Jump to content

How to Make a Custom Firework Launcher


wolfpaw

Recommended Posts

This tutorial will show you how to make a custom firework launcher. First, you'll need the following materials so that we can get started:

  • SketchUp 8
  • RCT3 Floor/Placements
  • ASE Exporter

You can find all of these materials in our downloads section.

Let's get started!

1. Open SketchUp. For now, I am using SketchUp Pro 8.

image.png

2. When SketchUp Loads, Delete the Human.

3. Go to Plugins > RCT3 > Placement > Full Tile

image(1).png

4. Create a Box using the RECTANGLE TOOL.

5. Extrude it using Push/Pull tool

image(2).png

6. On the top of that Box, create 2 (two) circles/cylinders.

7. Extrude it again using Push/Pull tool.

image(3).png

8. Use the Text Tool (the one with ABC icon) Don't use 3D text! Make 2 (two) text in our mesh.

9. Name these text: fireworkstart01 and fireworkstart02 This will serve as our effect points.

image(4).png

10. Make an Arch on our mesh.

image(5).png

11. On the top of that Arch, use the Text tool (the one with ABC icon) Don't use the 3D text. Make again 2 (two) Text. This time, we will name it as fireworkend01 and fireworkend02.

image(6).png

12. Start deleting the Arch without deleting the two texts.

image(7).png

13. Start Texturing your mesh. Remember 64x64, 256x256, 512x512, and 1024x1024 pixels are allowed.

image(8).png

14. If you're done texturing your mesh, select your textures by using CTRL+Click, and don't select the black textures and the text first.

15. Right-click the selected textures (Highlighted in blue) and select MAKE GROUP

image(9).png

16. Right-click again.

17. Then select Entity Info. Notice a pop-up appears.

image(10).png

18. Note a pop-up appears; In that window, in the Name text box Name it Base

19. Click the White Box in the left corner of that window. Note a pop-up appears.

20. In that window, select your texture you've used! If you're done, Click OK and close the Entity info window

image(11).png

21. Select the two tubes/cylinder/circle/whatever and the Text also (Highlighted in picture)

22. Right Click it. Then select Make Group.

image(12).png

23. Note the box highlighted in blue

24. Right click again and select Entity Info.

image(13).png

25. Note a Pop-Up appears.

26. In the Name text box, Name it "Shooters" (Without quotation marks)

27. Select your textures by pressing CTRL or Shift

28. If you're done, click OK and the Entity Info window, too.

image(14).png

29. Select all first by pressing CTRL+A (Don't forget to remove/delete the Placement/Floor!)

30. Go to Plugins > ASE Exporter > Export

image(15).png

31. If this one appears, just ignore it by clicking OK

image(16).png

32. When this window appears, Give it a Unique name.

image(17).png

33. If you're finished, click SAVE.

34. When a message appears, ignore it by clicking OK.

image(18).png

35. You are done!

For those who are having difficulty with this tutorial, please download the attachment below for an example file.

Written by AzoRctMan.

FWLauncher Example File.zip

  • Like 1

there's this illusion of the reality, but it's not really really real, like it's beside and inside and inside and beside, but never on top.. nevermind, just kidding but not really

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...