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Posted

Welcome everyone, welcome to Wonderverse

"Travel trough portals into magical worlds, discovering secrets as mystery unfurls"

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This is my Megapark Project for Planet Coaster 2. So this is still my only park ive started and plans are to push this trough till the final and complete it with all planned areas, no matter how low the fps drop ðŸĪŠ Basically im going here for the same idea like i did in planco 1, its one big megapark with some of my favorite real life rides ive experienced, rides which are heavily inspired by real life rides i hope to one day ride and also a lot of stuff coming from my own imagination. To make it a bit different from my frontier forum thread i want this time to also provide a lot of background thoughts, stories i cam up with and also talk about where i draw my ideas from :)

Wonderverse is a park which trough its main hub has different portals leading into different themed worlds. Its like epic universe but i guess maybe on a bit bigger scale in terms of how streched out the themed worlds are. Currently the park consists of 4 Areas:

  1. Explorers Hub

  2. Gondlheim

  3. Apollonia

  4. Jurassic Park

In this first post my goal is to give a bit more of an overview on the whole park. in the later posts i will go more into detail on the themed worlds and their attractions

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So lets head off right trough the Entrance into this epic journey!

Entrance/Mainstreet

For the Entrance Building i went with a heavily inspired creation like europa park. Combining the Entrance gates with the Monorail on top somehow always works when we dont know where to start our park. Guests have the entrance gates straight into mainstreet, left and right are guest services and parking tickets. The park also has a Conference Building for special events right next to the entrance. On top of the ticket booths we see a big statue of Atlas , the carrier and protector of the Wonderverse. Theres also a dedicated Staff entrance on the far left side, leading into the backstage areas with breakrooms, Office buildings and the logistics center.

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The Mainstreet, inspired by the classical disney mainstreets, is the leading path into the explorers hub. Its decorated with many colorfull buildings, small and intricate little details and houses many souvenir shops and restaurants. The entrance to the monorail service is also located in the mainstreet, right to the lft hand side when entering. The whole mainstreet is my first area ive started with when getting planco 2, so to me it is one of the areas i like less because i see many things i could have done differently or better. thats why the whole entrance and mainstreet area is subject to change and will probably get a complete rebuild in the coming months. im going to build something different this time and go for a different style of "mainstreet" instead of the disney inspired one.

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Explorers Hub

The Explorers Hub is the main distribution point for all the guests to travel into the different themed worlds. Not only does it offer a great variation in attractions but also presents guests with many culinary options for breakfast, lunch and dinner. It streches right trough the middle of the park to its far end, having the main gate towering over all the guests in the area. The theme is kind of retro futuristic, inspired a by epic universes main hub area. if offers many visually interesting structures, detailed with many small decorations, golden railings and lots of greenery aswell. i also built a tribute to eurosat (now rethemed to cancan coaster) which is a bit of my own twist on it but the core idea is the same, a big rollercoaster inside this huge epcot like ball. accordingly to the Explorers hub its also themed to spacetravel. the main eye catcher though is probably the portal racers duelling coaster. I also realy like how the paths turned out in this area. the main pathing is made of the brickpaths but layered on top is the actual "mainroads" which perfectly fit the surrounding area with its bright pastel violet coloring.

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Gondlheim

The Gondlheim area is an area heavily inspired by taron and Klugheim. Not only does the mainpart of the world offer a complete immersive 360 themed world, it also is home to some of the most intense rides of the park. A high speed multilaunch coaster, a double freefall tower in complete darkness, an immersive and exciting dark ride or even a wooden coaster, you can find it all here. The themeing ranges from steep basalt rock structures over to a complete village complex right in the heart of gondlheim. i realy loved the idea of klugheim, having a coaster in the heart of the area but integrating it so seamless with all the scenery around it, i had to try my own twist on this!

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Part 2 post coming soon with the Jurassic Park and Apollonia area.

