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Cody

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Everything posted by Cody

  1. I might suggest looking for a similar CFR because we have similar styles of attractions, just a different size. Not the size of the Joker attraction. Side note: What are you currently working on? Sounds like a hodgepodge of stuff from requests.
  2. I deleted the old one that I reuploaded from SGW during our file transfer to ParkCrafters. I think it was just a really old file, I don't make CS so it was the original file as it was uploaded. Not my cube 🙃
  3. Not all the time, some things I have not tried yet...
  4. Please tell me you have the Mickey Mouse Club theme playing 24/7 in this park. I am in love with this concept and this park is a next-level park in terms of details, which has become the norm with your creations. Well done as usual!
  5. Not to be biased, ParkCrafters is the best community in the current theme park gaming world. I hope all of the new members coming from the Frontier Forums and other places are ready to quickly dive in and share their creations.
  6. Friendly? Oh boy I better hide my button then. I like to have some plans but include the must-haves in my park early on. Much like your project, I pull ideas from many years ago and integrate them in newer ways with the most recent custom content. We are in a much better place than say 10 years ago when I was not publicly posting. I am excited about you park and will watch it closely to see your growth! So, the entrance sign we have two sets with the same style sign, just different sizes. MattCollins' Tomorrowland set and ImagineerTom's Disney Beta Set (same set with the Sorcerer's Hat). ImagineerTom also made a Tomorrowland set to include a little bit more flexibility and modern pieces to match color schemes (post 2009 Space Mountain refurb for example). Some of the entrance walls also come from the Disney Beta Set. Mission Space was always in my Tomorrowland areas. I used to just use blue in-game walls with some sort of in-game sci-fi scenery item Infront of it. So, I am forever grateful to have the Epcot CS version of it, and it fills the space next to Space Mountain. My June trip I had to stop next to Space Mountain and think of how my land is laid out and I was just in shock of where things are in my project in comparison to the real thing. I can share an overview shot soon, a lot of empty space and conceptualizing.
  7. I miss it too compared to the garbage that exists in its place.
  8. Glad to see this on the site finally! I need a sign with my name on it in the park, k thanks 🤣.
  9. Yay new people! Welcome to the chaos!
  10. Thank you! A fun yet challenging project for sure.
  11. Cody replied to Wowman's topic in Planet Coaster 1
    Beautiful last shot! Tree House Island has a sort of whimsy to it.
  12. I have played all the games in the franchise with RCT3 being my most played since it came out in 2004. I would always make really bad Disney and Universal parks using in-game scenery and terrain forming. Then I got into some of the older forums and learned how to install custom content and the rest is history. Started posting projects in 2016 that I would have drooled over as a kid. I remember losing my mind seeing custom pyro and custom scenery so to see everything we do now would have been a shock back then.
  13. Are we sure The Silver Scream has to go? That line looks like it would be a massive loss. I am sure something amazing will take its place.
  14. I probably say this every time I post on your projects, but some shots look real! Are you a city planner or just that good at realism?
  15. The Zeus coaster looks thrilling! I could see this being a roaring Mack coaster, but very large elements to match the theme of this god. The layout looks enjoyable and would be worth the wait.
  16. Need magic? Well, here is a dose of Disney magic with a progress update and some blue sky mixed with park overviews. It has been far too long since I have done an update on this thread, and this project is an active project along with others. Recently I have been working on some of the smaller details and begun some layouts of areas that will be shown in land overviews. Starting the update with a familiar sight, Main Street Station. The refurbished version is mostly complete with the sign and awnings added as part of the refurbishment. I brought back some of Shyguy's Main Street sets into the mix for a classic look, the cornices have more details than when the station featured MattCollins' Main Street set. This build mixes those sets to bring that Magic Kingdom feeling to RCT3. Comparing this version to the original that was constructed in 2017, the build styles are similar, but the back is much larger with better staircases. Previously it was ramps supported by raised terrain with path covers placed on the terrain. Now the station uses the custom paths by @FrancesCoaster for the back which was shown in a previous update. Since the update, Main Street has remained mostly the same. This is a rather expansive Main Street in terms of width, but this allows for most of the custom buildings to be used (missing one). The Main Street buildings stem from those found in Disneyland Paris, with