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  • Ah. Those must be extremely rare Banana Cobras lining the pathway! 

  • Here is the People Mover making its way through the climbing challenge.  

  • Couple more shots of the area around this flat ride.  

Such an awesome network of track you have there so far, I know I've said it so many times before but seriously looking forward to the POV of this - great job!

there's this illusion of the reality, but it's not really really real, like it's beside and inside and inside and beside, but never on top.. nevermind, just kidding but not really

  • Author

Here is this entire section with all the rooms closed in. I will now have to level out all the undulations in the ground and then go back and fix anything underground (like terrain that creeped to close to tracks and scenery items) that may have got messed up by closing it in.

nXciXj.jpg

  • Author

Now that everything is closed in. Time to start working on the queue building and stations. Here is a very rude version of the queue lines before I structure them. I also added the detailed entry points to the caverns for the two tracks. My plan going into this is that the queue/station will be like you are in the ornate temple and the cars take you into the working mine.

YpbVs5.jpg

This is a beast of a coaster, crazy that entire mountain has a coaster in it - excited to see how you set dress this one up!

there's this illusion of the reality, but it's not really really real, like it's beside and inside and inside and beside, but never on top.. nevermind, just kidding but not really

  • Author

Different angle showing that the entire ride/s are enclosed in the mountain and the stations and queues will be housed in a separate building.

wmCOlc.jpg

  • Author

Here I added some winding paths to the exit pathways that will wander through gardens. I also started adding the flooring and set pieces for the queue lines. Note that I have a selection of possible pieces to use along side where I'm working so that I'm not continually searching for stuff.

iU83vm.jpg

I don't know why it never occurred to me to build the inside first then the outside of the building haha, always wondered how you get all your details into interiors! This attraction is coming out great so far!

there's this illusion of the reality, but it's not really really real, like it's beside and inside and inside and beside, but never on top.. nevermind, just kidding but not really

  • Author

Ah, you will have to wait to see the finished queues once this ride is fully revealed. As of right now, the queue building has been engulfed with the mountain. There is a sneak peek at the faux temple that is being built up top of the mountain.

fr8xZq.jpg

 

  • Author

Here is a bit of one of the tracks that shoots out of the cave before heading back into the station. Still needs the final scenery. That queue is the beginnings of the queue for a Star Ferris Wheel off to the right.

AeP0eT.jpg

  • Author

Starting to add the forced perspective temple (Temple of Doom) on top of the mountain above the nine coasters. This was a workshop item that I ended up cut and pasting several pieces in repeated patterns to make the temple even more spread out. Still needs to be placed in final location.

nYPJYH.jpg

I also like to download Workshop blueprints and then 'kit-bash' them to better fit into what I have envisioned.  There's some really nice structures that just need a tweak or two to work perfectly in my project.

  • Author

Here is what the temple is looking like (not finished yet) as you approach from the west via boat, and the east via train.

AuZbfN.jpg

 

8qSJ4b.jpg

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