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Edited by Danny420

  • Author

Apollonia logo.png

Apollonia

Apollonia is a themed world designed and oriented at the greek area in europa park, while also implementing a lot of my own ideas with the architecture of the buildings. For the buildings i drew heavy inspiration from the houses in AC odyssey. i wanted to have a more interesting look and more details on the facades than for example the buildings in europa park. This area was also part of the opening day lineup and featured the very first water ride in Wonderverse. Upon entering trought he portal guests are greeted with an amazing view over poseidons lake, with Hermes' huge lifthill towering in the backdrop. Hermes is currently the highest and fastest coaster in the park, a true B&M hyper! in contrast to that, Apollonia also offers some exciting rides for younger guests and families.

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Jurassic Park

This is the first themed world where i actually implement a big IP. It was realy a lot of fun trying to nail down that architectural style of JP and the movies. The discovery center is basically the main focal point of this whole area, offering eating options, souvenir shopping, a MR. DNA section for guests to learn more about dinos and DNA sampling and much more. VelociCoaster, the areas main attraction, is visible over the whole explorers hub, giving guests a bit of an orientation point of where to travel. The area is rounded off with a lot of greenery to fully immerse guests in the feeling of being in a tropical region. this area is still somewhat under construction as i have to finish the river adventure and discovery center, they both still lack some major details etc.

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As always i encourage everyone to download the park and explore it themself :D the current version is on the workshop under this link and code:

https://workshop.frontierstore.net/mod/item/7451979837594815117

CJK-KLR-C6L

Please let me know what you think of the project so far. id love to exchange some ideas, hear about a coaster maybe reminds you of a real life visit, share some thoughts that come to your mind or whatever pleases you :) i hope to get some more comments and interactions here and i plan to do some more detailed posts also.

let me know which area you want me to showcase a deep dive first :)

Edited by Danny420

So love this park, and so glad you are now sharing it here!

I think one thing I really like is that while both your Main Street, JP and Explorer's Hub are inspired by real-life versions, you've made them your own with your own take on them rather than just cloning them. Just so well done...

Really nice! All the areas are attractive and welcoming, but my favorite is Gondlheim. I love the thick, richly carved timbers and stonework.👍

I'm in love with this park. So glad you posted this here, as I hadn't had time to view it over at those "other" forums. Although I am now suffering from sensory overload, as there is just so much to take in, especially as you posted all the lands at once. Your attention to detail is top notch. I especially love the pathways with the multi-levels sidewalks and cracks in the pavement in some locations. So many brilliant ideas. My only question is.. is there room for two "Wonder" megaparks here at ParkCrafters? 😉

I can't wait to see this park continue to grow and change over time.

"Do you think it's just sunshine and singing and pretty colors when you grow up? Well I should say not." --Hattie Dorsett (Sybil)

Wow, what a cool project! The details are incredible.

I love how you included some Europa-Park and Phantasialand inspired elements into this project. Personally, I haven't been to Phantasialand since before Klugheim opened, but with Gondlheim, you really nailed Klugheim's vibe that I only know from photos and videos.

Another favourite of mine is the Poseidon style water coaster passage between the Greek facades. In some images, I really felt like I'm actually in Europa-Park (especially that view on your water coaster with the Eurosat dome in the background), but you really made your own thing out of it, and it's so good.

Can't wait to see more!

21 hours ago, Danny420 said:

let me know which area you want me to showcase a deep dive first :)

Of course I am torn between Gondlheim and Apollonia, but my vote is on Gondlheim :)

Wow this is so emersive! I love your realistic details and how the areas work together! It really brings you into each themed area! This most have taken you awhile!

