Skip to content
View in the app

A better way to browse. Learn more.

ParkCrafters

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

JPTV

Members
  • Joined

  • Last visited

Everything posted by JPTV

  1. JPTV replied to JPTV's topic in Projects
    Another interior that I didn't think I'd ever get around to doing (I'm clearly stalling now to find out what the next DLC is.) This one uses AI for all the wall art, and the scaling mod. The chairs and kitchen appliances are from the workshop. This is possibly crossing the line on not wanting to commercialize the ghost town but it just didn't seem realistic that the park would leave all these buildings empty. At least I refrained from any gaudy signage (except maybe the color pink.) The interior probably speaks more 1950's than 1880's, but I'm not sure there were a lot of ice cream parlors in the wild west.
  2. JPTV replied to Miss Barbare's topic in Projects
    This is the first time I remember seeing the interior view from those windows, that turned out amazing!
  3. HA, was totally scrolling down here to type that I love the wood balcony idea for the track siding. (happy to be in good company with Wowman and Miss B).
  4. JPTV replied to shyguy's topic in Projects
    Great video as always, glad you haven't given up on them. Glad you credited Mary's Revenge for the Disneyland footage, I definitely have to check that out. Still have a question tho: I don't remember International Street. Has that been built anywhere before (game or model) or is that one of the expansion lands that you were never able to get to?
  5. JPTV replied to shyguy's topic in Projects
    Love the nostalgic feels this all gives me. This made me go dig up the Water World thread to see if I've missed any posts. I loved that park. You also made me remember that there was an Atlantis build set back in RCT3 and you've somehow nailed it using Planco2 pieces. Despite all my AI fears, this is the kind of stuff that makes perfect use of it and one of the few things I don't mind using it for. Beautiful work.
  6. JPTV replied to JPTV's topic in Projects
    Posting this mostly for me because I wanted to see the shot all blown up
  7. JPTV replied to JPTV's topic in Projects
    Thanks Wilhelm! â¤ī¸
  8. JPTV replied to shyguy's topic in Projects
    We may need to talk about the dimensions on some of those photos... multiple billboards stitched together? That's a trick I've never understood and I think I'm ok leaving it to professionals. What would be really cool in this room would be a 3d model diorama similar to what you did with the original wonder world. Yeah, good luck with that. I'm just the idea guy. Well done as always, great work!!
  9. I like the layout on that mine coaster, I've been staying away from switch tracks and backwards stuff but I think you've inspired me to look into it. Also like the idea of enclosing the base of the drop tower and then giving some additional purpose to the structure with the restaurant. Good stuff!
  10. JPTV replied to JPTV's topic in Projects
    Hey, you were warned, hehe. From my YouTube research It seems people do get pretty soaked on these rides in real life, someday I will leave the house and find out. Granted, they don't have to sit waist deep in water every few seconds but I'm pretending like that isn't happening.
  11. JPTV replied to JPTV's topic in Projects
    There's always things I notice after the video is posted that I either missed the first time or would go back and change. There were a few here, but much of this one held up on screen and I'm also very pleased with the video quality, my first attempt at 4K. In a rare stroke of luck, the offride cinematics in the intro all came from the same take, and I only had to edit out the parts where the camera decided to go under water 😛 I would have cried if YouTube pulled my music because the timing of the lift with the climax of the song was a perfect coincidence that I keep watching over and over. I think I enjoy talking about the making of videos much more than the actual process. Thanks for the kind words Shy!
  12. Wow, well done on both of those. The queue lines in Toy Story land look phenomenal, nice to see someone having fun with their builds!
  13. JPTV replied to JPTV's topic in Projects
    Thanks Miss B. I did learn that the game does require the mod installed for the track pieces to work correctly on another machine; without the mod the LSM pieces will revert to their default speeds and you will be unable to change them. With the mod the rides will work without you having to change anything, and then it can be easily deleted from the game folder if you don't want to keep it. I would have installed it just to get the vertical lift for the rapids ride alone but have found so many other things I can do with it. Also, the park is "technically" done and ready for the workshop. I'm just putzing around and adding unnecessary interiors, cleaning up some theming and other stuff. There's room for one more ride but I have no idea what to put there so I'm waiting to see what we get for a DLC.
  14. JPTV replied to JPTV's topic in Projects
    Thanks for the feedback, I did go back to the wood floor and I think I got the lighting issue worked out, reshade wasn't playing well with another lighting mod. It's all about the mods. Time for another video, the candy shoppe didn't make the cut on account of how long it took just to edit this one. Can't blame Frontier either, the issues (multiple) were all on me. Mostly. In better news, I do think the video and the ride turned out ok and I also think I was able to upload in higher resolution than I've been doing previously.
  15. I love that you're posting this over here, something about seeing pictures blown up big like this just feels right. Glad you haven't given up on the game just yet, I'm really looking forward to seeing where this all goes. It's such a charming project.
