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Featured Replies

Posted

Is there any way to improve recording bitrate on RCT3? Mv recordings are always stuck at 6000kbps bitrate and I'd like to at least double that

pca24.png

"What I'm about to do, it doesn't make any sense, it's not logical, it is a gut feeling!" -James T. Kirk

Solved by wolfpaw

Go to solution
  • Author
3 minutes ago, Wilhelm1407 said:

Are you using the recording feature that came with the game? Or are you using something else? I've been using Nvidia Shadow Play to record all my videos. 

The one that came with the game, yes.

pca24.png

"What I'm about to do, it doesn't make any sense, it's not logical, it is a gut feeling!" -James T. Kirk

  • Author
17 minutes ago, Wilhelm1407 said:

If you have a Nvidia graphics card, I can't recommend shadow play enough.  It's the best game screen recorder I've used. 

 

Not sure if it's useful for fireworks stuff

pca24.png

"What I'm about to do, it doesn't make any sense, it's not logical, it is a gut feeling!" -James T. Kirk

  • Solution

Wilhelm showed me a way of recording RCT3 and it works for pyro shows. You can see an example of how it looks on The Call trailer.

Basically, he showed me how to use a cheat engine to slow the game down to .25% speed then in post-production you speed it back up 4x so the end result is 100% speed. I originally thought that wouldn't work since pyro and particles slow the game down but with the game running at .25%, it gives the game more time to process these particles so the result is lag free. I used the Nvidia screen recorder and since I have 4k screens, the result was a lag-free 4k video. Wilhelm said he'll make a tutorial in the future, it's revolutionary for recording pyro!

there's this illusion of the reality, but it's not really really real, like it's beside and inside and inside and beside, but never on top.. nevermind, just kidding but not really

  • Author
29 minutes ago, wolfpaw said:

Wilhelm showed me a way of recording RCT3 and it works for pyro shows. You can see an example of how it looks on The Call trailer.

Basically, he showed me how to use a cheat engine to slow the game down to .25% speed then in post-production you speed it back up 4x so the end result is 100% speed. I originally thought that wouldn't work since pyro and particles slow the game down but with the game running at .25%, it gives the game more time to process these particles so the result is lag free. I used the Nvidia screen recorder and since I have 4k screens, the result was a lag-free 4k video. Wilhelm said he'll make a tutorial in the future, it's revolutionary for recording pyro!

I already recorded my stuff but, I might look on it and also some ways to improve the quality on post-production

pca24.png

"What I'm about to do, it doesn't make any sense, it's not logical, it is a gut feeling!" -James T. Kirk

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