  • Author

Thank you all so much for all the nice comments, i was realy happy to read such nice feedbacks regarding my creations. especially because sometimes we get so critical with viewing our own creations but this def shows me im doing something right with the project :D

On 8/7/2025 at 8:46 PM, Plokoon111 said:

Wow this is so emersive! I love your realistic details and how the areas work together! It really brings you into each themed area! This most have taken you awhile!

i think so far ive spent about 1600 hours in this park project alone, not only building but also watching the park functioning and guests enjoying the rides :)

On 8/5/2025 at 2:22 PM, TrimoParks said:

Wow, what a cool project! The details are incredible.

I love how you included some Europa-Park and Phantasialand inspired elements into this project. Personally, I haven't been to Phantasialand since before Klugheim opened, but with Gondlheim, you really nailed Klugheim's vibe that I only know from photos and videos.

Another favourite of mine is the Poseidon style water coaster passage between the Greek facades. In some images, I really felt like I'm actually in Europa-Park (especially that view on your water coaster with the Eurosat dome in the background), but you really made your own thing out of it, and it's so good.

Can't wait to see more!

Of course I am torn between Gondlheim and Apollonia, but my vote is on Gondlheim :)

then i it will be gondlheim first!

I have some pictures to share as the mainstreet now is gone with the new buildings starting to move in. i will share a full detailed tour when everything is set in stone!

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The next post will then focus on a detailed showcase of Gondlheim. im excited to hear what you guys think of it :)

Again thank you so much for so many interactions! i dont think i had this many responses in 7 months on my frontier thread. i realy appreciate this a lot

PS: a small Teaser of an (non-functional) Attraction coming soon to Explorers Hub

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Glad to see you changing the "Disney" style Main Street entrance. It is so over done in Planco parks.

"Do you think it's just sunshine and singing and pretty colors when you grow up? Well I should say not." --Hattie Dorsett (Sybil)

  • Author

Hey guys :)

So before i start sharing images of the newly reworked entrance i wanted to do the Gondlheim deep dive first.

First off lets start with and overview of the whole world. As you can see the whole area is layed out in a way where guests can actually walk around the whole area and end up at the worlds entrance/exit again.

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Immediately after walking trough the gates guests are met with an amazing view on Ymirs wrath winding itself trough the landscape and steep basalt rock walls.

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Our tour is going to the right side, trough the gates of Gondlheim straight into the village. Here guests get to experience the real immersion beginning. Theres also a small shop located in one of the huts, selling souvenirs and hats to guests.20250815093115_1.jpg20250815093123_1.jpg

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Next up we continue following the path but take a right after the "Feasting Hut", the areas only Restaurant so far. Next to it is also located one of the family flatrides, the magical battering ram. A Flatride based on a machinery that the villagers of Gondlheim have built to knock down some of the massive basalt rock walls to expand their village.

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Here we split into the path leading into Gondlheims first expansion, the Trevakr ride area. Trevakr, a name inspired by nordic language from tre (tree) and vakr (guardian) so Treeguardian, is a wooden CGI Coaster which was added to the area after the parks opening. It offers a high speed thrilling ride with many airtime pops, fast banking turns and that typical Woody roughness feeling. The station i drew inspiration from Wodan at EuropaPark, which to this day still is one of my favorite wooden rides. I will try to include some screens of the queues aswell in this deep dives but i want to try to not spoil everything for you guys :)

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Right after exiting the ride, guests have the opportunity to shops for ride photos or souvenirs related to Trevakr.

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Back at the feasting hut path split, this time we go up the stairs taking the path leading into Gondlheims inner plaza.

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This narrow path leads us up right next to the second launch hill of Ymirs wrath, offering stunning views of the coaster racing up closesly against the massive basalt rock walls.

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Connected to this path is also the Entrance to the Mistery Tower, a currently defunct double launch tower. Defunct because for some reason these two rides are bugged. guests pay 1 euro to ride but next day loading up the game they wont pay that anymore but happily pay the "cheap price" set at 8 euros. i realy dont know whats going on here but for now i just keep them closed :/ We also cannot turn off the stupid lights that are built into the rides so i cant even get complete darkness inside the tower... but oh well, i tried to do the best possible. Guests are taken into the laboratory of this crazy viking trying to use the power within Gondlheims core to power his machinery. The main queue hall is themed accordingly with many laboraty equipments, strange machinery, crazy power generators and so on.

