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DanielDikay

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Everything posted by DanielDikay

  1. Kailash Trail of the Sherpa High in the Himalayas, on the sacred Mount Kailash, lies the remote village of Avalok. Your journey begins there. As an honored Sherpa, following his spiritual calling, you set out on the path to become one with the mountain - and with yourself. An ancient tradition that every Sherpa undertakes only once in a lifetime. But the path is not an easy one. Away from snow and ice, you will also venture deep into the mountain. Ancient legends awaken, ancient forces stir - and you must decide: Will your journey bring enlightenment... or your end? directupload.eu - lade deine Bilder online hochSchau dir mal das Bild an!Kailash 8.jpgdirectupload.eu - lade deine Bilder online hochSchau dir mal das Bild an!Kailash 7.jpgdirectupload.eu - lade deine Bilder online hochSchau dir mal das Bild an!Kailash 1.jpg
  2. It looks awesome, the tree area has got many levels and so many details. The airplane, the hot air ballon and so many ropes. Like it!
  3. The tea cup ride has got a great colour scheme. And is very well integrated into the environment!
  4. Wow!!!! Such a great idea. I don´t think that a madhouse ride exists in PC? So you did this by your own. Such a great idea. And it looks fantastic. The building and queueline unite a great vibe, dark and mysterious. Could be a maze as well, perhaps during the Halloween season?
  5. Ok I like the ride at all, the first section is well themed. But I think the lift is too slow. Perhaps a little bit faster? The mine itself is mysterious, I like the lighting and some scenery. Espacially the suspension bridge is nice, so you don´t need any supports. Some sections of the track are not smooth, it feels a little bit unrealistic. If this would be build in real life it must cost sooo much money, but hey, it´s a nice ride.
  6. Great duelling coaster, I think fire vs water? Layout seems to be very smooth. I like the colour grading and post editing.
  7. Very compact layout, looks very smooth. I like the colour scheme. The panorama looks amazing on the last picture. Only the big plaza on picture number 4 feels a little bit empty and undetailed.
  8. Great to see such a vivid park with real refirbishments and construction sides. What could be behind the green curtains? Very interested.
  9. Many people forget about building streets, but with no streets no visitors will visit your park. I plan to build a park in the future with a traffic system and street system as well. This look amazing, you inspire me a lot.
  10. I am so excited for the new update. And I never thought that the game was dead. It was only a summer break. Many people are on vacation and when the autumn and winter will come, more people will come back playing videogames
  11. Another familiar face from the old forums—it's great to see everyone here and see projects continuing! Nice work so far! I especially love the children's area. So many people designing parks in Planet Coaster and RCT tend to overlook these spaces. The reality is, most parks around the world don’t just have big roller coasters. In fact, kiddie and junior coasters, along with smaller rides, are far more common than the larger attractions. I’m also really impressed by the last two pictures—the building looks fantastic!
  12. Yes, this is fantastic! The old town looks amazing, and the buildings are so detailed and realistic. I really like the river running through the town and the rock work—it's a great touch. The facades are also very well done. And you're absolutely right: the color saturation is a bit over the top. So, re-shade is definitely a great tool to improve that. It fits perfectly with the vibe of your western town
  13. It´s nice to see what is possible to recreate with that game. Looks not bad but I miss the supports of the first big curve in front of the picture
  14. It's great to see you're still in the game! I just registered a few minutes ago and it brought back memories of your previous projects. It looks like you’re continuing to create parks. I really like the idea of a conference room—I've never seen something like that before, but it’s such an essential feature for a park. The level of detail in the last picture is fantastic. I really love it. The souvenir shop looks good overall, but I’m not a fan of the drawers on the right side—they seem a bit too big. Also, the objects above the drawers, I can’t quite make out what they are.
  15. Hey everyone, I was a long-time member of the RCT3 and Planet Coaster 1 communities (Shy Guys World etc.). Some of you may remember my old username, "Rollercoaster Tycoon D." In RCT3, I created dark rides and high-speed roller coasters such as Carta Marina, Periculum (in collaboration with FM-Rides), and Sea Monsters. In Planet Coaster 1, I built major rides like Grimestone Mine, The VAULT (Fallout), and Rapture 1959 (Bioshock, also in collaboration with FM-Rides). These projects are still available on my YouTube channel DanielDikay. A few years ago, after most forums closed and Planet Coaster arrived, I changed my name to DanielDikay. While I may not have been as active in the past, I’ve never truly disappeared. Every year, I’ve released a new project—though not as frequently as in the past, I’ve continued working steadily. Looking ahead, I plan to create new rides in Planet Coaster 2, and I’ll also be finishing some older projects in Planet Coaster 1. I will also try to be active here on the forum and offer constructive feedback on other projects. I’m looking forward to seeing who I’ll reconnect with and meeting new people.

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