many experiences at Universal Studios Park and Universal's Adventureverse. Creating this RCT3 destination has been a fun process, and each update brings a new milestone. Much of the latest progress involves the park entrance to Universal Studios Park and surrounding areas such as the pathway to a rumored resort. The large barge still remains in the lagoon. More than likely it will be removed post-opening as the in-park lagoon already has 3 barges and a number of mortars surrounding them. Recently, more foliage has been added to help better conceal the park from the entrance of the property. The park itself is still lacking foliage as more areas are being thought up to get rid of the empty feeling that it currently has. In progress are Expo 2025, Diagon Alley, and the main entrance area that features Hollywood Rip Ride Rockit. Expo 2025 will be the location of the first Back To The Future roller coaster and is rumored to include Transformers: The Ride. Diagon Alley will of course feature Harry Potter and the Escape From Gringotts and a future method of getting to Hogsmeade (RCT3 does not have the Hogwarts Express). Future areas are being evaluated to get more classic attractions in Universal Studios Park. A classic shot. Yes, the sign says Universal Orlando, but this is RCT3. Also, a teaser of Expo 2025 with the infamous expo set that makes in appearance in roughly 99% of RCT3 projects. The Back To The Future gravity building is massive, but will integrate with that area. Trash cans have been added along some of the pathways. This indicates these areas are complete and ready for guest use. This entrance is probably one of my favorites out of all my Universal Studios theme parks I have done since RCT3 came out. Much of my research is coming from evaluating the Google Earth models as well as pictures taken during my trip last November. I hope to get many more in June to include Epic Universe and Volcano Bay. Entry gifts and guest services were recently completed. Here guests can get everything they need in one area, as well as some exclusive SGW throwback merchandise 😉. This building took a little bit to figure out what will work and complement the existing ticket windows. Like those, I used CaptainEO's Universal set that the main entrance arch came from as a skeleton for this building. The difference is the color is white instead of the pink that was in that set. Overall, it turned out better than I expected. I will probably add some windows and more details later on, but we have more guest services buildings. May 16 guests will walk through these gates. I do use the basic RCT3 path to map things out and place path covers over it. This area is still under heavy development but will be a crucial area of the phased opening of the park. I hope you all enjoyed this brief update and commentary. This project is a true test on the limits of RCT3 and park crafting. More ideas are coming around as I am close to a "research trip," and I cannot wait to share more of this project.
  16. Cody replied to Cody's topic in Community Chat
    Fourteen
  17. Cody replied to Cody's topic in Community Chat
    8
  18. No jokes today, only fireworks! I recently mapped my video recording keys to something similar to screenshots. I have been testing out videos more frequently and with the computer I got in November, I have been able to do a bit more with RCT3. In this video you will see the torches on and fireworks lighting up the sky shortly after using a recently released firework set of a show many of us are familiar of (probably a prerequisite of ParkCrafters 😉). Movie0004.mp4
  19. Cody replied to Cody's topic in Community Chat
    6
  20. Bringing this to ParkCrafters from ShyGuysWorld, someone mentioned it in a voice chat so here we go. Get creative with it! 1
  21. June cannot get here fast enough.
  22. Another Anon show is how I address your creations. This being a good thing as you have gained a reputation of making some truly unique shows and each one gets better. This is coming from someone who will just place effects, sync it to music, and call it good. Amazing work!
  23. This is something! Taking an in-game scenario and making it something beyond what the game wanted you to do is something unique. I have to agree with everyone and say the video timelapse was creative!

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