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Next up is the inner plaza of Gondlheim, a place created to offer guests a small cozy place to take some time off and relax. Many opportunities to get some food and drinks aswell as the ymirs wrath souvenir and ride photo shop located here.

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Gondlheims main attraction ofcourse is Ymirs Wrath, a Coaster themed around the God Ymir and his power and uncontrollable longing for power. Its a high speed coaster with 3 Launches. The Coaster itself doesnt offer any big drops or high points of view, however it makes up for that with its close to the ground layout, winding trough fast turns and many near misses with all the scenery around it. overall it offers an amazing immersive experience and is very unqiue kind of ride in the wonderverse park.

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LAst but not least is Rogue Trader: the return. This is Gondlheims Dark ride experience, which i already once went back to rebuild and up the level on its themeing and experience. Before that it was called only Rogue Trader. Guests board magical coaches that the Rogue trader uses to travel to different dimensions and trade his goods. this time though, his village is getting attacked by a dragon and its the guests mission to escape the dangers of the dragons magical firebreath. right on the exit is located the Rogue Trader gift shop also.

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So this is it :) ngl it was kinda hard to decide what pictures im gonna show off, what pictures realy help tell the story and what areas i try to show off. I hope this deep dive is good enough this way, so do give me feedback on this type of post to let me know what i could improve upon. Next up is gonna be the showcase of the entrance and mainstreet rework/rebuild. Do let me know what area you want a deep dive into after that :D We still have the Explorers Hub, Jurassic Park and Apollonia left to explore

  • Author
On 8/7/2025 at 8:46 PM, Plokoon111 said:

Wow this is so emersive! I love your realistic details and how the areas work together! It really brings you into each themed area! This most have taken you awhile!

So far ive spent 2k hours in planco 2, id say about 1500 hours was just pure building and running the park, watching guests ride the rides etc :) Thanks a lot for your positive feedbackl, much appreciated.

On 8/9/2025 at 4:47 PM, shyguy said:

Glad to see you changing the "Disney" style Main Street entrance. It is so over done in Planco parks.

Yeah i honestly wasnt happy with how it looked too. like you said, its something that so many people have done, its was obviously the easiest starting point when starting a new park. but i also have to admit i just didnt like how it looked, didnt realy nail the mainstreet look and lacked many many details. I hope you like what i have in store for the new one :)

On 8/9/2025 at 12:12 PM, Wabigbear said:

Looking forward to what you come up with for your "Main Street"...

LOVE the teaser! What a clever idea, even if non-functional!

Thanks man! i honestly would love to create some kind of ride sequence however the sequence and triggers are just so utterly horrible and user-unfriendly that i just cant see myself wasting hours upon hours to create such a thing. also the lack of animations with the platforms doesnt help a lot. for example i cant slide down the inner tube to reveal the alien and make it stay open for several minutes because the vertical platform lacks the basic option of move, stay for x amount of seconds, revert into start position. maybe in the future when frontier reworks this feature i might go back and make the complete show :)

WOW! What an utter detail overload! This is amazingly well done. Bravo!

Please forgive me for mentioning one thing, on, I think, the 31st screen, the inner plaza of Gondlheim, the coaster makes a big curve, there's some stairs leading up to a higher level courtyard in the middle, and that courtyard sits above a curved rock wall? Out of all these screenshots that one caught my eye and made me pause just a little longer because I noted the repetitive pattern in the curved rock wall. Maybe the addition of a little bit of ivy or climbing roses might break that up? Please know that it doesn't in any way look bad - AT ALL! It's just that the repetitive rock pattern caught my eye. Nowhere else on your work have I had something repetitive pop out at me, that's just something that the human eye can sometimes notice. It seems a bit silly to mention when 99.9% of the rest of the area is perfect, but because the rest IS perfect it caught me eye!

