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shyguy

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Everything posted by shyguy

  1. Yes I saw that. My post probably got deleted so quickly as it was an actual link. With the forum closed, lets hope they don't notice it and it stays there. Still there, 4 hours and counting...
  2. Oh, I like the general look of the game. I'm actually fine with the cartoony look of the guests. Otherwise, I couldn't create characters like Scooter and Wanda. Just the few things I mentioned are what I wish were defferent. @wolfpaw I wanted to follow up your post with something like "As a ParkCrafter, which is what I like to refer to my self, I really appreciate your forums." Would that be subtle enough?😉 No, I'll just leave it alone and hope a few members can read between the lines and do search out and find these forums.
  3. Standardization is a big problem...in all the Planet games. Also in naming of objects. Try finding a certain sized beam in Planet Zoo. Some are called "beams", some are called "posts", some are called "planks", some are called "cladding" and some have names I can't even remember. And has anyone noticed that there are duplicate objects in PC2? Many objects that were included in the base game were just renamed objects from the other themes. When they added the old themes, we got those objects again. I'm sure different devs work on the different DLCs, without bothering to check on, or create, any type of master list or naming convention.
  4. I wish they'd move away from the comic style as well. There are so many objects and elements that I avoid using because of the cartoony brands and as well as the Planet Coaster 2 logo that seems to be added to way more items in this game than in the first. I don't want Chief Beef in any of my parks, thank you. I do agree that there are some very talented artists and animators over at Frontier. Too bad those that design the game mechanics and management elements aren't as talented. None of Frontier games have any depth to the management aspects. Even the Jurassic World Evolution franchise, which is a management sim much more than a sandbox game, has very basic and repetitive gameplay, with hardly any challenge. They may not be great game makes, but they really make some great and addictive toys. As far as any other realistic theme park sims out there, there's a small independent startup company developing a game called Megaparks. They are passionate about creating the ultimate theme park sim, with plans to include all the features fans are crying for that Frontier will never add to Planet Coaster. They are a group who have played the PC games extensively, and want to expand on everything those games do and add what they don't. Whatever becomes of this project, well, we'll just have to wait and see. Sadly, it failed to generate the funds it was asking for on Kickstarter, so it's not getting a great start, although they stated that the game will continue development, regardless. I'm not sure the game will ever see the light of day, or if it does, it could end up being another Theme Park Studio. We'll see.
  5. That's an impressive looking coaster. Just noticed the viking boat with the PC2 logo on the sail. I wish Frontier wouldn't plaster the game's logo on everything. It kind of ruins the theme people may be trying to create.
  6. This sounds like a challenge. I'm sure you'll pull it off brilliantly.
  7. I was hardly a kid when I first played RCT3. I was already over 40. And my favorite thing to do, I guess, was killing the Park Inspector, Mr. Jobsworth. Err, maybe I was still a kid. 🤔 Well, I guess I enjoyed a few other things as well, like making CS, Wonder World, the outrageous soap opera that was Water World, and fighting with the mods at the Atari forums.
  8. And there is no doubt in my mind that the PC2 forums are closing because of the large amount of criticism directed at it on display. This BS about them moving their "new" games over to Discord doesn't ring true. Planet Zoo has its own section over there, and it is not a new game. Nor has the official Frontier Planet Zoo forum been closed. They are supporting both platforms. There is no rampant criticism of PZ on its forums. Mostly because the PZ devs can do no wrong in the eyes of its fan base, and rightly so, as the game is extremely well designed. Oh it has its little problems here and there, but it's very evident that the game was lovingly designed by devs passionate about the product. Too bad we don't see that same devotion to PC2. I can't see that it costs Frontier anything more to keep the forums open. It's a marketing decision, to shut it down and stop the potentially damaging (to sales) criticisms against the game. I'm really curious to see how well the Jurassic World Evolution 3 launch goes. I wonder if they'll botch that as well, and then I'll enjoy watching its fan base turn on them.
  9. I came across an old thread at Frontier that Wagi posted about the closing of SGW (thanks, Wagi). He listed ParkCrafters as the new site to replace SGW and it wasn't censored or deleted. That was 2 years ago. Today, I mention this forum and my post is instantly deleted. I don't mean to continue to harp on this, but it just shows how Frontier has changed for the worse. Even though I love their games, I've never warmed up to the company. I don't care for their business model of creating half a (buggy) game and then milking their players for years to buy the rest of the game in multitudes of over-prided DLCs. When SGW was around, devs from most of the games we supported personally reached out to me, like Parkitect and NoLimits. But not Frontier. And they were still a fairly small company back then. Now, I think they've gotten too big for their britches and are suffering for it...putting out too many games at one time, all with issues that are never fixed, and making stupid corporate decisions that make little sense. And their blatant lack of transparency is continuing to put off more and more of their playerbase. They went from being adored, when Planet Coaster was launched, to what they've become today. That's progress. ps. I'm thoroughly enjoying the drama over there with the forum's eminent closure. I kind of feel sorry for the volunteer mods who have entered the fray and are also being attacked. And sorry for the members who are mourning the loss of a community forum, and I can't even tell them about this one.
