Posted December 3, 20231 yr Wheel Animation Tutorial by SLC Info: Difficulty: Medium / Hard Bone Knowledge Open your Sketchup model. You need to separate every single wheel. Name the wheels by right-clicking the wheel and select: “Entity Info.” Give the wheels the name: Wheel01. Then the next wheel will be Wheel02 etc. Measure the size of your wheel by drawing for example a line that shows the radius. In the middle, you add a text point like this: It needs to be exactly in the middle! If this is not done correct your wheels will do very weird in-game! Now change the text of the bone: ik_wheel01lt40. Explanation: “ik_” ~ is standard. “wheelXX” ~ this is the number of your wheel. If the bone is added to Wheel01 you need to rename the bone to: wheel01. “lt” ~ this stands for the side and radius. You always need to leave the t. You need to change the l to side of your model. If the model is on the right it should be: rt. r = right, l = left “20” is the radius. If it’s right you measured the wheel radius. If my wheel is 40cm big, you need to have: “40” Apply this to all of your wheels. Now export to “*.ase” and open it in the importer. Set coordinate system to: “Right-Handed Z-Up”. Once you’re in the model window, press the “A” in the effects window. Then press “Add Missing Effect Bones”. If it’s right you should see this: Add textures to the model and press “Ok”. Convert it to an animated model by clicking the “->” arrow. Open it again. Double click the bone. Slide down the “Assigned Meshes” box and select the right wheel (with right I mean: I used the bone ik_wheel01rt20 so the assigned mesh is “Wheel01” Once selected press the “+” Go to the box “Position 1” and press on the “E” Enter the value “270” Press “RotX” Press “Ok.” Do this to every wheel once you’re done! Click “Ok” and a LOD by clicking the “+” in the LODs window. I hope this tutorial helped! Created by SLC. Superlegochannel 2013© there's this illusion of the reality, but it's not really really real, like it's beside and inside and inside and beside, but never on top.. nevermind, just kidding but not really