most being identical to those found at the Magic Kingdom. Some differences but brings the turn of the century to RCT3. Recently, track has started being planned for the interior of Tron Lightcycle Run. This attraction is tough to create because it features a lot of tight curves within a gravity building. This has been an attraction that I am excited to have, the CTR and accompanying scenery has been a huge achievement by @FrancesCoaster (probably tired of the mentions 😅) and I am grateful for that opportunity. From Main Street, guests will see the development of the attraction, but in the future the attraction will not be able to be seen from Main Street. Classic shot of Cinderella Castle with a similar color scheme to that of Magic Kingdom's. For Fantasyland, the separation between Main Street and this area are the walls of Cinderella Castle. There are three points of entry from Main Street to Fantasyland, two on the sides through archways in the walls and of course, Cinderella Castle itself. Here is an overview of Fantasyland. I have always had a mixture of stories in Fantasyland, with it always changing. I have some ideas that are inspired by real areas in the Disney Parks with varying methods of transitioning between a village and storybook tales both old and new. Currently three attractions are present, with the carousel still having the in-game entrance/exit as that area is still under development. Mickey's Philharmagic and Pinocchio's Daring Journey opened for the park's 8th anniversary. Mickey's Philharmagic uses the Stadium CFR which attracts many peeps into the park. A simple CFR that has many uses and I highly recommend it. The building itself uses a DIsneyland Paris Fantasyland set and the Cinderella Castle walls to support it. I will more than likely add more details to the facade (ex. dormers) as the cover above the queue is pretty standard but works for Fantasyland. Pinocchio's Daring Journey is a custom attraction that was publicly released. The creator has made many attractions in both Disney and Universal Studios parks with a massive lineup planned (some projects have been going for years). Within it are many ride effects to even include custom sounds! A true masterpiece that I was able to place in my park and use some sets to support the attraction's show building. Much of the current Fantasyland is temporary in terms of its design, but the attractions will remain. Adventureland still has huge plans, one of them being a version of Soarin'. Once Fantasyland and Tomorrowland are further in development, Adventureland will begin progressing more. The concepts still in mind are Avatar, Indiana Jones, and Aladdin. These go back to when the park was under development in 2017 when Pandora opened at Disney's Animal Kingdom and Aladdin had the Magic Carpets Of Aladdin CFR released to the public. Pandora will be quite different than the real one, but RCT3 is limited on how to handle the floating mountains while maintaining a high quality of work. Tomorrowland is under heavy development as well. The most complete section is the Carousel Of Progress, as that is just a facade and path for the Peoplemover. Not shown in this image and the overview is Stitch Encounter, which also uses the Stadium CFR. This makes up the left building as that in the Magic Kingdom is the defunct Stitch's Great Escape. The RCT3/project story for Dubai is that this is just like the Stitch experiences that used the Turtle Talk With Crush technology. Lastly, the overview for Tomorrowland. This is going to be a land for thrill seekers! Space Mountain, Mission Space, and Tron Lightcycle Run will be the main attractions of the area. The Peoplemover will also be present, as much of the scenery used involves the Peoplemover track. The land will mostly feature these attractions and possibly something to fill space. Much of Tomorrowland here will be open space, but I am avoiding including an Autopia-style attraction as we are limited on that attraction type and it would either be too short or too long if I make it 😅. Tomorrowland is an interesting area to make because we have Paris, Florida, and California scenery items. All of which are limited, but the Paris version having the most with Gadget's Space Mountain and surrounding buildings being found in other sets but are massive in size. The California scenery items are smaller but assume creators are going to place Star Tours and Buzz Lightyear at the front. The Florida Tomorrowland scenery packs have a little more freedom but require quite a bit of piece-by-piece builds. There were some efforts to add in the rest of the buildings in another WDW set, but that died off years ago. The Mission Space building is not publicly released along with the Tron CTR and CS but will be attractions that the park guests will enjoy (if they are trained astronauts or ready to go in the grid). That is all for this update and overview of progress. I probably jumped a bit, but I wanted to focus on the fact that this is an active project with many blue-sky concepts. I like to explain reasoning behind some ideas taking a bit as there are some limitations in our nearly 21-year-old game. I appreciate all the help I have gotten on this project and want this to be a high-quality Disney project.
