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While I did pre-book PC2, and have been really looking forward to it, I am not among the 'fan-boi' crowd that just automatically cheer every screenshot or word about the new gane.,  I also do have some concerns based on what we've seen so far from videos and such, while I also see many things I like...

No billboards?  No additional music?  No glass?  Limited hours (parks close shortly after dark, which kinda defeats the purpose of lighting...), no humanoid animatronics?  A hard limit on peeps?  No snow (not even scenery pieces)?  These are major concerns to me... 

Not all of these I suspect can be addressed with updates or in DLC later either.

I was disappointed to see that most of the basic themes (Spooky, Western, Fairytale, etc.) were left out, even if some of the new themes do look really nice (Viking) or passable (Classical).  I know they can add them later, but it crimps what we can do for the foreseeable future.  I like that some themes have a large number of individual pieces - that's great!  But disappointed that we lost hotels, restaurants, ATMs...  And I don't believe we got the shops from PZ either?  And what's with the totally empty interiors on some of the service buildings???

Love that there are brushes for foliage now!

I do appreciate some of the new pieces for coasters, but disappointed those huge honking station platforms remain.  I like most of the new flatrides, even if some flat ride footprints are still overly large.  I DO like that they did away with the huge bollards at the entrance to ride queue's.  I DON'T like that they felt the need to plaster the PC2 logo on even more things then they did in PC1, which was overkill in my opinion.  I certainly haven't forgotten the name of the game I'm playing so don't need to be constantly reminded!

I love the ability to attach items to coasters and rides.  But I'm disappointed that it doesn't look like custom items will be allowed to do so, nor that TMTK is in their plans.

While I'm not into waterparks that much, they do look okay, I can't comment on the complaints about lack of physics or whatever, but I really like the pools.  I'm concerned when I see scenery items or rocks placed around those pools and peeps walk right through them.  Reports are that barriers don't work to stop them either...and that's bad.  The videos I've seen also seem to show that peeps collide and walk through each other far more than in PC1.  Really puts a damper on realism...  Pathing has undergone a HUGE improvement...BRAVO on that!

I appreciate that a lot more pieces are recolorable.  And it's wonderful to see narrower wall pieces!  The ability to scale items is great, but tempered with the knowledge that not everything looks proper when scaled up or down from it's original size - especially wall pieces - because the textures also scale up or down and may nor match the rest of the building.

I hope we can adjust the brightness of the game.  Currently to my tastes it's almost washed out at times because it's overly bright.  Again...realism.

I don't like the clutter of the UI, and concerned at reports that it sometimes takes multiple clicks to get out of some tasks.  While I only play on the PC, I appreciate the effort to include consoles, however I'll admit to feeling strongly that the game is seriously focused on consoles to the detriment of PC players...

It's nice that they have strengthened park management with stuff like electrical stations, water purifying, etc.,...as long as those of us who don't care for those things can totally disable them.

We'll see for our-selves when the game is released what's been fixed,and what's actually just a minor irritation...or is a major turn-off.  Opinions may change when we can actually play it ourselves...and other irritants may crop up, as is normal.

I'm just not 100% convinced that PC2 will cause me to suddenly forsake PC1....at least for a while until many improvements are made...

Agreed. PC2 will allow some new ideas and building. I have to say, the pathing looks so much better. no more hours upon hours of configuring paths how I want them to still have holes and weird shapes. That's what I'm looking for most. The water slide elements add anew touch as well, but not on the top of my want list.

Also, the switch tracks will allow more creative takes on coater building. I hope future DLC, and maybe free updates (remember all the free updates we used to get in PC), include a lot of those loved items that are missing. While the new themes are great (I always love new themes), the do seem a bit limited in creativeness.

I will still buy everything as I love this game series and is the only games I play.

I too will not abandon PC1 or Plazoo as I have several projects in the works and would love to see them finished out. I will mostly spend time in PC2 figuring it out, playing around, etc. but prob will not start a new huge project until more is available.

Yeah. I could write an endless post listing everything I have to say, and I nearly did.

But let's keep this one short for now: I am very, very disappointed. 

