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Blackheart

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  1. Welcome back to Blackheart's Cove! In the second chapter, we see the emergence of the first iteration of "Xiuhtecuhtli", the parks premier launch coaster! Also new for this year are an expanded pathing and queue systems for rides, new eateries and shops and an exciting new flat ride "Tidal Wheel". "With the success of "Xiuhtecuhtli", Blackheart's Cove has moved beyond its humble beginnings and joined the ranks of growing, and exciting new thrill parks." said R. Austenblüm, owner and operator. "Next summer will be even bigger, as I continue to fulfill mine and J. Ausprey's vision. Blackheart's Cove is on track to becoming an exclusive thrill seekers resort!" The removal of "Spin Doctor" and the simultaneous addition of "Tidal Wheel" was done purposefully to create people mover rides and attractions, in order to take full advantage of the land. This video/chapter includes saves 3-6. Scenery is getting a bit better, but still a lot of rough edges and unrealistic building lol.
  2. New thrill ride! Castle Shot™
  3. It's a classic! It's been stuck in my head since editing this video. Not sure if I'm going to grab new music for each "Through the Years" or not, as this one track might suffice for all the legacy videos. Still unsure. Many thanks, Cody. Some of what you're seeing ARE saves from nearly 20 years ago lol. I don't know why, but every time I changed something major with the park, I created a new save... just in case I didn't like the direction and wanted to go backwards. I had always planned on doing something like this, even back then, but at almost 160 saves in, I recently began realizing I need to start putting this to film or I'm never going to do it lol
  4. Love the old time feel and vibe of the video. Great use of AI voices to add some charm. The story is simple, sweet and believable which really adds to the realistic feel of the park. I could be wrong, but from the shots it looks like you're not using the full buildable tile that a sandbox offers. Is this true, and if so, would you consider this a micro build?
  5. In this series of videos I'll be taking you through the history of Blackheart's Cove and how the park has progressed over the saves and years. Here in the first chapter, we see the emergence of a water park and some accommodating flat rides. "A waterpark is a great way to boost ticket sales, and the climate and location are practically begging for it!" said R. Austenblüm, new owner and operator. "We have real big plans for next summer! I intend to make Blackheart's Cove an exclusive thrill seekers resort!" This video/chapter includes saves 0 - 3. You can see I'm still pretty rough with everything lol. https://rumble.com/v6ttu7v-rct3-blackhearts-cove-through-the-years-chapter-1.html
  6. Thank you. Really means something coming from such a prestigious community member and contributor. Your projects are the standard. As for the blend of custom and vanilla, I was sort of fortunate in that the "Captain Blackheart's Cove" scenario inside Soaked already came with a landscape, some scenery and a few rides. As I grew with the game I replaced what I could with custom assets, but the bones of the park are still vanilla, so I try to blend both vanilla and custom assets together when I'm refining/building. There's still some great vanilla pieces that you can create simple but cool projects with.
  7. This is the second Point Of View/Showcase video for the parks drop coaster, "ABSU". This was the 4th coaster project undertaken by the park in order to demonstrate its new leadership and grand direction. A lot had to be considered before this coasters footprint gobbled up the original theming, fireworks display and animatronics. While some protested, none could argue with the final result. ABSU was proved a huge hit with crowds and the park, as the coaster type allowed for a real people mover that delivers jaw dropping thrills! A few challenges incurred by this coaster were the construction of the island station and underwater tunnels. "ABSU" was the 4th coaster to be built, but has probably gone through the most iterations inside the park (showcased by Blackheart's Cove Trailer Video). It got pretty wild at certain points in the parks history, but eventually settled into the footprint here in the video which is a lot smaller, less complicated and more refined... in my opinion. I could not find a place for a maintenance bay, so will have to come back and add one later, which is really my only gripe about this particular project. I present to you ABSU. Enjoy! Rumble link:https://rumble.com/v6tdugb-rct3-blackhearts-cove-absu-drop-coaster-povshowcase.html
  8. Many thanks, wolfpaw! Appreciate the compliments and praise. Very glad you're enjoying.
  9. Yeah, this is looking great! The rock and wood work around the track really stands out, and the queue system looks natural and professional. Really cool solo build. Thanks doubly for listing your CS sets.
  10. Thanks for keeping us alive, Shyguy.
  11. Really liking the station! The brake/maintenance bay building and the station proper look really good together. Also echoing Bookworm91 with the locker praise. The attention to realism is commendable. I've been thinking of making a few solo coaster projects and this is inspirational. What timber/wood set/s are you using?
  12. That's a damn shame about the file size. It would be cool if you could hop over/purchase the next tile, similar to how modern city building games work. RCT3's problem is that it's stuck on one core... if I remember correctly. I need something similar for the parking lot and entrance of Blackheart's Cove, because the spawn point and original entrance sits at the base of a mountain. There'd have to be a huge underground entrance tunnel that connects you to a parking lot off the side of the park somewhere. I was thinking about creating a faux skyline that mimics the left side of my park in a new sandbox, just so I can make an entrance and parking lot tie into my park lol Anyway, this is one heck of a project you have going. Very professional and incredibly clean looking. It's still impressive what can be done with this game and your projects are perfect showcases for it. None in this community gets the attention they deserve for the work they've put into creating inside RCT3. Only other players/builders know what a chore it can be lol.
  13. This is the first Point Of View/Showcase video for the parks next generation launch coaster, "Xiuhtecuhtli" (zy-ew-te-cut-lee). This was the first large project undertaken by the park in order to demonstrate its new leadership and direction. This is also where the motto/phrase "An Exclusive Thrill Seekers Resort" came from, as the park made it clear they would concentrate on the quality of rides and overall experience. This was done by increasing standard ticket prices, limiting capacity and providing superb thrill rides in unique locations. A few challenges incurred by this coaster were the launch trench, land brace (to accommodate the launch tower) and sinking the station below the shoreline. The coaster itself has been through many iterations throughout the years, but its type and positioning inside the park hasn't changed at all. It's always been the launch coaster that hugs the shoreline, greeting you as one of the first ride experiences. I present to you Xiuhtecuhtli. Enjoy! Rumble link: https://rumble.com/v6rnkkt-rct3-blackhearts-cove-xiuhtecuhtli-launch-coaster-povshowcase.html
  14. Many thanks. Every "building" game should have a robust camera system in it in my opinion. I'm not even sure RCT3's was taken all that seriously when implemented either, so any modern game has to at least be as good as RCT3's system. Much obliged! Appreciate the comment about the camerawork and editing. For all my videos, I'm trying to find unique and interesting shots. Nice to know others appreciate it :) Thank you very much. I'm glad people are liking this :) Indeed, the timelapse segment seems to be popular, so I will have to incorporate some into my "through the years" and legacy videos. Thank you for taking the time to watch. I appreciate the positive feedback. Very kind words. Thank you. Truly. To be honest I'm torn between showing off the actual nearly completed park... and telling the story of how it came to be. I'm hoping if the videos are tight and concise, people won't care what order they come in lol.
  15. Could you use invisible pathing and ride ques to make a "mock" portal? Have the entrance be in one location and the exit in another?