May 14May 14 Many years ago, a contributor named Richard R. "Remnar" wrote the definitive guide to Shop pricing for RCT3. I've been using his guide for longer than I care to admit, but over the years I've made several edits and additions as I learned important aspects of in-game pricing.In the process of assembling the data for my Index of Tracked Ride Data and Index of Coaster Data, I've managed to put together enough data to release a Version 2 of Remnar's guide.Pricing Guide v2.txtThis Pricing Guide not only includes Remnar's original Stall pricing data, but now includes the cost of every sellable item in the game, profit margin when price is set to the optimal value, plus they're now categorized and alphabetized for ease of reference. (it even includes the Make Your Own Balloon Stall's pricing data)In addition, the Guide now includes all the information necessary to price all non-custom Flat Rides, Tracked Rides, and Coasters in order to get maximal profit and customer satisfaction.Lastly, the Guide also covers data on the in-game clock and how it relates to running costs and a quick tip on how to avoid pool pricing problems with pool slides.Altogether, it's 20 years of data and research into how RCT3 pricing is done.Best of all, it's still in Remnar's original and universal TXT format!Comments and suggestions welcome, as always. The idea is to keep an open mind... just not so open that your brains fall out. - Harry Anderson
May 14May 14 If only I can charge more than $100 for park entry......way too cheap for Disney parks 😅.
May 16May 16 Author Considering that you can build a coaster for a few thousand dollars and that the in-game calender runs 24 times faster than the day-night cycle, (3,600 times as fast as RL) and then add 76% inflation from 2004 to today, just think of a game $1 as $42.24 IRL.Now an entry price of $3 can be seen as representing $127 IRL!Come to think of it, that might explain why Janitors only make $35 a month... at 42-to-1, that's about $18K a year, $28K per year for a Mechanic, just over $1K a year for Vendors...Nope... it's nonsense! :^ÞSeriously though, I just think of the money as an abstraction, sometimes with a 1,000-to-1 ratio so that new coaster just cost me a cool $25 million. I often find that working within the budgetary constraints of the game makes me come up with better running parks. (and adds a degree of difficulty that I feel makes the game still engaging after 20+ years)I guess stuff like this is only interesting to weirdos like me! :^3 The idea is to keep an open mind... just not so open that your brains fall out. - Harry Anderson
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