  10. shyguy replied to shyguy's topic in Planet Zoo
    Ummm.... So Scooter has a sense of humor. Didn't know he had the intelligence. I wonder where he got that skeleton prop. Or maybe it's the original Park Inspector from RCT3's Wonder World. Enough silliness (for today). The Storage Lockers
  11. shyguy replied to shyguy's topic in Planet Coaster 2
    Well, Water World has gotten a rather slow start, but rest assured, there is progress being made. So to hold you over for a little while longer, here is another screenshot. A very work-in-progress... the summit of Atlantia Island. The highest point in the park is the top of the Zodiac Temple, built by the Atlantians to appease the gods by sacrificing young maidens, tossing them off the cliff...a 150 ft drop. Something that lucky park guests will have the opportunity to experience themselves. Such fun!
  12. I used those exact words in my final post there...which was deleted.😁
  13. From what I gather with the limited amount of information we are rationed, all the forums will move over to Discord. Not sure if this means old games that have been abandoned, like PC1, but possibly.
  14. I made a post there, letting people know about this site, for those who don't like Discord, and it was immediately deleted by the mods. I complained, and that was immediately deleted by the mods and I was issued a warning. 😋
  15. shyguy replied to shyguy's topic in Planet Zoo
  16. shyguy replied to shyguy's topic in Planet Zoo
    The sinks aren't clogged! They're just very shallow and have blue-colored bottoms!😏 And since you can't import your own objects into the game, like Planet Coaster 1, or have the ability to re-size objects, like Planet Coaster 2, the sink building options in Planet Zoo are more limited. And besides, Scooter has been banned from doing any more plumbing projects in the parks, so even if they were clogged, they'd just have to stay that way. But they're not. So there! 😠
  17. I thought you'd appreciate these.
  18. shyguy replied to shyguy's topic in Planet Zoo
    I've doubled the number of service windows at Guest Services. The first glimpse of Zimbwowee Vilage... the restrooms. The men's room. The woman's room. Baby changing station. Meanwhile.... Scooter decides to check on the flamingos. Walking into a pen of crazed, starving flamingos may not be the best idea.
  19. Actually, thinking about how they would add working hotels to the game, it could actually be implemented very easily. All you'd need would be a front desk, like the gift shop counter... room modules like the staff rooms in Planet Zoo (maybe a standard room and deluxe room)...and working elevators. With these minimal elements, you could build a working hotel.
  20. shyguy replied to shyguy's topic in Planet Zoo
    Scooter...week 2.
  21. Another point of interest is how Storybook Land Canal Boats and Casey Junior started out as an entire land...Lilliputian Land. Thanks goodness it was downgraded to just 2 rides, as I seriously doubted the land as originally imagined would have survived to this day. And sadly, Grannie's Farm never saw the light of day...😉
  22. shyguy replied to shyguy's topic in Planet Coaster 2
    More fun service buildings...
  23. I've just returned from seeing the new "Walt Disney-A Magical Life" at Disneyland. I give the show mixed reviews, but the displays in the Opera House were quite impressive. Tons of old photos and renderings of Disneyland over its 70 years of operation, original furnishings from Walt's apartment over the Fire Station, and a great display featuring the history of Audio Animatronics featuring the original bird who ushered guests into the Enchanted Tiki Room (a replica, though). But what I really found interesting were the very early plans for the layout of the park, most of which have never been revealed to the public and have been in storage at the Disney Archives. I figured I'd share photos of these here, as I'm sure a few members would appreciate seeing them. They range from very early modest layouts to be originally built at the Burbank Studios, to plans that got larger, more ambitious, and became closer and closer to the final plan for Disneyland built in Anaheim, CA in 1955. To truly see all the details, (if your browser supports this) right click on each image and open in a new tab. Or download them and open in any photo editor. Then you can blow them up to full size. Enjoy
  24. Lovely update. I'd love to live in the residential area. Maybe a sweepstakes with the winner getting to stay overnight in that quaint little neighborhood. Something like Disney has done in the past, in the future. 🤔 (This park's future, our past. 😁)
  25. shyguy replied to shyguy's topic in Planet Coaster 2
    Yes it was. Then JB pointed out how they looked like the plumbing was backed up so I had to find a (much harder) way to make them over again. Thanks JB. 😁 About 100. When I had about 8 decent candidates, we had a Scooter screen test and the above janitor got the job. (You see, it's not really Scooter, but just an actor who looks like him. 😉) ((And I don't even have to Photoshop his glasses like I do in Animal World! 🤗👍))

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