The lack of custom media is a big letdown, but especially the poor variety of classic flat and gentle rides make it impossible for me to start any of my planned park projects with PC2 as it stands.

I said I'd do a European timeline park from the 1960s onwards once PC2 is out, but within realism, it's just not possible considering what's available in terms of rides.

I hope for all things to get sorted eventually, hope for us getting heard, rides being added, problems getting fixed. I really hope.

Maybe we know more already in a few days.
 

There's definitely some major features that people expected to be in the game that by the looks of it, just aren't. I'm still very excited to get into it, especially since I didn't do much with Planet Coaster 1 but there are some things that seem almost left out intentionally? It has me thinking that most of these will be added in future updates/DLCs - almost like the game was rushed for the holiday season.

There is something that does worry me a lot about this game that I do not see a future update fixing - it's not missing features or a missing theme or missing scenery pieces etc.. it's the general UI/UX of the game that has me a bit worried. This game was very much designed with console in mind as opposed to the first one where it was designed with PC in mind - it now will take a lot of clicks with menus hidden in a ton of other menus so that it works on both PC and console. It will now take much more clicks to get to somewhere in the UI than before which does have me a bit worried. When the game releases I'm sure we'll see more of these sacrifices made to cater to the console version too..

Don't get me wrong, still very excited to start building in this game but can't deny there are some worries. Hopefully future updates will fix most of them which by the looks of their latest FAQ update, they are on the right track!

there's this illusion of the reality, but it's not really really real, like it's beside and inside and inside and beside, but never on top.. nevermind, just kidding but not really

  • Author

Totally agree with you on the UI.

Reading some of the comments elsewhere, I'm kind of struck that many people don't see this as a stand alone game, which it is, but rather as just sort of an update to PC1 with some new themes, rides and water park features.  I'm guilty of that myself. 

It's certainly okay to compare the two, but perhaps we should compare PC2 at launch to PC1 at it's launch, setting aside the DLC's and special updates PC1 got later?  Do I hope they'll add some of the features and content from PC1?  Of course.  But maybe we can expect it to be PC1+ from the start and instead see it as PC2...a new game.  One that they'll add to, just as they added to PC1.

  • Author

Got the game on PC, and just opened it for a quick look around.  Some people are reporting problems either getting into their Steam account, or downloading it, but it worked fine for me.

I do like that the terrain button allowed you to shrink down to a smaller footprint, but it doesn't seem as large for the maximum size...I'll have to check PC1 to see what size it is.

Some say the map is the same size as in PC1.  However it does look smaller, so I''m not sure...

Tried the pool tools...they will take some getting used to...as will the whole layout of controls.  I definitely will be playing just in sandbox with most of the crap turned off myself.  But they are there for those who wish to use them...

Some people had commented on the heat map button always being visible at the top of the screen.  Someone said that can be removed in the settings by deselecting "Show Onscreen Controls"...but was still there for me.

Played around as well, but haven't touched the waterpark stuff yet. Park area does seem small, but will comment more on this once I actually start eating up that space. The paths are like gaming candy. I also feel like the terrain painting seems really "flat" compared to PC. I really like terrain painting and the first experiment in the new game was a bit disappointing.

Some first reactions:

The potential is incredible.

However, at this point, the interface is extremely confusing to use. The need to click "confirm" on so many things is one of the worst things about the UI.

I know it's designed with console in mind, but I doubt this complex game is really easy to use there either.

 

What's good is really good, and what's bad is really, really, I mean really bad.

There was no need to change the working interface that we're all used to, and while the pathing has a lot of improvements, I'm struggling with the tools... cannot make paths or pools do what I want so far and I realize much of it is user error and my personal long training curve.

I really miss edge scrolling.

The UI makes everything take 10x longer and in 2 days I think I've accomplished what I could have previously done in under 2 hours.  It will get better as I learn the process but it was just all so unnecessary.

The game was designed for console players by console players, and while it's nice to have some familiar scenery back, it also adds to the sense that this was a very rushed and lazy build which kind of seems to be Frontier's standard method of operations since before Zoo came out.