Looking forward to what comes next!

  • Author
5 hours ago, Wabigbear said:

WOW! What an utter detail overload! This is amazingly well done. Bravo!

Please forgive me for mentioning one thing, on, I think, the 31st screen, the inner plaza of Gondlheim, the coaster makes a big curve, there's some stairs leading up to a higher level courtyard in the middle, and that courtyard sits above a curved rock wall? Out of all these screenshots that one caught my eye and made me pause just a little longer because I noted the repetitive pattern in the curved rock wall. Maybe the addition of a little bit of ivy or climbing roses might break that up? Please know that it doesn't in any way look bad - AT ALL! It's just that the repetitive rock pattern caught my eye. Nowhere else on your work have I had something repetitive pop out at me, that's just something that the human eye can sometimes notice. It seems a bit silly to mention when 99.9% of the rest of the area is perfect, but because the rest IS perfect it caught me eye!

Looking forward to what comes next!

nah all good. thats the kind of feedback i like to hear :) sometimes we are so entangled in our own creations that we loose the eye for such small things that could be done better. so i realy appreciate that and i will certainly look into making that specific area you mentioned a bit more "exciting" for the eye, like youve said, break the repetition a bit there.

I love the attention to detail in this area, although that applies to the entire park. The whole area has a bit of a chaotic feel to it, which is both good and bad, as it creates a bit of sensory overload with every element competing with each other. I remember something Disney once said about park design, which was something along the lines of creating certain focal points and toning down the elements around it to allow people to focus and draw them to certain areas. I don't know if I'm explaining it right, but kind of like a painting, with the main subject standing out and the rest of the elements there to compliment it. Anyway, I'm not meaning to be overly critical, as I love the area. Just something you may want to think about in future designs. (Although, a little chaotic design isn't necessarily a bad thing. Some areas can benefit from that type of design, especially the inside of certain dark rides. It's something my parks lack completely, as I'm so anal when it comes to laying things out. 🙃)

As far as suggestions for better ways to present your updates, the only thing I would suggest, as it is kind of a pet peeve of mine, is simply to put spaces in between your screenshots. Again, I'm very much about presentation, and having all the screenies blending into one another just bugs me. And as far as what area to show next, I want to see them ALL, so it matters not the order. Looking forward to the new "main street" as well.

Edited by shyguy

"Do you think it's just sunshine and singing and pretty colors when you grow up? Well I should say not." --Hattie Dorsett (Sybil)

I love this area! So much delicious detail. Gondlheim reminds me a lot of the village of Berk in the "How To Train Your Dragon" movies; only a little more upscale. There are several screenshots that stand out for me. Which leads me to my only suggestion: Perhaps shorten the length of your updates so we can focus on the details more. It would allow us to spend more time looking at, and admiring, what you've created. And like shyguy said, I want to see ALL of the areas of your park. So it doesn't really matter in what order you present them.

Excellent update, and good job! The time you've spent on it really shows!

  • Author
9 hours ago, JB said:

I love this area! So much delicious detail. Gondlheim reminds me a lot of the village of Berk in the "How To Train Your Dragon" movies; only a little more upscale. There are several screenshots that stand out for me. Which leads me to my only suggestion: Perhaps shorten the length of your updates so we can focus on the details more. It would allow us to spend more time looking at, and admiring, what you've created. And like shyguy said, I want to see ALL of the areas of your park. So it doesn't really matter in what order you present them.