  17. Happy Sunday everyone! This update will be a mixture of new developments as well as some RCT3 background on how I construct my projects. Much of the screenshots show the tricks I have and are a bit tough to hide other than using the same angles for every post. Recently I have been adding more details and reworking areas that I felt were lacking the quality I am seeking for my newer projects. Some areas may appear finished and will more than likely be refurbished soon. Other than that, on with the show! Unchanged is the walkway from the security checkpoint to the arches and globe. There are some construction walls to the right that will lead to future developments. I do have an idea of a structure that will be close to the park which will be formally announced at a later date. Still bare in landscaping near the globe. The entrance area lacks landscaping outside of the pathed areas. This will be a change in the near future as the project grows. The main focus has been the park itself and getting some attractions developed. The globe is part of the Studio Tour attraction that was publicly released by the same creator of the Twister and Earthquake CFRs. There are other attractions that I hope to use and more are being developed. Another classic shot. The arches were a limited release from a friend. Limited in being they controlled have the Universal Studios set they made, which primarily worked with entrance buildings like Will Call and Guest Relations. I did use that creator's set as inspiration in redeveloping the entrance buildings. The Guest Relations building is functional and will more than likely be refurbished as this was a 1.0 build using a mixture of sets. Will Call is seeing minor refurbishments. I am more than likely going to rework the building slightly to be closer to the real building in Universal Studios Florida. The construction walls are for a new gift shop that is connected to the new park exit path. The exit path is an effort for crowd control, well when the RCT3 peeps want to exit (they do what they want). Classic blue walls. Walking into the park, recoloration of the concrete is in place. Beneath the path covers, I use the RCT3 in-game paths for the peeps to use. Moby's Path Covers work amazingly with the in-game paths and hide them. The second generic studio building is being reworked and extended. I am unsure what to place in here, debating a theater or a small dark ride to increase the park capacity. Behind The Stunts remains unchanged. Much of the design appears temporary, which I think I change what this building houses in the future. Major changes greet guests when they approach Hollywood Rip Ride Rockit. Taking a very similar building technique found in the Universal Studios Florida Recreation by @Darknight , I added a stage and viewing area to fill this once dead space. I primarily used an art deco set that included billboards which currently show the Frontier logo. Should I get billboards to work in the future, the logo will change. This area is possibly my new favorite area in the park. Getting the "AstroTurf" just right was a challenge with curved curbs and path covers and having a symmetry with the stage. The overall placement is close to the real-world stage. Regulars will also notice new details on the lift hill for Hollywood Rip Ride Rockit. Using the rings and banner from a Universal Studios Florida scenery pack from many years ago, the attraction is a clone of the real-world one. The only thing left needed to be complete on the attraction is the entrance and queue. I have used a mixture of old and new sets to build what I have so far for the entrance, and I am differing from the real-world attraction and reorienting the queue as there is nothing behind Hollywood Rip Ride Rockit. The most complete area is near Twister; this attraction is still attracting guests with its classic thrills and amazing effects! Some elements from Hollywood Rip Ride Rockit. Much of the buildings that it flies by are from the Universal Studios Florida scenery pack that the banners and rings on the attraction's lift hill came from. Finally, an overview of the park. There is a lot of empty space, but the main focus has been the left-side of the park with Hollywood Rip Ride Rockit acting as a boundary in the current phase. From the above shot, the viewing area for the stage can be seen. Again, this might be my favorite area of this park so far because it was taking an existing area and changing it for more details. To get close to areas of the real-world Universal Studios Florida, I have been using many reference images and Google Earth as resources. I then approximate the number of blocks it would be for paths and piece-by-piece buildings. The right-side of the park will be where differences start to really show, as some IPs are being saved for Universal's Adventureverse. My goal is to lean heavy on the classic Universal Studios attractions that do not require particular themed worlds and can be placed in general areas. November will make 1 year since this project started and RCT3 turns 21, so I want to have a fair amount of detail to show of a year's worth of development. I am excited for the future of this project and cannot wait to share more!
  18. I think Frontier mostly gets traffic on Twitch and other platforms in comparison to their forums. I honestly don't think I ever went on their forums.
  19. I have all of the IOA building sets. I can send you the one you are looking for. There is also a bonus set that was released if you are interested in that as well. Just give me till this afternoon/evening after work and I can get stuff to you.
  20. Thank you! Definitely loving this title.
  21. Saturdays are for the studios. Another day at studios with some big milestones. The first being yesterday was the opening of Twister: Ride It Out. The opening of this attraction will allow the construction to move forward to add in more experiences and facilities for guests in the area around it. The front of the park is tricky to develop and I have been taking the time to think of how to handle this area while trying to differ from the Florida studios park. Behind The Stunts has become popular as it is one of the first experiences guests encounter when entering the park. Using the Stadium CFR as this seems to get the number of guests in the park higher and is a high-capacity attraction. Twister: Ride It Out is now open. This is one of the classic attractions Universal Studios Park will feature as it does not exist in the real world anymore (sadly it is Race Through New York Starring Jimmy Fallon). I presented the details of the CFR and its supporting custom scenery in a previous post, but this is another well done custom attraction that has been publicly released. Now under Team Member Preview, Hollywood Rip Ride Rockit. As stated in a previous update, this attraction will open in the RCT3 world the first day the real one is closed. So, a fun fact about me as a RCT3 player, when I built this attraction before the CT existed, I would use the extended coaster and make it a vertical launch with a ridiculous non-inverting loop. Then the CTR came out and I kept that same design method as vertical lifts were reserved for different track types than this requires. Once the CT came out, it was a no-brainer that I would be using this. I remember when the real-world attraction was being built and was losing my mind seeing the different elements being constructed in pictures and when I visited Universal. It then became the first attraction of my recent trips to kick off awesome vacations, so it will be missed. I did get a quick in-game clip of the attraction in action. Still testing out recording and getting my feet wet again in it. Movie0009.mp4
  22. I don't think we ever had the Submarines or Verbolten. The crazy taxi is probably burried somewhere and the ghost train I honestly don't remember.
  23. Oh my gosh. Fantasyland is incredible (along with the whole park). Very inspiring for Disney kingdom crafters.
  24. Wow! You may need a disclaimer on burning computers 😅.

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