Which is all quite sad, given that there's also a lot packed into this base game release and functionality we've wanted for a long time has been added.  Piece scalability is truly a game changer, almost everything is recolorable, and the graphics are quite beautiful.  It will be awhile before I know how good or bad performance is.  If this were an official review I would say that the potential is there but it might be worth waiting another 6 months to see how attentive and aggressive they are at addressing our concerns.

 

  • Author

Yeah, I'm setting it aside for a bit and will just stick with PC1 for now.  Lot's of potential...lot's of problems right now. 

And the problems infringe on the things that are good.  Like JP I struggle with paths and pools, they are a bit wonky and fussy, so my patience level is limited, and then I see crap like the over abundance of PC2 logos on things like queue paths...seriously, I know what game I'm playing Frontier!  The water textures on some of the water rides is horrible...worse that RCT3 and certainly worse than PC1 that had far better textures on many things.  I didn't pay for a console game, I paid for a PC game. 

The update today was good, but there's a lot more to be tweaked yet in my opinion.  I'll wait until more things are addressed...

Yeah -I'm thinking they made some discerned shortcuts to get this game out thinking that the community would just glance over them, or not even notice. Makes me wonder if they really know who their audience really is. IMO most of the shortcuts are those that are performance based (meaning scaled down to make performance better) and those that maybe a console players may not notice as much? Things like scaled down water details and graphics, scaled down flat looking terrain painting (a big one with me), and a few other things. Clearly they designed and rolled this out for the console player and not a PC player, which is a bit sad. Maybe console purchases are up and us PC users are going the way of the dinos?

  • Author

A large update is coming in December for Planet Coaster 2!

 

I'm happy to see some scheduled fixes to some of the bugs, problems and missing content

Quote

Additions and Enhancements:

UI Enhancements

  • Edge scrolling for PC
  • Browser tabs will remain on-screen whilst in tools menus
  • Colour picker adjustments:
  • Exiting the colour picker will apply the setting as well as clicking ‘Confirm’
  • The input field will no longer require the # when adding manual colours
  • Correct the mouse failing to move the cursor whilst outside the gradient square
  • Improve areas where scenery should remember the last custom colour picked
  • The browser no longer closing when placing Blueprints
  • Browser tooltips will show when in placement mode
  • Improved UI responsiveness

Control adjustments

 

  • The “Return to Browser” option will work when inside the Track Editor
  • For PC players, Angle Snap and other sliders that have an Off option will have functionality for easy toggling
  • Embedding the create custom ride/coaster UI into the object browser rather than having its own bespoke UI

Coasters

 

  • Adding the ability to have separate loading and unloading stations where applicable
Guests

 

  • Adding a new heatmap for Guest Tolerance which will show their tolerance for Fear, Nausea and Ride Height amongst other factors
Scenery

 

  • Adding scenery pieces to create custom coaster supports
  • Add a selection of glass pieces for players to use in their parks

Weather

 

  • Adding the ability to change weather in Sandbox
Water Visuals

 

  • Water droplets will now be visible on the game camera when the camera goes into pools
Sandbox Mode

 

  • Increase the possible maximum guest cap whilst playing in solo play in Sandbox Mode on PC only
Miscellaneous:

 

  • Coaster bug fixes
  • Correcting jittering special pieces
  • General stability and performance fixes
Quote

In addition to the above we’re also working hard to bring the following additions and enhancements to this update and will update you on our progress in the coming weeks.

Flumes

  • Improvements to flume physics behaviour
  • More realistic guests/dummy behaviours
  • Allowing multiple guests on flumes at the same time

UI Enhancements

 

  • Adjusted Colourblind friendly heat maps to make them more user friendly
  • Additional UI enhancements

Controls

 

  • Streamlined multi-select, Shift/Ctrl will now toggle between options rather than needing to hold the Shift key
  • Added custom rebindable controls for camera tilt and mouse controls

Coasters

 

  • Customisable tracked and transport rides
Guests & Staff

 

  • Additional guest and staff balancing
Workshop

 

  • Remove the download limit on PC
  • Increase number of items displayed in the browser per page

https://forums.frontier.co.uk/threads/planet-coaster-2-free-update-1-coming-december.629979/

I am enjoying the Water Park mechanics at the moment. I am not digging too much into the coaster side of things until I have more themes to play with.

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