Excellent update, and good job! The time you've spent on it really shows!

i actually did think at some point of expanding the gondlheim area with a smaller additional area built like isle of berk. i did hold back on that idea to not bloat up the area too much though. and thanks for the feedback also regarding the post lenght, ill try to do that better in the next post then :)

15 hours ago, shyguy said:

I love the attention to detail in this area, although that applies to the entire park. The whole area has a bit of a chaotic feel to it, which is both good and bad, as it creates a bit of sensory overload with every element competing with each other. I remember something Disney once said about park design, which was something along the lines of creating certain focal points and toning down the elements around it to allow people to focus and draw them to certain areas. I don't know if I'm explaining it right, but kind of like a painting, with the main subject standing out and the rest of the elements there to compliment it. Anyway, I'm not meaning to be overly critical, as I love the area. Just something you may want to think about in future designs. (Although, a little chaotic design isn't necessarily a bad thing. Some areas can benefit from that type of design, especially the inside of certain dark rides. It's something my parks lack completely, as I'm so anal when it comes to laying things out. 🙃)

As far as suggestions for better ways to present your updates, the only thing I would suggest, as it is kind of a pet peeve of mine, is simply to put spaces in between your screenshots. Again, I'm very much about presentation, and having all the screenies blending into one another just bugs me. And as far as what area to show next, I want to see them ALL, so it matters not the order. Looking forward to the new "main street" as well.

thanks broski, i realy appreciate the extensive explanation and feedback you give me. i do admit that this is actually something i struggle with also in music production, where i tend to always add more and more stuff to my tracks that actually arent realy needed. it could also be related to me looking at my own park for soooooo many hours at this point that to me it doesnt look like to much sensory overload with all the scenery and buildings etc.

i will try to implement your ideas in the future 2 areas that i have planned to do :) i will also try to make the next deep dive better in terms of spacing out the screenshots better.

...where i tend to always add more and more stuff to my tracks that actually arent realy needed. it could also be related to me looking at my own park for soooooo many hours at this point that to me it doesnt look like to much sensory overload with all the scenery and buildings etc.

Man, I can totally relate, that's something I'm VERY guilty of myself. Every project starts off fairly small and I just keep finding more stuff I want to add, then have to expand to hold more details, and before you know it I'm having to break the project down into multiple benches just to fit everything...

I legitimately thought that first overland photo in the first post was an actual real photo you were using as reference, I had to look twice and realize it was PlanCo 2 😅

This is absolutely gorgeous, I can definitely see the inspiration here from Universal and Disney, I think the Gondlheim area is my favorite - love what you did with the stonework! This is a phenomenal project, thanks so much for sharing!

there's this illusion of the reality, but it's not really really real, like it's beside and inside and inside and beside, but never on top.. nevermind, just kidding but not really

On 8/15/2025 at 12:10 PM, shyguy said:

I love the attention to detail in this area, although that applies to the entire park. The whole area has a bit of a chaotic feel to it, which is both good and bad, as it creates a bit of sensory overload with every element competing with each other. I remember something Disney once said about park design, which was something along the lines of creating certain focal points and toning down the elements around it to allow people to focus and draw them to certain areas. I don't know if I'm explaining it right, but kind of like a painting, with the main subject standing out and the rest of the elements there to compliment it. Anyway, I'm not meaning to be overly critical, as I love the area. Just something you may want to think about in future designs. (Although, a little chaotic design isn't necessarily a bad thing. Some areas can benefit from that type of design, especially the inside of certain dark rides. It's something my parks lack completely, as I'm so anal when it comes to laying things out. 🙃)

As far as suggestions for better ways to present your updates, the only thing I would suggest, as it is kind of a pet peeve of mine, is simply to put spaces in between your screenshots. Again, I'm very much about presentation, and having all the screenies blending into one another just bugs me. And as far as what area to show next, I want to see them ALL, so it matters not the order. Looking forward to the new "main street" as well.

Tab tab tab.... 😀

  • Author

Soft opening happening in Wonderverse.

Guests feedback has been great so far (apart from some bugs related to my paths layout lol).

Heres a quick sneak peak before i go on an finish off all the details to showcase the new entrance :)

20250818114206_1.jpg

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