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Is there a hard limit for the number of objects you can have in a park?

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I'm experiencing crashes when importing saved structures into a park I'm working on.

The structures loaded correctly when testing with an empty park, and I've been using the same CSO sets for a long time, so I don't think the structures themselves is the issue.

The structure that I was trying to import is quite big (about 10 x 12), so I've tried splitting it into a multiple smaller files, but the game still crashed. I then tried removing some random objects in the park (walls, path covers, etc.), I was then able to import part 1, but the game crashed again when loading part 2. This makes me wonder if my park simply has too many objects in it and it was exceeding some sort of limit.

The size of my park file is about 7.75 MB. I know the game tends to struggle with larger parks, though I've always thought "large" is more like ~15 MB. Prior to this, the game has been very stable and I rarely had crashes.

I've tried using Large Address Aware, Park Cleanup, and turning off shadows, unfortunately none helped.

If anyone has experienced similar issues, I'd appreciate advice. Thanks!

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