February 7Feb 7 Such realistic roads. Something that really adds to projects because you can get some neat shots of the park's skyline from the highways.
February 9Feb 9 Author On 2/7/2025 at 1:50 AM, Cody said: Such realistic roads. Something that really adds to projects because you can get some neat shots of the park's skyline from the highways. Thank you. It indeed offers a beautiful view of the park's skyline, which makes you even more eager to visit the park, especially if that’s your intention. Until you take the exit and end up at the back of the traffic jam 😉
February 10Feb 10 Author After spending some time working on the highway and its on- and off-ramps, I am now starting on the intersection. The first step is to apply the road markings. Additionally, the most important part of the intersection has been paved with bricks. Edited February 10Feb 10 by PS Vision Gaming
February 17Feb 17 Author I have started placing traffic signs at the intersection, including priority signs, prohibition signs, and some directional signs. The remaining signs will be added in the next update. Unfortunately, the signs currently look odd because the LODs of the font piece I’m using don’t work properly. I hope this will be improved in future updates.https://youtu.be/l3YpLdvo_Ag Edited February 17Feb 17 by PS Vision Gaming
February 24Feb 24 Author I have placed the final signs at the intersection, including a sign for the correct driving direction, a priority road sign, and several directional signs. Additionally, I have put the finishing touches on the road markings. This included adding various arrows and a triangle to warn of the priority road.https://youtu.be/2BbGx58a9_s Edited February 24Feb 24 by PS Vision Gaming
March 3Mar 3 Author In this update, I have added additional direction signs displaying distances in kilometers. Additionally, I have designed various manhole covers for different infrastructures.https://youtu.be/is-NDwl0fbE Edited March 3Mar 3 by PS Vision Gaming
March 10Mar 10 Author In this update, I have installed traffic lights and put up traffic signs. Unfortunately, the traffic lights are not working yet because the lighting cannot be connected to the sequencer. Additionally, the intersection is now equipped with street lighting.https://youtu.be/SQ9m_ozkxNs Edited March 10Mar 10 by PS Vision Gaming
March 17Mar 17 Author The side where the on-ramp and off-ramp are located has been further decorated with additional roadwork equipment. This includes several signs and an extra barrier. Additionally, roadside weeds have grown between the median.https://youtu.be/olcU65FVOpM
March 24Mar 24 Author In this update, I have added more details to the overpass. For the safety of the traffic passing underneath, lighting has been installed. Additionally, the viaduct has been given a slightly neglected appearance, with old posters and litter under the tunnel. Edited March 24Mar 24 by PS Vision Gaming
March 31Mar 31 Author To ensure the proper functioning of the traffic lights and street lighting, I have installed several Installation Traffic Control System Cabinets. Additionally, I have also installed several traffic lights along the bike lahttps://youtu.be/4UeRfSvYmms Edited March 31Mar 31 by PS Vision Gaming
April 14Apr 14 Author In this update, I added roadside weeds around the intersection and the overpass. To maintain clear visibility and ensure traffic safety, no trees were placed near the intersection. Additionally, the layout of the bike Lane has also been constructed.https://youtu.be/5SFu_3QVRYM
April 16Apr 16 It's so crazy how realistic you make these games look, awesome job so far! there's this illusion of the reality, but it's not really really real, like it's beside and inside and inside and beside, but never on top.. nevermind, just kidding but not really
April 21Apr 21 Author On 4/16/2025 at 5:19 PM, wolfpaw said:It's so crazy how realistic you make these games look, awesome job so far!Thank you 😀
April 21Apr 21 Author I added road markings to the bike lane and built a viaduct beneath the on-ramp to the highway. I also added several details to the highway itself, including a cabinet for the lighting and a staircase leading up to the monitoring equipment along the highway. https://youtu.be/21tr-dr9S3o
April 28Apr 28 Author With this final update, the work around the bike lane and the viaduct is now complete. The entire area has been decorated with roadside weeds and bushes, creating a natural atmosphere. https://i.imgur.com/K7AF2sb.jpg
May 2May 2 You have just massive skills creating realistic settings, the foliage here is just spot on. I just really admire your work.
May 5May 5 Author Here, I'm cladding the viaduct leading to the overflow parking area. Since this tunnel is used by the park, it has been finished in the park's signature colors. To give the viaduct a modern look, decorative lighting has been added. In addition, security cameras and functional lighting have been installed.https://youtu.be/CO2O0YBtwXg Edited May 5May 5 by PS Vision Gaming
May 12May 12 Author In the previous update, I showed that I was working on the interior of the viaduct. The colors I used there have now been extended to the exterior as well, along with some decorative lighting elements. I've also added several advertising displays promoting the various shops in the map.
May 19May 19 Author Around the viaduct, I have added several details. Arrows have been placed on the road to guide traffic towards the exit and the overflow parking area. Outside the map, there is an additional exit for the overflow parking area, allowing the direction of traffic to be adjusted during quiet periods. Additionally, I have started installing fences. These prevent unauthorized persons from accessing the parking lot and garage at night, and also ensure that no one can walk from the parking area onto the highway. Since a new update is coming soon that will enable the removal of curbs, a feature I need for certain areas around the viaduct. I have decided to pause further development on this map for now. Therefore, starting next week, you will see a smaller project from me, which I can later incorporate into my main project. Edited May 19May 19 by PS Vision Gaming
May 26May 26 Author The Mobile Light Tower is the small project I mentioned last week. The exterior shape of the trailer has now taken form. In this update, I'm working on adding detailed elements to the chassis, including the coupling system, wheels, lighting, and stabilizer legs. Edited May 26May 26 by PS Vision Gaming
June 2Jun 2 Author In this update, I worked on the body of the mobile light tower. It houses the diesel engine and fuel tank, which power the lights and the lift mechanism. There are also electric versions of these trailers. On the outside, there is an emergency stop button and a power connection, with an exhaust on top. Edited June 2Jun 2 by PS Vision Gaming
June 9Jun 9 Author In this episode, I finish the mobile light tower. The main feature of this trailer is, of course, the light tower itself, including the associated lamps. The tower can be manually adjusted in height and can also be rotated by hand. Additionally, I’ve added the company name to the trailer and included a few extra components, such as a lock and a wheel chock.https://youtu.be/SDI2VZuCjsM
June 16Jun 16 Author Update 5 is a major and important update for me, allowing significant changes to the map. For example, I’ve removed the curbs and made the traffic lights functional. In addition, I’ve placed a height clearance meter at the viaduct and added mobile light towers to both the on-ramp and off-ramp.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.