  16. @Wabigbear I just read your review on Steam and you really hit the nail on the head, and much more concisely than all of my abandoned review attempts have been. But the main point you made (and I hope it hurts them to see it) is that THIS is NOT the same team that gave us PC1 (and the first couple years of PZ). This week out of Frontier frustration I started finally getting into Skylines 2, where the entire dev team was fired and replaced at the end of last year and the game is already better for it. I hate to wish unemployment on anyone, but if I was this bad at my own job I would expect to get canned as well. The next update announcement (which seriously needs to be any day now) will be very telling as to the future of PC2. I really want it to succeed but I have less hope for that every time I load the game up.
  17. JPTV replied to shyguy's topic in Projects
    Or maybe that tear on her face is a cover for the fact that she's trying to frame Scooter! [insert audible gasps] I might have too much free time...
  18. JPTV replied to JPTV's topic in Projects
    Someone else suggested making the floor pink. Not sure I'll do that, but just throwing it out there... I don't know my own lore for this area, the building is old but not as old as the ghost town stuff from the first photos. However old this is, it has def been renovated because it now has a facade way nicer than everything else around it. So by that logic the floor and marble counters could also be a part of the renovation. Thank you both, great input as always!
  19. JPTV replied to JPTV's topic in Projects
    Rant away in my presence, I've been doing the same thing and probably annoying everybody with my negativity. As they said in Steel Magnolias, "If you don't have something nice to say, come sit by me!" 😁 Lots of edits on the candy shoppe, too many to list out but the main thing is that hopefully JB won't have to run out to buy new batteries for his flashlight. (More lighting inside, readjusted the sun position, and added those second floor windows which really did help improve the facade quite a bit.) I do need some help with a decision: Do we like the new "marble-ish" floor that is meant to match the counters, or should I go back to the wood? I know there's a lot of wood in this park already but given the rustic theme of everything I kind of feel like this floor is out of place. I'm leaning toward the wood, what do you think?
  20. JPTV replied to Miss Barbare's topic in Projects
    I know I've commented on a lot of these photos but I certainly don't mind seeing them again and seeing you get acclaim from a new audience on your amazing work. Everything you touch uses the in-game pieces in a way that I (and most people I think!) never would have thought of. And your use of color, of course, has always been inspiring. Instead of trying to bend the game to fit your vision, you came up with a vision that works WITH the game and shows how much can be done.
  21. JPTV replied to shyguy's topic in Projects
    You saved the best shot for last in this series, perfect lighting and composition.
  22. With the elevated track continuing through the station like that, the illusion is not destroyed at all. The lower rail can easily be explained away as part of the necessary mechanics. I don't think you need to change anything!
  23. JPTV replied to JPTV's topic in Projects
    Actually, I uninstalled the scaling mod a couple weeks ago and undid anything that I had used it for. You know how you told me to edit the config file to change the 10 to a 5? Apparently by then I had already opened the file and saved it. All of the gnomes were destroyed. đŸ¤Ŗ (I got them back by copying EVERY one of them from the workshop file.) I figured the park is so close to the end that there's no point risking further damage with that mod. When (IF) I start a new park, I'll put the mod back in. The billboards were generated today by AI. It will take my job away whether I use it or not so I might as well use it. It's not like I was going to pay for images and music for a park that YouTube won't promote, so no artists are losing revenue from me. 😜 I wasn't using the SkyStudio mod today, maybe I need to change the sun's position and see what that does to these photos. Those big glass windows aren't really letting much light in, and like I said to CT this game is not good with artificial light and I haven't fully embraced the over-doing it that is required. Since there is no 2nd floor, I could also turn the top windows into custom ones and that would get some more light inside maybe. It also might improve the building facade, that was one thing from today that I didn't feel was done as well as it could be. Thanks as always!
  24. JPTV replied to JPTV's topic in Projects
    It's not you, the game does ok at handling daylight realistically but horrible with artificial light. There are three spotlights pointed at that back wall and a bunch of embedded lights under the floor throughout and it's still that dark â˜šī¸ I'd like to take more credit for the ceiling, the floor and the ceiling are the only gridded pieces in this build I think. I picked that ceiling exactly because I wouldn't have to do something fancy with the underside 😆
  25. Oh, if you are in the workshop file for that all the LSM speeds got messed up. I'm hoping to upload a new version soon. Possibly because it was uploaded without the mod, which means people not using the mod might end up with the speeds messed up also, I need to test that. Yeah, stations do kill the illusion. Altho one thing you could do is layer the suspended track over it (unconnected to the main track loop of course.) I usually do it from the main track but the game is fidgety when unconnected track pieces are touching, you never know which one it's going to use. So I guess it might be easier to build a track section from a separate version of the ride. Sorry if that isn't what you were talking about, I would need to see your station.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.